This is my experience, as an old gamer that played A LOT of everspace 2 since early access, and started the game anew more than 30 times (restarted at each update, to make sure the bugs weren't inherited from older version. We had to help the devs, after all) 1- explorer challenges are NOT necessary. Do them if you are a completionist. The rewards revolve around extra xp, but that means you'll level up faster, and that will bite you in the backside, because you need time to upgrade your gear and stay combative. The major danger of the game is level scaling without you, the player, being ready for it. My advice is, do them casually. If you get the chance to complete one, do it. 2- Forget the signal decoders. Sell them for good money. All the loot they give, you can get in random encounters and during missions. Signal decoder challenges don't give any loot or xp, until you kill the final boss. At low levels, you will be seriously over-matched. Instead, do random encounters. They pop up when you fly in supra-light. 3- Don't sell everything. Sell only commodities, dismantle the rest. You need an armor module to be able to start dismantling stuff. Get one asap. Buy it if it doesn't drop as loot. Dismantle EVERYTHING. You need those resources to craft stuff, specially lots of grey missiles and mines to even the combat odds. Also, to craft rockets for killing the bigger ships. 4- Yes, upgrade your ship whenever possible. Higher tier ships have better stats overall, and they don't affect the level-scaling. Only the player level does. 5- Again, dismantle everything that can be dismantled. Sell the rest. BUT keep some of the consumables, specially the peacemakers, the cloaks, and the shields. Thank me later. 6- You can test different perks, but soon you will know that a handful of them are much better than others. Won't spoil by telling which ones. ;) 7- Fill your team perks when you have the resources. It's all benefits. Tractor beam is a priority, so you can pull multiple loot at once. 8- There are two weapons for mining: The flak (mines one ore patch with one shot), and the laser (takes longer to mine). Ignore that disintegrator laser. It has a charge-up time, and pushes your ship back, thus ruining your fun while mining. A laser with a mining catalyst (you can slap one, if you craft it) has a higher chance to get rare resources, but a flak with the mining catalyst is as good at mining quantity, and does it faster (you have a smaller chance to get rare resources, though) 9- Filtering the system map is the best way to check where to go to get the specific resource that you need. So yes, learn to do it. Also, learn to sort your inventory. 10- Nothing to add here. Starforged is always better. 11- Don't spread the attributes. You can adjust the points at any time. Do it according to the ship you use. If you fly a gunship, focus on damage and structure. If you fly a stinger, focus on utility and expertise. Each ship has its advantages. Capitalize on them. 12- Try ALL the ships, so you can find your sweet spot. Changing ships won't cost you money. The price is always adjusted to the ship you have. So you can always change ships and try anew. 13+14- Again, you should focus on the ship you have. Ignoring resistance+structure is foolish if you fly a gunship. That ship is a BEAST at tanking. Capitalize on its strong points. A Bomber, will work great with extra points in structure. Its HP will jump through the roof. 15- Hook is one device among many others. You will have a limited number of devices you can use. Not all ships work better with the hook. A striker needs no hook. It's a master of boost speed. It has much more advantage on using offensive devices like the virus, the corrosion, and the emp blast. High tier ships can have 4 devices. At that time, you can spare one slot for the hook, and have fun with it. 16- Flak is indeed, one of the best weapons in the game. Be careful though, if you use it in close quarters, you burn your own face. If you want to capitalize on the free missile (if your missile has that perk), the beam laser is the one that checks criticals faster, and has a higher chance to launch a free missile. Not the gauss. Gauss is ok, but bad precision and slow ramp up. If you have bad aim, try a thermo gun instead. Thermo+flak. Never gets wrong. If you want the best missile perks, look for these: chance for a critical to fire a free missile+ last 3 missiles do +100% damage+30% damage for each second the missile flies. Fire all missiles until you have the last 3, and you get a super free missile launcher. 17- You don't need to use those devices to restock, repair. Each kill will repair part of your armor. Take advantage of that. It's better to craft new missiles and dismantle the old when they are low on numbers. Unless you have a really good missile/mine. But then again, until you reach level 30, all weapons and gear become obsolete at level-up, so, don't get attached. Dismantle and craft, are the magic words. 18- yes, track what you need. Those Resources will be highlighted on the merchants list. 19- Don't waste resources on catalysts, unless you really know you need them. As I said before, under level 30, everything becomes obsolete when you level-up. And you can't remove catalysts after you slap them. So don't. Conserve your resources until level 30. And again, dismantle everything. 20- Sentinel is the WORST ship in Everspace 2. Change to another ship ASAP. Vindicator is a drone operator. Some people love to play with it, others don't. It's a taste. Try each different ship, and see what you like best. I'll leave here a little list for help: Sentinel - meh Interceptor - heavy damage dealer. Boss killer. Striker - King of speed. Mob killer. Scout - Long range stealth assassin. Stinger - The Joker, Lord of devices. Vanguard - Tiny shield tank. Solves most tough challenges thanks to its slow motion ultimate power. Gunship - heavy resistances, heavy damage, and a turret. Get one with coil turret, and see the mob melt. Bomber - secondaries work with energy bar, so you don't get out of missiles and mines. It's ultimate power is a big mofo bomb that obliterates everything, including yourself, if you are too close. Vindicator - Drone operator/ manager. So you can play with less heat on yourself. Bonus- difficulty. Adjust difficulty in-game if needed. You can always change it, and the game will adjust accordingly. You don't need to stick to hard or easy. No one will punish you for learning the game on easy mode, and making it harder as you level-up. Last advice: Assign a button to "dampeners off/on". Learn to use it and drift. You can conserve booster energy and fly at boost speed for A LOT of time. Master the skill.
I needed a few days to regroup to comment on this comment :D Thank you for all the additional information - highly appreciated! Now I see I have to to make new video with all your tips included instead of mine :D [EDITED] Pinned the comment so others also can see and read alternatives and additional information!
thx for your elaborated comment. i still play ES1, but will soon start ES2. Comments like yours (and the video of course) help a lot to get an idea how things work
I just learned more from your post than watching the last 6 videos... Including this one. I will take your knowledge and apply it directly. Vindicator pilot here - thank you and Godspeed. 🤘
This is how we do it here, sir! I'm happy to hear You are enjoying this ;) To balance it out - there is also (long time ago) video me explaining game in a wife-beater :D
When you talk about missiles you point out that the it is important for them to have the "cannot be damaged" perk so they don't get destroyed while approaching the target. - I'm not a 100 percent on this, but I believe the "cannot be damaged" perk does apply to all sorts of items and means that once you get shot to shit - your stuff does not malfunction. So your shield does not permanently go down and you can still fire the missile. - What you want is the " cannot be intercepted "- perk that ONLY applies to missiles. Some - as the cruise missiles - come with it inbuild some aquire the perk through RNG. - The "cannot be damaged"- perk I find quite useless - for as you say once you are down to your hull hitpoints and your shit starts shutting down - you're probably toast anyway.
Going to pin this! Your corrections are right on point - what we want is the missiles not being damaged, but I tagged the wrong bonus! The main missile I'm using has tat instant hit bonus, which is how I bypass this problem :D Thank you so much!
@@MLMariss Oh - my first pinned comment - very cool :D -- Its easy to miss when you use scorpion missiles exclusively - they also "cannot be intercepted" by default, but its because of how they function and therefore it's not specified.
@@alexanderdaus3125 This was well deserved! ;) To be straight - most of my playthrough I was avoiding missiles and I play without them (hat the fact you can run out of them :D ) so I had way less experience testing them and missed this! Hopefully with your help we fixed this now :D
You are right - just one video and there should be more! The game is way too good and deserves more attention! I'm also pleasantly surprised that it gained some attention onward as at the start barely anyone knew and mentioned it!
Right?! The game pushes to choose between speed, maneuverability, survivability and damage output! I'm also not a big fun to put all eggs in one basket (Gunship)! :D
I Can not agree with "don't dismantle lower rarities just sell them" It is true, you can not upgrade quality of those, but you can always craft new one appropiate to your level and without dismantling and throwing those out of the window stright to merchant IMO is biggest mistake you can make. Credits are super easy to come by, crafting resources not, do few jobs and get your new ship, build your new coil gun instead of hoping that green or blue one (begore lvl 20) is going to drop anytime soon.
Understandable and reasoning here is the same as in every game - the rare/epic/legendary additional bonus will outweigh some DPS you could have with higher level but lower tier. Similar case is here - once you get your hands on higher tear weapon I had to stay to it for 10-15 levels and only then some blues came close to it, that's why and how this point should be looked at ;)
Crafting can be an option while leveling if you are stuck with same weapon for 3+ levels. One important thing is - zones level up. Sometimes there are so many things to do that they get outleveled and you keep doing low level content all the time which gives bad loot, bad exp and you get bored soon. The thing that can be a bit tricky is that zone level up is not smooth, it jumps by many levels, so after those jumps most of the time enemies are more challenging than you might want. Anyway, the main point I would say is try to do high level things only and main mission until you get at least level 16-17. Then good items can start to drop, game feels different and is much more fun. If you are struggling with some high risk zone bosses, look for missiles where are only 5 missiles. Depending how good they are, they can usually kill boss with 1-3 missiles. It will cost restock if you are not catching missiles, but will save a lot of time and money in repairs (if device not maxed). Also, when leveling you use a lot what you find. Flak is great but quite often if its not up to level it lacks dps. Quite good combo I like is coil + blasters, but flak and railgun also is ok so just look out for those.
Hmm..yes, it's a quite good point about the zone level-ups (and all the enemy level-ups as well), but I am not confident the levels are pre-set and I was under impression the level-up was tied to my level? Not sure how to check that other than asking devs :D And if we adjust difficulty level for our liking - this point works in both ways: 1) yes, now all enemies are higher level and it's harder (bad) 2) but from other hand - now they drop the loot your level and thus you can improve/gear yourself way better/faster (good), so I'd say game difficulty level plays quite big role in there!
Excellent guide, thank you. I do have one question. I’ve looked all over but can’t find missile defense system or nano transmitter. I’m at level 12, do they randomly show up in trading outposts? I can’t find them anywhere.
Happy to hear and help fellow gamers! It seems both of them are picked up from the boxes (loot) and for both are specific trader who will offer them - not entirely random it seems! Location spoilers alert! :D Missile Defense System: Nephtys Plains - found inside shipwreck in an unmarked cave Alcyone Station - found in bulletproof container in derelict far from the stations. There is a crack in the bottom of the hull, fly through it and destroy the marked shield generator to gain access. Anandra Bishop Starport - found in bulletproof container behind a shield on the underside of Trading Hub and later offered at Trading Hub for 2850 credits. Nano Transmitter: Siren's Sea - found in a container in a freighter wreck. Prescott Starbase - offered at G&B Office & Hangar for 2600 credits. Cartwright's Wake - found in a bulletproof container behind the destructible panel of an outlaw base. Best of luck and happy hunting!
Now that you ask this I'm puzzled my self. There will be companion (avoiding spoilers) that will have possible perk called 'Mining Tracker' which: Reveals potential mining yields for each location on the star map. So I'm thinking of that might be it!
Thank you for your kind words! Nope, it is not possible to upgrade legendary equipment (or modify it in any other way). The only way is to..re-obtain them when you are at higher level - meaning there will be a chance to get the same thing later with higher level ;)
@@MLMariss Thank you! I need to learn how to reaobtain them lo. but I am at level 20 and still learning abour the game. I received a weapon from finishing the kato missions line.
Great tips specially for new players ... I would love to add 3 tips here: 1: Gunship is REALLY powerful with doubling your guns and damage and specially with when using sniper omg ... but its downside energy cost can be compensated with really cheap consumables for energy 2: for mining yes leaser is the best for 25% increase for mining perks but for time sake or lazy miners like me I use Flak with mining catalyst on highest lvl flak i have ... i couldn't tell the difference actually! yes leaser will produce more on paper ... but i don't think its worth the time and effort ... and i never ran out of materials anyway 3: trying out ships cost nothing ... buy and sell at the same price so try more new ships ... like Bomber ship with free missiles perk is really fun dont miss out on it... try it sometime
I am currently playing for the first time on very hard mode and just got my gun ship level 12. Only way to beat the enemies is shoot 4500 meters with a rail gun and run away with max teleport and boost devices. I have 3 sets of the rail gun so I can keep firing by swap if they run out of energy. I keep a spare flak gun 8n my inventory when needed Another tip. Just quick tapping the rail gun without charging can take out most drones in 1 hit. Only time I charge fully is to take out ships with shields or armor. I quick tap to finish them off.
The disintegrator shown in the video is also the most cumbersome mining laser because of the pushback. If you want to use a laser, use a standard beam laser. I also use a flak mostly for convenience.
Is it possible to make allies that you can summon to help in combat? Besides elek or combat drones, is there any allies in the game like the okkar or bloodstar?
Not that I know of, no this is a single player game without companions as we know them :/ Often in reviews you can even find comments that Elek even when joined fights is being useless and doesn't do much :D
thanks a lot for this, there is so much in the game that without reading every thing you will never know what is good and what is best. I think I went through the jump gate too early in my level as I found myself going from killing everything to OMG Im dead LOL I will go back tot he game now and grind a little more in the starter system for 2 or 3 levels and save up for a new ship as like you said I was thinking of keeping the starter ship till I found one i like and saving the money for other crap.
Oh yes, the new planet systems tend to slap in the face and show player who's the boss - experienced that few if not all the times rushing a bit to the systems looking for better drops and materials :D And how the new ship feels? Looks little improvement, but plays better, right? Happy hunting!
So are you saying you carry around your mining laser and when you come across a node you go to your menu and swap your equipped weapon to mine the node then swap back every time? Or you only mine at specific times when you're going around looking for nodes to upgrade something and the rest of the time you just smack it once with your flak cannon cuz you don't really care?
YES! It would be funny to leave my answer at that :D But the second option - mainly just flaking some minerals on the way, but when I want to make some upgrades, I check what am I missing and then putting on mining laser and with extreme efficiency gather all I need for future as well! ;)
On the maximum difficulty and the end-game fights (not gonna spoil) there is why more enemies and incoming damage that can be healed back. I wasn't practiced enough but those few tries with maxed out bomber was not as successful as I thing they will be :D
@@MLMariss yeah, it's hard to dodge incoming damage with it. Drones feel a bit overpowered, but you have unlimited mines and cruise missles with bomber which are so much fun, even though not as effective. I do feel bomber is best played with a well balanced stat setup. Every stat is usefull and can be helpfull in most higher difficulty situations.
Absolutely - had the same thought, but lack of experience with that ship! Would like to play a bit more of it, but the game ended and there is no more incentive to do anything there :/
mlmariss fantastic tips !!! speaking about mining im level 12 and in my map i dont have any any filter and if i point the mouse on a planet i dont see any resource even if i mined several time . is it a mod or a later game feauture ? thx for help
Happy to help! Hmm interesting, now I'm wondering if this might be something from the companion skills actually, that I missed and had at one point?! Need to install back the game and check this!
Yes, found it! It's a perk upgrade for 3rd companion! Didn't realize and just bought it at one point and forgot about it it seems! :D Mining Tracker must be bought, no prerequisites, 1/1 upgrade and will worth your wile - that's for sure!
No, not really. The game has end-game built in a way it's kind of indefinitely (until you get bored :D). And developers mentioned it's too hard to balance it for new game plus (also) because of that.
It's not always wise to sell your collected ship modules, you'll need the materials you get from them for crafting your catalysts you'll need and to upgrade and improve superior items you either have picked up, or choose to upgrade because of the additional qualities on them, for instance, a beam laser with 175% chance to mine exquisite materials when mining is well worth keeping and upgrading several levels you will need the materials from dismantled superior items to do this. o7 CMDR
Oh, yes - especially this example! For mining laser you wouldn't care level at all as it is used for mining only! Right you are, thank you for the addition here!
Sadly you can upgrade the level of an item only once so weapons especially become useless once you outlevel them. Modules to an extent too, but the main stats that modules give (firepower, precision, utility etc) are more important than the modules itself so if you find one that is perfect stats it can last with you quite few levels. Unless you absoluteky need better energy core, shield or plating to keep shooting and not diel.
@@RebelUK-o7 I dunno what you are referring to as mining lasers, but as far as beam lasers go, they have the same restriction as any other weapon that you can increase their level only once.
You say spread your attribute points, but you didn’t do that. If I’m playing a sentinel ship like you, wouldn’t it make sense to max out expertise for the added shield bonus? How did you spend your mainframe expansions?
You are right - I did opposite of the tip I am telling! Why? If I change to any other ship (or playstyle) I cannot win anything :D Tried with maxed out ships and best weapons and armors and got annihilated in a blink of an eye :D I have very specifically built playstyle and weapon set and strategy as a glass cannon - so if you want to follow my footsteps, then you should avoid that particular tip and yes - go full nuts in Expertise! For this one ship it is golden! Tried with any other ship and their Expertise does not scale as good and thus all the build crumbles :D Good catch and thank you for the comment - Sentinel brothers will appreciate it ;) Happy hunting!
a bit of missinformation all weapons can have those modifiers for mining, mining perks are part of a catalyst that any weapon can have, but flak and lasers can have a 25% boost of mining modifiers, flaks are the best ones for it cus it requires one shot to get all resources
Hmmm I'm wondering if that was patched then later in the game or I just had a bad luck never seen that bonus on any other weapon :D But it's good to know that and thank you for mentioning it for everyone! Highly appreciated!
@@MLMariss mainly the modifiers come from the minimg catalyst that can be applied to any primary, but the flak and laser can have intrinsically 25% boost according to the wiki
Hmm now that you mention - quick save would be nice quality of life improvement indeed! But the difficulties, not as much in main game, but the Danger Areas are more rewarding with the higher difficulty, so there is kind of incentive there I guess..?! But I see your point - too many games allow to make enemies more bullet spongey, without any extra loot, or experience or any reason why would you do that - I don't like that too!
Oh hadn't noticed the special event areas had better chance of higher loot on harder difficulties. My piss poor luck I suppose. And I suppose being able to save scum your way out of sticky situations might take something away from the play, but that said, just yesterday, I cleared a high risk area, murdered the final boss, watched the remaining trash warp out, collected all that fat loot, and promptly died to a random mine that was left behind...LOL. "Last checkpoint" was me warping into the area...oof@@MLMariss
Oh, man you bring back the memories of keyboard hitting and raging :D That difficulty rewarding at higher level pays off once you start collecting epics and then you can tailor your ship precisely with all the bonuses you want! If I can try to convince you play a bit more and further - I think the game will grow on you ;) Happy hunting never the less!
Thanks, happy to help! I'm not Russian, nor German, but actually in between :D From Baltic States where we have heavy accent, really similar to Russian accent ;)
This was very difficult to understand. The accent is thick is molasses, and I suppose I can get past that, but the explanations and wording were so piss poor, I got frustrated and left after 7 minutes.
This is my experience, as an old gamer that played A LOT of everspace 2 since early access, and started the game anew more than 30 times (restarted at each update, to make sure the bugs weren't inherited from older version. We had to help the devs, after all)
1- explorer challenges are NOT necessary. Do them if you are a completionist. The rewards revolve around extra xp, but that means you'll level up faster, and that will bite you in the backside, because you need time to upgrade your gear and stay combative. The major danger of the game is level scaling without you, the player, being ready for it.
My advice is, do them casually. If you get the chance to complete one, do it.
2- Forget the signal decoders. Sell them for good money. All the loot they give, you can get in random encounters and during missions. Signal decoder challenges don't give any loot or xp, until you kill the final boss. At low levels, you will be seriously over-matched.
Instead, do random encounters. They pop up when you fly in supra-light.
3- Don't sell everything. Sell only commodities, dismantle the rest. You need an armor module to be able to start dismantling stuff. Get one asap. Buy it if it doesn't drop as loot. Dismantle EVERYTHING. You need those resources to craft stuff, specially lots of grey missiles and mines to even the combat odds. Also, to craft rockets for killing the bigger ships.
4- Yes, upgrade your ship whenever possible. Higher tier ships have better stats overall, and they don't affect the level-scaling. Only the player level does.
5- Again, dismantle everything that can be dismantled. Sell the rest. BUT keep some of the consumables, specially the peacemakers, the cloaks, and the shields. Thank me later.
6- You can test different perks, but soon you will know that a handful of them are much better than others. Won't spoil by telling which ones. ;)
7- Fill your team perks when you have the resources. It's all benefits. Tractor beam is a priority, so you can pull multiple loot at once.
8- There are two weapons for mining: The flak (mines one ore patch with one shot), and the laser (takes longer to mine). Ignore that disintegrator laser. It has a charge-up time, and pushes your ship back, thus ruining your fun while mining. A laser with a mining catalyst (you can slap one, if you craft it) has a higher chance to get rare resources, but a flak with the mining catalyst is as good at mining quantity, and does it faster (you have a smaller chance to get rare resources, though)
9- Filtering the system map is the best way to check where to go to get the specific resource that you need. So yes, learn to do it. Also, learn to sort your inventory.
10- Nothing to add here. Starforged is always better.
11- Don't spread the attributes. You can adjust the points at any time. Do it according to the ship you use. If you fly a gunship, focus on damage and structure. If you fly a stinger, focus on utility and expertise. Each ship has its advantages. Capitalize on them.
12- Try ALL the ships, so you can find your sweet spot. Changing ships won't cost you money. The price is always adjusted to the ship you have. So you can always change ships and try anew.
13+14- Again, you should focus on the ship you have. Ignoring resistance+structure is foolish if you fly a gunship. That ship is a BEAST at tanking. Capitalize on its strong points. A Bomber, will work great with extra points in structure. Its HP will jump through the roof.
15- Hook is one device among many others. You will have a limited number of devices you can use. Not all ships work better with the hook. A striker needs no hook. It's a master of boost speed. It has much more advantage on using offensive devices like the virus, the corrosion, and the emp blast.
High tier ships can have 4 devices. At that time, you can spare one slot for the hook, and have fun with it.
16- Flak is indeed, one of the best weapons in the game. Be careful though, if you use it in close quarters, you burn your own face.
If you want to capitalize on the free missile (if your missile has that perk), the beam laser is the one that checks criticals faster, and has a higher chance to launch a free missile. Not the gauss. Gauss is ok, but bad precision and slow ramp up.
If you have bad aim, try a thermo gun instead. Thermo+flak. Never gets wrong.
If you want the best missile perks, look for these: chance for a critical to fire a free missile+ last 3 missiles do +100% damage+30% damage for each second the missile flies. Fire all missiles until you have the last 3, and you get a super free missile launcher.
17- You don't need to use those devices to restock, repair. Each kill will repair part of your armor. Take advantage of that. It's better to craft new missiles and dismantle the old when they are low on numbers. Unless you have a really good missile/mine. But then again, until you reach level 30, all weapons and gear become obsolete at level-up, so, don't get attached. Dismantle and craft, are the magic words.
18- yes, track what you need. Those Resources will be highlighted on the merchants list.
19- Don't waste resources on catalysts, unless you really know you need them. As I said before, under level 30, everything becomes obsolete when you level-up. And you can't remove catalysts after you slap them. So don't. Conserve your resources until level 30. And again, dismantle everything.
20- Sentinel is the WORST ship in Everspace 2. Change to another ship ASAP. Vindicator is a drone operator. Some people love to play with it, others don't. It's a taste. Try each different ship, and see what you like best. I'll leave here a little list for help:
Sentinel - meh
Interceptor - heavy damage dealer. Boss killer.
Striker - King of speed. Mob killer.
Scout - Long range stealth assassin.
Stinger - The Joker, Lord of devices.
Vanguard - Tiny shield tank. Solves most tough challenges thanks to its slow motion ultimate power.
Gunship - heavy resistances, heavy damage, and a turret. Get one with coil turret, and see the mob melt.
Bomber - secondaries work with energy bar, so you don't get out of missiles and mines. It's ultimate power is a big mofo bomb that obliterates everything, including yourself, if you are too close.
Vindicator - Drone operator/ manager. So you can play with less heat on yourself.
Bonus- difficulty. Adjust difficulty in-game if needed. You can always change it, and the game will adjust accordingly. You don't need to stick to hard or easy. No one will punish you for learning the game on easy mode, and making it harder as you level-up.
Last advice: Assign a button to "dampeners off/on". Learn to use it and drift. You can conserve booster energy and fly at boost speed for A LOT of time. Master the skill.
I needed a few days to regroup to comment on this comment :D Thank you for all the additional information - highly appreciated! Now I see I have to to make new video with all your tips included instead of mine :D
[EDITED] Pinned the comment so others also can see and read alternatives and additional information!
thx for your elaborated comment. i still play ES1, but will soon start ES2. Comments like yours (and the video of course) help a lot to get an idea how things work
I just learned more from your post than watching the last 6 videos... Including this one. I will take your knowledge and apply it directly. Vindicator pilot here - thank you and Godspeed. 🤘
I have never seen someone explaining the topic "Computer Games" to me while wearing a white collar Shirt and Suit. Awesome! :D
This is how we do it here, sir! I'm happy to hear You are enjoying this ;)
To balance it out - there is also (long time ago) video me explaining game in a wife-beater :D
( \/ )(*,,,,*)( \/ )
Take this zoidberg.
When you talk about missiles you point out that the it is important for them to have the "cannot be damaged" perk so they don't get destroyed while approaching the target. - I'm not a 100 percent on this, but I believe the "cannot be damaged" perk does apply to all sorts of items and means that once you get shot to shit - your stuff does not malfunction. So your shield does not permanently go down and you can still fire the missile. - What you want is the " cannot be intercepted "- perk that ONLY applies to missiles. Some - as the cruise missiles - come with it inbuild some aquire the perk through RNG. - The "cannot be damaged"- perk I find quite useless - for as you say once you are down to your hull hitpoints and your shit starts shutting down - you're probably toast anyway.
Going to pin this! Your corrections are right on point - what we want is the missiles not being damaged, but I tagged the wrong bonus!
The main missile I'm using has tat instant hit bonus, which is how I bypass this problem :D Thank you so much!
@@MLMariss Oh - my first pinned comment - very cool :D -- Its easy to miss when you use scorpion missiles exclusively - they also "cannot be intercepted" by default, but its because of how they function and therefore it's not specified.
@@alexanderdaus3125 This was well deserved! ;) To be straight - most of my playthrough I was avoiding missiles and I play without them (hat the fact you can run out of them :D ) so I had way less experience testing them and missed this! Hopefully with your help we fixed this now :D
@@MLMariss Well one should never forget the one truth of the universe, which is that "missiles are fun". ;)
@@alexanderdaus3125 You got me there! :D
Thanks mate, I should have watched this video 20 levels ago….. 👍
Clear & to the point.
Glad it helped!
This is the best video i have seen on the game. Thank you!
No, thank YOU for your kind words ;) I'm happy I could be a help for fellow gamers!
this was so helpful...I wish I could give this video 2 likes ;)
Glad it helped! And your comment counts as +2 so three in total - we all good here! :D
This guide is amazing. Just started playing on Xbox. Thank you sir!
Glad it helped and welcome aboard Captain! ;)
Just bought the game yesterday, very nice guide, helps a lot. Thanks.
Happy to help and you have a great journey ahead of you! I wish I could experience it fresh once again! :D
Best explanation video on this game ever. I need those combact tip. I didn't see the hook I'll have to check for it.
Happy to help!
This was really helpful! Thanks for making it!
Glad it was helpful! Happy hunting ;)
Amazing Video, many thanks for this!
Glad you liked it! And thank you for playing such an awesome game!
i am at level 13 and this is just what i needed, thanks!
You're most welcome! You got a pretty nice journey ahead ;)
I just downloaded this game, I really like this, always dreamed of piloting spaceship when I was a kid.
Very nice! This game deserves more love - so I'm happy to see people get onboard with this masterpiece! Happy hunting, commander!
Fantastic!
Happy hunting ;)
Awesome game awesome commentary thank you for these useful tips!) (also love the style👍)
Glad you enjoyed and happy hunting ;)
I would love to see more, I didn't see any other ever space 2 videos in your library
You are right - just one video and there should be more! The game is way too good and deserves more attention! I'm also pleasantly surprised that it gained some attention onward as at the start barely anyone knew and mentioned it!
I love Sentinel, I can't stand gunship, yes turret is a big help but I get so irritated trying to fly something that is so very clumsy.
Right?! The game pushes to choose between speed, maneuverability, survivability and damage output! I'm also not a big fun to put all eggs in one basket (Gunship)! :D
I Can not agree with "don't dismantle lower rarities just sell them" It is true, you can not upgrade quality of those, but you can always craft new one appropiate to your level and without dismantling and throwing those out of the window stright to merchant IMO is biggest mistake you can make. Credits are super easy to come by, crafting resources not, do few jobs and get your new ship, build your new coil gun instead of hoping that green or blue one (begore lvl 20) is going to drop anytime soon.
100%
Understandable and reasoning here is the same as in every game - the rare/epic/legendary additional bonus will outweigh some DPS you could have with higher level but lower tier. Similar case is here - once you get your hands on higher tear weapon I had to stay to it for 10-15 levels and only then some blues came close to it, that's why and how this point should be looked at ;)
Great video, im in love with this game, best thing since canned bread
It's so good! I was surprised myself!
Crafting can be an option while leveling if you are stuck with same weapon for 3+ levels.
One important thing is - zones level up. Sometimes there are so many things to do that they get outleveled and you keep doing low level content all the time which gives bad loot, bad exp and you get bored soon. The thing that can be a bit tricky is that zone level up is not smooth, it jumps by many levels, so after those jumps most of the time enemies are more challenging than you might want. Anyway, the main point I would say is try to do high level things only and main mission until you get at least level 16-17. Then good items can start to drop, game feels different and is much more fun.
If you are struggling with some high risk zone bosses, look for missiles where are only 5 missiles. Depending how good they are, they can usually kill boss with 1-3 missiles. It will cost restock if you are not catching missiles, but will save a lot of time and money in repairs (if device not maxed).
Also, when leveling you use a lot what you find. Flak is great but quite often if its not up to level it lacks dps. Quite good combo I like is coil + blasters, but flak and railgun also is ok so just look out for those.
Hmm..yes, it's a quite good point about the zone level-ups (and all the enemy level-ups as well), but I am not confident the levels are pre-set and I was under impression the level-up was tied to my level? Not sure how to check that other than asking devs :D
And if we adjust difficulty level for our liking - this point works in both ways: 1) yes, now all enemies are higher level and it's harder (bad) 2) but from other hand - now they drop the loot your level and thus you can improve/gear yourself way better/faster (good), so I'd say game difficulty level plays quite big role in there!
Excellent guide, thank you. I do have one question. I’ve looked all over but can’t find missile defense system or nano transmitter. I’m at level 12, do they randomly show up in trading outposts? I can’t find them anywhere.
Happy to hear and help fellow gamers! It seems both of them are picked up from the boxes (loot) and for both are specific trader who will offer them - not entirely random it seems!
Location spoilers alert! :D
Missile Defense System:
Nephtys Plains - found inside shipwreck in an unmarked cave
Alcyone Station - found in bulletproof container in derelict far from the stations. There is a crack in the bottom of the hull, fly through it and destroy the marked shield generator to gain access.
Anandra Bishop Starport - found in bulletproof container behind a shield on the underside of Trading Hub and later offered at Trading Hub for 2850 credits.
Nano Transmitter:
Siren's Sea - found in a container in a freighter wreck.
Prescott Starbase - offered at G&B Office & Hangar for 2600 credits.
Cartwright's Wake - found in a bulletproof container behind the destructible panel of an outlaw base.
Best of luck and happy hunting!
@@MLMariss Thank you. You helped me beat Tropico 6 as well. You are the best!
Glad to help ;)
i use a Flak with mining catalyst, one shot and you get it all, plus of course the added bonus
That is a nice option as well - lazy miner will call this tactic :D
@@MLMariss its not bad to go the easy way once a while ;)
I can't get to the map with resource filter. Do I have to unlock a companion?
I am playing on Steamdeck.
Now that you ask this I'm puzzled my self.
There will be companion (avoiding spoilers) that will have possible perk called 'Mining Tracker' which: Reveals potential mining yields for each location on the star map.
So I'm thinking of that might be it!
Excellence video thanks
Glad you enjoyed it
Loved this video! Tahnks!
A question.
I got a legendary weapon in level 17 but I am alreay at level 20. There is nothing I can do to upgrade it right?
Thank you for your kind words!
Nope, it is not possible to upgrade legendary equipment (or modify it in any other way). The only way is to..re-obtain them when you are at higher level - meaning there will be a chance to get the same thing later with higher level ;)
@@MLMariss Thank you! I need to learn how to reaobtain them lo. but I am at level 20 and still learning abour the game. I received a weapon from finishing the kato missions line.
Oh yes, I remember the pain of out-leveling it and keeping it in the storage anyways, because it's special! :D
🤣🤣🤣🤣@@MLMariss
Great tips specially for new players ... I would love to add 3 tips here:
1: Gunship is REALLY powerful with doubling your guns and damage and specially with when using sniper omg ... but its downside energy cost can be compensated with really cheap consumables for energy
2: for mining yes leaser is the best for 25% increase for mining perks but for time sake or lazy miners like me I use Flak with mining catalyst on highest lvl flak i have ... i couldn't tell the difference actually! yes leaser will produce more on paper ... but i don't think its worth the time and effort ... and i never ran out of materials anyway
3: trying out ships cost nothing ... buy and sell at the same price so try more new ships ... like Bomber ship with free missiles perk is really fun dont miss out on it... try it sometime
Damn those are some nice additional tips right there - I start to like the idea about mining flak :D
I am currently playing for the first time on very hard mode and just got my gun ship level 12. Only way to beat the enemies is shoot 4500 meters with a rail gun and run away with max teleport and boost devices. I have 3 sets of the rail gun so I can keep firing by swap if they run out of energy. I keep a spare flak gun 8n my inventory when needed
Another tip. Just quick tapping the rail gun without charging can take out most drones in 1 hit. Only time I charge fully is to take out ships with shields or armor. I quick tap to finish them off.
The disintegrator shown in the video is also the most cumbersome mining laser because of the pushback. If you want to use a laser, use a standard beam laser.
I also use a flak mostly for convenience.
Is it possible to make allies that you can summon to help in combat? Besides elek or combat drones, is there any allies in the game like the okkar or bloodstar?
Not that I know of, no this is a single player game without companions as we know them :/ Often in reviews you can even find comments that Elek even when joined fights is being useless and doesn't do much :D
thanks a lot for this, there is so much in the game that without reading every thing you will never know what is good and what is best.
I think I went through the jump gate too early in my level as I found myself going from killing everything to OMG Im dead LOL
I will go back tot he game now and grind a little more in the starter system for 2 or 3 levels and save up for a new ship as like you said I was thinking of keeping the starter ship till I found one i like and saving the money for other crap.
Oh yes, the new planet systems tend to slap in the face and show player who's the boss - experienced that few if not all the times rushing a bit to the systems looking for better drops and materials :D
And how the new ship feels? Looks little improvement, but plays better, right? Happy hunting!
So are you saying you carry around your mining laser and when you come across a node you go to your menu and swap your equipped weapon to mine the node then swap back every time? Or you only mine at specific times when you're going around looking for nodes to upgrade something and the rest of the time you just smack it once with your flak cannon cuz you don't really care?
YES!
It would be funny to leave my answer at that :D But the second option - mainly just flaking some minerals on the way, but when I want to make some upgrades, I check what am I missing and then putting on mining laser and with extreme efficiency gather all I need for future as well! ;)
unless you are a bomber where health dmg reduction is just fine as you are a massive target and can heal yourself no issue
On the maximum difficulty and the end-game fights (not gonna spoil) there is why more enemies and incoming damage that can be healed back. I wasn't practiced enough but those few tries with maxed out bomber was not as successful as I thing they will be :D
@@MLMariss yeah, it's hard to dodge incoming damage with it. Drones feel a bit overpowered, but you have unlimited mines and cruise missles with bomber which are so much fun, even though not as effective.
I do feel bomber is best played with a well balanced stat setup. Every stat is usefull and can be helpfull in most higher difficulty situations.
Absolutely - had the same thought, but lack of experience with that ship! Would like to play a bit more of it, but the game ended and there is no more incentive to do anything there :/
mlmariss fantastic tips !!! speaking about mining im level 12 and in my map i dont have any any filter and if i point the mouse on a planet i dont see any resource even if i mined several time . is it a mod or a later game feauture ? thx for help
Happy to help!
Hmm interesting, now I'm wondering if this might be something from the companion skills actually, that I missed and had at one point?! Need to install back the game and check this!
@@MLMariss thx a lot let me know pls
Yes, found it! It's a perk upgrade for 3rd companion! Didn't realize and just bought it at one point and forgot about it it seems! :D
Mining Tracker must be bought, no prerequisites, 1/1 upgrade and will worth your wile - that's for sure!
@@MLMariss thx a lot
Is there a new game plus option for everspace 2?
No, not really. The game has end-game built in a way it's kind of indefinitely (until you get bored :D). And developers mentioned it's too hard to balance it for new game plus (also) because of that.
Thanks.
It's not always wise to sell your collected ship modules, you'll need the materials you get from them for crafting your catalysts you'll need and to upgrade and improve superior items you either have picked up, or choose to upgrade because of the additional qualities on them, for instance, a beam laser with 175% chance to mine exquisite materials when mining is well worth keeping and upgrading several levels you will need the materials from dismantled superior items to do this. o7 CMDR
Oh, yes - especially this example! For mining laser you wouldn't care level at all as it is used for mining only! Right you are, thank you for the addition here!
Sadly you can upgrade the level of an item only once so weapons especially become useless once you outlevel them. Modules to an extent too, but the main stats that modules give (firepower, precision, utility etc) are more important than the modules itself so if you find one that is perfect stats it can last with you quite few levels. Unless you absoluteky need better energy core, shield or plating to keep shooting and not diel.
@@1110jesse Not mining lasers, mining doesn't require damage and you CAN upgrade it's level more than once.
@@RebelUK-o7 I dunno what you are referring to as mining lasers, but as far as beam lasers go, they have the same restriction as any other weapon that you can increase their level only once.
You say spread your attribute points, but you didn’t do that. If I’m playing a sentinel ship like you, wouldn’t it make sense to max out expertise for the added shield bonus? How did you spend your mainframe expansions?
You are right - I did opposite of the tip I am telling! Why? If I change to any other ship (or playstyle) I cannot win anything :D Tried with maxed out ships and best weapons and armors and got annihilated in a blink of an eye :D I have very specifically built playstyle and weapon set and strategy as a glass cannon - so if you want to follow my footsteps, then you should avoid that particular tip and yes - go full nuts in Expertise! For this one ship it is golden! Tried with any other ship and their Expertise does not scale as good and thus all the build crumbles :D
Good catch and thank you for the comment - Sentinel brothers will appreciate it ;) Happy hunting!
a bit of missinformation
all weapons can have those modifiers for mining, mining perks are part of a catalyst that any weapon can have, but flak and lasers can have a 25% boost of mining modifiers, flaks are the best ones for it cus it requires one shot to get all resources
Hmmm I'm wondering if that was patched then later in the game or I just had a bad luck never seen that bonus on any other weapon :D But it's good to know that and thank you for mentioning it for everyone! Highly appreciated!
@@MLMariss mainly the modifiers come from the minimg catalyst that can be applied to any primary, but the flak and laser can have intrinsically 25% boost according to the wiki
Very usefull video.
I was strugling on High Risk area, even at 30%. Crafted 2 Flak and passed it on 1st try.
Nice work! I remember the moment I realized Flak full potential..hehe! Happy hunting!
I’d be more willing to play on the harder difficulties if there was actual incentive to do so. Also, a lack of quick save, for me is a nonstarter.
Hmm now that you mention - quick save would be nice quality of life improvement indeed! But the difficulties, not as much in main game, but the Danger Areas are more rewarding with the higher difficulty, so there is kind of incentive there I guess..?! But I see your point - too many games allow to make enemies more bullet spongey, without any extra loot, or experience or any reason why would you do that - I don't like that too!
Oh hadn't noticed the special event areas had better chance of higher loot on harder difficulties. My piss poor luck I suppose. And I suppose being able to save scum your way out of sticky situations might take something away from the play, but that said, just yesterday, I cleared a high risk area, murdered the final boss, watched the remaining trash warp out, collected all that fat loot, and promptly died to a random mine that was left behind...LOL. "Last checkpoint" was me warping into the area...oof@@MLMariss
Oh, man you bring back the memories of keyboard hitting and raging :D
That difficulty rewarding at higher level pays off once you start collecting epics and then you can tailor your ship precisely with all the bonuses you want! If I can try to convince you play a bit more and further - I think the game will grow on you ;) Happy hunting never the less!
Cool
😊😊
This video took forever to come out
Yes, a bit..delayed ^^
WOW freee missels
Exactly! :D
Классно рассказываешь. Потрясные советы.
Но чувствуется акцент. Ты русский?
Bist Du Deutch? )))
Thanks, happy to help! I'm not Russian, nor German, but actually in between :D From Baltic States where we have heavy accent, really similar to Russian accent ;)
@@MLMariss But you do have pretty impressive vocabulary! Interesting and understandable.
Thank you for great advises.
This was very difficult to understand. The accent is thick is molasses, and I suppose I can get past that, but the explanations and wording were so piss poor, I got frustrated and left after 7 minutes.
Sorry to hear that, but thank you for your feedback - wording for sure can and should be improved!