Traiting in general on this game is a pain in the ass especially when the market inflation is like this. I don’t think this game will last so I’m not swiping. Making lucent F2P at this point is like looking for Pennys in the couch 😂
I do understand that auto-translation from Korean and English is not great, but you've skipped over quite a lot of changes in this video. For example: additional tab for all Dungeon currencies in inventory, all crafters are now epic-gear compatible, Dimensional Trials now rewarding with Co-op dungeon chests in the end, War Games colors, etc.
The Gust effect on the bow is actually kinda huge, its the one u get from strafing if u have the Gale specialization for example. now it triggers at 10 stacks, which u usualy overshoot with 3 strafing, so your zeyphyr had weaker output, but now u can stack it higher for either more aoe on 25 stacks when it explodes or when using zeyphr with the specialization for it. Edit: didnt consider crossbow at all (bow player ;p). yes its a nerf to crossbow spin
It's not a buff, its a nerf to crossbows, specifically cordy spin bombers, as it will increase the time it takes to proc gale on multiple targets to cause a cascade of triggers. It wont really effect much outside of that though a small effect on pve but it still has the same overalldamage, a well thought out change.
Buuuut with the entire rework of things, I wonder if there's a passive that'll make it stack faster inside the mastery tab. They haven't been really clear on how it will effect available passives.
@@Zero_XZ17 its certainly a small buff since the small explosion it does now is hardly noticable anyway, atleast i mostly used it in comination with the zephyr spec for more dmg per gale stack. getting it to 25 is certainly hard for any large aoe dmg on multiple people unless u spec it on other skills aswell.
If you maxed level 20 on weapon mastery would you get a maxed out skill tree upon the changes? Im not sure anyone on european server 20 yet. But i bet a few are close to 19. How will the transfer system be? By level or total of experience gained points gained so far?
@@breteboy1968 so best I can tell (my Korean friend translating what he could see) it's a 1-10 ratio that's broken down further. So each points seems to require more exp than the last. So if your 13 mastery now and halfway to 14 you'll be able to use 135 points of the new system. But if you have two 13 mastery weapons, that doesn't mean you can max one out by mixing them as the costs of the higher end of points is higher. And the term "maxed out skill tree" would be a misnomer. You would have max points available, but you can't "max" but one section of the tree at a time due to the cost. Basic build strat with be, pick a corner you want to spec on main weapon. Pick a corner you want to spec on secondary weapon. All other weapons work to get the inner ring unlocked. And then actually the second sign on each which looks to require all 200 to do But it's 200 available per weapon and the exp can be refunded and added to any other weapons. Again, best my friend can read from looking through the notes and video.
@Zero_XZ17 thanks. Im currently dagger 18. And spear almost 17. Also have a bow at 15 almost 16 on same toon. So if you have 3 weapons. Does all that exp just go into 1 pool that you could distribute and focus now on just the 2 weapons you want to main. Because of the availability of exp transfer?
so if we get the update in world it means the devs dont give a shit about global lunch and the information they give us(i mean thy hav a road map for KR why not for global aswell???) ...even the exploits they patch them when too many players know them and not when the find out about it...honestly i liked the KR lunch and the fact that every1 was in the same page now is just a shtshow of information that might or not get through to the majority of players
I think its entirely possible we get this on thrusday. We get patch notes tommorrow for global.
Always posting great stuff. I look forward to every new video, great work!
We need trait presets. Having 3 the same items with different traits for different sets is a pain in the ass.
Traiting in general on this game is a pain in the ass especially when the market inflation is like this. I don’t think this game will last so I’m not swiping. Making lucent F2P at this point is like looking for Pennys in the couch 😂
I do understand that auto-translation from Korean and English is not great, but you've skipped over quite a lot of changes in this video. For example: additional tab for all Dungeon currencies in inventory, all crafters are now epic-gear compatible, Dimensional Trials now rewarding with Co-op dungeon chests in the end, War Games colors, etc.
Would be too long video
@@FRESHY_GG Thought you're interested in a thorough research.
The Gust effect on the bow is actually kinda huge, its the one u get from strafing if u have the Gale specialization for example. now it triggers at 10 stacks, which u usualy overshoot with 3 strafing, so your zeyphyr had weaker output, but now u can stack it higher for either more aoe on 25 stacks when it explodes or when using zeyphr with the specialization for it.
Edit: didnt consider crossbow at all (bow player ;p). yes its a nerf to crossbow spin
So a buff to bow, finally
@@FRESHY_GG I don't think it's so much buff as it is a balance. To get the stacks required for that much damage you now have to strafe longer.
It's not a buff, its a nerf to crossbows, specifically cordy spin bombers, as it will increase the time it takes to proc gale on multiple targets to cause a cascade of triggers. It wont really effect much outside of that though a small effect on pve but it still has the same overalldamage, a well thought out change.
Buuuut with the entire rework of things, I wonder if there's a passive that'll make it stack faster inside the mastery tab. They haven't been really clear on how it will effect available passives.
@@Zero_XZ17 its certainly a small buff since the small explosion it does now is hardly noticable anyway, atleast i mostly used it in comination with the zephyr spec for more dmg per gale stack. getting it to 25 is certainly hard for any large aoe dmg on multiple people unless u spec it on other skills aswell.
If you maxed level 20 on weapon mastery would you get a maxed out skill tree upon the changes?
Im not sure anyone on european server 20 yet. But i bet a few are close to 19. How will the transfer system be? By level or total of experience gained points gained so far?
@@breteboy1968 so best I can tell (my Korean friend translating what he could see) it's a 1-10 ratio that's broken down further. So each points seems to require more exp than the last. So if your 13 mastery now and halfway to 14 you'll be able to use 135 points of the new system. But if you have two 13 mastery weapons, that doesn't mean you can max one out by mixing them as the costs of the higher end of points is higher. And the term "maxed out skill tree" would be a misnomer. You would have max points available, but you can't "max" but one section of the tree at a time due to the cost.
Basic build strat with be, pick a corner you want to spec on main weapon. Pick a corner you want to spec on secondary weapon. All other weapons work to get the inner ring unlocked. And then actually the second sign on each which looks to require all 200 to do
But it's 200 available per weapon and the exp can be refunded and added to any other weapons.
Again, best my friend can read from looking through the notes and video.
@Zero_XZ17 thanks. Im currently dagger 18. And spear almost 17. Also have a bow at 15 almost 16 on same toon.
So if you have 3 weapons. Does all that exp just go into 1 pool that you could distribute and focus now on just the 2 weapons you want to main. Because of the availability of exp transfer?
I am 17/16 rn and I used no boost scrolls so I guess someone might be at 20.
I'm 70% on 19, should be 20/20 next week
I'm 19/19 GS/SnS
Yeet
hype!
so if we get the update in world it means the devs dont give a shit about global lunch and the information they give us(i mean thy hav a road map for KR why not for global aswell???) ...even the exploits they patch them when too many players know them and not when the find out about it...honestly i liked the KR lunch and the fact that every1 was in the same page now is just a shtshow of information that might or not get through to the majority of players
Im pretty sure we getting it on global this week as well
It should be this week for us, at worst next week
I ❤️ KR lunch
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