Hey Hexagang, here's a discount link for my "The Realm of the Mountain King" hexcrawl adventure 👉 geni.us/14XricE that drops the price to a $1 until the end of the month. I just wanted to say thanks to everyone for the continued support! Game on!
I have been working on applying OSR principles to my heroquest game. Adding a skill system was one of my ideas to distinguish characters of the same class. This has given me a lot of inspiration especially with the costum d6s that are used in that game.
I played D&D for a couple years before a friend got Champoins and I got Gamma World. I quickly defaulted to "ok roll 9 or less add 1 for your dex do 10 or less". Then I decided "ok rural characters can roll 15- to have a given skill in: ride, swim, track and climb at 11-" Town characters had a similar setup. You can adjust shit easy and accentuate character types or previous interaction with campaign events & people, levels, "customization" or whatever. I just didn't like the d20 under a stat +/- mods that TSR threw in with the Gaz and later 2e (I suppose those 1e dungeoneer/wilderness books but I didn't bite on those). It just sucked. I had friends who went the percentile route b/c Top Secret and Star Frontiers but it was just a convoluted mess in terms of "feel"... as "unscientific" as that sounds. I wanted fast: bing bang boom done done and dusted. I use the origin skills (rural/urban) and then ask the player "ok, tell me three things your guy/gal does well.. and go!" They come off with whatever and they get 13- on 3d6 to do that. I got no skill list. "But whats that allow me to do?" Its pottery man, you throw pots and bake them wtf do you mean? At the end I have everyone toss 3d6 for 11- for natural ability to sing (13- like the others). If they score6- they sing well (15-). I just think that ancient myths and medieval folklore is full of shit where a hero or someone uses singing to negotiate their way out or around a tight spot or earn a place at court (or a prized singer is absconded with/wooed away) and its worth having. The meister singer is about as common as the meister shooter type so why not? Sorry to ramble here. A neat alternate is the MSPE (Blade games' Mercenaries, spys, and private eyes) has you roll 2d6 with doubles meaning "add&re-roll". You add a stat and a skill number to the total. They have levels of success, so 20+ is level 1 success, 2nd at 25, 3rd at 30 and so on. Some stuff requires a skill to even try like you mention about surgery. If you throw 5- with no doubles you "blow minimum" and regardless of skill and high stats you failed. TLDR: I love this stuff. Thanks for the fun video man!
The main OSR (rainbow icon), NSR, and OSE discords have been good in my experience. I’ve got a tiny discord that I like 😁 but it doesn’t see much traffic.
Hey Hexagang, here's a discount link for my "The Realm of the Mountain King" hexcrawl adventure 👉 geni.us/14XricE that drops the price to a $1 until the end of the month. I just wanted to say thanks to everyone for the continued support! Game on!
I have been working on applying OSR principles to my heroquest game. Adding a skill system was one of my ideas to distinguish characters of the same class. This has given me a lot of inspiration especially with the costum d6s that are used in that game.
Glad to be of service! 😁
I played D&D for a couple years before a friend got Champoins and I got Gamma World. I quickly defaulted to "ok roll 9 or less add 1 for your dex do 10 or less". Then I decided "ok rural characters can roll 15- to have a given skill in: ride, swim, track and climb at 11-" Town characters had a similar setup.
You can adjust shit easy and accentuate character types or previous interaction with campaign events & people, levels, "customization" or whatever.
I just didn't like the d20 under a stat +/- mods that TSR threw in with the Gaz and later 2e (I suppose those 1e dungeoneer/wilderness books but I didn't bite on those). It just sucked. I had friends who went the percentile route b/c Top Secret and Star Frontiers but it was just a convoluted mess in terms of "feel"... as "unscientific" as that sounds. I wanted fast: bing bang boom done done and dusted. I use the origin skills (rural/urban) and then ask the player "ok, tell me three things your guy/gal does well.. and go!" They come off with whatever and they get 13- on 3d6 to do that. I got no skill list. "But whats that allow me to do?" Its pottery man, you throw pots and bake them wtf do you mean?
At the end I have everyone toss 3d6 for 11- for natural ability to sing (13- like the others). If they score6- they sing well (15-). I just think that ancient myths and medieval folklore is full of shit where a hero or someone uses singing to negotiate their way out or around a tight spot or earn a place at court (or a prized singer is absconded with/wooed away) and its worth having. The meister singer is about as common as the meister shooter type so why not?
Sorry to ramble here.
A neat alternate is the MSPE (Blade games' Mercenaries, spys, and private eyes) has you roll 2d6 with doubles meaning "add&re-roll". You add a stat and a skill number to the total. They have levels of success, so 20+ is level 1 success, 2nd at 25, 3rd at 30 and so on. Some stuff requires a skill to even try like you mention about surgery. If you throw 5- with no doubles you "blow minimum" and regardless of skill and high stats you failed.
TLDR: I love this stuff.
Thanks for the fun video man!
Appreciate the comment- lots of great stuff in there! 😁🤘
Do you recommend any discord channels as an alternative to Reddit OSR?
The main OSR (rainbow icon), NSR, and OSE discords have been good in my experience. I’ve got a tiny discord that I like 😁 but it doesn’t see much traffic.