from the point they added HD maps it was just going downhill with the replayability, back then you would see alot of meme platoons like 3 o-ho's and stuff, now you see 3 krans and just shoot yourself because you know neither you or the krans will have fun
Good vid! I've always felt that the ease with which players can now get a tier nine or ten has had a bad effect on gameplay. Bonds, auctions, blue print fragments. Now when I see Bond tier ten's, I just assume that they are terrible. Your thoughts? Perhaps a video? Thanks!
I've thought about making a video about blueprints. They're convenient, but perhaps a little bit tooooo convenient. Back in the days of "ye olde grind," it took like a month to finish grinding to a tier 10. By the time people got to one, you could be reasonably sure they knew what they were doing. I've seen players with 1300ish games, and two tier 10s. They may not even have extended minimap features turned on yet. Sure, the grind used to be super long, but you learned how the line played, all the way up to the tier 10. Nowadays, people just skip right to the tier 8/9/10, and have no idea what they've gotten themselves into. They also could be skipping good tanks, which shouldn't be blueprinted, and then end up having to play the bad tanks, when they run out. Imagine blueprinting past the Hellcat and T25/2, just to end up at the T28 Prototype...
@@lncoming My feelings exactly. I started playing this game in 2012' When I got to the high tiers, I was kind of afraid to play, because I didn't want to ruin anybody's game. I didn't feel I was good enough. I doubt if anybody thinks that way now, if so, very few.
@@lncoming Plus, I used to get a feeling of pretty good satisfaction after finishing a line. Well, until they nerfed or took away the tank I had grinded. Lol.
The fact you used Ghost for the bgm makes this even better
Damn the production value of those transactions is good
*transactions*
🤑
@@ik2a stupid autocorrect
from the point they added HD maps it was just going downhill with the replayability, back then you would see alot of meme platoons like 3 o-ho's and stuff, now you see 3 krans and just shoot yourself because you know neither you or the krans will have fun
Great projects come with great announcements about it, don't they?
Good vid! I've always felt that the ease with which players can now get a tier nine or ten has had a bad effect on gameplay. Bonds, auctions, blue print fragments. Now when I see Bond tier ten's, I just assume that they are terrible. Your thoughts? Perhaps a video? Thanks!
I've thought about making a video about blueprints. They're convenient, but perhaps a little bit tooooo convenient. Back in the days of "ye olde grind," it took like a month to finish grinding to a tier 10. By the time people got to one, you could be reasonably sure they knew what they were doing.
I've seen players with 1300ish games, and two tier 10s. They may not even have extended minimap features turned on yet. Sure, the grind used to be super long, but you learned how the line played, all the way up to the tier 10. Nowadays, people just skip right to the tier 8/9/10, and have no idea what they've gotten themselves into. They also could be skipping good tanks, which shouldn't be blueprinted, and then end up having to play the bad tanks, when they run out. Imagine blueprinting past the Hellcat and T25/2, just to end up at the T28 Prototype...
@@lncoming they could unlock blueprints for players with like 2k battles or so, they can grind them but can use only from a point not right away
@@lncoming My feelings exactly. I started playing this game in 2012' When I got to the high tiers, I was kind of afraid to play, because I didn't want to ruin anybody's game. I didn't feel I was good enough. I doubt if anybody thinks that way now, if so, very few.
@@lncoming Plus, I used to get a feeling of pretty good satisfaction after finishing a line. Well, until they nerfed or took away the tank I had grinded. Lol.
Ooh. Transitions, tanks, and tunes? Yessirrr
its sad to see how this game has been ruined