Another deep dive into the BEST way to develop your players. Leyo has taken us on a loooong journey so far with this tutorials, hopefully you've learnt a lot - if you've missed his previous videos be sure to check them out on the scout channel. What’s the BEST thing you’ve learnt from this video??
Hello Fm scout. I am a huge fan of your work and videos. I have not been able to play the FM22 cos my country's exchange rate is too high. Please can you help me out with a copy?
We differ on the interpretation about some of the traits. If a player has low dribbling but is athletic, knocks ball past opponent can cover for his dribbling weakness as he can knock it past and outrun them in the chase, with great dribbling they don't need to knock it past, they cam beat the guy already. With Marks Tightly, I'd always looked at this as requiring good marking to use, otherwise getting tight to the opponent can backfire if they lose them, because they no longer have space to react and are left flat footed in their wake.
The thing is of course that thinking logically sometimes doesn't apply to a video game. I don't know if dribbling helps with "knocking ball past opponent" but it wouldn't be surprising if it did have influence. Hell, balance and agility might also be involved for all we know. I don't know if I hate or love the lack of ability to look beneeth the hood so to speak, having played world of warcraft years ago we were able to look at every detail and make every calculation until we knew for example that you need 90 defense to be crit immume, you need 291 armor pen on a boss to cap it, etc. I kind of miss that. How many matches does a 18 year old need to play to have max growth? Is a sub appearance as effective as a start? Is a sub as effective as a start with game time requirements? Does it count minutes or does it count the moment they get a score? etc.
@@Londronable I devoted 2005 to last year to WoW. Completely get you. I think looking under the hood too much might take away from the suspension of disbelief that lets us all take this game a little too seriously and act like this people addicted to soap operas where we act like the players are a bit too real.
@@Londronable Yeah I see what you mean, used to play WoW as well whaahhahaa! 🙂 But for FM, I'm kind of undecided about that I think. Sometimes I 100% HATE having no clue how the game works in the background, BUT other times I think it can actually be fun to still have some mysterious moving parts, just to somewhat keep the "random" factor in there, you know? Not sure how to explain it, but I hope you get what I mean 🙂
Good dribblers should not be trained to knock the ball past an opponent. If you suggest this for someone with big dribbling, your coach in the game will explicitly tell you that this trait does not suit players with such good dribbling skills. Knocking ball past opponent is for speed merchants who lack technical ability. Same with marking tightly, if you suggest this for someone who is not proficient at marking, the coach will tell you he is not suited for this as he is not good enough at marking.
Well i have never been a football player, but i was a part of professional basketball team and i can see some similar things in fm training. Main thing is, when you select a position/role and look at highlited attributes, they are not exact attributes that your player focus on. This screen just shows you what attribute player NEED to be at least somewhat succesfull at this role on the pitch. If you want a player to train these numbers you have to follow to a team training section of the game, READ description of each training and BUILD your team shedule grid, so during trainings each player will play as a chosen role. Keep in mind that if you want your flanking defender to switch role into attacking wing-back (for ex you are using 532 formation, and this guy have nice numbers as a defender, but need a bunch of attacking stats) you have to change a role in personal training AND also change training group for him, so he will be able to train his attributes in attacking group. Hope you understood what i wanted to say, sorry for my english i'm just learning it.
Your English is just fine, no worries! I don't agree with what you say on the highlighted attributes though, but that's okay! Apart from that, team training is indeed also very important of course, that's why I always say that you have to look at "training" as a whole, instead of expecting miracle results from just one part of it 🙂Thanks!
You can train these individual role attributes but their needs to be sessions in the training schedule that focuses on individual role attributes, these are Def shape, Att shape, Match practice, General Goalkeeping and all Goalkeepng sessions, it will say in the sessions description Attributes - Individual Roles, without having any of these in the schedule individual roles attribures won't be trained
have seen players progress dramatically better once i started taking control of hiring the training staff/scheduling the calendar/rest/individual training. love the vid!
Something I focussed on when taking over Club Brugge in Belgium. They have like 2 16 year old players (a winger and centre back) that can become like 50+ million. But yea, the right personalities and coaching staff is so fucking important. People who skip that part are seriously missing out.
To my knowledge, the player position training only takes place if the player is weak in that department. If they are naturally a central defender and you keep their individual position training on that, it wont make a difference. However, if you change their position training to left/right back or anywhere else on the pitch, you will see their workload increase at the bottom. They will start new position training or you can improve on a position they are weaker at e.g moving a defensive midfielder into central midfield. Hope that helps.
Thanks! Yeah the workload thing I actually show in the video, but still not 100% convinced on the "playing position" option... Oh well, a little mystery adds to the fun I guess 🙂
2 роки тому+1
Leyodemus, firstly thank you so much for this awesome tutorial video. I’m not sure if it’s a a question or explanation what i’m following to say but her it goes: So basically in my opinion positioning training either train your player for a new position and a new role or train your player for new role in same position. The most important thing about that, whatever focusing on your player (role or position) you should play him in that position or that role in the matches to see progress. Otherwise your coaches keep reporting you “If you are not planing to … play in that position or that role, our training focus will be not successful at all” so coaches suggests that “remove the instruction”. But here is the tricky part: I’m not sure if a player’s main position and main role already fits for your tactic, don’t know to train player same instructions to make him a better at his finest position and his role. So if u enlightening me about this that will be huge helpful. Thanks already.
I’ve played FM since the early 90s and for as long as I can remember in the modern games I’ve focussed on being through young players and getting the best wonderkids. However, I’m finding that in this years game I really struggle to develop players unless I loan them out to a top team to play every single game. Previously they would develop well at U18 level, then you could often get a year or 2 at U23 level with decent development, as long as they played in cup games/the odd league game. After that you had to either play them yourself or loan them out to get the best out of them. However this year, I just cannot get ANY wonderkids stats to increase, even over a few years, by anything more than 1 or 2 technical points, and not many more elsewhere. Some of these players are still 5 STAR rated, but in 2 seasons not one stat has increased by a full point and some have gone down a bit. This happened even with a player who was a model citizen. I also have 3 experienced model citizens/1 model professional mentoring a couple of these guys each. I am the biggest/richest/most renowned club in the world by a mile. I have won 5 CL and 9 EPL in a row, along with most cup competitions. I have the best coaches, facilities, youth facilities (I know they only work for academy players) physios etc EVERYTHING is number 1. The board even now have a demand that I maintain the best training and youth systems in the world, which I do. I do my own training which I have for years and in previous games I would see this lead to players gaining between 15-30 points across the board in ONE season. I’ve yet to see even my MOST improved player in a full five year development cycle including becoming a first team regular, improve by more than 10 overall. Most have only an increase of 1 or 2 in five years, some have zero increases and almost none of these improvements is EVER in the technical stats. The ONLY way I can get SOME young players to actually improve is to loan them to decent clubs as regular staters and then I have about a 1-in-10 chance of seeing moderate improvements. The majority will still stagnate or go backwards. Has anyone else had issues with this in the new game? Has something been fundamentally changed with playwr development?
@@youtobi9306 No, I honestly think the game is pretty broken in long term saves. My youth intake has also been dreadful for over 10 years in a row, despite being the worlds best in everything and having 9 feeder clubs at the best youth academies around the world. Long term saves are the reason I’ve always loved the games, but for the first time I’ve got many of my squad in their 30s and barely any youngsters breaking into the team are actually good enough long term.
19:31 There is a mistake in this example. You do not train "Knock ball over opponent" to good dribblers. You, instead, train player with Dribbling = 20 trait "Run with ball more often". "Knock ball over opponent" to FAST bad dribblers, i. e. Dribbling = 10, Acceleration = 20.
One other thing on position/role/duty training is that it builds up tactical familiarity, so even if you're not going to change a player's position you might want to select the position, role and duty you'll be playing him in rather than leaving the default, so he gets accustomed to the tactic you're using.
Hi Esteban! Well, what you say sounds absolutely logical...but I have tested it when making this video and I can't say I am 100% convinced that it works like that. I had some really weird and mainly inconsistent results, so I'm still kind of confused about it all. That's the reason why I simply left it out of this video. I am planning a future video on everything concerning tact. familiarity though, just need to do some more research and testing first 🙂 Thanks!
LAst FM someone did a video, and in my experience it seems to work, that said if you leave Playing Position active, the player is trained in attributes for that position in general. So Strikers train in attributes covering all striker roles. It would also explain why the workload was None because it depends on schedules to train those attributes still.
Tactical familiarity comes with schedules that target that, or playing in the tactic. In my experience I've seen nothing that suggests otherwise. Role suitability (star rating for a role) is determined by attributes for that role.
In my current save I finally started to lead an individual training (general training still delegated to my assistant) and this video has some good points, thanks ;)
@@Leyodemus I will rather focus on individual training (plus some miner stuff) and team training keep for the next year.. But looking forward to the next video 👍🏻
The thing with position training and their attributes their needs to be sessions in the training schedule that focuses on individual role attributes, these are Def shape, Att shape, Match practice, General Goalkeeping and all Goalkeepng sessions, without having any of these in the schedule individual roles attribures won't be trained
If he's got good dribbling, knocking the ball past is fine, however tries tricks makes better use of the dribbling ability. Knocks ball past is for pacey players who don't necessarily need good dribbling.
Again great video, got control over my training now with your mentoring video, that helpt a bunch, Ali Reynah develping into a real beast, now with these tips en tricks, i and then i mean FC Twente will become onstoppeble. Thanks again man, great great video
@@Leyodemus playing FM for years now and Just now starting to taken training and mentoring serious, the player roles for example is it whise tot train 1 year for mezzala and the next year for roaming playmaker to get a allround midfielder or leave training on 1 role for more years. Example my midfielder Telasco Segovia is in my tactic a roaming playmaker, but in want him to be a allround midfielder as possible, so i train him in more roles, hé is improving every year, not much but still, training intens is on average, feel like im doing something wrong.
@@markoudealink744 same here Mark, only really started doing training in FM19 I think, silly me! 🙂 Hmm, that Segovia guy, how is his personality and any thoughts on hidden attributes? I like the all-round approach, but of course it takes "longer" because you are training so many different attributes. For example the "roaming playmaker" position has a TON of attributes getting trained. More attributes = less time per attribute = slower progress. Maybe that's part of the problem? Let me know!
Ahhh man, I am still figuring my mentoring. As for training, things make a bit more sense. My issues seem to bounce back to hidden factors, so back to mentoring for me. Also I never leave players in training in playing positions, always specify where and what role I want them to play. But it always makes sense to keep playing them in the specific role you train them in and if able to, add their traits to their role perhaps 🤔 Great video again 👍
Thanks Lee, much appreciated! Yep, those hidden factors can literally make or break a player's potential growth... Yeah it makes sense, but if you want to train other attributes as well, to get a more "all-round" player for example, that's also an option of course. It's also part personal preference I guess, so no wrong answers here! 🙂
I agree. I think if you have a very all round player come through, or you're trying to maintain a level on an older player, then Playing Position is probably better, but if that newgen has clear direction already, sometimes you need to go all in as early as possible. Back in FM20, Cadoni did some training schedules that had ridiculous growth and he advised leaving the Playing Position early on and switching to specific a bit later, I suspect this was to ensure that early physical growth was even. I'm in 2 minds over which school of thought I side with now.
@@davidrichards613 Stuff to think about indeed David... I think both options are good to use in different scenarios, really depending on the kind of player as you said.
I mean I don’t know for sure but I find that training roles and positions mainly helps most with your tactic not so much player growth. Example I’ve training martinelli as a IF(A) the whole of my first season so far and I’m in currently In February… he still hasn’t developed even +1 on finishing.
Adding to this I’m assuming but not tested that if you train less but more specific then the specific stats will grow quicker as he is not focusing on so many other parts of his game if that makes sense
In essence if you studied maths English science but you specifically wanted to learn your 10 times table you’d learn that quicker by focusing on that alone than everything else with it
@@reeceblake1932 yeah good shout man! That's exactly what I think, if ANYTHING it helps with tact.familiarity simply because the player is actually playing games... The reason that no attributes are highlighted AND no workload is added to the total workload as I demonstrated, makes me think that no real "training" is going on when "Playing position" is selected. 🤷♂ The last thing you said is kinda what I mentioned in the video as well: it's more than okay to "prioritise" certain parts of ind. training, by only "enabling" those parts and disabling the rest for a while. With fewer parts/attributes being trained at the same time, the attention per part will be higher indeed. Thanks!
Depends on different factors, also behind-the-scenes coded stuff, really (growth potential for each attribute). Can't say I noticed the same thing as you, but could be (bad) luck of course! 🙂
I still don't understand, does the player need to choose the position and role he plays in individual training or just choose a position without specifying a role?
im not 100% sure on the position training but from what ive seen it does nothing for familiarity for the position but allows them to train attributes to play better in that position
Ah, a part I left out of the video because it was getting too long: position familiarity versus role suitability... Maybe for another video! But yeah I'm still not really sure on the "playing position" thing... Thanks for the shout though!
Positioning training DEFINITELY makes players more familiar to play a position. When you put a new position on a player for this, after a relatively short while you get a message saying that the player is now average/good/mastered the position in training, and that he should get more match time in the position to help him etc. Also, if you then change him back to another position, you get a new message suing that he is working on the new position and will gradually forget how to play in his previously trained new position.
What do I do with players who complain about their individual training. I choose something which I think is important to his development (not something silly) and he complains about it. I find individual training like pissing in the wind (pointless), especially if a player does not want to do what you're asking him.
Hi Razorman! If a player is complaining that his training "is not working", go check the raw data in his training report. If the attributes he is complaining about are still getting better over time, you might as well just ignore the complaint. And if their training is the only thing there are "unsatisfied" with, it's all good really (in my opinion). Also: some players will ALWAYS complain, depending on how bad their personality is! The real question here is: do you want those players in your team? Hope this helps, let me know!
This is so very useful but.. I get individual training workload always very heavy when I put players on individual training not to mention player traits :(
Hi Darius! Check out this FM Scout website for a bunch of free graphics downloads: www.fmscout.com/c-fm22-misc-gfx.html . The stadiums pack that Leyo uses is also there, enjoy! 🙂
HI Grant! Check the "follow-up" chapter in the video. I would recommend checking the progress of his attributes, and also check the "advice" in the Reports tab. Hope that answers your question? Let me know!
@@Leyodemus thanks again but I am on Xbox so we don't have as much detail as on PC. Someone needs to make a video on fm22 on Xbox because the majority is just for pc. Love the videos it's a huge plus
@@grantwalker5069 Oooohhh, in that case I honestly have NO idea, because I have only played it on PC 🙂I hope someone starts making that XBOX content soon man! Thanks!
Hi Hazwan! Leyo's guide on team training is coming up this weekend, but check this out already: www.fmscout.com/a-cadoni-fm22-basic-training.html. Hope this helps!
Awesome job as always. Quick question on the praising and criticizing of training. How often do you do that? Once a week, once a month? I have been doing once a month but wondering if I should increase that frequency.
One thing to say is... Don't overpraise/overcriticize players in a short period of time. It depends on the personality of the player i.e. how likely is he to become complacent from being praised. But even model citizens can become complacent... once every two to three weeks for professional enough players is my rate. Less frequently if they're not. As for criticism, first set yourself a standard (I'm a madman, so anything below 8 is unacceptable) and second criticize players who drop below their own standards (for example a player accustomed to 9+ rating dropping to 8.5 for one week or two in a row, no need to repeat that I am a madman)
@@Leyodemus I once criticized a player for dropping a 9.10-ish rating having had a 10 three or fours weeks in a row before that. Surprisingly, the player responded very well! Even with him being a Model Pro or Perfectionist, I was not expecting anything good and I did it because I was pissed off with him wanting to leave on a free... Anyway, he got a bumper 5 year deal a week later, two days after turning 29, and was made captain the next season. Can't leave soldiers behind! 😁
@@Kimera794 truth, nice!! I seem to remember reading somewhere that praising/criticising them helps their hidden "consistency" and "professionalism" attributes, but don't quote me on that 🙂
Their advice on ending training on certain is too early. They consider stats of 10-12 is "good enough to stop training", but it really isn't. This is the main reason I ignore them.
Hi Toasty! Well, players will react differently to praise/criticism based on those hidden attributes. If the praise keeps affecting your relationship with the player in a negative way, it's a valid option to stop praising him. It's hard to give ONE generic advice here, because those personalities cause them to react in so many different ways on different scenarios... Hope this helps, let me know!
What about tactical prd familiarity? I have a guy I play as a TF, but I have set up individual training to CF as I want him to develop more stats. However this results in an "Awkward" tactical prd familiarity for matches which messes with the fluidity of the team. The question is therefore; should you always put individual training to the prd you are playing the player as?
Hi Gordon! Good idea to train him as CF. By playing him in the TF position, he should also become familiar. However, I know this is not always the case, because I've had the same problem myself. In all honesty, I think I don't fully understand how that part works in FM... Because I've been looking for a logical explanation for each situation...but haven't found it. Hopefully we'll have more clarity on this in the future, sorry I can't give you a waterproof answer right now. 🙏
@@Leyodemus Thanks for the swift response. He has played every game (27 games) as TF, still has zero familiarity with the role. I switched to training him for TF now and familiarity is going up. I have not been able to find any answers to this myself, people say all kinds of different things... Please tag me if you find an answer to this! :)
@@Leyodemus I also am having the same problem across my 1st team squad. some players are versatile and i use them to play different roles. I however use the individual training to improve their attributes for their 'best' role which might not a role i use in my tactics.. as with Gordon it affects the tactic role familiartiy. any help and clarity please
@@EDTeo Hi! Well, as I said before, I have the same issues with this. I don't know the answer, because it's simply not 100% clear to me how this works in FM... You can always check the official SI forums if you like, maybe you can find the answer in there. I tried, but couldn't find it 🙂
Im going to my 3rd season and my players does not raise any stats, my striker make 30 goals for season and nothing raise, i already mentoring, individual bla blabla ,nothing works, pls help me
Hi! It's hard to pinpoint the problem really, might have something to do with the players personality? Maybe he is already at his max ability? I don't know which club you are managing, but maybe coaches or facilities are really bad? The team training episode is also coming out this weekend, maybe that will give you some more information. Hope some of this helps, let me know!
@@Leyodemus Hi, you probably don't know the team, im training Botafogo from Brazil, atm all trainings is 4 stars and medium. The players are in general balanced personality, i only hire determined players to mentory the kids, the facilities are good, not the best or european stats, they are good tho... Kind stoped to play cuz to develop youngster is one of the most fun things to do in the game. if you know how to help me, i would be grateful asf
Another deep dive into the BEST way to develop your players. Leyo has taken us on a loooong journey so far with this tutorials, hopefully you've learnt a lot - if you've missed his previous videos be sure to check them out on the scout channel. What’s the BEST thing you’ve learnt from this video??
Hello Fm scout. I am a huge fan of your work and videos. I have not been able to play the FM22 cos my country's exchange rate is too high. Please can you help me out with a copy?
We differ on the interpretation about some of the traits. If a player has low dribbling but is athletic, knocks ball past opponent can cover for his dribbling weakness as he can knock it past and outrun them in the chase, with great dribbling they don't need to knock it past, they cam beat the guy already. With Marks Tightly, I'd always looked at this as requiring good marking to use, otherwise getting tight to the opponent can backfire if they lose them, because they no longer have space to react and are left flat footed in their wake.
Then we differ on that indeed David ...which is totally fine! 🙂
The thing is of course that thinking logically sometimes doesn't apply to a video game.
I don't know if dribbling helps with "knocking ball past opponent" but it wouldn't be surprising if it did have influence.
Hell, balance and agility might also be involved for all we know.
I don't know if I hate or love the lack of ability to look beneeth the hood so to speak, having played world of warcraft years ago we were able to look at every detail and make every calculation until we knew for example that you need 90 defense to be crit immume, you need 291 armor pen on a boss to cap it, etc.
I kind of miss that.
How many matches does a 18 year old need to play to have max growth? Is a sub appearance as effective as a start? Is a sub as effective as a start with game time requirements? Does it count minutes or does it count the moment they get a score? etc.
@@Londronable I devoted 2005 to last year to WoW. Completely get you. I think looking under the hood too much might take away from the suspension of disbelief that lets us all take this game a little too seriously and act like this people addicted to soap operas where we act like the players are a bit too real.
@@Londronable Yeah I see what you mean, used to play WoW as well whaahhahaa! 🙂
But for FM, I'm kind of undecided about that I think. Sometimes I 100% HATE having no clue how the game works in the background, BUT other times I think it can actually be fun to still have some mysterious moving parts, just to somewhat keep the "random" factor in there, you know? Not sure how to explain it, but I hope you get what I mean 🙂
Good dribblers should not be trained to knock the ball past an opponent. If you suggest this for someone with big dribbling, your coach in the game will explicitly tell you that this trait does not suit players with such good dribbling skills. Knocking ball past opponent is for speed merchants who lack technical ability.
Same with marking tightly, if you suggest this for someone who is not proficient at marking, the coach will tell you he is not suited for this as he is not good enough at marking.
Well i have never been a football player, but i was a part of professional basketball team and i can see some similar things in fm training.
Main thing is, when you select a position/role and look at highlited attributes, they are not exact attributes that your player focus on. This screen just shows you what attribute player NEED to be at least somewhat succesfull at this role on the pitch. If you want a player to train these numbers you have to follow to a team training section of the game, READ description of each training and BUILD your team shedule grid, so during trainings each player will play as a chosen role. Keep in mind that if you want your flanking defender to switch role into attacking wing-back (for ex you are using 532 formation, and this guy have nice numbers as a defender, but need a bunch of attacking stats) you have to change a role in personal training AND also change training group for him, so he will be able to train his attributes in attacking group.
Hope you understood what i wanted to say, sorry for my english i'm just learning it.
Your English is just fine, no worries! I don't agree with what you say on the highlighted attributes though, but that's okay! Apart from that, team training is indeed also very important of course, that's why I always say that you have to look at "training" as a whole, instead of expecting miracle results from just one part of it 🙂Thanks!
Your English is great and also what basketball team I’m curious
You can train these individual role attributes but their needs to be sessions in the training schedule that focuses on individual role attributes, these are Def shape, Att shape, Match practice, General Goalkeeping and all Goalkeepng sessions, it will say in the sessions description Attributes - Individual Roles, without having any of these in the schedule individual roles attribures won't be trained
have seen players progress dramatically better once i started taking control of hiring the training staff/scheduling the calendar/rest/individual training. love the vid!
Oh yes, I'm with you on that... the difference is insane! Thanks! 🙏
@@Leyodemus bless. Gave you a subscribe. Happy FMing!
@@mw4828 Oh thanks, really appreciate that!! 🙏
Something I focussed on when taking over Club Brugge in Belgium.
They have like 2 16 year old players (a winger and centre back) that can become like 50+ million.
But yea, the right personalities and coaching staff is so fucking important. People who skip that part are seriously missing out.
@@Londronable 100% man, super important stuff right there! 🙂
To my knowledge, the player position training only takes place if the player is weak in that department. If they are naturally a central defender and you keep their individual position training on that, it wont make a difference. However, if you change their position training to left/right back or anywhere else on the pitch, you will see their workload increase at the bottom. They will start new position training or you can improve on a position they are weaker at e.g moving a defensive midfielder into central midfield.
Hope that helps.
Thanks! Yeah the workload thing I actually show in the video, but still not 100% convinced on the "playing position" option... Oh well, a little mystery adds to the fun I guess 🙂
Leyodemus, firstly thank you so much for this awesome tutorial video.
I’m not sure if it’s a a question or explanation what i’m following to say but her it goes:
So basically in my opinion positioning training either train your player for
a new position and a new role or train your player for new role in same position. The most important thing about that, whatever focusing on your player (role or position) you should play him in that position or that role in the matches to see progress. Otherwise your coaches keep reporting you “If you are not planing to … play in that position or that role, our training focus will be not successful at all” so coaches suggests that “remove the instruction”.
But here is the tricky part: I’m not sure if a player’s main position and main role already fits for your tactic, don’t know to train player same instructions to make him a better at his finest position and his role.
So if u enlightening me about this that will be huge helpful. Thanks already.
I’ve played FM since the early 90s and for as long as I can remember in the modern games I’ve focussed on being through young players and getting the best wonderkids.
However, I’m finding that in this years game I really struggle to develop players unless I loan them out to a top team to play every single game.
Previously they would develop well at U18 level, then you could often get a year or 2 at U23 level with decent development, as long as they played in cup games/the odd league game. After that you had to either play them yourself or loan them out to get the best out of them.
However this year, I just cannot get ANY wonderkids stats to increase, even over a few years, by anything more than 1 or 2 technical points, and not many more elsewhere.
Some of these players are still 5 STAR rated, but in 2 seasons not one stat has increased by a full point and some have gone down a bit. This happened even with a player who was a model citizen.
I also have 3 experienced model citizens/1 model professional mentoring a couple of these guys each.
I am the biggest/richest/most renowned club in the world by a mile. I have won 5 CL and 9 EPL in a row, along with most cup competitions. I have the best coaches, facilities, youth facilities (I know they only work for academy players) physios etc EVERYTHING is number 1. The board even now have a demand that I maintain the best training and youth systems in the world, which I do.
I do my own training which I have for years and in previous games I would see this lead to players gaining between 15-30 points across the board in ONE season. I’ve yet to see even my MOST improved player in a full five year development cycle including becoming a first team regular, improve by more than 10 overall. Most have only an increase of 1 or 2 in five years, some have zero increases and almost none of these improvements is EVER in the technical stats.
The ONLY way I can get SOME young players to actually improve is to loan them to decent clubs as regular staters and then I have about a 1-in-10 chance of seeing moderate improvements. The majority will still stagnate or go backwards.
Has anyone else had issues with this in the new game? Has something been fundamentally changed with playwr development?
I totally agree with your experience. Player development seems to be bugged this year.
Have you by chance already managed to overcome this issue?
@@youtobi9306 No, I honestly think the game is pretty broken in long term saves. My youth intake has also been dreadful for over 10 years in a row, despite being the worlds best in everything and having 9 feeder clubs at the best youth academies around the world. Long term saves are the reason I’ve always loved the games, but for the first time I’ve got many of my squad in their 30s and barely any youngsters breaking into the team are actually good enough long term.
@@daviebananas1735 That sounds quite concerning. However, I still have hope to overcome the development issues as it seems to work for everyone else.
So informative, thank you 👍 I'll start taking the training more seriously rather than delegating it and praying God that my wonder kid will develop
Hi Adil! You are welcome, and that's exactly the reason I wanted to make these videos 🙂 Good luck!!
These videos are great, for the first time since 2008 I'm going to take charge off all training myself, nervous but should be fun.
YES! Good job Milliken, let me know how it goes! 🙂
19:31 There is a mistake in this example. You do not train "Knock ball over opponent" to good dribblers. You, instead, train player with Dribbling = 20 trait "Run with ball more often". "Knock ball over opponent" to FAST bad dribblers, i. e. Dribbling = 10, Acceleration = 20.
One other thing on position/role/duty training is that it builds up tactical familiarity, so even if you're not going to change a player's position you might want to select the position, role and duty you'll be playing him in rather than leaving the default, so he gets accustomed to the tactic you're using.
Hi Esteban! Well, what you say sounds absolutely logical...but I have tested it when making this video and I can't say I am 100% convinced that it works like that. I had some really weird and mainly inconsistent results, so I'm still kind of confused about it all. That's the reason why I simply left it out of this video. I am planning a future video on everything concerning tact. familiarity though, just need to do some more research and testing first 🙂 Thanks!
LAst FM someone did a video, and in my experience it seems to work, that said if you leave Playing Position active, the player is trained in attributes for that position in general. So Strikers train in attributes covering all striker roles. It would also explain why the workload was None because it depends on schedules to train those attributes still.
Tactical familiarity comes with schedules that target that, or playing in the tactic. In my experience I've seen nothing that suggests otherwise. Role suitability (star rating for a role) is determined by attributes for that role.
In my current save I finally started to lead an individual training (general training still delegated to my assistant) and this video has some good points, thanks ;)
No worries man! The next video will be about Team Training, so after that you'll be able to do it all yourself! 🙂Good luck!
@@Leyodemus I will rather focus on individual training (plus some miner stuff) and team training keep for the next year.. But looking forward to the next video 👍🏻
@@GreenFuryFM good plan mate! Don't let yourself get overwhelmed by the game, instead do it step by step, I like that. Thanks!
The thing with position training and their attributes their needs to be sessions in the training schedule that focuses on individual role attributes, these are Def shape, Att shape, Match practice, General Goalkeeping and all Goalkeepng sessions, without having any of these in the schedule individual roles attribures won't be trained
Another great video from Belgiums finest, keep up the good work!
Thanks David, as always! 😎
Thanks David, he’s like a fine Belgium beer 🍺
If he's got good dribbling, knocking the ball past is fine, however tries tricks makes better use of the dribbling ability. Knocks ball past is for pacey players who don't necessarily need good dribbling.
Good shout Dane, 100% agreed! 🙂
The weekly usual great video 😀 great pedagogy!
Oh thanks Ahmed, really appreciate that! 👌
Again great video, got control over my training now with your mentoring video, that helpt a bunch, Ali Reynah develping into a real beast, now with these tips en tricks, i and then i mean FC Twente will become onstoppeble.
Thanks again man, great great video
Hi Mark! Oh thanks for the kind words man, much appreciated! Good luck at Twente! 🙂
@@Leyodemus thanks, the first championship is already in the pocket, 😁😁😁
@@markoudealink744 YYEESSSS, nice one!!
@@Leyodemus playing FM for years now and Just now starting to taken training and mentoring serious, the player roles for example is it whise tot train 1 year for mezzala and the next year for roaming playmaker to get a allround midfielder or leave training on 1 role for more years.
Example my midfielder Telasco Segovia is in my tactic a roaming playmaker, but in want him to be a allround midfielder as possible, so i train him in more roles, hé is improving every year, not much but still, training intens is on average, feel like im doing something wrong.
@@markoudealink744 same here Mark, only really started doing training in FM19 I think, silly me! 🙂 Hmm, that Segovia guy, how is his personality and any thoughts on hidden attributes? I like the all-round approach, but of course it takes "longer" because you are training so many different attributes. For example the "roaming playmaker" position has a TON of attributes getting trained. More attributes = less time per attribute = slower progress. Maybe that's part of the problem? Let me know!
Another great video, many thanks!
You are more than welcome Raad! Thanks!
Ahhh man, I am still figuring my mentoring.
As for training, things make a bit more sense.
My issues seem to bounce back to hidden factors, so back to mentoring for me.
Also I never leave players in training in playing positions, always specify where and what role I want them to play.
But it always makes sense to keep playing them in the specific role you train them in and if able to, add their traits to their role perhaps 🤔
Great video again 👍
Thanks Lee, much appreciated! Yep, those hidden factors can literally make or break a player's potential growth... Yeah it makes sense, but if you want to train other attributes as well, to get a more "all-round" player for example, that's also an option of course. It's also part personal preference I guess, so no wrong answers here! 🙂
I agree. I think if you have a very all round player come through, or you're trying to maintain a level on an older player, then Playing Position is probably better, but if that newgen has clear direction already, sometimes you need to go all in as early as possible. Back in FM20, Cadoni did some training schedules that had ridiculous growth and he advised leaving the Playing Position early on and switching to specific a bit later, I suspect this was to ensure that early physical growth was even. I'm in 2 minds over which school of thought I side with now.
@@davidrichards613 Stuff to think about indeed David... I think both options are good to use in different scenarios, really depending on the kind of player as you said.
I mean I don’t know for sure but I find that training roles and positions mainly helps most with your tactic not so much player growth. Example I’ve training martinelli as a IF(A) the whole of my first season so far and I’m in currently In February… he still hasn’t developed even +1 on finishing.
Adding to this I’m assuming but not tested that if you train less but more specific then the specific stats will grow quicker as he is not focusing on so many other parts of his game if that makes sense
In essence if you studied maths English science but you specifically wanted to learn your 10 times table you’d learn that quicker by focusing on that alone than everything else with it
@@reeceblake1932 yeah good shout man! That's exactly what I think, if ANYTHING it helps with tact.familiarity simply because the player is actually playing games... The reason that no attributes are highlighted AND no workload is added to the total workload as I demonstrated, makes me think that no real "training" is going on when "Playing position" is selected. 🤷♂
The last thing you said is kinda what I mentioned in the video as well: it's more than okay to "prioritise" certain parts of ind. training, by only "enabling" those parts and disabling the rest for a while. With fewer parts/attributes being trained at the same time, the attention per part will be higher indeed. Thanks!
I always just pick the position there playing in manually as noticed if you don't takes longer for stats to go up
Depends on different factors, also behind-the-scenes coded stuff, really (growth potential for each attribute). Can't say I noticed the same thing as you, but could be (bad) luck of course! 🙂
I still don't understand, does the player need to choose the position and role he plays in individual training or just choose a position without specifying a role?
im not 100% sure on the position training but from what ive seen it does nothing for familiarity for the position but allows them to train attributes to play better in that position
Ah, a part I left out of the video because it was getting too long: position familiarity versus role suitability... Maybe for another video! But yeah I'm still not really sure on the "playing position" thing... Thanks for the shout though!
Positioning training DEFINITELY makes players more familiar to play a position. When you put a new position on a player for this, after a relatively short while you get a message saying that the player is now average/good/mastered the position in training, and that he should get more match time in the position to help him etc.
Also, if you then change him back to another position, you get a new message suing that he is working on the new position and will gradually forget how to play in his previously trained new position.
id love a match shouts video :D
Good shout, noted!😀
What do I do with players who complain about their individual training. I choose something which I think is important to his development (not something silly) and he complains about it. I find individual training like pissing in the wind (pointless), especially if a player does not want to do what you're asking him.
Hi Razorman! If a player is complaining that his training "is not working", go check the raw data in his training report. If the attributes he is complaining about are still getting better over time, you might as well just ignore the complaint. And if their training is the only thing there are "unsatisfied" with, it's all good really (in my opinion). Also: some players will ALWAYS complain, depending on how bad their personality is! The real question here is: do you want those players in your team? Hope this helps, let me know!
@@Leyodemus thank you for the quick reply. I will have a look at that. It seems I have some moaning players in my team. Lol
@@razorman1977 Whahaahha could be man, I've been there! Good luck!
Probably low professionalism attribute
@@markbarnes3076 good shout Mark, could very well be the answer here!
This is so very useful but.. I get individual training workload always very heavy when I put players on individual training not to mention player traits :(
Awesome!
Thanks Alexis, much appreciated! 🤘
How did you get that skin with the stadium in the background?
Hi Darius! Check out this FM Scout website for a bunch of free graphics downloads: www.fmscout.com/c-fm22-misc-gfx.html . The stadiums pack that Leyo uses is also there, enjoy! 🙂
How do you know when to change the individual training session before moving to training the player with something else?
HI Grant! Check the "follow-up" chapter in the video. I would recommend checking the progress of his attributes, and also check the "advice" in the Reports tab. Hope that answers your question? Let me know!
@@Leyodemus thanks again but I am on Xbox so we don't have as much detail as on PC. Someone needs to make a video on fm22 on Xbox because the majority is just for pc. Love the videos it's a huge plus
@@grantwalker5069 Oooohhh, in that case I honestly have NO idea, because I have only played it on PC 🙂I hope someone starts making that XBOX content soon man! Thanks!
@@Leyodemus I think if I can get a laptop I will start making videos for Xbox. Thanks again mate
@@grantwalker5069 go for it man! No problemo! 🙂
I am late, but you had weaker foot training in fm 20 as well!
What is the limit of the workload?You try keep it on medium on all players or you can go heavy and lower if you have complaints?
Hi, not sure you talked about that, but what is the influence of the quality of your training infrastructures? Thanks.
thanks sir🙏
More than welcome! 🙂
Pls i want new fmscout training schedule 🥺.
Hi Hazwan! Leyo's guide on team training is coming up this weekend, but check this out already: www.fmscout.com/a-cadoni-fm22-basic-training.html. Hope this helps!
Do one for staff please
Awesome job as always. Quick question on the praising and criticizing of training.
How often do you do that? Once a week, once a month? I have been doing once a month but wondering if I should increase that frequency.
I do it every week, when you get the weekly training report. Personal choice though, you could also go for once a month of course.👌
One thing to say is...
Don't overpraise/overcriticize players in a short period of time.
It depends on the personality of the player i.e. how likely is he to become complacent from being praised. But even model citizens can become complacent... once every two to three weeks for professional enough players is my rate. Less frequently if they're not.
As for criticism, first set yourself a standard (I'm a madman, so anything below 8 is unacceptable) and second criticize players who drop below their own standards (for example a player accustomed to 9+ rating dropping to 8.5 for one week or two in a row, no need to repeat that I am a madman)
@@Kimera794 Whaahahahha Adhmed, nice one! Madman² it is, I like it. :-)
@@Leyodemus I once criticized a player for dropping a 9.10-ish rating having had a 10 three or fours weeks in a row before that.
Surprisingly, the player responded very well! Even with him being a Model Pro or Perfectionist, I was not expecting anything good and I did it because I was pissed off with him wanting to leave on a free...
Anyway, he got a bumper 5 year deal a week later, two days after turning 29, and was made captain the next season. Can't leave soldiers behind! 😁
@@Kimera794 truth, nice!! I seem to remember reading somewhere that praising/criticising them helps their hidden "consistency" and "professionalism" attributes, but don't quote me on that 🙂
Their advice on ending training on certain is too early. They consider stats of 10-12 is "good enough to stop training", but it really isn't. This is the main reason I ignore them.
Learning a lot from you. Thank you. Appreciate your videos
Whenever i give player praise for training they react badly at which point i have to take back the praise 🤣
Yeah unless they’re consistently getting 9.0 and above in training I don’t praise then
Hi Toasty! Well, players will react differently to praise/criticism based on those hidden attributes. If the praise keeps affecting your relationship with the player in a negative way, it's a valid option to stop praising him. It's hard to give ONE generic advice here, because those personalities cause them to react in so many different ways on different scenarios... Hope this helps, let me know!
What about tactical prd familiarity? I have a guy I play as a TF, but I have set up individual training to CF as I want him to develop more stats. However this results in an "Awkward" tactical prd familiarity for matches which messes with the fluidity of the team. The question is therefore; should you always put individual training to the prd you are playing the player as?
Hi Gordon! Good idea to train him as CF. By playing him in the TF position, he should also become familiar. However, I know this is not always the case, because I've had the same problem myself. In all honesty, I think I don't fully understand how that part works in FM... Because I've been looking for a logical explanation for each situation...but haven't found it. Hopefully we'll have more clarity on this in the future, sorry I can't give you a waterproof answer right now. 🙏
@@Leyodemus Thanks for the swift response.
He has played every game (27 games) as TF, still has zero familiarity with the role. I switched to training him for TF now and familiarity is going up. I have not been able to find any answers to this myself, people say all kinds of different things...
Please tag me if you find an answer to this! :)
@@gard86 will do! Thanks!
@@Leyodemus I also am having the same problem across my 1st team squad. some players are versatile and i use them to play different roles. I however use the individual training to improve their attributes for their 'best' role which might not a role i use in my tactics.. as with Gordon it affects the tactic role familiartiy. any help and clarity please
@@EDTeo Hi! Well, as I said before, I have the same issues with this. I don't know the answer, because it's simply not 100% clear to me how this works in FM...
You can always check the official SI forums if you like, maybe you can find the answer in there. I tried, but couldn't find it 🙂
👍👍
Can you make the videos shorter, that would be helpful
Hi Noah! The problem is that I don't like leaving out information that I think is useful, but feel free to use the chapters to skip certain parts! 👌
Im going to my 3rd season and my players does not raise any stats, my striker make 30 goals for season and nothing raise, i already mentoring, individual bla blabla ,nothing works, pls help me
Hi! It's hard to pinpoint the problem really, might have something to do with the players personality? Maybe he is already at his max ability? I don't know which club you are managing, but maybe coaches or facilities are really bad? The team training episode is also coming out this weekend, maybe that will give you some more information. Hope some of this helps, let me know!
@@Leyodemus Hi, you probably don't know the team, im training Botafogo from Brazil, atm all trainings is 4 stars and medium. The players are in general balanced personality, i only hire determined players to mentory the kids, the facilities are good, not the best or european stats, they are good tho... Kind stoped to play cuz to develop youngster is one of the most fun things to do in the game.
if you know how to help me, i would be grateful asf
fm skin name?
FM Rensie, download link in the video description.👌
@@Leyodemus thanks
@@ayoungmanwhosbuilttofall No worries! 🙂