What do you think about this friend? Suggestions for the next Throne and Liberty update (scheduled for 02/13): Server Unification: Remove the early access servers and unify them with the others, especially with servers that currently have fewer players. (As soon as possible) Mastery System: Implement the new mastery system in the game. (If possible, by 01/23 in the global version). Alliance Changes: Consider reducing the number of guilds in an alliance to three or fewer, instead of four. This would result in more alliances competing against each other, and many non-main alliances already have enough members for three guilds. New Weapon Trailers: Create and release trailers for new weapons, even if they take time to be launched. For example, the introduction of axes or even firearms like dual pistols or machine guns, similar to other MMORPGs, to generate hype. T2 Launch: Launch T2 with standard base damage (no nerf) and add new items or make adjustments to existing ones. Many good items currently have Wisdom as an attribute, but they should have Strength, Dexterity, or Perception to expand the build possibilities, focusing not only on meta objectives but also on more diverse goals like critical hit, heavy attack, evasion, accuracy, etc. Boss and Archboss Items: Boss and Archboss items should not drop from gambling or dungeons. If this is kept, the drop rate should be extremely low, like 0.01% (this would apply to new bosses and Archbosses). Dungeon Points Exchange (Closed and Open): Create an option to exchange dungeon points for closed dungeons, allowing players who don’t want to do T1 to exchange their points for T2 or T3 points at a reduced rate (e.g., 900 T1 points for 450 T2 points). It would also be interesting to allow the exchange of open dungeon points for PvP time on the island. 24h PvP Island: Introduce a 24-hour active PvP island. (In the global update on 02/13) Dungeon Open PvP Protection: When it’s night and PvP is enabled, as soon as a player enters the PvP area, they should have a spawn protection that lasts as long as the PvP attack window. If they attack, they lose this protection. This is to prevent PvP from focusing too much on dungeon entrances. PvP Rewards: Create specific PvP rewards, such as PvP contracts, participation and contribution in PvP bosses, kills by guild, and kill rankings for guilds. Additionally, there could be a special skill for the top of this category. Deactivation of Queues and NPCs During Specific Events: Deactivate all game queues, contract NPCs, and Wargames during Castle, Stones, and Archboss events to encourage more PvP movement. Important: This should only occur during these events, not affecting PvE afterward. Global PvP Event: Develop a new global PvP event. An example could be something similar to the Castle event, but with teams by color. If one guild enters with 70 players and two guilds enter with 35 players each, the system could merge the two 35-player guilds into one team against the 70-player guild, ensuring proper balance. If an inter-server castle event were created, it should function this way. New Lucent Packages: Introduce new Lucent packages with exclusive skins every six months (June and December). New Arena Mode (6x6): Create a new 6x6 arena mode with role balancing (Tank with less defense, DPS with more damage, Support with more healing power), inspired by games like Overwatch or Marvel Rivals, featuring domination, convoy, and convergence modes. This mode would offer rewards in currency to use in a specific store, including skins, auras, and event items for sale. Weapon Visual Effects: Add more visual effects to weapons, allowing players to distinguish between a +0/+9 weapon and a +12, or a weapon without traits versus one with full traits. Additionally, complete Archbosses should have an exclusive visual effect. Victory Auras and Gods: Create victory auras for the top-ranked players (Top 1, 2, and 3) in any ranking, whether PvP or PvE. The player would only lose the aura if they drop in rank or when the season resets. Additionally, it would be interesting to reward the Top 6 of each season with exclusive skins or titles, etc. (There should be an option to disable this in the graphics settings and an option to disable the aura for other players). Contribution to Mobs and Bosses: Offer 5% contribution to the first player who hits any mob or boss and an additional 5% for the player who delivers the final hit. PvP Weapon Kit: Create a "PvP Weapon Kit" (chest with two weapon choices), weaker than Archboss weapons but stronger than boss weapons, available for a limited time. These weapons could be acquired through PvP points or by being in the top PvP rank at the end of the season. The weapons should have an exclusive aura, already maxed out, and expire after a period. There’s a possibility of creating a rank for each weapon kit within the PvP rank, allowing more people to get these PvP weapons. Weapon Combinations: Each weapon combination should unlock one or more unique abilities for the player, either passive or active, expanding strategic possibilities during combat and allowing a more personalized and dynamic approach. Increase and Personalization of Skill Bar: Increase the number of skills available in one or two slots on the bar and allow the player to customize it according to their preferences. Additionally, the player should be able to change the skill bar without waiting for skills to reload, as long as they’re not in attack mode. This would provide more flexibility and agility during gameplay. To prevent skill spamming, increase the attack mode time in 30 seconds.
Yeah I can’t take comments like these to heart…people gonna say and do whatever they want. Watch the full 7 mins or don’t…don’t really care about those who aren’t appreciated of my time I spent making the video
**Recruiting Message:** MミRC - Small Community but ELITE PvPers. | Lv28 | Looking for like minded players to join to compete vs the Zergs. Boonstone Wars, Open World PVP, Arenas, War Games. DM for Info.
thanks for the info! I do have a question though.. when I tried converting my runes, the points required to reach T1 is 388,000, compare to your video that only requires 68,000 not sure if my UI is bugged or I'm doing something wrong. (my runes are over 40 atm)
@zKavaii I see, thanks! that's what I thought. But on the video, he only used 3 green runes (40, and 30ish) from t1 to t4, did he used the point conversion button Before transmitting it?
@shinen13 the transmute lvl was already at 3 before he put in 3 runes to reach 4, you can see in the last part of the vid he was on lvl 1 and had to put many runes to reach lvl 4
It's around 2.5 million to craft 5 boxes lol I would have needed a few hundred million sollent if I were to only craft boxes til level 40. I only dissolve greys and craft boxes with those fragments, even then it's expensive.
I have a bunch of gray runes that won't turn green. I open most boxes and it's just level up my blue/green ones but i have like 60 gray ones that keep getting them at max level
They can’t TURN green. They just drop green or blue. And since you have the rune type already on Lv20, green and blue runes of the same type will drop with a level that is going to be higher than Lv 20
@Hanswerner1903 that's what I meant with turning green. They are at level 20 for 2 weeks already and they keep dropping as gray in open dungeons and bosses but not green
Brother you can only farm the same exact colors even if they are maxed. They never change colors we all will still get random grey, green,blue drops no matter if they are maxed level or not
Wow was hoping for a rune farm video though they change something, guess nothing new. FYI the sollant require is insane you be better at transmute lvl 4 random with a 50% chance of 2 blue rune box peace.
@@camiarmandav3ng3r-40 He's using the expensive one. The cheaper one uses twice as much fragments but cost 10x less sollant. Weapon shop cost 250 fragments and 30k sollant while accessories shop cost 120 fragment and 285k sollant.
I have no problem making sollant and I also made several videos on ways to make sollant. That vendor is not an issue all I care about is getting to 60 as fast as possible to be done with the grind
1. 1:04 and 2:33 - There are buttons above ("common", "uncommon") that let you put all those runes with 1 click. 2. 2:45 - there is no way 285k gold for 1 rune (that could even be green) is worth it. You can craft 1 rune for 30k gold with Weapon Crafter instead of Armor Crafter. You use 250 rune fragments instead of 120 but if you often dissolve low lvl runes it will not be a problem. There is no way 250-120=130 rune fragments are worth 285k-30k=255k gold more.
If you craft those chests in the weapon crafter guy it will save you like 80% sollant lol. I made the same mistake paying 10M when I could’ve payed just 1.5M 😅
I know that using the weapon crafter gives you less than half as many runes for your shards, but Solent is SO valuable in Tier 2. Everything costs so much to upgrade, and it's important to start saving Solent RIGHT NOW. If you aren't swimming in Solent, it's better to use the weapon crafter to save a ton of Solent while still getting a decent amount of runes. Once you get into the higher levels of runes (50+), it's probably better to use the other crafters instead of the weapon crafter just due to how valuable upgrades are at that point (it's very, very difficult to push from level 50 to 60), but before then it may be better off to save your Solent. Again, if you are swimming in Solent, this is a good sink for it. But I'd try to go into Tier 2 content with 100 million Solent on Day 1 if possible. You have about two months to save up!
Hmmm interesting! Good strategy for sure. Except we don’t have a road make or had a TICO Talk in a while so. Ima just have my fun now. And regains later but others can definitely take this approach if they choose. The ones that have to worry about day one are the competitive PvPers
@ch3micalromanc369 is not half is like 30k vs 250k something like that will check later (not double materials is a different is the gray and purple stone for crafting)
Huge Supporters:
-Jeff Johnson
-GMA
Big Supporters:
-Gamer4Life
What do you think about this friend?
Suggestions for the next Throne and Liberty update (scheduled for 02/13):
Server Unification: Remove the early access servers and unify them with the others, especially with servers that currently have fewer players. (As soon as possible)
Mastery System: Implement the new mastery system in the game. (If possible, by 01/23 in the global version).
Alliance Changes: Consider reducing the number of guilds in an alliance to three or fewer, instead of four. This would result in more alliances competing against each other, and many non-main alliances already have enough members for three guilds.
New Weapon Trailers: Create and release trailers for new weapons, even if they take time to be launched. For example, the introduction of axes or even firearms like dual pistols or machine guns, similar to other MMORPGs, to generate hype.
T2 Launch: Launch T2 with standard base damage (no nerf) and add new items or make adjustments to existing ones. Many good items currently have Wisdom as an attribute, but they should have Strength, Dexterity, or Perception to expand the build possibilities, focusing not only on meta objectives but also on more diverse goals like critical hit, heavy attack, evasion, accuracy, etc.
Boss and Archboss Items: Boss and Archboss items should not drop from gambling or dungeons. If this is kept, the drop rate should be extremely low, like 0.01% (this would apply to new bosses and Archbosses).
Dungeon Points Exchange (Closed and Open): Create an option to exchange dungeon points for closed dungeons, allowing players who don’t want to do T1 to exchange their points for T2 or T3 points at a reduced rate (e.g., 900 T1 points for 450 T2 points). It would also be interesting to allow the exchange of open dungeon points for PvP time on the island.
24h PvP Island: Introduce a 24-hour active PvP island. (In the global update on 02/13)
Dungeon Open PvP Protection: When it’s night and PvP is enabled, as soon as a player enters the PvP area, they should have a spawn protection that lasts as long as the PvP attack window. If they attack, they lose this protection. This is to prevent PvP from focusing too much on dungeon entrances.
PvP Rewards: Create specific PvP rewards, such as PvP contracts, participation and contribution in PvP bosses, kills by guild, and kill rankings for guilds. Additionally, there could be a special skill for the top of this category.
Deactivation of Queues and NPCs During Specific Events: Deactivate all game queues, contract NPCs, and Wargames during Castle, Stones, and Archboss events to encourage more PvP movement. Important: This should only occur during these events, not affecting PvE afterward.
Global PvP Event: Develop a new global PvP event. An example could be something similar to the Castle event, but with teams by color. If one guild enters with 70 players and two guilds enter with 35 players each, the system could merge the two 35-player guilds into one team against the 70-player guild, ensuring proper balance. If an inter-server castle event were created, it should function this way.
New Lucent Packages: Introduce new Lucent packages with exclusive skins every six months (June and December).
New Arena Mode (6x6): Create a new 6x6 arena mode with role balancing (Tank with less defense, DPS with more damage, Support with more healing power), inspired by games like Overwatch or Marvel Rivals, featuring domination, convoy, and convergence modes. This mode would offer rewards in currency to use in a specific store, including skins, auras, and event items for sale.
Weapon Visual Effects: Add more visual effects to weapons, allowing players to distinguish between a +0/+9 weapon and a +12, or a weapon without traits versus one with full traits. Additionally, complete Archbosses should have an exclusive visual effect.
Victory Auras and Gods: Create victory auras for the top-ranked players (Top 1, 2, and 3) in any ranking, whether PvP or PvE. The player would only lose the aura if they drop in rank or when the season resets. Additionally, it would be interesting to reward the Top 6 of each season with exclusive skins or titles, etc. (There should be an option to disable this in the graphics settings and an option to disable the aura for other players).
Contribution to Mobs and Bosses: Offer 5% contribution to the first player who hits any mob or boss and an additional 5% for the player who delivers the final hit.
PvP Weapon Kit: Create a "PvP Weapon Kit" (chest with two weapon choices), weaker than Archboss weapons but stronger than boss weapons, available for a limited time. These weapons could be acquired through PvP points or by being in the top PvP rank at the end of the season. The weapons should have an exclusive aura, already maxed out, and expire after a period. There’s a possibility of creating a rank for each weapon kit within the PvP rank, allowing more people to get these PvP weapons.
Weapon Combinations: Each weapon combination should unlock one or more unique abilities for the player, either passive or active, expanding strategic possibilities during combat and allowing a more personalized and dynamic approach.
Increase and Personalization of Skill Bar: Increase the number of skills available in one or two slots on the bar and allow the player to customize it according to their preferences. Additionally, the player should be able to change the skill bar without waiting for skills to reload, as long as they’re not in attack mode. This would provide more flexibility and agility during gameplay. To prevent skill spamming, increase the attack mode time in 30 seconds.
Man I’m not reading all that 😂😂 but it looks like a good suggestion
Use transmutation when your rune avg over 40, dissolve below.
Here i saved you almost 7 minutes
@@Rev3rence thankyou
He literally said that in the first minute of this video.
Yeah I can’t take comments like these to heart…people gonna say and do whatever they want. Watch the full 7 mins or don’t…don’t really care about those who aren’t appreciated of my time I spent making the video
He gave so much more information than this, including strategies for weekly chests.
Thanks
**Recruiting Message:** MミRC - Small Community but ELITE PvPers. | Lv28 | Looking for like minded players to join to compete vs the Zergs. Boonstone Wars, Open World PVP, Arenas, War Games. DM for Info.
thanks for the info! I do have a question though.. when I tried converting my runes, the points required to reach T1 is 388,000, compare to your video that only requires 68,000
not sure if my UI is bugged or I'm doing something wrong. (my runes are over 40 atm)
@@shinen13 1st level needs more points than 2+
@zKavaii I see, thanks! that's what I thought. But on the video, he only used 3 green runes (40, and 30ish) from t1 to t4, did he used the point conversion button Before transmitting it?
@shinen13 the transmute lvl was already at 3 before he put in 3 runes to reach 4, you can see in the last part of the vid he was on lvl 1 and had to put many runes to reach lvl 4
It was 68,000 for T3-T4 👍🏾
@@zKavaii thank you for the confirmation. :)
Casually sitting at 80 million sollant 😂
lol aye I keep y’all update to say on what I do. So you seen me make 96m in my sollant video
Every one does, they just too bad to realize
Instead of T5, burn Abyssal tokens for 24/7 for couple of weeks to have enough sollant. Got it!
lol only issue is abyssal tokens aren’t that easy to come by since it equates to daily limitations
It's around 2.5 million to craft 5 boxes lol I would have needed a few hundred million sollent if I were to only craft boxes til level 40. I only dissolve greys and craft boxes with those fragments, even then it's expensive.
You are using the wrong vendor 2.5mill wtf? use the weapon npc one that uses crystals instead and it's less than 200k for 6 boxes
@@mrfish229 oh really? I use the accessory vendor. It uses crystals and sollent together. So the venders sell the same boxes but for different prices?
You guys do realize you lose half of your boxes just because it’s cheaper? You are using double the fragments for those vendors keep that in mind.
I have a bunch of gray runes that won't turn green. I open most boxes and it's just level up my blue/green ones but i have like 60 gray ones that keep getting them at max level
That does not seem right grey only max at 20, green only max at 40, blue maxes at 60, chaos runes don’t have levels
@AKingsCreation no I meant I have 60 gray level 20 runes that I keep getting but won't turn green
They can’t TURN green. They just drop green or blue. And since you have the rune type already on Lv20, green and blue runes of the same type will drop with a level that is going to be higher than Lv 20
@Hanswerner1903 that's what I meant with turning green. They are at level 20 for 2 weeks already and they keep dropping as gray in open dungeons and bosses but not green
Brother you can only farm the same exact colors even if they are maxed. They never change colors we all will still get random grey, green,blue drops no matter if they are maxed level or not
Wow was hoping for a rune farm video though they change something, guess nothing new. FYI the sollant require is insane you be better at transmute lvl 4 random with a 50% chance of 2 blue rune box peace.
Yh I agree that transmutation is best method really, I spent 6mill sollent on runes and only got greens😢
there are 2 shops when u can make runes 1 of them mkesd half of runes but x5 or mroe less sollant
@@camiarmandav3ng3r-40 He's using the expensive one. The cheaper one uses twice as much fragments but cost 10x less sollant.
Weapon shop cost 250 fragments and 30k sollant while accessories shop cost 120 fragment and 285k sollant.
I have no problem making sollant and I also made several videos on ways to make sollant. That vendor is not an issue all I care about is getting to 60 as fast as possible to be done with the grind
The crafting gold cost is brutal.
Most definitely, but I can afford it. I even put videos out on how to make sollant
1. 1:04 and 2:33 - There are buttons above ("common", "uncommon") that let you put all those runes with 1 click.
2. 2:45 - there is no way 285k gold for 1 rune (that could even be green) is worth it. You can craft 1 rune for 30k gold with Weapon Crafter instead of Armor Crafter. You use 250 rune fragments instead of 120 but if you often dissolve low lvl runes it will not be a problem. There is no way 250-120=130 rune fragments are worth 285k-30k=255k gold more.
I seek the most runes I can get..I never have an issue paying the rune boxes I can I know how to make a lot of sollant in a short amount of time
the weapon crafter is cheaper to make the rune chest only 38k each
Mhmm yup but it also cuts your runes in half
If you craft those chests in the weapon crafter guy it will save you like 80% sollant lol. I made the same mistake paying 10M when I could’ve payed just 1.5M 😅
Sure if you want to have less runes by all means go for it. It cuts the time of the rune grind boxes in half
@@AKingsCreation if it contains rare runes only. you re right but ım not giving my solant to that garbage.
@@AKingsCreation if it contains rare runes only. you re right but ım not giving my solant to that garbage.
I know that using the weapon crafter gives you less than half as many runes for your shards, but Solent is SO valuable in Tier 2. Everything costs so much to upgrade, and it's important to start saving Solent RIGHT NOW. If you aren't swimming in Solent, it's better to use the weapon crafter to save a ton of Solent while still getting a decent amount of runes.
Once you get into the higher levels of runes (50+), it's probably better to use the other crafters instead of the weapon crafter just due to how valuable upgrades are at that point (it's very, very difficult to push from level 50 to 60), but before then it may be better off to save your Solent.
Again, if you are swimming in Solent, this is a good sink for it. But I'd try to go into Tier 2 content with 100 million Solent on Day 1 if possible. You have about two months to save up!
Hmmm interesting! Good strategy for sure. Except we don’t have a road make or had a TICO Talk in a while so. Ima just have my fun now. And regains later but others can definitely take this approach if they choose. The ones that have to worry about day one are the competitive PvPers
On top of everything else, now you gotta get runes? No thanks. I'll pass. The game was already grindy enough.
It’s gonna get even more Grindy soon!
Don't use the armor vendor! Use the weapon guy is way way cheaper
Sure if you want to cut your rune boxes in half and don’t know how to make lots of sollant 👍🏾
@AKingsCreation my understanding is are cheaper in dollar but they use other resources instead
Double mats half the Solent 👍
@ch3micalromanc369 is not half is like 30k vs 250k something like that will check later (not double materials is a different is the gray and purple stone for crafting)