JOIN THE DISCORD FOR LORE YAPPING!! (All hail lord smam): discord.gg/hjypmJASmr Quick edit responding to some comments to hopefully clear up my angle: I know Inazuma’s story wasn’t entirely a war. However, it had a very good portion(basically the entire second act) dedicated to it. Whereas in this video I’m looking specifically at one act of Natlan as well. Addressing the whole quests are a totally different matter(which I have done with Inazuma, and will do with Natlan once the story ends). Idk why I didn’t address in the actual vid but hopefully this explains a bit :)
The issue with the war in Inazuma is that ultimately they are going to want you to still like Ei after it. They can’t show the full horrors of war and expect most players to still forgive her. The abyss in contrast is a largely faceless ultimate evil so they’re free to go all out.
Tf you mean horrors of wars lmao 3 people died and they knew they were risking it 😭😭😭 Ei has been campaigning alone to protect the people of Inazuma from harm for thousands of years, calling her dislikable is insane
And that's precisely the problem. She doesn't do anything, and people still believe in her. That's like a religious person following their god without ever seeing him but in this case people know that she exists physically, they know that she's their leader. And despite her wishing eternity, it's like she wishes it for herself until she realizes her mistake in the second story quest. The point is that she allowed a major shift in her community and a great threat to the lives of Inazuma to exist without batting an eye
But the fact that she's redeemable makes me and some others hate her. It just makes her character gone down the drain. I'd rather have her a scara situation where it's obvious they've done terrible things to others AND traveler. But they've come to terms with their past but NOT redeemable in anyway. Scara is not redeemable but thats exactly why so many people love him. He was a villain, but now just acting like a jerk. Ei couldve been done in the exact same way. Hoyo couldve shown the terrors of war due to Ei's choices as an archon. Sure at some point we might hate her but, she was seen that way to begin with. Or rather, we were warned often before meeting Ei. Showing how cruel she can be esp with Kazuha's story bridging Liyue to Inazuma. Zhongli warned us about her, and the inazuma situation was TERRIBLE. Foreigners were stuck, Inazumans cant leave, and later showed that people died due to civil war. We also saw how some of ex vision holders ended up after their vision was taken. Some people feared her too. Yet where did all that go? You could say she stayed antagonistic until the end BUT, what pisses me off was at the end when she met Yae. One word from Yae and she suddenly gone all soft and was suddenly a yes man? It goes to show how weirdly written her character was and how it was for the sake of being waifu'd. It was just not realistic. Sure her 2nd story quest was good, but it couldnt fix the archon quest itself. For old players like me, we had quite a long time of NOTHING after the archon quest and before her 2nd story quest. At least my impression on her didn't improve much since the archon quest left a terrible after taste. For new players, it's not an issue since you get instant clarification. That's what I noticed when comparing my friends and I who are old and new players. It saddens me that inazuma seems to have such a bad reputation for its archon quest. We were all super excited for inazuma back then, only for our expectations to be betrayed. To this day, everyone still talks how badly written inazuma was. It goes to show how people hated that genshin phase
I think also a minor thing when comparing chuychu and teppei is that for chuychu, having a unique design helped make her feel like a proper character instead of just another generic npc. Whereas for teppei, okay yea while he was in a uniform, he still had no significant visual identifiers or unique traits that set him out as someone to care about.
Similarly for Dunyarzad. I cared more for her because she had a more unique design, not as unique as Chuychu but Dunyarzad set herself apart from other Sumeru NPC's. As was the case with Silver and Melus.
@@ZeHoovy2595I know who he is but I always forget his name, because, after all, he didn't matter. If Ayaka or Yoimiya died (*knocks on wood*), I think I would feel it so much more.
I think the people of inazuma couldn't stop loving their Archon. It never felt like a war but just insane amount of frustration. Their entire devotion is deeply rooted so it's just a listen to me. The concepts were never bad and I'll chop it up to hoyo trying to handle something of this scale and just doing bad at first.
@@Edahs_exists I believe up until Thoma's failed vision hunt ceremony it was fine. But from the moment he said "go to the resistence" it went downhill really fast. People complain about the prision arc of Fontaine being too long, and everytime I'm reminded of the fact that 30min after we talked to Thoma, we - traversed a war-filled island (where we eavesdropped on people two times) - found a soldier almost by himself and helped him - had a tour of the resistance base while talking a bit with ~8 people at most - fought with the resistence as one of them in a losing battle before reinforcements joined and we could change the tide Like... THIS needed two hours HYV, where was the energy you put into those 45 days imprisioned? I believe to this day Inazuma's Act II is the shortest AQ Act ever (and I hope it stays that way). With that aside, there's the whole Act III to solve as well, and for that I don't think just streching things out for more time would have done much honestly.
@@Edahs_exists Key difference between this wars is that in Natlan we fight against absolute evil - monsters which just want to wipe out everything and everyone. Under this angle death is viewed as a noble sacrifice for the cause. . In Inazuma we face Civil War which is actually the worst type of wars - brother fight to death against brother, each side call another traitors and wish to wipe them out, there is no good and wrong here - only blood, gore and desperation. There is no "glory" in such war only tragedy which wont be able to heal properly even decades in the future after one of the sides would be able to achieve victory....Genshin fail to show this side of the war
In my case, I picked the fight up north as I saw the Abyssal presence growing strong there. After the fight, all I saw was a bunch of Fatui soldiers, dead, and hidden under a platform where a mother with her daughter from the Masters of the Night Wind. They told me that those soldiers defended them until the last man. Before we departed, the kid approached a Cryo gunner to pay her respects, and we did the same. To this day, as I'm writing this, I can't avoid feeling emotional. A group of nameless soldiers that we've seen as enemies for YEARS, lying lifeless in front of us after defending another pair of innocent strangers and ultimately giving their lives for a land that wasn't even theirs. I saluted them in real life. This is how you write war.
Not sure if this is true, but apparently if you followed a different approach they actually die and you can see the mother's body. It makes you realise anyone could die, and anyone could've been saved...
@@Kuzamori I think I recall them dead after going to the north second. Hearing about tise alternative makes the scene I got to see even more brutal now, sitting here 3 weeks later.
There's a lot I couldn't take seriously about the civil war in Inazuma. Starting with the separatist faction's leadership. Watatsumi is led by their divine priestess, which had the potential of an interesting character development, instead we get someone who is LARP-ing as a general. We keep hearing how Kokomi is an amazing general and strategist, but at no point we have seen that being put into action. It felt like the entire island was delusional, or that their hopes were long-lost and everybody kept feeding their leader's delusion. Furthermore, their leader appoints her friendzoned buddy as second in command, you know, the guy scared of a sassy woman. Meanwhile, the opposite faction is led by a half yokai general serving a goddess who can split an island in half with a single sword strike. You'd say that you chose your leader more wisely when the odds are against you from the start. Then is their motivation. I get it, the Shogun not only killed their god, but now she has imposed an isolationist policy across the entire nation and the Vision Hunt Decree, but how are they going to survive if they split from Inazuma? Watatsumi has the worst soil making the agriculture not sustainable. Their best bet is receiving help from Liyue, but the question is how much is Liyue able and willing to support them? Even after the war they lack medicine and food to feed themselves and they relied on piracy against the nation they were in conflict with not so long time ago. I don't see them having any trade route with Liyue, or any other nation either. The only reason they haven't collapsed yet is that Yae, that vile woman that makes their general run with the tail between his legs, is pulling a lot of strings in their favor and secretly provides them with supplies. I never expected Genshin to be devoid of goofiness, after all, I was playing HI3 long before Genshin released and that game too sprinkled a lot of goofiness between more serious moments. The issue with Inazuma is it was too goofy while trying to sell itself as a serious story. You either go full comedy and include the most absurd plot, or you manage to keep funny moments for the time when they don't interfere with a serious plot. The Inazuma AQ did similar mistakes as the Disney Star Wards trilogy. They treated a serious plot very unserious. A few changes and the story could have been much better without deviating from the intended plot. Make Kokomi and Gorou act like real leaders instead of LARP-ers and allow them to be goofballs during times of peace, like that did later with Cyno and Clorinde. Make the stakes feel more real and the consequences have more impact. Make us know Teppei better and spend more time with him before killing him. The execution can't be fully blamed on the lockdown at that time, I don't think the story would have been any better in other circumstances. At least they have learned from their mistakes and the followup stories have seen improvements, and if they manage to improve furthermore, we may end the last chapter satisfyingly. But that depends on the entire team and how they are going to execute the finale.
No shade but YES, the whole point of the quest was to display how they had no chance against the Narukami. Yae Miko even spells it out later for those who still didn't get it, what you are criticizing is intentional. I agree the execution of the storyline could've been handled better but if you play again you'll notice Inazuma was a huge upgrade compared to the agonizingly slow and bland writing of Mondstat and Liyue's archon quests. The game increased in quality over the years, it's obvious, but Inazuma was not "bad", you just got used to the crazy bugdet that RAIDEN brought that was used in Sumeru and Fontaine 😭
And how are they going to survive if they *don't* split from Inazuma? After all our efforts, rebels and the shogun's army signed a peace treaty, and Watatsumi Island still had to resort to smuggling to make ends meet. Effectively, by starting the isolationist policy, Shogun left Watatsumi Island to die of hunger. They were barely getting by, and then Shogun slaps a Vision Hunt Decree on top of that. There was no choice left, but to fight. Either they win, and secure some source of food, or they die, and don't need any more food. Even a rat would fight if cornered. As for why Kokomi is such a good general, even though she learned strategy from light novels? I think her real secret is information. Now, we can't prove Shuumatsuban were copying all orders sent to Shogun's army to send a copy to Kokomi. But she definitely had an advantage in military intelligence over Kujou Sara.
Inazuma was written in the perspective of a warlord which is why it ultimately didn't focus on the severity of loss or the destruction of battle because that's how Ei sees the world, she's become so dettached with it that she sees everything in an idealized light. While Natlan was written in the perspective of the soldiers, civilians, and a General believing that she failed them both which is why it felt more personal, because to Mavuika it is.
@@idkatthispoint-s9s That's the other element of the tragedy, Mavuika ascended her humanity and became an Archon who loved her people dearly. Her having to keep a brave face while people and Saurians she personally knew were dying around her must've been impossible for her.
5:20-5:30 Yeah, you are right! Also the fact that between act I and act II, you have to do Yoimiya's first story quest, as well as Ayaka's, which talk about things in tonal contrast with the topic of war, makes it even more jarring. Also thank you for putting subtitles in some parts. They really helped me understand them better.
Keeping those SQs could still work to serve as "Calm before the storm" thing (and i feel like that was their intention), but one issue was after we got exiled ourselves from narukami island, the act ends in the middle of a conflict. With nothing to do, you're left to wait one more version before you can advance the story At that point you would've visited narukami island too often to claim commission rewards that you forgot that you were not supposed to be there, the immersion there just gets demolished. But still, I don't want to keep those SQs the way it is rn, I prefer how they do Navia and Citlali/Ororon in their respective AQs
In Natlan's war, it's show and tell, whereas Inazuma was all tell. Natlan's soldiers were seen as having low morale and things seeming hopeless, whereas in Inazuma it is only told. You see the casualties of the war, where Inazuma you do not and are only told. I loved Natlan Act IV. Writing this before watching the video.
As someone who takes speech therapy for articulation, I’m perfectly fine with the slurring. I appreciate you captioning as well! I also agree with everything you said. It’s all accurate!
The Natlan war was a masterpiece. It's very rare that a piece of fiction will so thoroughly draw me in emotionally. Mauvika tells us that the most important thing is to keep hope alive and the war floods the player in such increasing dread and helplessness that it began to seem to me that there was no hope to be had. In that scene where the balloon drifts past the Scions of the Canopy and Paimon gasps when she sees that the city is lifeless save for the abyss monsters wandering around searching for any remaining victims - I actually felt like this story might really end with the death of the nation. There's a part where the story really makes you lose hope in the same way that the people of Natlan are struggling to hold on to their own hope. The status board that shows the number of casualties was a great storytelling device. It was unsettling enough to see the numbers steadily increasing as the war progressed and then to see them jump so drastically after the appearance of the source of the abyss - it was suddenly horrifying. That part where Paimon gasps at the Scions of the Canopy was extremely well done because they chose to let the player drift past the city in silence instead of distracting from the horror with dialogue. My mind was blown.
I'M SORRY, A LOT OF RAMBLING BUT I HAVE TO SAY THIS SO PLEASE HEAR ME OUT The amount of emotion's I felt during this quest was so many and so much, it shocked me. I was heartbroken to see the amount of deaths and effects the Abyss had on Natlan and its people. Seeing the bodies and hearing Paimon, a literal child, witness this all firsthand was a little too much for me. As it continued, I got angry at the Abyss, literally seething as I fought them off, not even stopping to help the people as I ran off to each combat zone immediately. Then as the Abyssal Pylons kept spawning and grew invincible and that thing appeared in the sky, I honestly felt hopeless. I wasn't thinking "I'm gonna die and have to restart this event" but "people are dying, this is just awful." Then when we actually win, it feels so good I couldn't stop smiling. We've grown attached to these characters since the very start. Kachina introducing us to the Children of Echoes, the Saurians, even Toto, seeing Chuychu and Chasca argue, all that was to build up a sense of connection between everything in Natlan. Not just the playable characters, not just the people, but the environment and everything in it. Characters we've never met get empathy because we feel connected to them through the characters we've met, so when the battle is finally won, we feel as if we've won. We're not watching the Traveler and Natlan win, *we've* won. The high five between Traveler and Paimon, Mualani hugging and spinning Kachina, even that one lady from the People of the Springs shedding a tear, it all feels so realistic, and we not only feel empathy, but sympathy. The people of Natlan weren't the only victims, Natlan as a whole was a victim, and Natlan as a whole won together. With Inazuma, we're hardly shown the effects of the war, instead told it to us inconsistently. We're supposed to believe the war affects everyone, we must play Ayaka's and Yoimiya's story quests, which are literal festivals and dates. They clearly wanted a focus on action and maybe even showing off Japanese culture, but it was really style over substance. Yeah, the fight on Nazuchi Beach was cool, but you didn't really feel any loss when nameless soldiers died. Hey, the Fatui are here, but if you think about it, since Ei didn't see them as any threat to Eternity, then their involvement in the quest is way less than it should be. Yeah, they're "supporting" the war, but take them out of the picture, and nothing changes. The war goes on. Really makes Scaramouche and especially Signora and her death feel meaningless. They show up, they act important, Signora has a boss fight and dies for her cause, but its literally an "Oh no, anyways" moment. It really reminds me of Sonic Forces, where they tried and failed at a war arc. We're told through radio coms that the forces are losing, yet we don't see that. We're not attached to anyone, and although the antagonists pose a threat visibly, we don't feel it. Its all style over substance. There's even a line by Knuckles where he says "None of this is good Vector, that's why its called war". It sounds like the Traveler saying "This is war", but even though in both, we're told this is war, we FEEL it with Genshin because we're attached to every little bit of Natlan that's under attack. My point is, Natlan felt so emotional because we felt connected to not just the people, but everyone and everything, and Natlan is officially my favorite Chapter. (Sorry for ranting, I know I'm repeating points you make, but I just had to stress how much I love this. Every single point you make is 1000% on point. Now, it's currently 1AM, and I just spent half an hour writing this instead of working on a college essay due tomorrow. Loved this vid, subbing right now!)
Short couse Natlan show us conflict, and may deaths, even Story quest ( tribe quest ) reveal about more about natlan and their culture. when Inazuma just tell and not show...im would pay by my sould saw beido and crew go to inazuma during storms
I think my biggest issue with Inazuma is just how people defend it. It being rushed, I get, but there's just so many justifications people make up that are like????? Babes, you actively made it worse??????? As an example, the excuse that people in Inazuma just didn't care because "the war only affected a small minority." How tf is that meant to make shit better? Like if the excuse for why people don't care about what Ei did is that "it only affected a few people," then why should I care for anything? Why should I hate Scara for Teppei if that was just an isolated issue? Why should I care for the Resistance when it's so isolate? Why should I care about Little Miss "Boohoo I lost my sister and friends" Ei when everything is apparently so minuscule that there was no ripple effect felt in Inazuma, and Ei herself just gets over it after Yae magically rocks up? Like saying that Ei got no consequences from her people because her people don't care at all, just kills the story more than it saves it. It ruins literally everything because now I'm at an empass of "If this means nothing to the nation, then why am I even caring or bothering to help"? Not to mention how that defence actively ignores the fact Inazuma had massive economic crisis as a result of the lock down and the fact Sara herself says there's been numerous casualties on both sides (many of which wouldn't have been vision holders considering many were supplied with delusions in the first place which kinda throws the whole "only vision holders were affected" bs right in the trash where it belongs) and ffs we literally had the entire first half with Ayaka trying to convince us???? Like every time I see the "The war only affected a minority population so no one in the general populace should care" I just die a little inside because I'm reminded taht someone out there thinks that that is compelling. There were genuine problems mentioned in Inazuma that did affect the general population that just get swept out of the way because I guess the people of Inazuma are absolute drones cause I guess we can't actually acknowledge flaws without making a fanfic excuse for why a thing is a certain way "lore wise" Like Inazuma being rushed is fine but I get so annoyed seeing people act as though it's peak and like it was just "so deep and complex taht a lot of people can't read into the nuance" but then sweep all issues under the "rush rug".
@@vivianameganviviana3486 bro I love when people say ‘it was so deep and complex you just don’t understand’ and then proceed to have a completely incoherent argument to defend that statement. Also YES on all your earlier points
Honestly I think you’re overreacting.… Seems to me your just conflicted with your hate for Ei/raiden letting her people die without budding an eye if u ask me 🤷♂️. That’s usually the reason why people hate inazuma, the writing & the Ei thing, but what you’re talking about sounds so personal lol. I understand inazuma is bad but people are too busy thinking they have to “like” a war for it to be good to them. War isn’t good, so trash writing or not it still felt like war to me regardless. Just because you don’t like it doesn’t take away from all that happened. Lots of things could’ve been done better but in the end I liked it for the mess it was, very inazuma like lmao. Even the npcs in the game hate inazuma. How it should be… Natlans war was wayyy better but that’s because they have an archon that understands life & cares, and handles things wayyy better & more maturely. Ei hates loss so she took away vision to prevent loss only to end up doing so in the process (the faith of the people and the lives of people) now that sounds like war to me. Trash writing but war like & tragic.
In the end I have a love/hate bond with inazuma due to how tragic it was and how ei seems like the most divine archon and doesn’t actually have an easily human understanding of things (how people clearly want her to) but that’s ok to me. She is the god of eternity after all. And you’d expect a “god of war” (talking about Mavuika rn) to save her people and win the war other wise are you even the god of war at that point? Let’s just agree inazuma had bad execution in some areas and could’ve done better & natlans war is good in its own right.
To be fair, war *wasn't* the focus of Inazuma storyline. I think the focus was on Visions and the impact Vision Hunt had on people, and the war was just one side of that. Meanwhile in Natlan war is the focus. I do agree that writing quality in Natlan is much better, but it'd be fair to take that into account too I think.
5:18 I wasn't too bothered with all the people dead everywhere (except the children and older ones who we thought weren't gonna make it out of the scions of the canopy) but when I saw those saurians flopped over, lifeless, I was fuming, crying, mix of emotions all at once. I love my animals
Their is lot of difference is natlan and Inazuma. First of all in natlan we were never forced to fight or go on front lines. but in Inazuma we were constantly forced to help them even if we never wanted. In natlan we saw a bright and peaceful country turning affected by abyss and suffering in blink of an eye. " is this nation of war? to bright and cheerful to be " helped it. We all felt connected to the people and scenery and how different tribes enjoyed their daily lives. we saw that. so when these precious things are in danger we felt like we have to save it. but that never happened in inazuma yeah we did agree to fight when what happened to vision holders when they lose visions. but most of the people of Inazuma themselves never cared about it. We felt that everyone coming together working together. the strength of human resilience hoping to not give up even the enemy could corrupt them is beautifully shown in natlan. even saurians didnt give up on fighting with humans. Seeing those cute creatures defending their human friends and losing their life is hard. But in inazuma yeah we only have one scene where everyone fought together thats it and other things are mostly done alone by traveler.we are the only ones who confronted scaramouche yeah yae did help us and later we are the only ones when we had to confront raiden too. it was mostly about traveler in inazuma arc. but in natlan it was something achieved by whole nation. everyone put effort into it and victory is result of everyone's action.
Natlan’s war was so well done, I was feeling genuine stress and panic as I was going through it as well as sadness and grief afterwards even though I thought our choices didn’t matter, I still felt like I was failing the people.
THANK YOU this is what I mostly think when comparing both war arcs!!! I want to add that in Inazuma war arc, the Traveler is essentially gaslighted into joining the war by Ayaka showing the vision holders who got their vision taken away, which we KNOW NOTHING ABOUT THEM. It is SO HARD to sympathise with the so-called victims of the war because WE DON'T KNOW THEM. I'm gonna get pitchforked but this is one of the reasons until now I still don't like Ayaka. Meanwhile the war arc in Natlan takes their time to properly set up, we get to know Chyuchu, we get to know Vichama, we get to know all of our allies, and the Traveller is WILLINGFULL to join the war THEMSELVES. The Traveller is not gaslighted into it, they get to know the motivation behind the war and they CHOSE to fight alongside with them. Hell even near the end of Act 4 Mauvika herself says she doesn't want to take advantage of Traveller's kind heart (which I know SOMEONE sure did at the start of Inazuma AQ). Maybe the writers see how Inazuma AQ started they let Mauvika call out on that LMAO. And also the tonal whiplash, oh god the tonal whiplash. Why the fork we are going on a festival or playing fireworks when we are SUPPOSED TO BE IN A WAR. During Natlan AQ, the transition while it is not perfect, it still flows really well. We go from the light comedy bought to by Citali and Ororun, to knowing the Capitano and his motivation, to forming alliance with Capitano, to the HUGE lore drop from the Nightsoul God, to knowing Mauvika's possible death, and crank to 100 during the actual war. Not to mention our choices ACTUALLY MATTER during the war. They really utilize everything to show how bad the war can be, from the environment, from the bodies, from the quest description, hell even the MAP is used for SHOWING the despair of the war, and this is not even to the scale of Khaenriah. Meanwhile, Inazuma war arc, just a scene of both parties fighting, and a few description from the playable characters and npcs, that's it. Hell one of the commission leader is not even in the AQ (they did Ayato so dirty) and he's supposed to be very important during this war. All and all, Inazuma is a huge mess, and I'm SO glad they have improved so much. Edit: another point, I previously mentioned Ayato is not in Inazuma AQ, this is another problem with Inazuma, NOT ALL important playable characters has screentime during Inazuma AQ. Where is Ayato when he's the head of one of the three commissions in Inazuma and Shuumatsuban. Where is Itto when his vision is also taken by Kujou Sara. Where is Heizou when he's supposed to be under Kujou Sara. We really can see the improvement from Inazuma in including most playable characters in AQ. We have most of the casts in Sumeru AQ except Kaveh, Faruzan and Layla, which is not really a problem since how do you expect them to help in saving Nahida HJSDAKHJS (and Kaveh does have legit reasons in not appearing in the AQ but he does get introduced at the end). We have most of the casts in Fontaine AQ except Chevreuse and Emilie, but honestly I don't get why they don't introduce Chevreuse during AQ since she's part of the police but oh well. And so far, we have most of the casts in Natlan AQ except maaaaybe Ifa? But we do get his voice from Ororun's flashbacks. I'm glad they grow pass of the "we should only introduce them in the quest during their banner or close to their banner date" mindset. For example, Clorinde plays a very important role in Fontaine AQ, but her banner only comes MONTHS later, we are not even able to visit Citali and Iansan's tribe yet and they are already in the AQ.
Even as someone who hasn’t really played Genshin in a while, it left me in genuine awe to see Natlan’s stakes. This is how you get invested in a nation hoyo. Keep it up
Yes, the fact u were force to play dating quest with Ayaka and Yoimiya in the middle of the archon quest is just .... ew. Not everyone is a fan of them.......
@ liyue was better for me too, just because it felt like there was an actual huge change at the end of the story. Morax was like a proud parent who made his children independent, and succeeded. (Not to mention he was always watching and would’ve intervened if anything went wrong so everything was under control). Much better Then there’s Inazuma… where after the quest ended there was a bittersweet ending since the archon was literally robbing the people of their dreams and for some reason after she stopped… everyone was happy??? So it felt like everyone that died in the war was just kinda… ignored, as well as the vision holders who died. Just felt like there wasn’t any justice for most of them… Before the Liyue archon quest, Liyue was the most closely aligned with Snezhnaya. But afterwards… the fatui were all ordered to leave the country and they stopped supplying the fatui soldiers in the chasm since they were the attackers, ruining their alliance. Meanwhile with Inazuma, everything was chalked up to the fatui’s fault despite how she was allowing them to do whatever they wanted in her country. It’s just badly written because the being who was killing and arresting anyone who opposed her…can’t be held accountable by anyone
One of the things that has always bothered me are the NPCs who gripe on and on about not having Visions and not having favor with the gods. Teppei really started that trend, and then not long after we got Zhiqiong in the Chasm, and it's pretty reoccurring in every nation since then. The whole putting themselves in dangerous situations to 'prove themselves' because they just want a Vision so much aggravates me to no end. Another issue is that I started playing Genshin in 2.1, during the anniversary. My first limited 5* was Kokomi on her first ever banner. I played Genshin for 14 hours a day, until I got to a point where a whole day of exploration didn't make me go up another AR level. I finished the entire main storyline before 2.2 rolled around. Meaning, I met Teppei and 3 irl hours later he was dead. Any chance for me to gaf about his character was impossible because I was focused more on the war and what the hell was up with the Shogun being sus(I talk to all NPCs and the Ritou NPCs had sus things to say about the Tri-Commission at the time). Maybe it was writing or timing. IDK. But Natlan's big war and Inazuma's big war both happened in their X.1 updates. Even if Natlan got an extra quest compared to Inazuma, these characters are still just as new to us irl as Inazuma's characters were. So why is it easier to gaf about Natlan's problems? Is it because the Abyss is a faceless entity that can't really be stopped, and we can't blame this problem on the Fatui pulling strings behind the scenes to incite a war for profit? Is it because the whole nation is invested in this problem whereas the Vision Hunt Decree barely affected anyone, and the Sakoku Decree only affected the international residents on Ritou(cuz of the Kanjou Commission's Fatui-inspired tax fraud). They got me to care very much, very quickly, and for someone who genuinely likes a majority of NPCs and doesn't mind when Story Quests, World Quests, and Archon Quests heavily involve NPCs and their problems, this was still a bit surprising. Kachina got me instantly. They did it. But I recall not being much interested in Ayaka, Yoimiya pissed me off, and Thoma and Sayu were the only new characters I was into. It's hard to explain.
why do you hate the npcs wanting visions? it brings an important discussion on the heavens and how they choose their vision bearers. zhiqiong was excellently written imo. She clearly had more than enough ambition and will yet never got a vision and she felt frustrated because her goals were always near impossible for her because she didnt have a vision. I loved her story and her letter personally
Inazuma basically become a bar for genshin not because it was good but because if a story is on the same level as Inazuma that mean something went very wrong in the development, one thing to remember during Inazuma development is that we are dealing with global pandemic, you can see it the game, it's like they are trying to make do with what asset they already have because they can't get the character model sooner. If a story somehow return to the level of Inazuma there might be a murder in office.
Thank you so much for making these vids! I am currently trying to write a book, and listening to your commentary vids about Genshin (one of my favorite games btw) really really help me improve. Thank you again. You have a sub from me for sure!
What I really enjoyed about act 4 was just how much they did NOT pull their punches. The straight up were not afraid to introduce you to an NPC for 10 minutes, just enough for you to like them enough to hope they survive, only to show their dead body on the ground if you didn't choose that location in time like damn. Also, I liked that your choices did matter in the sense of which areas would hold out the longest. I started off helping out the north and the people of the springs fell almost immediately in my playthrough. It was a nice surprise too that it wasn't just a oh, help these locations and you'll fight them back and then Mavuika will finish it off and act 5 will be just celebratory. No, they said the Abyss REALLY isn't playing and you're going to straight up be on your literal last stand before this could hope to turn around. And the part where they talk about the ode of resurrection failing? Devastating. Not to mention Chuychu's scene or Paimon's voice acting bc damn. I also wish Kinich was voiced because I thought his character was very compelling in this story, as well as the rest of the Scions of the Canopy. I think it was so cool to emphasize how important communication is in a war and that if the messengers aren't doing well, it's kind of wraps for the rest of the people, so it would've been cool to hear it voiced (tho I get why it wasn't). All this to say, I was very pleasantly surprised by how serious and heavy they went for this arc. I wasn't expecting it and it was very welcome.
Inazuma will need a major rewrite once the Genshin anime finally comes out. If we, Genshin fans, criticize it so much, the mainstream anime community will tear it to shreds
I’m fairly certain the plots of the archon quests are supposed to revolve around the archon’s ideals. Hence the name, “Archon quest.” Mondstadt is the nation of freedom. Venti makes multiple attempts to free Divalin from being coerced by the abyss order and ultimately grants Divalin his own freedom. Liyue being the land of contracts, Zhongli signed a contract more or less stating that he wouldn’t interfere with his people, which extended to the fatui operating within. This served as a test to see if the people could rule on their own. If they could, Zhongli would give away his gnosis. If not, then he’d likely still oversee the nation as the “Archon.” Sumaru being the nation of wisdom, was meant to show the effects of knowledge and the harm it can cause. Forbidden knowledge, both literally and metaphorically, have been shown to have devastating effects on the people and how it can divide them. Fontaine is the nation of justice, and the main plot of the archon quest revolves around the divine judgement of the hydro archon. And what can be more just than saving people from a crime they didn’t commit by sacrificing yourself. That being said, I don’t think the civil war in Inazuma was meant to be the main focus. Being the land of eternity, the main plot revolves around changing something that was meant to last forever. With the final revelation being that change is eternal. Although I will agree that it definitely could have been written better. On the other hand, with Natlan being the nation of war, it makes sense that the war would be the main focus. In this case, the war is the story rather than a plot device.
inazuma wasnt even a "war" if we wanted to believe there was a war things would have been harsher,rougher for us to get in as opposed to beidou being able to sail us in no problem, it felt more like a riot than anything as opposed to natlan where they establish from day one that "yes natlan is at constant war with the abyss" and we see it so it becomes believeable
Natlan's story actually feels like a war to an extent, while Inazuma feels more like a rebellion that had everything going too smoothly to have any stakes. There wasn't much struggle or high-stakes in the end since the important characters had plot armor in Inazuma, and Yae came in last second to give the traveler "the power of friendship" so he can talk no jutsu Raiden out of continuing the vision hunt decree, and in the aftermath everone suddenly forgives Raiden and acts nice to her throughout her story quest like nothing ever happened.
"the power of friendship" when it was the strength of the ambitions of thousands of people, you know... humans... the direction the game points to every single time....... humans being able to save themselves..... like in mondstat and liyue........ but this time it's about visions...... ambitions being eternal..... oh my god this fandom is killing me
"Everyone forgives her" it's not a Twitter drama lmao she created Inazuma and protected it's people from annihilation with her blade alone and 99% of the population didn't care about the decrees. The entire idea of archons ruling their nation is that they're not elected, they do whatever they want 😭😭 the people in Inazuma were not raised to ever question her that's absolutely absurd to even think about
@@Yukyouz the way it was presented at last second felt like a cop out. It would have felt better if the traveler was almost defeated and then yae steps in and persuaded Raiden herself to stop by showing her the will and dreams of her people instead of suddenly granting the traveler an absurd level of strength to continue fighting the Raiden. It made Raiden feel weaker overall and not as this intimidating force as she was built up to be, and the way the events rolled out in the Inazuma story it does downplay her being a threat.
@RoyalTfrii The power of ambitions was introduced early on in the story through the statue of the celestial omnipresent god and reminded to the player many times over during Yae Miko's plan. Miko didn't grant the traveler anything, she just reminded them of the reason they stood here. And Ei being a warrior, it's only natural she understood the nature of human ambitions better when clashing against them than through dialogue (wich she obviously struggles with, the whole story about the people of Inazuma asking for her attention).
@@RoyalTfrii And the traveler was indeed getting clapped before Miko stepped in, not to mention how Ei was curious and therefore not actually trying to kill them
I also will defend Inazuma a little bit here. There's a major difference between the war in Inazuma and the war in Natlan. The war in Inazuma is between two human factions that have playable characters on each side, and the war in Natlan is against the Abyss, which has been established as the enemy for the whole game at this point. I also will say that Inazuma was the first region added to the base game and Hoyoverse probably wanted to be careful when writing the war involving PCs and I also believed they were rushed to meet timeline demands of such a big update. With all that said, definitely doesn't make Inazuma's plot good. But, I think that the relative newness of Genshin, as well as the pandemic, and the reluctance to make a future character evil in the story for fear of not selling well on release can explain the flaws. With how lackluster Raiden's "redemption arc" is, it makes sense that they also didn't want to go full out focus on the war in Inazuma in case people ended up not liking Kokomi, Raiden, Yae's etc. characters in the story before making them playable, where Natlan doensn't have that issue bc all the PCs are on the same side of the war.
I've noticed, that for a genshin quest to be interesting, it needs two things: 1) good character writing 2) good premise/environment For example, I loved all the fortress of meropide quests BC the area itself is so interesting to me Alternatively, the beginning Sumeru quests felt very long to me, but I still enjoyed them due to nahidas interesting character writing. Inazuma has all the sufficient "areas", it has a frustrating immigrant office port, a suffocating capital city, a peaceful shrine, a rebel hq, and a designated war area. Even if the story was rushed, even with raidens character treatment, if the characters were more compelling it wouldve been received much better. Yea miko and kujou Sara have the better writing overall, with their somewhat interesting agendas and morals. What extremely hurts the story is ayaka and kokomi's writing. Ayaka (essentially) guilt trips us to help them, has no plans at all, and instead of making plans, we have to go on a quest to find her mom's delulu journal. We don't see her put in the work for the war she dragged us into. We have to step in and save her servant, after which she still does nothing. Similarly, KOKOMI just doesn't read as a good strategist outside of that one singular cutscene. It also stings that the travellers "official" inazuma title is captain of swordfish 2, BC it has no emotional weight to it Inazuma gets hard carried by it's amazing cutscenes which is such a shame. Esp when you consider how phenomenal all the inazuma world quests were (except for sakura cleansing ritual)
"In media res" has to be used judiciously. We're thrown into the war scenario of Inazuma with nothing to anchor us to the people & the cause. We enter Natlan in peacetime. Many people were wondering why Natlan was the nation of war when it was so chill. We were helping Kachina win a tournament & hanging out with Mualani in a seaside resort town. Then the war with the Abyss creeps in & exponentially gets worse, culminating in that epic quest. That's how you give the story stakes & lasting impressions.
3:00 - in 2 out of 3 changes you've mentioned, if you talk to people involved, the other person is still alive. Just busy dealing with the aftermath. We can even meet the miner in daily quests. Not sure about the first one.
Inazuma’s Archon Quest may have been lackluster overall, but that scene where we first met the Electro Archon herself, and had to fight her in a battle we stood zero chance of winning without even Paimon by our side, was one of the most I’ve ever been emotionally invested in this game.
Anyway, I get the sense that MiHoYo learned their lesson and this is probably the inspiration for Natlan war because if you played halo reach, there’s a mission. There’s two missions in the campaign exodus and new Alexandria and you could see the horrors of a covenant invasion.
honestly, if it wasn't for me accidentally finding your video, i would not remember that we once experienced a war in inazuma. i only remember we were wanted, the war did not leave any impact on me.
When the war bit first started I thought, "What is everyone worried about? This has already happened several times, it's not like anything bad is going to come out of it." As it progressed, I came to realize they weren't letting up as easily as I'd anticipated. The moment the full emotion hit me was when I saw the dead Fatui soldiers. 10/10, Fontaine was still better.
One thing i want to point out is that, Inazuma's war was instigated further by the fatui whilst Natlan's war HAD HELP FROM THE FATUI. Inazuma was just a civil war created by a third party's instigation but Natlan's a full on war with both forces joining arms
There's a very clear reason I believe that Natlan did way better than Inazuma, and its the attachment of the characters, you know about them, you spend time with them until the conflict strikes. This coupled with the fact that it wasnt our victory but of everyone in the whole region made it more impactful. Natlan knew clearly their stakes and what was being bet. We are part of the solution, teamwork to put it into simple words. Mavuika didnt tried to take advantage of us and also helped the people who seriously needed it, now thats an archon that does her duties responsibly. Inazuma is a complete mess, a mix of ideas that never fully bloomed, only leaving the players as "What the fuck are they even doing". While the war there is only a part of the conflict, its still presented as something bad because lives there were still lost, this was no time to go into a festival nor see fireworks when the nation was having a rollercoaster of problems thanks to their archon, which its ending was the most anticlimatic i've ever seen. There's no attachment to Teppei nor what happens around us, because this is just feels like speedrunning every chapter and when you least realize it, its done... Tldr: Natlan was miles better than Inazuma "Show, dont tell" is the main lesson.
I think there's one important factor with Natlan's War and that is.... they never really promoted the Natlan War in the first Natlan-focused Trailers. While Inazuma had both trailers and in-game information that something dark and chaotic was going on, Natlan only had vague information that they were at war, but they never went into details (unlike Inazuma which mentioned that a portion of the people were being oppressed) The Natlan's Trailers came in and created that vibe of disappointment/scam that there is no war in Natlan: everything was colorful, love and fun (even if Capitano was there to be the Serious Character of the Story) Basically, they hid the real Natlan War to take by surprise the Players who weren't expecting such a cruel/dark event in a colorful and friendly Nation. Not for nothing, related Memes emerged about how people cannot make fun of or complain that there is no war in Natlan.
Inazuman war underutilized too many things, the biggest offender was Kokomi's lack of major involvement in the finale act. The lame-ahh war scene in act 2 and how teppei fights the war separately from us instead of together was due to mob vs mob battle mechanics weren't implemented yet, this was evident in 2.5 Raiden 2nd SQ where two shogunate soldiers were fighting rifthounds, their battles were nothing but animation loops. True mob vs mob battles were implemented in Sumeru with Rana, and natlan war is the first time we actually see friendly mobs taking damage (any friendly mob fights prior to that are immune to damage for consistency's sake, I mean if the quest fails because Rana dies, many genshin players would be frustrated, not me though) Okay back to story and throw away the technical difficulties So many missed opportunities that can be done there. We were promoted as captain of swordfish 2 and given a platoon full of veteran fighters, but all we had was fighting kairagis in watatsumi territory and that's it. Swordfish 2 is watatsumi's special forces, so I will give them the same treatment as how Call of Duty : Modern Warfare 3 treats their Delta Force team. In that game, your team of four were tasked on destroying russia's radio jammer and hijacking russian submarines in the middle of russian offensive at US soil (and your success allowed americans for a counterattack), you were also tasked to rescue a vice president in germany(?) while in the middle of russian invasion. So I could take inspirations from there and have your swordfish 2 do the following. 1. Cut off supply routes or destroy/take enemy's supplies enroute 2. Use waveriders to raid shogunate naval ships 3. Support any battlefield in need of immediate reinforcement 4. Raid shogunate's critical defensive locations Kokomi does all the briefing and planning throughout the counteroffensive, they could show how much of a strategic genius she is Teppei's Herring 1 team can take whatever options you didn't take (if you choose mission B, teppei's team will take mission A) There will be occasional regrouping as we steadily make a push, with Gorou, you, Kokomi, and Teppei together (this also can be used to show Teppei's eventual aging) We start with liberating Fort Fujitou from Shogunate attacks, then establish foothold throughout Yashiori island Then watatsumi pushes the enemy back to Kannazuka, they may start using Kamujima cannon (One of them is powered by Sara), and you will be tasked to either destroy or hijack those cannons The war climaxes at The Siege of Kujou Encampment, Shogunate's last stand. Swordfish 2 will be leading the final push. Oh wait, the encampment is protected by a barrier (whatever barrier it was, can be from fatui or from a fontainian) but you already raided the kamujima cannons, this is where Herring 1 comes in, they control the kamujima cannon and blasts the barrier down. But how did they get to power those cannon? Fatui's electro delusion (Including teppei) The Watatsumi occupies the encampment, and the watatsumi wins. But one problem lingers, why so many old people in the war? Thus the factory raid begins. Now Swordfish 2 and Herring 1 investigates and raids Scaramouche's factory in a joint operation (Yes, you and Teppei together, for one last battle). The fatui soldiers guarding the place are elites, but Swordfish 2 and Herring 1 are full of skilled fighters, so no casualties until scaramouche encounter (We can show a scene of Teppei suddenly dropping down due to aging, Scaramouche provokes us constantly while we're in the middle of trying to get Teppei back up (at the same time our soldiers try to attack scaramouche, but only to fall), the provocation continues until he dies, and we grieve, yet still constantly being interrupted by Scaramouche's provocation, we fall into aggression. (during that scene, we kept being given "Help Teppei" or "Fight Scaramouche" options as a dialogue choice, choosing to fight scaramouche immediately triggers the next even, choosting to help Teppei only delays the inevitable). We fall, Yae rescues us, the delusion factory raid ended with major casualties (I still don't get how she suddenly arrived at the delusion factory, but if I want to keep her involvement as it is, then I would have Yae give us her omamori during our first time encounter in the first act, not the third act) Oh, on a different note, I have this idea of having Teppei's electro delusion being able to control the surrounding tatarigami, he absorbs the tatarigami which prevents the traveler from succumbing to it, and sends it back at Scaramouche in a form of electro-infused tatarigami attack before finally passing away. Which buys whoever remains enough time to escape (So no Yae's deus ex machina) Of course, my takes are still rough and unpolished, but I'm just trying to make an outline on a hypothetical inazuma reboot There are also some opportunities that could be added, but only it depends whether they can fit with the flow or not, those are 1. Kazuha battling Sara in Kujou Encampment 2. The Crux Fleet joins the fray during Kannazuka skirmish, add a scene of Beidou deflecting a kamujima cannon fired at her ship with her elemental skill)
I would say that Natlan's war is written well but early on it most definitely was not. Before the latest Archon quest there was not much indication that Natlan is a land of war. I would have preferred if like in Sumeru with the Withering there were areas clearly being corrupted by the Abyss. Portals and stuff like that in the distance or something. Maybe some parts of the map completely dominated by the Abyss already like what had happened in the war. The Archon quest really fixed this with all the big portals everywhere and the cinematics of lots of big monsters coming out of them but in game you actually didn't see much of that still. When you are flying around in the balloon they should have shown portals all around where battles were taking place or maybe lots of smoke obscuring areas with blasts of light coming through. Instead we only really saw a few pilons and groups of like 5 npcs fighting a single monster. But yep definitely a far greater improvement over Inazuma's war.
LOVED how the quest was executed but did anyone else feel like capitano was completely wasted? Why did they make it so that capitano was just completely wrong about how to save Natlan? Capitano’s method vs mavuika’s method provided a really interesting dilemma to tackle imo on saving the humans vs humanity but they made it so that capitano was literally completely incorrect from the night kingdom ruler thingy.
I would like to offer a slightly different angle on tonality of Inazuma war, as someone who is currently living through a real war While it is clear that Inazuma is leagues behind Natlan in terms of depicting a war, partially because it would have been hard to depict a realistic war and later sell Raiden banners, I believe it's not entirely correct to bash it for the way it depicted lives of people. From my own experience, a war that goes into a devastating standstill makes people numb to its horrors. It's easy to confuse low morale and collective depression, and even more so nihilism for optimism. Do you really believe, that people will just be fighting every day when they barely believe they can win? Do you believe, that their lives go to a screeching halt the second there is a threat? I think while Ayaka's and Yoi's Story Quest could benefit from a slightly smoother segway, it's not entirely out of place to show that in real war it's not sides, or soldiers. It's human beings and their murder. War is scary, and dissociation from it can(and i repeat, CAN) be a scary storytelling device. People on Watatsumi are majorly stuck, their resource is spread thin, army is frustrated and is coping hard. But they are still human. Teppei was a fine example of a human. He wasn't that good of a soldier. His death remains one of my more vivid NPC interractions. Was he acting stupid, desperate, uncritical? Of course! But how could he know better? He was an ambitious patriotic young man that was incidentally given power to crush corrupt order. He couldn't understand greater powers at hand, couldn't comprehend being a microscopic gear in Fatui plan. He did what he thought was best, and was ultimately mistaken. I can never think of him as less than a real person, that was killed by the war. Most world quests on Watatsumi are detached from main action, but on Narukami there are plenty that show the poor state of the nation. It's really up to the player to find it out for themselves.
I actually compare Inazuma with Fontaine because in Inazuma there is only Ei just like Furina they both don't know what to do with how to rule a Nation .. Furina is lucky because she literally has Neuvilette and other useful people on her side to cover the case at least for her .. while in Inazuma? we only got NPC!!! the Tri-commission is a clan that should guide the Shogun but what happened? They gave us the NPCs that corrupt and let themselves get manipulated by the Fatui. remember the vision hunt decree started from the tri-commission itself they coerced the RaidenShogun. Raiden Ei has seen the death of her own friends one by one in the process and later her own twin sister along with the downfall of Khaenriah... and while seeing that she feared Celestia the most she thinks it might also happen in Inazuma. so what she did do? She plans to achieve Eternity.. this Eternity is also a Power while she's in heavy grief None of the characters convince her only the traveler and it wasn't easy at all... Also, she didn't let Inazuma go down because she's been dealing with bigger threats like the abyss monsters, etc... if not because of her Inazuma would literally be just like Natlan. in the end, I'd say what went wrong with Inazuma Archon Quest is how they delivered the entire story because there were too many nonsense parts that should've been summarized with a book or newspaper, etc quests, and simply just focused on what was happening to Ei and Raidenshogun because majority got confused that they think Raidenshogun and Ei are one person. Signora's execution is so lame that it came out of nowhere because imagine she? vs us??? ofc if it was written like that what else we can expect? A magnificent design with well-written lore that turns into a villain just becomes a weekly boss just like that? LOL.
Don't get me wrong, Natlan was kinda fun, but you can't tell me a depressed lightning godess whose aura alone strikes fear isn't more compelling then a black sludge goo gun with no name or personality or reason that ends with a military victory rather than an emotional one.
Kokomi is Actually so boring, her whole shtich is "she is really smart", everybody else was so boring, ayato is so uneventful, ayaka had potential, forgiving ei that quickly was disappointing, decent characters were yoi, scaramouche, itto and chiori, almost everybody else was so boring
I feel like hating inazuma story is a bit stupid, for one reason: it was simply not given the time it needed. All the problems with Inazuma, from the lack of impact, the poorly done war aspect, people just conveniently being where they’re needed without explanation, Signora, the fatui involvement, all the way to the Archon being poorly written, is all explainable by simply the idea that Inazuma was not given enough time. The fact that every other quest after has been increasingly better and better is proof of that. And with hindsight, better that they messed up on the story that early on, instead of fumbling later.
I mean Genshin had a writer change halfway into scripting Inazuma. Alongside the pandemic being at its peak when it was in development. It's not that time wasn't given, it's just that all that could go wrong in a production, went wrong.
@@idkatthispoint-s9s being given more time to work with the story, like the third update we’ve been getting since sumeru, would’ve at least mitigated the issues.
Idk I feel like even if it was given more time people still wouldn’t like it as much as the other regions regardless, it just simply isn’t a happy region or a region with a adventure like vibe or tireless scenery, heck people hardly ever want to go back there I’m sure it’s not just bc the writing either, the vibe is dangerous lol u constantly feel uneasy.
Honestly, i found both wars badly written. There is almost no stakes. The destruction of Natlan seems unlikely, no important NPC died (Chyuchu wasn't really well established and important to be honest). We still have no idea on why the Hilichurls were at Abyss' side. Is it because the Abyss Order? No explanation is given. We kinda know that the Abyss does want to be part of Teyvat (like Chibi Durin wanted to be part of that toy realm). But it is not clear enough. The Abyss is an eldritch horror, rather than an army; it doesn't work well as an enemy to fight in the war. It is better served as the "Dark Side of the Force" rather than "Monster Army of the Week". Inazuma didn't work well, but I feel Natlan works worse somehow.
1.Untill you know about the choice yoi choosed in natlan is matters .if you leave your game open the death go rose up even I see someone got 10k deaths. 2.Its matters who you choose .you cant save everyone.for example in first battle if you choose saurians you cant save the mother and her dauther etc... 3.if you using burining recation it can kill your teammates 4.aftermath of the war is insane . 5.maybe you didnt focused so much but act 2 and act 3 build chasca and chyuchu realtionship perfectly .if they tried to build chychu more she would become annoying . 6.also the abyss and abyss order two different things 7.vichama that NPC who heleped us bring back kachina.maybe you dont do explration or NPC interactions but there is many many npc's with importance .
JOIN THE DISCORD FOR LORE YAPPING!! (All hail lord smam): discord.gg/hjypmJASmr
Quick edit responding to some comments to hopefully clear up my angle: I know Inazuma’s story wasn’t entirely a war. However, it had a very good portion(basically the entire second act) dedicated to it. Whereas in this video I’m looking specifically at one act of Natlan as well. Addressing the whole quests are a totally different matter(which I have done with Inazuma, and will do with Natlan once the story ends). Idk why I didn’t address in the actual vid but hopefully this explains a bit :)
YESSSSS all hail SMAM!! I came up with that silly name!!
@@pureteddybear_it is a beautiful creature.
The issue with the war in Inazuma is that ultimately they are going to want you to still like Ei after it. They can’t show the full horrors of war and expect most players to still forgive her. The abyss in contrast is a largely faceless ultimate evil so they’re free to go all out.
very hard to make people forgive her while showing that civil war, showing ayato's plan, making a connecting with teppei durring the war etc
Tf you mean horrors of wars lmao 3 people died and they knew they were risking it 😭😭😭 Ei has been campaigning alone to protect the people of Inazuma from harm for thousands of years, calling her dislikable is insane
I don't understand how players still don't get that Ei had almost nothing to do with the war.
And that's precisely the problem. She doesn't do anything, and people still believe in her. That's like a religious person following their god without ever seeing him but in this case people know that she exists physically, they know that she's their leader. And despite her wishing eternity, it's like she wishes it for herself until she realizes her mistake in the second story quest. The point is that she allowed a major shift in her community and a great threat to the lives of Inazuma to exist without batting an eye
But the fact that she's redeemable makes me and some others hate her. It just makes her character gone down the drain.
I'd rather have her a scara situation where it's obvious they've done terrible things to others AND traveler. But they've come to terms with their past but NOT redeemable in anyway. Scara is not redeemable but thats exactly why so many people love him. He was a villain, but now just acting like a jerk.
Ei couldve been done in the exact same way. Hoyo couldve shown the terrors of war due to Ei's choices as an archon. Sure at some point we might hate her but, she was seen that way to begin with. Or rather, we were warned often before meeting Ei. Showing how cruel she can be esp with Kazuha's story bridging Liyue to Inazuma.
Zhongli warned us about her, and the inazuma situation was TERRIBLE. Foreigners were stuck, Inazumans cant leave, and later showed that people died due to civil war. We also saw how some of ex vision holders ended up after their vision was taken. Some people feared her too. Yet where did all that go?
You could say she stayed antagonistic until the end BUT, what pisses me off was at the end when she met Yae. One word from Yae and she suddenly gone all soft and was suddenly a yes man? It goes to show how weirdly written her character was and how it was for the sake of being waifu'd. It was just not realistic.
Sure her 2nd story quest was good, but it couldnt fix the archon quest itself. For old players like me, we had quite a long time of NOTHING after the archon quest and before her 2nd story quest. At least my impression on her didn't improve much since the archon quest left a terrible after taste. For new players, it's not an issue since you get instant clarification. That's what I noticed when comparing my friends and I who are old and new players.
It saddens me that inazuma seems to have such a bad reputation for its archon quest. We were all super excited for inazuma back then, only for our expectations to be betrayed. To this day, everyone still talks how badly written inazuma was. It goes to show how people hated that genshin phase
I think also a minor thing when comparing chuychu and teppei is that for chuychu, having a unique design helped make her feel like a proper character instead of just another generic npc. Whereas for teppei, okay yea while he was in a uniform, he still had no significant visual identifiers or unique traits that set him out as someone to care about.
I lowkey like Chuychu way more than Chasca 💀
Similarly for Dunyarzad. I cared more for her because she had a more unique design, not as unique as Chuychu but Dunyarzad set herself apart from other Sumeru NPC's. As was the case with Silver and Melus.
@@axelvinicius3365 same-
You forgot something, there was also a break in between Inazuma archon quest which made most people just forget who the heck Teppei is
@@ZeHoovy2595I know who he is but I always forget his name, because, after all, he didn't matter.
If Ayaka or Yoimiya died (*knocks on wood*), I think I would feel it so much more.
I think the people of inazuma couldn't stop loving their Archon. It never felt like a war but just insane amount of frustration. Their entire devotion is deeply rooted so it's just a listen to me. The concepts were never bad and I'll chop it up to hoyo trying to handle something of this scale and just doing bad at first.
Honestly bro, the first act of Inazuma wasn’t even that bad, all the concepts are interesting, but its flops so hard.
@@Edahs_exists exactly xD.
@@Edahs_exists I believe up until Thoma's failed vision hunt ceremony it was fine. But from the moment he said "go to the resistence" it went downhill really fast.
People complain about the prision arc of Fontaine being too long, and everytime I'm reminded of the fact that 30min after we talked to Thoma, we
- traversed a war-filled island (where we eavesdropped on people two times)
- found a soldier almost by himself and helped him
- had a tour of the resistance base while talking a bit with ~8 people at most
- fought with the resistence as one of them in a losing battle before reinforcements joined and we could change the tide
Like... THIS needed two hours HYV, where was the energy you put into those 45 days imprisioned?
I believe to this day Inazuma's Act II is the shortest AQ Act ever (and I hope it stays that way).
With that aside, there's the whole Act III to solve as well, and for that I don't think just streching things out for more time would have done much honestly.
@@Edahs_exists Key difference between this wars is that in Natlan we fight against absolute evil - monsters which just want to wipe out everything and everyone. Under this angle death is viewed as a noble sacrifice for the cause.
.
In Inazuma we face Civil War which is actually the worst type of wars - brother fight to death against brother, each side call another traitors and wish to wipe them out, there is no good and wrong here - only blood, gore and desperation. There is no "glory" in such war only tragedy which wont be able to heal properly even decades in the future after one of the sides would be able to achieve victory....Genshin fail to show this side of the war
@@Алексей545-т6б i didn’t even consider that bro that could’ve been such an interesting concept to tackle
In my case, I picked the fight up north as I saw the Abyssal presence growing strong there. After the fight, all I saw was a bunch of Fatui soldiers, dead, and hidden under a platform where a mother with her daughter from the Masters of the Night Wind. They told me that those soldiers defended them until the last man. Before we departed, the kid approached a Cryo gunner to pay her respects, and we did the same.
To this day, as I'm writing this, I can't avoid feeling emotional. A group of nameless soldiers that we've seen as enemies for YEARS, lying lifeless in front of us after defending another pair of innocent strangers and ultimately giving their lives for a land that wasn't even theirs. I saluted them in real life.
This is how you write war.
@@alexliengsky6884 o7
Not sure if this is true, but apparently if you followed a different approach they actually die and you can see the mother's body.
It makes you realise anyone could die, and anyone could've been saved...
I didn’t do this specific emergency but god just reading it hurts
@@Kuzamorithey finally made our choices matter and we weren’t ready for it
@@Kuzamori I think I recall them dead after going to the north second.
Hearing about tise alternative makes the scene I got to see even more brutal now, sitting here 3 weeks later.
There's a lot I couldn't take seriously about the civil war in Inazuma.
Starting with the separatist faction's leadership. Watatsumi is led by their divine priestess, which had the potential of an interesting character development, instead we get someone who is LARP-ing as a general. We keep hearing how Kokomi is an amazing general and strategist, but at no point we have seen that being put into action. It felt like the entire island was delusional, or that their hopes were long-lost and everybody kept feeding their leader's delusion. Furthermore, their leader appoints her friendzoned buddy as second in command, you know, the guy scared of a sassy woman. Meanwhile, the opposite faction is led by a half yokai general serving a goddess who can split an island in half with a single sword strike. You'd say that you chose your leader more wisely when the odds are against you from the start.
Then is their motivation. I get it, the Shogun not only killed their god, but now she has imposed an isolationist policy across the entire nation and the Vision Hunt Decree, but how are they going to survive if they split from Inazuma? Watatsumi has the worst soil making the agriculture not sustainable. Their best bet is receiving help from Liyue, but the question is how much is Liyue able and willing to support them? Even after the war they lack medicine and food to feed themselves and they relied on piracy against the nation they were in conflict with not so long time ago. I don't see them having any trade route with Liyue, or any other nation either. The only reason they haven't collapsed yet is that Yae, that vile woman that makes their general run with the tail between his legs, is pulling a lot of strings in their favor and secretly provides them with supplies.
I never expected Genshin to be devoid of goofiness, after all, I was playing HI3 long before Genshin released and that game too sprinkled a lot of goofiness between more serious moments. The issue with Inazuma is it was too goofy while trying to sell itself as a serious story. You either go full comedy and include the most absurd plot, or you manage to keep funny moments for the time when they don't interfere with a serious plot. The Inazuma AQ did similar mistakes as the Disney Star Wards trilogy. They treated a serious plot very unserious.
A few changes and the story could have been much better without deviating from the intended plot. Make Kokomi and Gorou act like real leaders instead of LARP-ers and allow them to be goofballs during times of peace, like that did later with Cyno and Clorinde. Make the stakes feel more real and the consequences have more impact. Make us know Teppei better and spend more time with him before killing him.
The execution can't be fully blamed on the lockdown at that time, I don't think the story would have been any better in other circumstances. At least they have learned from their mistakes and the followup stories have seen improvements, and if they manage to improve furthermore, we may end the last chapter satisfyingly. But that depends on the entire team and how they are going to execute the finale.
No shade but YES, the whole point of the quest was to display how they had no chance against the Narukami. Yae Miko even spells it out later for those who still didn't get it, what you are criticizing is intentional. I agree the execution of the storyline could've been handled better but if you play again you'll notice Inazuma was a huge upgrade compared to the agonizingly slow and bland writing of Mondstat and Liyue's archon quests. The game increased in quality over the years, it's obvious, but Inazuma was not "bad", you just got used to the crazy bugdet that RAIDEN brought that was used in Sumeru and Fontaine 😭
And how are they going to survive if they *don't* split from Inazuma? After all our efforts, rebels and the shogun's army signed a peace treaty, and Watatsumi Island still had to resort to smuggling to make ends meet.
Effectively, by starting the isolationist policy, Shogun left Watatsumi Island to die of hunger. They were barely getting by, and then Shogun slaps a Vision Hunt Decree on top of that. There was no choice left, but to fight. Either they win, and secure some source of food, or they die, and don't need any more food. Even a rat would fight if cornered.
As for why Kokomi is such a good general, even though she learned strategy from light novels? I think her real secret is information. Now, we can't prove Shuumatsuban were copying all orders sent to Shogun's army to send a copy to Kokomi. But she definitely had an advantage in military intelligence over Kujou Sara.
Inazuma was written in the perspective of a warlord which is why it ultimately didn't focus on the severity of loss or the destruction of battle because that's how Ei sees the world, she's become so dettached with it that she sees everything in an idealized light. While Natlan was written in the perspective of the soldiers, civilians, and a General believing that she failed them both which is why it felt more personal, because to Mavuika it is.
Plus Mavuika is human, so she feels sorrow and loss the same way as we do.
@@idkatthispoint-s9s That's the other element of the tragedy, Mavuika ascended her humanity and became an Archon who loved her people dearly. Her having to keep a brave face while people and Saurians she personally knew were dying around her must've been impossible for her.
5:20-5:30 Yeah, you are right! Also the fact that between act I and act II, you have to do Yoimiya's first story quest, as well as Ayaka's, which talk about things in tonal contrast with the topic of war, makes it even more jarring.
Also thank you for putting subtitles in some parts. They really helped me understand them better.
Keeping those SQs could still work to serve as "Calm before the storm" thing (and i feel like that was their intention), but one issue was after we got exiled ourselves from narukami island, the act ends in the middle of a conflict. With nothing to do, you're left to wait one more version before you can advance the story
At that point you would've visited narukami island too often to claim commission rewards that you forgot that you were not supposed to be there, the immersion there just gets demolished.
But still, I don't want to keep those SQs the way it is rn, I prefer how they do Navia and Citlali/Ororon in their respective AQs
In Natlan's war, it's show and tell, whereas Inazuma was all tell. Natlan's soldiers were seen as having low morale and things seeming hopeless, whereas in Inazuma it is only told. You see the casualties of the war, where Inazuma you do not and are only told. I loved Natlan Act IV. Writing this before watching the video.
The best thing that came outta inazuma is Scaramouche.
And he still ended being part of sumeru 💀
As someone who takes speech therapy for articulation, I’m perfectly fine with the slurring. I appreciate you captioning as well! I also agree with everything you said. It’s all accurate!
I used to take speech classes myself, I had echolalia when I was little. Sometimes, I still repeat sentences when I talk.
@@gimmeyourrights8292 mine came from my deafness and apraxia 😭
Still can’t pronounce k and g
@@emiliereal1520 I hope this question isn't offensive, but how are you the video of you don't mind me asking?
@@gimmeyourrights8292 what?
@@gimmeyourrights8292 do you mean how am I watching the video? Subtitles and cochlear implants
"Thanks edah for saying what we cant" we say un unison
The Natlan war was a masterpiece. It's very rare that a piece of fiction will so thoroughly draw me in emotionally.
Mauvika tells us that the most important thing is to keep hope alive and the war floods the player in such increasing dread and helplessness that it began to seem to me that there was no hope to be had. In that scene where the balloon drifts past the Scions of the Canopy and Paimon gasps when she sees that the city is lifeless save for the abyss monsters wandering around searching for any remaining victims - I actually felt like this story might really end with the death of the nation. There's a part where the story really makes you lose hope in the same way that the people of Natlan are struggling to hold on to their own hope.
The status board that shows the number of casualties was a great storytelling device. It was unsettling enough to see the numbers steadily increasing as the war progressed and then to see them jump so drastically after the appearance of the source of the abyss - it was suddenly horrifying.
That part where Paimon gasps at the Scions of the Canopy was extremely well done because they chose to let the player drift past the city in silence instead of distracting from the horror with dialogue.
My mind was blown.
I'M SORRY, A LOT OF RAMBLING BUT I HAVE TO SAY THIS SO PLEASE HEAR ME OUT
The amount of emotion's I felt during this quest was so many and so much, it shocked me. I was heartbroken to see the amount of deaths and effects the Abyss had on Natlan and its people. Seeing the bodies and hearing Paimon, a literal child, witness this all firsthand was a little too much for me. As it continued, I got angry at the Abyss, literally seething as I fought them off, not even stopping to help the people as I ran off to each combat zone immediately. Then as the Abyssal Pylons kept spawning and grew invincible and that thing appeared in the sky, I honestly felt hopeless. I wasn't thinking "I'm gonna die and have to restart this event" but "people are dying, this is just awful."
Then when we actually win, it feels so good I couldn't stop smiling. We've grown attached to these characters since the very start. Kachina introducing us to the Children of Echoes, the Saurians, even Toto, seeing Chuychu and Chasca argue, all that was to build up a sense of connection between everything in Natlan. Not just the playable characters, not just the people, but the environment and everything in it. Characters we've never met get empathy because we feel connected to them through the characters we've met, so when the battle is finally won, we feel as if we've won. We're not watching the Traveler and Natlan win, *we've* won. The high five between Traveler and Paimon, Mualani hugging and spinning Kachina, even that one lady from the People of the Springs shedding a tear, it all feels so realistic, and we not only feel empathy, but sympathy. The people of Natlan weren't the only victims, Natlan as a whole was a victim, and Natlan as a whole won together.
With Inazuma, we're hardly shown the effects of the war, instead told it to us inconsistently. We're supposed to believe the war affects everyone, we must play Ayaka's and Yoimiya's story quests, which are literal festivals and dates. They clearly wanted a focus on action and maybe even showing off Japanese culture, but it was really style over substance. Yeah, the fight on Nazuchi Beach was cool, but you didn't really feel any loss when nameless soldiers died. Hey, the Fatui are here, but if you think about it, since Ei didn't see them as any threat to Eternity, then their involvement in the quest is way less than it should be. Yeah, they're "supporting" the war, but take them out of the picture, and nothing changes. The war goes on. Really makes Scaramouche and especially Signora and her death feel meaningless. They show up, they act important, Signora has a boss fight and dies for her cause, but its literally an "Oh no, anyways" moment.
It really reminds me of Sonic Forces, where they tried and failed at a war arc. We're told through radio coms that the forces are losing, yet we don't see that. We're not attached to anyone, and although the antagonists pose a threat visibly, we don't feel it. Its all style over substance. There's even a line by Knuckles where he says "None of this is good Vector, that's why its called war". It sounds like the Traveler saying "This is war", but even though in both, we're told this is war, we FEEL it with Genshin because we're attached to every little bit of Natlan that's under attack.
My point is, Natlan felt so emotional because we felt connected to not just the people, but everyone and everything, and Natlan is officially my favorite Chapter.
(Sorry for ranting, I know I'm repeating points you make, but I just had to stress how much I love this. Every single point you make is 1000% on point. Now, it's currently 1AM, and I just spent half an hour writing this instead of working on a college essay due tomorrow. Loved this vid, subbing right now!)
Literally my entire being, like I usually feel nothing during quests but I was shocked to see actual corpses and action for once!
I read everything and you're SO based!
Short couse Natlan show us conflict, and may deaths, even Story quest ( tribe quest ) reveal about more about natlan and their culture.
when Inazuma just tell and not show...im would pay by my sould saw beido and crew go to inazuma during storms
I think my biggest issue with Inazuma is just how people defend it. It being rushed, I get, but there's just so many justifications people make up that are like????? Babes, you actively made it worse???????
As an example, the excuse that people in Inazuma just didn't care because "the war only affected a small minority." How tf is that meant to make shit better? Like if the excuse for why people don't care about what Ei did is that "it only affected a few people," then why should I care for anything? Why should I hate Scara for Teppei if that was just an isolated issue? Why should I care for the Resistance when it's so isolate? Why should I care about Little Miss "Boohoo I lost my sister and friends" Ei when everything is apparently so minuscule that there was no ripple effect felt in Inazuma, and Ei herself just gets over it after Yae magically rocks up?
Like saying that Ei got no consequences from her people because her people don't care at all, just kills the story more than it saves it. It ruins literally everything because now I'm at an empass of "If this means nothing to the nation, then why am I even caring or bothering to help"?
Not to mention how that defence actively ignores the fact Inazuma had massive economic crisis as a result of the lock down and the fact Sara herself says there's been numerous casualties on both sides (many of which wouldn't have been vision holders considering many were supplied with delusions in the first place which kinda throws the whole "only vision holders were affected" bs right in the trash where it belongs) and ffs we literally had the entire first half with Ayaka trying to convince us???? Like every time I see the "The war only affected a minority population so no one in the general populace should care" I just die a little inside because I'm reminded taht someone out there thinks that that is compelling.
There were genuine problems mentioned in Inazuma that did affect the general population that just get swept out of the way because I guess the people of Inazuma are absolute drones cause I guess we can't actually acknowledge flaws without making a fanfic excuse for why a thing is a certain way "lore wise"
Like Inazuma being rushed is fine but I get so annoyed seeing people act as though it's peak and like it was just "so deep and complex taht a lot of people can't read into the nuance" but then sweep all issues under the "rush rug".
@@vivianameganviviana3486 bro I love when people say ‘it was so deep and complex you just don’t understand’ and then proceed to have a completely incoherent argument to defend that statement.
Also YES on all your earlier points
Honestly I think you’re overreacting.… Seems to me your just conflicted with your hate for Ei/raiden letting her people die without budding an eye if u ask me 🤷♂️.
That’s usually the reason why people hate inazuma, the writing & the Ei thing, but what you’re talking about sounds so personal lol.
I understand inazuma is bad but people are too busy thinking they have to “like” a war for it to be good to them. War isn’t good, so trash writing or not it still felt like war to me regardless. Just because you don’t like it doesn’t take away from all that happened. Lots of things could’ve been done better but in the end I liked it for the mess it was, very inazuma like lmao. Even the npcs in the game hate inazuma. How it should be… Natlans war was wayyy better but that’s because they have an archon that understands life & cares, and handles things wayyy better & more maturely. Ei hates loss so she took away vision to prevent loss only to end up doing so in the process (the faith of the people and the lives of people) now that sounds like war to me. Trash writing but war like & tragic.
In the end I have a love/hate bond with inazuma due to how tragic it was and how ei seems like the most divine archon and doesn’t actually have an easily human understanding of things (how people clearly want her to) but that’s ok to me. She is the god of eternity after all. And you’d expect a “god of war” (talking about Mavuika rn) to save her people and win the war other wise are you even the god of war at that point? Let’s just agree inazuma had bad execution in some areas and could’ve done better & natlans war is good in its own right.
This comment articulates everything in my mind about Inazuma Archon Quest
Hoyo pls rewrite Inazuma 😔, including characters
Glad to see people calling out Inazuma for how bad it is🙏🙏
Chuychu's death made me so emotional. I cried every time her name was menioned. 10/10 archon quest, Hoyoverse writing team was cooking
To be fair, war *wasn't* the focus of Inazuma storyline. I think the focus was on Visions and the impact Vision Hunt had on people, and the war was just one side of that.
Meanwhile in Natlan war is the focus.
I do agree that writing quality in Natlan is much better, but it'd be fair to take that into account too I think.
Literally, the "war" in Inazuma was barely a small riot, which was quickly established to have no chance of success
@@Yukyouz Exactly.
I estimate that the Mikage Furnace in Tatarasuna going haywire did way more damage than actual combat part of this conflict.
5:18 I wasn't too bothered with all the people dead everywhere (except the children and older ones who we thought weren't gonna make it out of the scions of the canopy)
but when I saw those saurians flopped over, lifeless, I was fuming, crying, mix of emotions all at once. I love my animals
Their is lot of difference is natlan and Inazuma. First of all in natlan we were never forced to fight or go on front lines. but in Inazuma we were constantly forced to help them even if we never wanted. In natlan we saw a bright and peaceful country turning affected by abyss and suffering in blink of an eye. " is this nation of war? to bright and cheerful to be " helped it. We all felt connected to the people and scenery and how different tribes enjoyed their daily lives. we saw that. so when these precious things are in danger we felt like we have to save it. but that never happened in inazuma yeah we did agree to fight when what happened to vision holders when they lose visions. but most of the people of Inazuma themselves never cared about it. We felt that everyone coming together working together. the strength of human resilience hoping to not give up even the enemy could corrupt them is beautifully shown in natlan. even saurians didnt give up on fighting with humans. Seeing those cute creatures defending their human friends and losing their life is hard. But in inazuma yeah we only have one scene where everyone fought together thats it and other things are mostly done alone by traveler.we are the only ones who confronted scaramouche yeah yae did help us and later we are the only ones when we had to confront raiden too. it was mostly about traveler in inazuma arc. but in natlan it was something achieved by whole nation. everyone put effort into it and victory is result of everyone's action.
Natlan’s war was so well done, I was feeling genuine stress and panic as I was going through it as well as sadness and grief afterwards even though I thought our choices didn’t matter, I still felt like I was failing the people.
THANK YOU this is what I mostly think when comparing both war arcs!!!
I want to add that in Inazuma war arc, the Traveler is essentially gaslighted into joining the war by Ayaka showing the vision holders who got their vision taken away, which we KNOW NOTHING ABOUT THEM. It is SO HARD to sympathise with the so-called victims of the war because WE DON'T KNOW THEM. I'm gonna get pitchforked but this is one of the reasons until now I still don't like Ayaka.
Meanwhile the war arc in Natlan takes their time to properly set up, we get to know Chyuchu, we get to know Vichama, we get to know all of our allies, and the Traveller is WILLINGFULL to join the war THEMSELVES. The Traveller is not gaslighted into it, they get to know the motivation behind the war and they CHOSE to fight alongside with them. Hell even near the end of Act 4 Mauvika herself says she doesn't want to take advantage of Traveller's kind heart (which I know SOMEONE sure did at the start of Inazuma AQ). Maybe the writers see how Inazuma AQ started they let Mauvika call out on that LMAO.
And also the tonal whiplash, oh god the tonal whiplash. Why the fork we are going on a festival or playing fireworks when we are SUPPOSED TO BE IN A WAR.
During Natlan AQ, the transition while it is not perfect, it still flows really well. We go from the light comedy bought to by Citali and Ororun, to knowing the Capitano and his motivation, to forming alliance with Capitano, to the HUGE lore drop from the Nightsoul God, to knowing Mauvika's possible death, and crank to 100 during the actual war. Not to mention our choices ACTUALLY MATTER during the war. They really utilize everything to show how bad the war can be, from the environment, from the bodies, from the quest description, hell even the MAP is used for SHOWING the despair of the war, and this is not even to the scale of Khaenriah. Meanwhile, Inazuma war arc, just a scene of both parties fighting, and a few description from the playable characters and npcs, that's it. Hell one of the commission leader is not even in the AQ (they did Ayato so dirty) and he's supposed to be very important during this war.
All and all, Inazuma is a huge mess, and I'm SO glad they have improved so much.
Edit: another point, I previously mentioned Ayato is not in Inazuma AQ, this is another problem with Inazuma, NOT ALL important playable characters has screentime during Inazuma AQ. Where is Ayato when he's the head of one of the three commissions in Inazuma and Shuumatsuban. Where is Itto when his vision is also taken by Kujou Sara. Where is Heizou when he's supposed to be under Kujou Sara. We really can see the improvement from Inazuma in including most playable characters in AQ. We have most of the casts in Sumeru AQ except Kaveh, Faruzan and Layla, which is not really a problem since how do you expect them to help in saving Nahida HJSDAKHJS (and Kaveh does have legit reasons in not appearing in the AQ but he does get introduced at the end). We have most of the casts in Fontaine AQ except Chevreuse and Emilie, but honestly I don't get why they don't introduce Chevreuse during AQ since she's part of the police but oh well. And so far, we have most of the casts in Natlan AQ except maaaaybe Ifa? But we do get his voice from Ororun's flashbacks. I'm glad they grow pass of the "we should only introduce them in the quest during their banner or close to their banner date" mindset. For example, Clorinde plays a very important role in Fontaine AQ, but her banner only comes MONTHS later, we are not even able to visit Citali and Iansan's tribe yet and they are already in the AQ.
Even as someone who hasn’t really played Genshin in a while, it left me in genuine awe to see Natlan’s stakes. This is how you get invested in a nation hoyo. Keep it up
To be fair Inazuma is almost always seen as the worst archon quest.
Yes, the fact u were force to play dating quest with Ayaka and Yoimiya in the middle of the archon quest is just .... ew. Not everyone is a fan of them.......
@ 100 agree, and the fact you are forced to go on a date with the archon that tried to kill you 3 times makes it even worse 💀
And there is youtuber name tectone says inazuma is peak genshin quest 😂😂😂.
Even liyue is better than inazuma for me .
@ liyue was better for me too, just because it felt like there was an actual huge change at the end of the story. Morax was like a proud parent who made his children independent, and succeeded. (Not to mention he was always watching and would’ve intervened if anything went wrong so everything was under control). Much better
Then there’s Inazuma… where after the quest ended there was a bittersweet ending since the archon was literally robbing the people of their dreams and for some reason after she stopped… everyone was happy??? So it felt like everyone that died in the war was just kinda… ignored, as well as the vision holders who died. Just felt like there wasn’t any justice for most of them…
Before the Liyue archon quest, Liyue was the most closely aligned with Snezhnaya. But afterwards… the fatui were all ordered to leave the country and they stopped supplying the fatui soldiers in the chasm since they were the attackers, ruining their alliance. Meanwhile with Inazuma, everything was chalked up to the fatui’s fault despite how she was allowing them to do whatever they wanted in her country. It’s just badly written because the being who was killing and arresting anyone who opposed her…can’t be held accountable by anyone
One of the things that has always bothered me are the NPCs who gripe on and on about not having Visions and not having favor with the gods. Teppei really started that trend, and then not long after we got Zhiqiong in the Chasm, and it's pretty reoccurring in every nation since then. The whole putting themselves in dangerous situations to 'prove themselves' because they just want a Vision so much aggravates me to no end.
Another issue is that I started playing Genshin in 2.1, during the anniversary. My first limited 5* was Kokomi on her first ever banner. I played Genshin for 14 hours a day, until I got to a point where a whole day of exploration didn't make me go up another AR level. I finished the entire main storyline before 2.2 rolled around. Meaning, I met Teppei and 3 irl hours later he was dead. Any chance for me to gaf about his character was impossible because I was focused more on the war and what the hell was up with the Shogun being sus(I talk to all NPCs and the Ritou NPCs had sus things to say about the Tri-Commission at the time).
Maybe it was writing or timing. IDK. But Natlan's big war and Inazuma's big war both happened in their X.1 updates. Even if Natlan got an extra quest compared to Inazuma, these characters are still just as new to us irl as Inazuma's characters were. So why is it easier to gaf about Natlan's problems? Is it because the Abyss is a faceless entity that can't really be stopped, and we can't blame this problem on the Fatui pulling strings behind the scenes to incite a war for profit? Is it because the whole nation is invested in this problem whereas the Vision Hunt Decree barely affected anyone, and the Sakoku Decree only affected the international residents on Ritou(cuz of the Kanjou Commission's Fatui-inspired tax fraud).
They got me to care very much, very quickly, and for someone who genuinely likes a majority of NPCs and doesn't mind when Story Quests, World Quests, and Archon Quests heavily involve NPCs and their problems, this was still a bit surprising. Kachina got me instantly. They did it. But I recall not being much interested in Ayaka, Yoimiya pissed me off, and Thoma and Sayu were the only new characters I was into.
It's hard to explain.
why do you hate the npcs wanting visions? it brings an important discussion on the heavens and how they choose their vision bearers. zhiqiong was excellently written imo. She clearly had more than enough ambition and will yet never got a vision and she felt frustrated because her goals were always near impossible for her because she didnt have a vision. I loved her story and her letter personally
9:12 if i remember correctly in Tales of Abyss,during the war section of the story,prices at item shop would increases due to war
Inazuma basically become a bar for genshin not because it was good but because if a story is on the same level as Inazuma that mean something went very wrong in the development, one thing to remember during Inazuma development is that we are dealing with global pandemic, you can see it the game, it's like they are trying to make do with what asset they already have because they can't get the character model sooner. If a story somehow return to the level of Inazuma there might be a murder in office.
Thank you so much for making these vids! I am currently trying to write a book, and listening to your commentary vids about Genshin (one of my favorite games btw) really really help me improve. Thank you again. You have a sub from me for sure!
@@penthegachacat34 tysm!! Gl on the book❤️
What I really enjoyed about act 4 was just how much they did NOT pull their punches. The straight up were not afraid to introduce you to an NPC for 10 minutes, just enough for you to like them enough to hope they survive, only to show their dead body on the ground if you didn't choose that location in time like damn. Also, I liked that your choices did matter in the sense of which areas would hold out the longest. I started off helping out the north and the people of the springs fell almost immediately in my playthrough. It was a nice surprise too that it wasn't just a oh, help these locations and you'll fight them back and then Mavuika will finish it off and act 5 will be just celebratory. No, they said the Abyss REALLY isn't playing and you're going to straight up be on your literal last stand before this could hope to turn around. And the part where they talk about the ode of resurrection failing? Devastating. Not to mention Chuychu's scene or Paimon's voice acting bc damn. I also wish Kinich was voiced because I thought his character was very compelling in this story, as well as the rest of the Scions of the Canopy. I think it was so cool to emphasize how important communication is in a war and that if the messengers aren't doing well, it's kind of wraps for the rest of the people, so it would've been cool to hear it voiced (tho I get why it wasn't).
All this to say, I was very pleasantly surprised by how serious and heavy they went for this arc. I wasn't expecting it and it was very welcome.
Inazuma will need a major rewrite once the Genshin anime finally comes out.
If we, Genshin fans, criticize it so much, the mainstream anime community will tear it to shreds
I feel like im the only one who didnt realized that Teppei died in the Archon guest....
I’m fairly certain the plots of the archon quests are supposed to revolve around the archon’s ideals. Hence the name, “Archon quest.”
Mondstadt is the nation of freedom. Venti makes multiple attempts to free Divalin from being coerced by the abyss order and ultimately grants Divalin his own freedom.
Liyue being the land of contracts, Zhongli signed a contract more or less stating that he wouldn’t interfere with his people, which extended to the fatui operating within. This served as a test to see if the people could rule on their own. If they could, Zhongli would give away his gnosis. If not, then he’d likely still oversee the nation as the “Archon.”
Sumaru being the nation of wisdom, was meant to show the effects of knowledge and the harm it can cause. Forbidden knowledge, both literally and metaphorically, have been shown to have devastating effects on the people and how it can divide them.
Fontaine is the nation of justice, and the main plot of the archon quest revolves around the divine judgement of the hydro archon. And what can be more just than saving people from a crime they didn’t commit by sacrificing yourself.
That being said, I don’t think the civil war in Inazuma was meant to be the main focus. Being the land of eternity, the main plot revolves around changing something that was meant to last forever. With the final revelation being that change is eternal. Although I will agree that it definitely could have been written better.
On the other hand, with Natlan being the nation of war, it makes sense that the war would be the main focus. In this case, the war is the story rather than a plot device.
I think people forget one is a Civil War the other is a War of Invasion. Small scale vs big scale.
inazuma wasnt even a "war" if we wanted to believe there was a war things would have been harsher,rougher for us to get in as opposed to beidou being able to sail us in no problem, it felt more like a riot than anything as opposed to natlan where they establish from day one that "yes natlan is at constant war with the abyss" and we see it so it becomes believeable
YES
Natlan's story actually feels like a war to an extent, while Inazuma feels more like a rebellion that had everything going too smoothly to have any stakes. There wasn't much struggle or high-stakes in the end since the important characters had plot armor in Inazuma, and Yae came in last second to give the traveler "the power of friendship" so he can talk no jutsu Raiden out of continuing the vision hunt decree, and in the aftermath everone suddenly forgives Raiden and acts nice to her throughout her story quest like nothing ever happened.
"the power of friendship" when it was the strength of the ambitions of thousands of people, you know... humans... the direction the game points to every single time....... humans being able to save themselves..... like in mondstat and liyue........ but this time it's about visions...... ambitions being eternal..... oh my god this fandom is killing me
"Everyone forgives her" it's not a Twitter drama lmao she created Inazuma and protected it's people from annihilation with her blade alone and 99% of the population didn't care about the decrees. The entire idea of archons ruling their nation is that they're not elected, they do whatever they want 😭😭 the people in Inazuma were not raised to ever question her that's absolutely absurd to even think about
@@Yukyouz the way it was presented at last second felt like a cop out. It would have felt better if the traveler was almost defeated and then yae steps in and persuaded Raiden herself to stop by showing her the will and dreams of her people instead of suddenly granting the traveler an absurd level of strength to continue fighting the Raiden. It made Raiden feel weaker overall and not as this intimidating force as she was built up to be, and the way the events rolled out in the Inazuma story it does downplay her being a threat.
@RoyalTfrii The power of ambitions was introduced early on in the story through the statue of the celestial omnipresent god and reminded to the player many times over during Yae Miko's plan. Miko didn't grant the traveler anything, she just reminded them of the reason they stood here. And Ei being a warrior, it's only natural she understood the nature of human ambitions better when clashing against them than through dialogue (wich she obviously struggles with, the whole story about the people of Inazuma asking for her attention).
@@RoyalTfrii And the traveler was indeed getting clapped before Miko stepped in, not to mention how Ei was curious and therefore not actually trying to kill them
I also will defend Inazuma a little bit here. There's a major difference between the war in Inazuma and the war in Natlan. The war in Inazuma is between two human factions that have playable characters on each side, and the war in Natlan is against the Abyss, which has been established as the enemy for the whole game at this point. I also will say that Inazuma was the first region added to the base game and Hoyoverse probably wanted to be careful when writing the war involving PCs and I also believed they were rushed to meet timeline demands of such a big update. With all that said, definitely doesn't make Inazuma's plot good. But, I think that the relative newness of Genshin, as well as the pandemic, and the reluctance to make a future character evil in the story for fear of not selling well on release can explain the flaws. With how lackluster Raiden's "redemption arc" is, it makes sense that they also didn't want to go full out focus on the war in Inazuma in case people ended up not liking Kokomi, Raiden, Yae's etc. characters in the story before making them playable, where Natlan doensn't have that issue bc all the PCs are on the same side of the war.
I've noticed, that for a genshin quest to be interesting, it needs two things:
1) good character writing
2) good premise/environment
For example,
I loved all the fortress of meropide quests BC the area itself is so interesting to me
Alternatively, the beginning Sumeru quests felt very long to me, but I still enjoyed them due to nahidas interesting character writing.
Inazuma has all the sufficient "areas", it has a frustrating immigrant office port, a suffocating capital city, a peaceful shrine, a rebel hq, and a designated war area.
Even if the story was rushed, even with raidens character treatment, if the characters were more compelling it wouldve been received much better.
Yea miko and kujou Sara have the better writing overall, with their somewhat interesting agendas and morals.
What extremely hurts the story is ayaka and kokomi's writing.
Ayaka (essentially) guilt trips us to help them, has no plans at all, and instead of making plans, we have to go on a quest to find her mom's delulu journal. We don't see her put in the work for the war she dragged us into. We have to step in and save her servant, after which she still does nothing.
Similarly, KOKOMI just doesn't read as a good strategist outside of that one singular cutscene.
It also stings that the travellers "official" inazuma title is captain of swordfish 2, BC it has no emotional weight to it
Inazuma gets hard carried by it's amazing cutscenes which is such a shame. Esp when you consider how phenomenal all the inazuma world quests were (except for sakura cleansing ritual)
Teppei dies: “Oh no! Anyway.”
Chuychu dies: “I’m gonna kill them. I’m gonna kill them all.”
"In media res" has to be used judiciously. We're thrown into the war scenario of Inazuma with nothing to anchor us to the people & the cause. We enter Natlan in peacetime. Many people were wondering why Natlan was the nation of war when it was so chill. We were helping Kachina win a tournament & hanging out with Mualani in a seaside resort town. Then the war with the Abyss creeps in & exponentially gets worse, culminating in that epic quest. That's how you give the story stakes & lasting impressions.
3:00 - in 2 out of 3 changes you've mentioned, if you talk to people involved, the other person is still alive. Just busy dealing with the aftermath.
We can even meet the miner in daily quests.
Not sure about the first one.
6:32 I salute you mate, one full-grown children’s book reader to another 🫡
Natlan's war was PEAK. I'm so glad Genshin writers realized their past mistakes and improved. Awesome video!
the fight where the saurians were fighting. it really made me sob. i getting teary eyed writing this.
I’ve been waiting for this video
Inazuma’s Archon Quest may have been lackluster overall, but that scene where we first met the Electro Archon herself, and had to fight her in a battle we stood zero chance of winning without even Paimon by our side, was one of the most I’ve ever been emotionally invested in this game.
love the video! slso i dont mind the slurring but adding captions might help people who are hard of hearing!
Anyway, I get the sense that MiHoYo learned their lesson and this is probably the inspiration for Natlan war because if you played halo reach, there’s a mission. There’s two missions in the campaign exodus and new Alexandria and you could see the horrors of a covenant invasion.
honestly, if it wasn't for me accidentally finding your video, i would not remember that we once experienced a war in inazuma. i only remember we were wanted, the war did not leave any impact on me.
Man ... I can't be the only one who can't engage with Natlan's Archon Quest
The difference is the enemy they are fighting and who is that actual Nation of war.
When the war bit first started I thought, "What is everyone worried about? This has already happened several times, it's not like anything bad is going to come out of it."
As it progressed, I came to realize they weren't letting up as easily as I'd anticipated.
The moment the full emotion hit me was when I saw the dead Fatui soldiers.
10/10, Fontaine was still better.
Your pfp saying all buddy 😂😂 nevermind its tie between natlan and fontaine.
One thing i want to point out is that, Inazuma's war was instigated further by the fatui whilst Natlan's war HAD HELP FROM THE FATUI.
Inazuma was just a civil war created by a third party's instigation but Natlan's a full on war with both forces joining arms
5:22 WHAT IS THAT TRANSITIONNN!!!??
There's a very clear reason I believe that Natlan did way better than Inazuma, and its the attachment of the characters, you know about them, you spend time with them until the conflict strikes. This coupled with the fact that it wasnt our victory but of everyone in the whole region made it more impactful. Natlan knew clearly their stakes and what was being bet. We are part of the solution, teamwork to put it into simple words. Mavuika didnt tried to take advantage of us and also helped the people who seriously needed it, now thats an archon that does her duties responsibly.
Inazuma is a complete mess, a mix of ideas that never fully bloomed, only leaving the players as "What the fuck are they even doing". While the war there is only a part of the conflict, its still presented as something bad because lives there were still lost, this was no time to go into a festival nor see fireworks when the nation was having a rollercoaster of problems thanks to their archon, which its ending was the most anticlimatic i've ever seen. There's no attachment to Teppei nor what happens around us, because this is just feels like speedrunning every chapter and when you least realize it, its done...
Tldr: Natlan was miles better than Inazuma "Show, dont tell" is the main lesson.
I think there's one important factor with Natlan's War and that is.... they never really promoted the Natlan War in the first Natlan-focused Trailers.
While Inazuma had both trailers and in-game information that something dark and chaotic was going on, Natlan only had vague information that they were at war, but they never went into details (unlike Inazuma which mentioned that a portion of the people were being oppressed)
The Natlan's Trailers came in and created that vibe of disappointment/scam that there is no war in Natlan: everything was colorful, love and fun (even if Capitano was there to be the Serious Character of the Story)
Basically, they hid the real Natlan War to take by surprise the Players who weren't expecting such a cruel/dark event in a colorful and friendly Nation.
Not for nothing, related Memes emerged about how people cannot make fun of or complain that there is no war in Natlan.
Inazuman war underutilized too many things, the biggest offender was Kokomi's lack of major involvement in the finale act.
The lame-ahh war scene in act 2 and how teppei fights the war separately from us instead of together was due to mob vs mob battle mechanics weren't implemented yet, this was evident in 2.5 Raiden 2nd SQ where two shogunate soldiers were fighting rifthounds, their battles were nothing but animation loops. True mob vs mob battles were implemented in Sumeru with Rana, and natlan war is the first time we actually see friendly mobs taking damage (any friendly mob fights prior to that are immune to damage for consistency's sake, I mean if the quest fails because Rana dies, many genshin players would be frustrated, not me though)
Okay back to story and throw away the technical difficulties
So many missed opportunities that can be done there. We were promoted as captain of swordfish 2 and given a platoon full of veteran fighters, but all we had was fighting kairagis in watatsumi territory and that's it.
Swordfish 2 is watatsumi's special forces, so I will give them the same treatment as how Call of Duty : Modern Warfare 3 treats their Delta Force team. In that game, your team of four were tasked on destroying russia's radio jammer and hijacking russian submarines in the middle of russian offensive at US soil (and your success allowed americans for a counterattack), you were also tasked to rescue a vice president in germany(?) while in the middle of russian invasion.
So I could take inspirations from there and have your swordfish 2 do the following.
1. Cut off supply routes or destroy/take enemy's supplies enroute
2. Use waveriders to raid shogunate naval ships
3. Support any battlefield in need of immediate reinforcement
4. Raid shogunate's critical defensive locations
Kokomi does all the briefing and planning throughout the counteroffensive, they could show how much of a strategic genius she is
Teppei's Herring 1 team can take whatever options you didn't take (if you choose mission B, teppei's team will take mission A)
There will be occasional regrouping as we steadily make a push, with Gorou, you, Kokomi, and Teppei together (this also can be used to show Teppei's eventual aging)
We start with liberating Fort Fujitou from Shogunate attacks, then establish foothold throughout Yashiori island
Then watatsumi pushes the enemy back to Kannazuka, they may start using Kamujima cannon (One of them is powered by Sara), and you will be tasked to either destroy or hijack those cannons
The war climaxes at The Siege of Kujou Encampment, Shogunate's last stand. Swordfish 2 will be leading the final push. Oh wait, the encampment is protected by a barrier (whatever barrier it was, can be from fatui or from a fontainian) but you already raided the kamujima cannons, this is where Herring 1 comes in, they control the kamujima cannon and blasts the barrier down. But how did they get to power those cannon? Fatui's electro delusion (Including teppei)
The Watatsumi occupies the encampment, and the watatsumi wins. But one problem lingers, why so many old people in the war? Thus the factory raid begins. Now Swordfish 2 and Herring 1 investigates and raids Scaramouche's factory in a joint operation (Yes, you and Teppei together, for one last battle). The fatui soldiers guarding the place are elites, but Swordfish 2 and Herring 1 are full of skilled fighters, so no casualties until scaramouche encounter (We can show a scene of Teppei suddenly dropping down due to aging, Scaramouche provokes us constantly while we're in the middle of trying to get Teppei back up (at the same time our soldiers try to attack scaramouche, but only to fall), the provocation continues until he dies, and we grieve, yet still constantly being interrupted by Scaramouche's provocation, we fall into aggression. (during that scene, we kept being given "Help Teppei" or "Fight Scaramouche" options as a dialogue choice, choosing to fight scaramouche immediately triggers the next even, choosting to help Teppei only delays the inevitable).
We fall, Yae rescues us, the delusion factory raid ended with major casualties (I still don't get how she suddenly arrived at the delusion factory, but if I want to keep her involvement as it is, then I would have Yae give us her omamori during our first time encounter in the first act, not the third act)
Oh, on a different note, I have this idea of having Teppei's electro delusion being able to control the surrounding tatarigami, he absorbs the tatarigami which prevents the traveler from succumbing to it, and sends it back at Scaramouche in a form of electro-infused tatarigami attack before finally passing away. Which buys whoever remains enough time to escape (So no Yae's deus ex machina)
Of course, my takes are still rough and unpolished, but I'm just trying to make an outline on a hypothetical inazuma reboot
There are also some opportunities that could be added, but only it depends whether they can fit with the flow or not, those are
1. Kazuha battling Sara in Kujou Encampment
2. The Crux Fleet joins the fray during Kannazuka skirmish, add a scene of Beidou deflecting a kamujima cannon fired at her ship with her elemental skill)
I would say that Natlan's war is written well but early on it most definitely was not.
Before the latest Archon quest there was not much indication that Natlan is a land of war.
I would have preferred if like in Sumeru with the Withering there were areas clearly being corrupted by the Abyss.
Portals and stuff like that in the distance or something.
Maybe some parts of the map completely dominated by the Abyss already like what had happened in the war.
The Archon quest really fixed this with all the big portals everywhere and the cinematics of lots of big monsters coming out of them but in game you actually didn't see much of that still.
When you are flying around in the balloon they should have shown portals all around where battles were taking place or maybe lots of smoke obscuring areas with blasts of light coming through. Instead we only really saw a few pilons and groups of like 5 npcs fighting a single monster.
But yep definitely a far greater improvement over Inazuma's war.
Inazuma would’ve been such a good story as the fourth of fifth region
LOVED how the quest was executed but did anyone else feel like capitano was completely wasted? Why did they make it so that capitano was just completely wrong about how to save Natlan? Capitano’s method vs mavuika’s method provided a really interesting dilemma to tackle imo on saving the humans vs humanity but they made it so that capitano was literally completely incorrect from the night kingdom ruler thingy.
Inazuma deserves an interlude quest
I would like to offer a slightly different angle on tonality of Inazuma war, as someone who is currently living through a real war
While it is clear that Inazuma is leagues behind Natlan in terms of depicting a war, partially because it would have been hard to depict a realistic war and later sell Raiden banners, I believe it's not entirely correct to bash it for the way it depicted lives of people.
From my own experience, a war that goes into a devastating standstill makes people numb to its horrors. It's easy to confuse low morale and collective depression, and even more so nihilism for optimism. Do you really believe, that people will just be fighting every day when they barely believe they can win? Do you believe, that their lives go to a screeching halt the second there is a threat? I think while Ayaka's and Yoi's Story Quest could benefit from a slightly smoother segway, it's not entirely out of place to show that in real war it's not sides, or soldiers. It's human beings and their murder. War is scary, and dissociation from it can(and i repeat, CAN) be a scary storytelling device.
People on Watatsumi are majorly stuck, their resource is spread thin, army is frustrated and is coping hard. But they are still human. Teppei was a fine example of a human. He wasn't that good of a soldier. His death remains one of my more vivid NPC interractions. Was he acting stupid, desperate, uncritical? Of course! But how could he know better? He was an ambitious patriotic young man that was incidentally given power to crush corrupt order. He couldn't understand greater powers at hand, couldn't comprehend being a microscopic gear in Fatui plan. He did what he thought was best, and was ultimately mistaken. I can never think of him as less than a real person, that was killed by the war.
Most world quests on Watatsumi are detached from main action, but on Narukami there are plenty that show the poor state of the nation. It's really up to the player to find it out for themselves.
@@agnozythehearthead very fair takes. Hope you stay safe❤️
well there was no war in inazuma to begin with
I actually compare Inazuma with Fontaine because in Inazuma there is only Ei just like Furina they both don't know what to do with how to rule a Nation .. Furina is lucky because she literally has Neuvilette and other useful people on her side to cover the case at least for her .. while in Inazuma? we only got NPC!!! the Tri-commission is a clan that should guide the Shogun but what happened? They gave us the NPCs that corrupt and let themselves get manipulated by the Fatui.
remember the vision hunt decree started from the tri-commission itself they coerced the RaidenShogun.
Raiden Ei has seen the death of her own friends one by one in the process and later her own twin sister along with the downfall of Khaenriah... and while seeing that she feared Celestia the most she thinks it might also happen in Inazuma. so what she did do? She plans to achieve Eternity.. this Eternity is also a Power while she's in heavy grief None of the characters convince her only the traveler and it wasn't easy at all...
Also, she didn't let Inazuma go down because she's been dealing with bigger threats like the abyss monsters, etc... if not because of her Inazuma would literally be just like Natlan.
in the end, I'd say what went wrong with Inazuma Archon Quest is how they delivered the entire story because there were too many nonsense parts that should've been summarized with a book or newspaper, etc quests, and simply just focused on what was happening to Ei and Raidenshogun because majority got confused that they think Raidenshogun and Ei are one person.
Signora's execution is so lame that it came out of nowhere because imagine she? vs us??? ofc if it was written like that what else we can expect? A magnificent design with well-written lore that turns into a villain just becomes a weekly boss just like that? LOL.
I haven't done Nathan quest yet (on any account) wanna do them in order on the new account
I'm very confused why Chuychu's name is pronounced Kuichi in English? In Japanese it sounds like Kuyku which makes more sense imo.
Nah when they said it aloud I was so confused I thought it would be like ‘chuchu’ from botw
Don't get me wrong, Natlan was kinda fun, but you can't tell me a depressed lightning godess whose aura alone strikes fear isn't more compelling then a black sludge goo gun with no name or personality or reason that ends with a military victory rather than an emotional one.
Kokomi is Actually so boring, her whole shtich is "she is really smart", everybody else was so boring, ayato is so uneventful, ayaka had potential, forgiving ei that quickly was disappointing, decent characters were yoi, scaramouche, itto and chiori, almost everybody else was so boring
I feel like hating inazuma story is a bit stupid, for one reason: it was simply not given the time it needed.
All the problems with Inazuma, from the lack of impact, the poorly done war aspect, people just conveniently being where they’re needed without explanation, Signora, the fatui involvement, all the way to the Archon being poorly written, is all explainable by simply the idea that Inazuma was not given enough time. The fact that every other quest after has been increasingly better and better is proof of that.
And with hindsight, better that they messed up on the story that early on, instead of fumbling later.
I mean Genshin had a writer change halfway into scripting Inazuma. Alongside the pandemic being at its peak when it was in development. It's not that time wasn't given, it's just that all that could go wrong in a production, went wrong.
@@idkatthispoint-s9s being given more time to work with the story, like the third update we’ve been getting since sumeru, would’ve at least mitigated the issues.
Idk I feel like even if it was given more time people still wouldn’t like it as much as the other regions regardless, it just simply isn’t a happy region or a region with a adventure like vibe or tireless scenery, heck people hardly ever want to go back there I’m sure it’s not just bc the writing either, the vibe is dangerous lol u constantly feel uneasy.
@@Not_obligated2care That's not really why Inazuma is hated though. Since that is what a lot of people were demanding for Natlan.
💙🫂
WAIT YOU HAVE READ WOF ASWELL!!! MY OLD FANDOM
@@LeaF2.6 THE MEMORIES
Honestly, i found both wars badly written.
There is almost no stakes. The destruction of Natlan seems unlikely, no important NPC died (Chyuchu wasn't really well established and important to be honest).
We still have no idea on why the Hilichurls were at Abyss' side. Is it because the Abyss Order? No explanation is given.
We kinda know that the Abyss does want to be part of Teyvat (like Chibi Durin wanted to be part of that toy realm). But it is not clear enough.
The Abyss is an eldritch horror, rather than an army; it doesn't work well as an enemy to fight in the war. It is better served as the "Dark Side of the Force" rather than "Monster Army of the Week".
Inazuma didn't work well, but I feel Natlan works worse somehow.
1.Untill you know about the choice yoi choosed in natlan is matters .if you leave your game open the death go rose up even I see someone got 10k deaths.
2.Its matters who you choose .you cant save everyone.for example in first battle if you choose saurians you cant save the mother and her dauther etc...
3.if you using burining recation it can kill your teammates
4.aftermath of the war is insane .
5.maybe you didnt focused so much but act 2 and act 3 build chasca and chyuchu realtionship perfectly .if they tried to build chychu more she would become annoying .
6.also the abyss and abyss order two different things
7.vichama that NPC who heleped us bring back kachina.maybe you dont do explration or NPC interactions but there is many many npc's with importance .
inazuma 3acts story is as rekt as hanta kinoshita's script writing. banish it to shadow realm 🫵