I'm specifically curious about ramps, since we currently have to build stairs and hide them, and the stairs have some pretty wonky physics about them, such as not being able to have flat ground underneath them. if you could look into whether or not this plugin has ramps with collisions, that'd be a great resource! I can't imagine I'm the only one wondering that.
Player around and it look like you can add ramp collision but trying to get that to work with movement it's difficult as the the collision events are very limited on the tool.
I almost went insane trying to work this out a while back, but if you keep to a simple case, it's not too bad. For a ramp that rises from left to right, with an origin at the top-left: *Pick Ramp overlapping (Player.x, Player.y) & *Set Player.floorZ to lerp(Ramp.zElevation, Ramp.zElevation + Ramp.zHeight, ((Player.x - Ramp.x)/Ramp.width)) I'm not saying it's easy or particularly flexible, but a way does exist.
I use a floating ground algorithm that takes the Z level sample from the nearest mesh distortion points and finds the median value for the ground. Try making a ramp using 2 x 2 mesh distortion and using an algorithm for floor collision that interrupts the first person platformer collision code.
First thank you for posting all the various tutorial videos for construct 3. If I could ask you to fix one thing, would you please consider increasing the audio your voice. It can be hard for me to hear exactly what you are saying and I'm using headphones.
The efficiency of these 3-d objects is crap from this plugin, You would be better off using sprite billboards. If you want 3-d character you can always fix the camera at an angle and do all your art 3-d in blender using 8 or 16 direction animations and you will have a very diablo 2 like 3-d characters but at the present moment I wouldn't use full 3-d objects. You can fake most simple 3-d with mesh distortion, In fact I have ROUND WHEELS sticking out of a wheel well for a car with mesh.
Construct 3d has a long way to go. This plugin highlight some areas of improvement that construct can implement but as mentioned in the video it is lightyears from other engines.
@@gamedesignwithreilly - Agreed, I do look forward to full 3-d objects being integrated but I expect Scirra is not looking to make a full 3-d engine from their wording so I have been concentrating on workarounds. I have a garry's mod type builder using mesh distortion in construct 3 I am working on that I think I can get working good enough to make some nice 3-d with.
Construct should add more 3D specific behaviors, like 3D controller.
Cool video Mr. Reilly!
All right, you've talked me into it. Now putting into my game.
Let me know how you get on!
I'm specifically curious about ramps, since we currently have to build stairs and hide them, and the stairs have some pretty wonky physics about them, such as not being able to have flat ground underneath them. if you could look into whether or not this plugin has ramps with collisions, that'd be a great resource! I can't imagine I'm the only one wondering that.
Player around and it look like you can add ramp collision but trying to get that to work with movement it's difficult as the the collision events are very limited on the tool.
I almost went insane trying to work this out a while back, but if you keep to a simple case, it's not too bad. For a ramp that rises from left to right, with an origin at the top-left:
*Pick Ramp overlapping (Player.x, Player.y) &
*Set Player.floorZ to lerp(Ramp.zElevation, Ramp.zElevation + Ramp.zHeight, ((Player.x - Ramp.x)/Ramp.width))
I'm not saying it's easy or particularly flexible, but a way does exist.
I use a floating ground algorithm that takes the Z level sample from the nearest mesh distortion points and finds the median value for the ground. Try making a ramp using 2 x 2 mesh distortion and using an algorithm for floor collision that interrupts the first person platformer collision code.
First thank you for posting all the various tutorial videos for construct 3. If I could ask you to fix one thing, would you please consider increasing the audio your voice. It can be hard for me to hear exactly what you are saying and I'm using headphones.
Thanks for the feedback 😊
do sprites in a 3D space need a 3D moddle (like a panel or something) in order to be used and move or is it able to move around by it's self
Object can move by it self however I recommend pinning it to a sprite.
Looks like it would nicely with crocotile3d nicely.
I see what you mean. Never seen choctile before but looks like great tool.
Where do I Get the *actual* 3D plugin object. Please leave the link
It's in the description
Here is the link - kindeyegames.itch.io/c3-3dobject-alpha
@@gamedesignwithreilly I downloaded the package, but i dont have the plugin, so construct 3 keeps saying that i am missing it.
Can i import a blockbench model on construct 3?
With this add-on maybe. But not 100% sure.
I not speak english 😢
The efficiency of these 3-d objects is crap from this plugin, You would be better off using sprite billboards. If you want 3-d character you can always fix the camera at an angle and do all your art 3-d in blender using 8 or 16 direction animations and you will have a very diablo 2 like 3-d characters but at the present moment I wouldn't use full 3-d objects. You can fake most simple 3-d with mesh distortion, In fact I have ROUND WHEELS sticking out of a wheel well for a car with mesh.
Construct 3d has a long way to go. This plugin highlight some areas of improvement that construct can implement but as mentioned in the video it is lightyears from other engines.
@@gamedesignwithreilly - Agreed, I do look forward to full 3-d objects being integrated but I expect Scirra is not looking to make a full 3-d engine from their wording so I have been concentrating on workarounds. I have a garry's mod type builder using mesh distortion in construct 3 I am working on that I think I can get working good enough to make some nice 3-d with.