Suggestions: Bombs Button to speed up text scrolling Switching between attack mode and defence mode (attack mode allows the usage of the spear and other items while defence mode uses the shield and nullifies attacks for a period of time with a cooldown so not too op) Hearts explode with particles since right now it isn't too obvious that you are taking damage.
There Is so much potential here, with some good bosses and a lot of craftable things and some collectibles, this can truly be a memorable experience, all the best.
Random yet simple suggestion: the dialogue for "too far away" should be more semi-transparent than others, so players can easily distinguish it without actively having to read it.
To be honest, as a game developer, you get a train of thought and then suddenly "oh, yeah I should make that tile see-through before I forget". This video looks like my typical route. XD
Suggestion: when reading a sign, the text shouldn't slowly appear, it should be instant because it looks like your talking to someone but you really aren't. Also don't take my word for it, lots of other games do this aswell Hope it helps (: Love the game btw
You could add and item that keeps the fire alive longer than just a normal stick, like a log. Or you could add an item that makes the fire bigger so the max amount of time until it burns out increases. These things could be rewards for dungeons. This next part may be against what you are going for, but it may be nice to have a timer somewhere that tells the player when the fire will burn out. Having to guess could get annoying.
It looks so nice and fun to play already! My suggestions would be to add a background for the hearts when they’re empty so you can see your health bar better, since having it clear makes it a bit hard to see at times. Other than that, some kind of fishing system (no game is complete without one), and perhaps a boss for each biome. Having the ability to get some pets that might help out in different ways (combat, health regen, movement speed, etc.) would also be cool.
Here's two ideas: -Snails should hide in their shells when you attack them -There could be different types of trees and the trees could have small size variations so the forests don't look boring Keep up the great work! (No pun intended ;))
It would be cool if there was random terrain changing events, like a lava lake exploding and the rocks around it just start falling, or a giant monster emerging from a lake and splashing water all around, could be also a mini boss or something.
I think it would be cool if you kept procedural generation, but had areas of the world where it always put dungeons, and the biomes are always on the 4 corners of the map
i am a CS student that watched all the progress of keeper from start, it looks really good and seems promising so keep up the good work, excited for this game !!
You should make a boss snail that lives in a abandoned dungeon and leaves a slime trail behind it and you get slowness when you walk over it and maybe when it gets passed half health it goes into its shell and it spins around and you have to hit the weak spots on the shell? Idk just an idea and I love how much this game has Changed from the first devlog but it still has the same creative feel to it!
There are actually blue bees in the real world, so adding different coloured bees could be rly fun. Actually, you could have them have a random colour with some special ones like the elemental ones and maybe some shiny ones, you could add a way to catch bees so the players could collect these like pokemons or trophies I know people do this already irl but you could make it less grim lol
Anuke is the developer of one of my favourite games, Mindustry. It's a legitimately good game with constant development. Surprised he found the time to attend Game Jams in between.
awesome job i just want to say remember to keep your outlines consistent, if one thing has a black outline they all should. stay consistent and it will really help!
I have a suggestion, i think... it would be better if you hit a bee, they will fight back then after a few moments... they will slowly die because they lost their stinger *Just like how real life works :D*
Contact damage makes sense for enemies like the fire elemental, but it tends to be quite annoying. You could add an attack animation to the enemies and only while playing that, the enemy can damage the player. It would make combat more engaging and the enemies more interesting. The snails could curl up and roll around to ram the player. The slimes could do a small, angry eyed pounce with particles apearing when it lands. The dragon could breathe fire and slash at you with its claws.
I think it would look a lot nicer if you added a tree that was 4 tiles big or other decorations that break up the space. It will make the forest area look more polished.
You are making great progress! Looking forward to following along. From an artistic perspective, in regards to the visual style in your game and the issue everyone is having with the particles, it's because visually they do not match. But thankfully you can fix this! Most games that incorporate pixelated particle animations like your fire sprite also create shape consistencies within the rest of the game sprites overall. This can be done through shading, or placing that shape (4 pixel square) within your environment sprites. For example, in replace of the two small cross shaped sprites you have in your grass tile. It doesn't seem like a big difference, but intuitively players will be more accepting of the aesthetics, as that shape language will be present more throughout your game. Hope this helps in some way. :)
Suggestion: with the elemental bees comes elemental honey for example blazing honey (fire element honey) can be used as one of ingredient to make fire resistance potions and also be dropped to the ground as a form of trap that slows enemys and inflicts miner burning damage and its also could be added to the tip of spears and arrows (if you add them) to inflict some degree of slownes and burning damage
a new dragon type: the bee dragon elemental (fire) summons swarms of fire bees to attack you and breathes fire while its wings spreads blazing honey to random tiles that has slownes+burning damage.
I would love to see more of this I think it is interesting and I would love to see everything that you had to it because all of it seems like it would be a great game and I would love to see how this goes in every update to this dance and I hope that you upload a new video since this is a great series and the videos are very good
You could make an experience system from killing and making things, and then further into the story you can access a certain area which houses the 2 frogs, who give you certain items for the xp
As a fellow game dev, I know all too well that you need to focus on the highest priority tasks. Which is why when I see your character, he reminds me of nacho libre and I absolutely must implore you to give the character a luchador mask. like I said, Highest priority tasks
I thought of an Idea for the combat mechanic. Since you throw your spear, I thought it would be cool if you had a rope tied to it so you could kind of lasso it around, it could also make it so that you don't lose your spear after 1 throw.
I'm half way through the video and ever since I watched one of the previous ones where you talked about the slime, and the music volume changing on its location. It would be really cool if you did something with the sleeping dragon in the thumbnail like similar to what they do for piranha plant and it's lullaby in SM64 or the other thing I could see is your mindlessly roaming the new world that was just generated and you hear boss music start to get louder and louder till you realize some hulking rock monster is right behind you read to crumple your cheeks like a piece of paper. Bit of a extreme explanation and certainly long but you said you read every comment or I'm assuming you try to. I just binged your videos and I'm working with a friend dabbling in a bit of game dev (more so pixel art) for a small personal project. So these videos have been inspiring to say the least. I can't wait for more. Keep doing what you're doing, love to see it!! 🙏❤️😌
Suggestion: Beeing able to build a house or some fences arround the fire place. Tbis way you can also catch some mobs and make some farms if you would be able to bread them.
@@nextProgram Ay since you said you wanted us to give you ideas how about before you instantly get in a boat how about it takes four or five logs to make one first. A little pop up text could come on the screen saying you need to craft a boat or one saying ‘craft a boat’ if you have the materials. Thought it’d be a cool feature, great video again! Looking forward to the lore :)
Hey, this looks pretty cool. Suggestions: The sound for the text is annoying for my ears, so maybe make it a bit softer. I love the bees. It could be cool, if the fire bees have different wings from the regular bees, so their silhouette is a bit different. ALLOW ME TO PET EVERYTHING (or just the bees, snails and the dragons)
4:23 The dungeon floor tiles have distractingly much contrast. They look too much like walls. I suggest lightening up the cracks so that the dungeon floor has the same or similar contrast to the grass floor so that what is on top will pop out more.
Btw for the graveyard biome you can add the ability to steal from the graves(grave robbing) and have a chance of spawning a monster instead of loot, just a thought.
Giant snails are the size of bees and the player is the size of a tree. If you're using abstract sizes, I think you need to exaggerate things that are truly big. The red plus shaped flowers look like health pickups. Also, if you ever add green or red slimes, you won't be able to tell them apart from the glass slimes. Maybe make them a transparent white with a shine? Sorry to be so critical, I do actually think the game looks quite nice and charming nonetheless :)
A suggestion I would make would be to pace out the text sound so that the sentences pause. It'd add a nice cadence, which could break up the solid sound and give it a bit of time to breathe, if that makes sense?
You should try randomly shifting the Pitch of your Dialogue Sound. It currently sounds way too repetitive. You should also do this with other sounds in your game.
i love pix art games, Your game looks very interesting, I just wanna play it. Square particle effect looks so cool and unique, also give particles to animal walking. Player movement animation need some work beside all of that why he is naked 😂😂
Man, this is lookig really good. Keep up the good work. But if there's one thing I want to see is a boomerang. No reason, I just like boomerang weapons.
Maybe a mix of sprite and particles? Like there could be an animated fire sprite, maybe with a few sparks built in, and then a combination of particles as you already have mixed with particles which blend with the style of the sprite.
Love the flip mechanism in your game, similar to the one in my game lol Have you thought about making the other characters (enemies) flip like that as well?
Subscribe 🅱amers
Or else >:(
youd better do
Maybe. . .
I am a Bamers
Or else the speedy snail police will show up at your door
Ok👌
Suggestions:
Bombs
Button to speed up text scrolling
Switching between attack mode and defence mode (attack mode allows the usage of the spear and other items while defence mode uses the shield and nullifies attacks for a period of time with a cooldown so not too op)
Hearts explode with particles since right now it isn't too obvious that you are taking damage.
you forgot lamp oil and rope
@@zymosan99 nice
The most important feature you should add is being able to befriend the dragons
Please.
Let this be possible.
Dnd bard style
Man, this is starting to look extremely vibrant and fun, can't wait to explore.
Thanks :)
its been so many years....
FINALLY ;-;
There Is so much potential here, with some good bosses and a lot of craftable things and some collectibles, this can truly be a memorable experience, all the best.
This game feels like one of my fever dreams driven by scope creep.
Random yet simple suggestion: the dialogue for "too far away" should be more semi-transparent than others, so players can easily distinguish it without actively having to read it.
Great quality of life idea. I second this.
I can't wait for my home to get beesieged
"This game changes genres every week"
every gamedev relates
Lol hard at that one
The complete randomness feeling of what your were showing throughout the video kept it engaging lol
To be honest, as a game developer, you get a train of thought and then suddenly "oh, yeah I should make that tile see-through before I forget". This video looks like my typical route. XD
Let me guess... the next boss looks like this: 🤛 🦋🤜
Butterfist
@Quentin Lowery Ah yes scrumptious
I’m going to need a giant snail and fire penguin shirt
Suggestion: when reading a sign, the text shouldn't slowly appear, it should be instant because it looks like your talking to someone but you really aren't.
Also don't take my word for it, lots of other games do this aswell
Hope it helps (: Love the game btw
wish I had half of your pixel art skills. Looking good!
Thanks! I watch your videos, I wish I had half of your coding skills haha
Awesome devlog as usual, and I have to say, your skill in drawing perspective in pixel art is amazing. Keep it up!
Haha thanks Niv, appreciate it!
I like the pink dragon!
I could imagine the snails moving slower but continuously
You could add and item that keeps the fire alive longer than just a normal stick, like a log. Or you could add an item that makes the fire bigger so the max amount of time until it burns out increases. These things could be rewards for dungeons. This next part may be against what you are going for, but it may be nice to have a timer somewhere that tells the player when the fire will burn out. Having to guess could get annoying.
It looks so nice and fun to play already! My suggestions would be to add a background for the hearts when they’re empty so you can see your health bar better, since having it clear makes it a bit hard to see at times. Other than that, some kind of fishing system (no game is complete without one), and perhaps a boss for each biome. Having the ability to get some pets that might help out in different ways (combat, health regen, movement speed, etc.) would also be cool.
Here's two ideas:
-Snails should hide in their shells when you attack them
-There could be different types of trees and the trees could have small size variations so the forests don't look boring
Keep up the great work! (No pun intended ;))
It would be cool if there was random terrain changing events, like a lava lake exploding and the rocks around it just start falling, or a giant monster emerging from a lake and splashing water all around, could be also a mini boss or something.
A shield would be cool. OH, and when you get hit add like particles. Cause that's cool as hell. Great video!
That would be cool!
I think it would be cool if you kept procedural generation, but had areas of the world where it always put dungeons, and the biomes are always on the 4 corners of the map
i am a CS student that watched all the progress of keeper from start, it looks really good and seems promising so keep up the good work, excited for this game !!
Much appreciated!
You should make a boss snail that lives in a abandoned dungeon and leaves a slime trail behind it and you get slowness when you walk over it and maybe when it gets passed half health it goes into its shell and it spins around and you have to hit the weak spots on the shell? Idk just an idea and I love how much this game has Changed from the first devlog but it still has the same creative feel to it!
Maybe for the hurt animation, it could also flash red instead of just flashing the whole character out of existence 😂
The art style and overall feel is really cute, can't wait to see this flesh out
Thanks!
There are actually blue bees in the real world, so adding different coloured bees could be rly fun.
Actually, you could have them have a random colour with some special ones like the elemental ones and maybe some shiny ones, you could add a way to catch bees so the players could collect these like pokemons or trophies
I know people do this already irl but you could make it less grim lol
maybe each stripe could randomise into a different colour
No way, that's so cool
@@nextProgram thanks!
Looks like the world is starting to be built. It'll be cool to see where you take this, especially with those awesome looking dragons.
Thanks!
I like the fire elemental look. Though I don’t think the switching wall does 😋
Anuke is the developer of one of my favourite games, Mindustry. It's a legitimately good game with constant development. Surprised he found the time to attend Game Jams in between.
True. Mindustry is a great game
awesome job i just want to say remember to keep your outlines consistent, if one thing has a black outline they all should. stay consistent and it will really help!
I have a suggestion, i think... it would be better if you hit a bee, they will fight back then after a few moments... they will slowly die because they lost their stinger
*Just like how real life works :D*
Haha that would be cool
Contact damage makes sense for enemies like the fire elemental, but it tends to be quite annoying. You could add an attack animation to the enemies and only while playing that, the enemy can damage the player. It would make combat more engaging and the enemies more interesting. The snails could curl up and roll around to ram the player. The slimes could do a small, angry eyed pounce with particles apearing when it lands. The dragon could breathe fire and slash at you with its claws.
Awesome video as always Mickey!! Love the little penguins 😅
Thanks so much Reece :)
This is really cool! My first time seeing one of your devlogs and I really like your art style :D
Hey thanks so much!
Oh hell yeah it's been a while since I've seen something so simple and genious as the glass slime.
If you add a glow around the fire elemental it might integrate into the world better, bridging the gap between particle effects and the pixel world.
I think it would look a lot nicer if you added a tree that was 4 tiles big or other decorations that break up the space. It will make the forest area look more polished.
Good idea, that's planned
Always a good day when nextProgram uploads! :D
Awesome video!!
Thank you :)
@@nextProgram You're welcome :)
the glass slime is just dancing 💃
💃💃💃
A frost biome and a frost elemental would be interesting.
You are making great progress! Looking forward to following along. From an artistic perspective, in regards to the visual style in your game and the issue everyone is having with the particles, it's because visually they do not match. But thankfully you can fix this! Most games that incorporate pixelated particle animations like your fire sprite also create shape consistencies within the rest of the game sprites overall. This can be done through shading, or placing that shape (4 pixel square) within your environment sprites. For example, in replace of the two small cross shaped sprites you have in your grass tile. It doesn't seem like a big difference, but intuitively players will be more accepting of the aesthetics, as that shape language will be present more throughout your game. Hope this helps in some way. :)
those angel and devil frogs are so cute i want 100 of them each
hehe
Really cool
I love the game,
And I love the joke with the game changes it gerne every week
The even bigger snail is so cute as well as the slimes
Thanks so much :)
I think that huge slime mass at 2:21 could work as a boss battle in a dungeon, maybe with a different colored big slime in the center or something
I think the player should flash red or something when taking damage, so it would be easier to spot.
it's looking dope! reminds me of Ys on NES
waiting for the next devlog mate
Suggestion: with the elemental bees comes elemental honey for example blazing honey (fire element honey) can be used as one of ingredient to make fire resistance potions and also be dropped to the ground as a form of trap that slows enemys and inflicts miner burning damage and its also could be added to the tip of spears and arrows (if you add them) to inflict some degree of slownes and burning damage
a new dragon type: the bee dragon elemental (fire) summons swarms of fire bees to attack you and breathes fire while its wings spreads blazing honey to random tiles that has slownes+burning damage.
I would love to see more of this I think it is interesting and I would love to see everything that you had to it because all of it seems like it would be a great game and I would love to see how this goes in every update to this dance and I hope that you upload a new video since this is a great series and the videos are very good
You could make an experience system from killing and making things, and then further into the story you can access a certain area which houses the 2 frogs, who give you certain items for the xp
This looks my type of game, can't wait for it to be done
As a fellow game dev, I know all too well that you need to focus on the highest priority tasks. Which is why when I see your character, he reminds me of nacho libre and I absolutely must implore you to give the character a luchador mask.
like I said, Highest priority tasks
Oh hey Stephen. I might just need to add that in for you as a skin
cant wait to see more devlogs, keep up the great work!
Thanks!
the start of the game should take place on a smallish island, this way it looks nicer than a maze of trees.
first non aggressive bee in all of gaming
Kinda true lol
I thought of an Idea for the combat mechanic. Since you throw your spear, I thought it would be cool if you had a rope tied to it so you could kind of lasso it around, it could also make it so that you don't lose your spear after 1 throw.
or maybe just slowly fadaway the spare you already thrown and spawn new one, rope on a spear will look akward
I'm half way through the video and ever since I watched one of the previous ones where you talked about the slime, and the music volume changing on its location. It would be really cool if you did something with the sleeping dragon in the thumbnail like similar to what they do for piranha plant and it's lullaby in SM64 or the other thing I could see is your mindlessly roaming the new world that was just generated and you hear boss music start to get louder and louder till you realize some hulking rock monster is right behind you read to crumple your cheeks like a piece of paper. Bit of a extreme explanation and certainly long but you said you read every comment or I'm assuming you try to. I just binged your videos and I'm working with a friend dabbling in a bit of game dev (more so pixel art) for a small personal project. So these videos have been inspiring to say the least. I can't wait for more. Keep doing what you're doing, love to see it!! 🙏❤️😌
Thanks so much!
@@nextProgram of course. 😎👍👍
Love this series. Keep it up!
Thanks, will do!
Suggestion:
Beeing able to build a house or some fences arround the fire place. Tbis way you can also catch some mobs and make some farms if you would be able to bread them.
Make sure your vision of the game is rock solid
I'm expecting some deep lore as to why he's in his underpants.
2:58 hehe, saw it when you spawned a lot of them, few were at the little hill where you could see that
"Pretty sure it's an RPG now".
That is actually hilarious. :P
Ya gonna add lore?! I just love lore xD
Yep, in the video that I'm uploading in a few days
Wow! Nice content buddy. Keep Going!
Thanks, I will!
Ay bro can’t wait to buy your game when you’re finished :)
;)
@@nextProgram Ay since you said you wanted us to give you ideas how about before you instantly get in a boat how about it takes four or five logs to make one first. A little pop up text could come on the screen saying you need to craft a boat or one saying ‘craft a boat’ if you have the materials. Thought it’d be a cool feature, great video again! Looking forward to the lore :)
Hey, this looks pretty cool.
Suggestions:
The sound for the text is annoying for my ears, so maybe make it a bit softer.
I love the bees. It could be cool, if the fire bees have different wings from the regular bees, so their silhouette is a bit different.
ALLOW ME TO PET EVERYTHING (or just the bees, snails and the dragons)
I want to be friends with all the creatures ! The dialog system is looking good😺😺
4:23 The dungeon floor tiles have distractingly much contrast. They look too much like walls.
I suggest lightening up the cracks so that the dungeon floor has the same or similar contrast to the grass floor so that what is on top will pop out more.
Maybe a dragon bos
Thanks for the heart
Poggers AM Green Slime but on another account
Pog early access
suggestion: breakable pots like in Zelda which give items
Btw for the graveyard biome you can add the ability to steal from the graves(grave robbing) and have a chance of spawning a monster instead of loot, just a thought.
Good idea
Giant snails are the size of bees and the player is the size of a tree. If you're using abstract sizes, I think you need to exaggerate things that are truly big.
The red plus shaped flowers look like health pickups.
Also, if you ever add green or red slimes, you won't be able to tell them apart from the glass slimes. Maybe make them a transparent white with a shine?
Sorry to be so critical, I do actually think the game looks quite nice and charming nonetheless :)
Add a monkey that does a flip
Omg, he is still alive!
A suggestion I would make would be to pace out the text sound so that the sentences pause. It'd add a nice cadence, which could break up the solid sound and give it a bit of time to breathe, if that makes sense?
ahh, it reminds me of Minicraft Deluxe
Spells exactly: "M I N I C R A F T"
You should try randomly shifting the Pitch of your Dialogue Sound. It currently sounds way too repetitive. You should also do this with other sounds in your game.
Oh good idea, I'll do that
i love pix art games, Your game looks very interesting, I just wanna play it. Square particle effect looks so cool and unique, also give particles to animal walking. Player movement animation need some work beside all of that why he is naked 😂😂
Cool frogs
Thanks!
Nice Video and good work! Love it
Thanks for the visit!
Man, this is lookig really good. Keep up the good work.
But if there's one thing I want to see is a boomerang.
No reason, I just like boomerang weapons.
Opinion: The sound effect for reading the sign sounds really "Naggy" and kind of annoying
agree, maybe it'd be better pitched up a bit
Whaaat? Glass Slime? I need you to send it over to my game..its brilliant!
idly watching along "it's a glass slime" pause...scribbles in notebook
Maybe a mix of sprite and particles? Like there could be an animated fire sprite, maybe with a few sparks built in, and then a combination of particles as you already have mixed with particles which blend with the style of the sprite.
yooooo this is crazy i love my singing monsters😎 (Frogs are pretty cool can u make biome specific or a frog on a bench😎)
Now I'm thinking of making my own 2d game that survival just a one that is fun and funny
the starfish reminds me of the one in charlie the unicorn. lol
Man this game looks great ❤
Thanks!
Im really happy
Love the flip mechanism in your game, similar to the one in my game lol
Have you thought about making the other characters (enemies) flip like that as well?
1:43 I WAS WAITING FOR THIS FUCK YESS YOUR GAME IS COMPLETED NOW
Lol
This looks so dang cute. I ❤ it
:)
Those dragons looks inspired from pokemon
Damn this is looking rlly cool
;)
Suggestion: an ocean biome