Just writing to let you now that I love, love, love your run-throughs. Every time you have posted a new run-through it puts a smile on my face:) keep up the great work!
'Movement of a pawn in Targi - By Rahdo' a transcript from 07.42 Enjoy. :-) Now for my last Targi... Like say, IF... - I - Put - IT..., Over... Hmm, hmm, hmm (hums musically). I, if I, say if I put it... Owwwww! *Gasps* Ow, THAT'S pretty nice... YEAHHHHH! ...NO! YES! RIGHT! *Grumbles loudly* Yep! ..Yeah umkay I'm liking it, I'm gonna put this over here. *Points proudly* Pawn placed.
I think you're looking for the "perpendicular projection" of the 2 Targis on the inner ring of cards (back to Cartesian coordinates). Anyway just wanted to add to the thousands of people out there saying I love your runthroughs as well, rahdo! I've been a casual gamer for a few years until now (recently ordered a shipment of 5 great games from CSI, and I love all of them because I researched them thoroughly via your channel and Watch It Played)! FYI I got Splendor, Suburbia, Biblios, Dead of Winter and Sheriff of Nottingham.
Based on the German rules, the workers called Targi are the MALE people of the Tuareg, not the "Ladies" ;) The Targia are supposed to be the ones in control of the household and do not play a visible role in this game. And one other thing I don't quite agree on, which probably originates from a difference between the German and the English rules: In the German version the two types of cards have written on them "Stammeskarten" (= "Tribe Cards") or "Warenkarten" (= "Goods Cards"), not "Stamm"/"Stämme" and not "Waren". That's why I am convinced that players do not actually collect or build several tribes (as you mentioned many times in the videos) when picking up tribe CARDs. Although it's not given a name in the German rules, I treat the tribe cards I have payed for and put down in my 4x3 area as "my (one) tribe", that consists of several trees, wells, camel riders and so on. As always, veeeery entertaining to watch you introduce us to another great game. Thanks for that, Richard! BTW, when I first played the game I forgot to exchange the claimed center cards for new counterpart cards, as well :) This game is designed extremely clever not only with regards to the easy-to-learn (and probably hard-to-master) core mechanism, but also to the material cost leading to an easily affordable two-player game. Plus, it perfectly reaches it's designer's goal of continuously presenting the players with new targets/decisions.
Wow, it's like every single game I want to know about you have a video for! Thanks Rahdo! You help me make sure I don't buy games I won't end up liking - thanks for that!!! Love your vids
According to the german rules you missed/missinterpreted one rule about placing your Targi (talking about it at about 3:05). You may in fact place a Targi on the opposite side of your _own_ Targi (but not opposed to your opponent's). This is definately allowed (also on yucata and BGA) but will give you only one intersection on the center of the board (because two Targi would be in the same row).
I think Triangulation is correct, as it is the 3rd point from 2 other known points (the third point is “calculated” from the intersection of the 2 known points :P (I think its from navigation...)
Tried this one for the first time a few days ago and found it very confusing so came back to watch the runthrough. Why are GOLD goods cards discarded from the game instead of discarded like any other goods card to be shuffled for later use?
I have to agree with Michelle D here; in the German rule book it says that every goods card from the 9x9-center area of the "board" gets placed on a goods cards discard pile to be re-shuffled back into play as soon as the goods cards pile is depleted.
The robber (placed before starting the game and moving clockwise each round) will reach border card sixteen, triggering the end of the game. Most points wins.
i tried to like this game based on its excellent reviews, but i just dont get what everyone sees in this game. The theme is boring and paper thin, the mechanics are boring and representative, AT least in other worker placement games like Viticulture or Architects of the West Kingdoms for example, it feels like im building or working towards something. Theme matters! Targi gives me no such excitement.
I think "intersect" is what you're looking for, as Stephen B noted
Just writing to let you now that I love, love, love your run-throughs. Every time you have posted a new run-through it puts a smile on my face:) keep up the great work!
'Movement of a pawn in Targi - By Rahdo' a transcript from 07.42 Enjoy. :-)
Now for my last Targi... Like say, IF... - I - Put - IT..., Over... Hmm, hmm, hmm (hums musically).
I, if I, say if I put it... Owwwww! *Gasps* Ow, THAT'S pretty nice... YEAHHHHH! ...NO! YES!
RIGHT! *Grumbles loudly* Yep! ..Yeah umkay I'm liking it, I'm gonna put this over here. *Points proudly* Pawn placed.
I think you're looking for the "perpendicular projection" of the 2 Targis on the inner ring of cards (back to Cartesian coordinates). Anyway just wanted to add to the thousands of people out there saying I love your runthroughs as well, rahdo! I've been a casual gamer for a few years until now (recently ordered a shipment of 5 great games from CSI, and I love all of them because I researched them thoroughly via your channel and Watch It Played)! FYI I got Splendor, Suburbia, Biblios, Dead of Winter and Sheriff of Nottingham.
I think triangulate means you create the third point of a triangle, not start with three. Usually done with angles though.
Based on the German rules, the workers called Targi are the MALE people of the Tuareg, not the "Ladies" ;) The Targia are supposed to be the ones in control of the household and do not play a visible role in this game.
And one other thing I don't quite agree on, which probably originates from a difference between the German and the English rules: In the German version the two types of cards have written on them "Stammeskarten" (= "Tribe Cards") or "Warenkarten" (= "Goods Cards"), not "Stamm"/"Stämme" and not "Waren".
That's why I am convinced that players do not actually collect or build several tribes (as you mentioned many times in the videos) when picking up tribe CARDs. Although it's not given a name in the German rules, I treat the tribe cards I have payed for and put down in my 4x3 area as "my (one) tribe", that consists of several trees, wells, camel riders and so on.
As always, veeeery entertaining to watch you introduce us to another great game. Thanks for that, Richard!
BTW, when I first played the game I forgot to exchange the claimed center cards for new counterpart cards, as well :)
This game is designed extremely clever not only with regards to the easy-to-learn (and probably hard-to-master) core mechanism, but also to the material cost leading to an easily affordable two-player game. Plus, it perfectly reaches it's designer's goal of continuously presenting the players with new targets/decisions.
Targias are the women. Targis are the men. Just got it, excited to play.
and yeah, you don't need three points for triangulation, because that works in a 3D space, not in two dimensions.
Wow, it's like every single game I want to know about you have a video for! Thanks Rahdo! You help me make sure I don't buy games I won't end up liking - thanks for that!!! Love your vids
Targi expansion! Can't wait to see the playthrough
According to the german rules you missed/missinterpreted one rule about placing your Targi (talking about it at about 3:05). You may in fact place a Targi on the opposite side of your _own_ Targi (but not opposed to your opponent's). This is definately allowed (also on yucata and BGA) but will give you only one intersection on the center of the board (because two Targi would be in the same row).
ooo, good point. i totally forgot about that because we rarely do it (since as you point out you create fewer intersections). d'oh! note added :)
You can place a targi directly across from your own, can't you?
yup :)
Looks like the game is out of print now
i believe you are graphing the intersection.
Actually excellent runthrough, well spoken and explained nicely.
...as is very common for rahdo's run-throughs, I might add! :)
Great run through! Got a little motion sick though.
yeah that's intersection from the axes created.
I think Triangulation is correct, as it is the 3rd point from 2 other known points (the third point is “calculated” from the intersection of the 2 known points :P (I think its from navigation...)
jen could in the beginning place in front of the robber...
Tried this one for the first time a few days ago and found it very confusing so came back to watch the runthrough. Why are GOLD goods cards discarded from the game instead of discarded like any other goods card to be shuffled for later use?
money is tight! :)
***** I can't find that rule in the book, so I've got a thread started on BGG...hopefully Andy will clarify. ;-)
I have to agree with Michelle D here; in the German rule book it says that every goods card from the 9x9-center area of the "board" gets placed on a goods cards discard pile to be re-shuffled back into play as soon as the goods cards pile is depleted.
yes, biangulate is a word. think biangular... but what you're doing here is intersecting two lines
Just why didnt I grab an English copy when it was still possible to easliy get it?! :( My most desired game atm...
i'm pretty sure it's getting a reprint next year along with english edition of the expansion...
Cross-section? Is that what you were thinking of?
someone actually pointed out that triangulate was the right word :)
My copy is in German.... what is the ending game victory point total? Or how do you win the game?
The robber (placed before starting the game and moving clockwise each round) will reach border card sixteen, triggering the end of the game. Most points wins.
Excellent review :)
Aweee, he cheated in the runthrough for his lady.
Bisect or Intersec
Klingon Targi
heyyyyy everybody
i tried to like this game based on its excellent reviews, but i just dont get what everyone sees in this game. The theme is boring and paper thin, the mechanics are boring and representative, AT least in other worker placement games like Viticulture or Architects of the West Kingdoms for example, it feels like im building or working towards something. Theme matters! Targi gives me no such excitement.
it is certainy dry, kidn of like the desert it's set in! THEME!! :)