P12S Phase 1 Guide - Pandaemonium Anabaseios Twelfth Circle Savage (Athena)

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 152

  • @HectorHectorson
    @HectorHectorson  Рік тому +145

    Sorry that this has ended up a long one! I felt a few of the more complicated mechanics really benefited from a more in-depth breakdown.
    If you're coming to this guide from PF already knowing the fight, here's a rough breakdown of what I show
    Paradeigma 1: I show both standard and tank invuln strat
    Paradeigma 2: Player relative, DPS NW->CCW, TH N->CW
    Paradeigma 3: + north, X south, H1>MT>OT>H2 priority for towers, crossed tether soaks middle tower
    LC: I show both 2&4 moving back to where the boss was and (briefly) 2&4 starting middle of the adjacent wall.
    Superchain IIA: I show both near and far spots for the pair nearest to middle
    As always, talk to your party in PF to clarify strats before pulling.
    Good luck going for the kill!

    • @eightbitheros
      @eightbitheros Рік тому +1

      any idea on when P2 guide will be coming?

    • @HectorHectorson
      @HectorHectorson  Рік тому +13

      ​@@Kambra This is one of the problems with a top down perspective for something happening in the z-axis. If you look closely at which wings are glowing, you'll see that I'm showing a bottom to top pattern. It unfortunately will look a bit like top to bottom because the boss is upside down from the perspective I use. Sorry for any confusion!

    • @michellehuang7629
      @michellehuang7629 27 днів тому

      ❤❤😊❤❤

  • @Edzter
    @Edzter Рік тому +702

    "The supports in the towers need to use their eyes"
    That's it, it's over, PF in shambles

    • @zushakon1
      @zushakon1 Рік тому +25

      Well, we had a good run gentlemen

    • @ashinox
      @ashinox Рік тому +26

      This is funny to me, because in my prog experience, it's always the DPS without brains XD

    • @AlTheiuMaster
      @AlTheiuMaster Рік тому +4

      The support in the tower adjusts slightly towards the slanted laser and it will dodge perfectly everytime.

    • @MyVanir
      @MyVanir Рік тому +7

      @@ashinox In ff14, EVERYONE is a dps.

    • @Cherryblossoms110
      @Cherryblossoms110 10 місяців тому +2

      @@ashinoxI play every role and really don't get it when supports put down the dps for no fucking reason
      Like do you not realize the only reason why you can clear this in the first place is because people are willing to learn difficult rotations while performing complex maneuvers? Have you ever tried actually doing the Stone, Sea, and Sky dummy for P12S on a DPS? It's not easy.
      Now, don't get me wrong, this isn't me implying supports' job is easy. I play supports. It's just absurd to me when people make this a us vs them thing. You mfers are a team. Stop hating each other.

  • @H3rring
    @H3rring Рік тому +80

    The order of the adds performing beams and mini pbAOEs during Limit Cut is variable. However, you can actually see the order ahead of time. When Athena initially summons the adds and does the big raidwide to transition into Limit Cut, the adds are sitting in a ring around her. Intercardinal adds correspond to the beams. Cardinal adds correspond to the mini pbAOEs. They leave the field one at a time, and that tells you the order they're going to perform in. If you see intercards leaving one after another, those beams will come quickly. If you see intercards and cardinals alternating, then it'll be a more relaxed pace.

  • @AHuskeyGinger
    @AHuskeyGinger Рік тому +95

    One thing to mention that really wasnt touched on here: The Bait lasers during limit cut will vary in speed, this is due to the lasers and cleaves being in two sets of: 2 beams 2 Cleaves. This can lead to a FAST or SLOW variation for those baits as the order could be: cleave/cleave/beam/beam then beam/beam/cleave/cleave (fast baits for 1/3) or beam/beam/cleave/cleave then cleave/cleave/beam/beam (slow baits for 1/3). All this to say 1/3 has to be quick when it comes to their turn to bait as it could come very quickly after they have solved their dashes. Also it is also good practice that if you are waiting to bait try to keep rotating away from the pair coming towards you with their puddles or you could end up clipping them with your lasers.

  • @Fomortiis100
    @Fomortiis100 Рік тому +57

    One way to memorize positions for SC Theory 1 is to look at the graphic of your debuff.
    If your laser appears to be aimed left (as if it was coming from the boss) then you stand left, if it appears to be aimed right then stand right.
    Likewise for the other 6 players, if the person in your debuff is standing right then you stand right. Same with the tower in the debuff.

    • @nospoiler
      @nospoiler Рік тому +2

      Oh that's really neat

  • @holierthanu1
    @holierthanu1 Рік тому +64

    17:05 ‘it’s a Limit Cut’
    Feels like the tagline of this tier lmfao

    • @Edzter
      @Edzter Рік тому +8

      the funny part is, the normal mode version is also basically limit cut, but with simple aoe markers that appear delayed on players as athena dashes towards you rather than numbers, because squeen thinks numbers are too hard for normal content

    • @Cloudo4
      @Cloudo4 Рік тому +28

      @@Edzter They are right in thinking this.

  • @CyclopsDragon
    @CyclopsDragon Рік тому +20

    One important note for Superchain Theory IIA that a lot of people get wrong: the circle AoE in the middle after the donut actually goes off at the same time as the third Trinity cleave, rather than with the final baits. Because of that, it's extremely important that you get out of middle as quickly as possible after the donut (which is why most people will sprint there), but it also means that M1 and M2 can adjust back towards middle right before the baits go out.
    As well, it helps to remember that the Trinity during SCIIA is always bottom to top.

  • @Gonglor
    @Gonglor Рік тому +30

    For the right/left side spreads during SC1, an even simpler way to know where you go is one Nukemaru mentions in his guide.
    Dark Debuff has the guy on the right side of the icon so you go right.
    Dark tower debuff has the tower on the right side of the icon, so you go right.
    Dark laser debuff has it pointing to the left side so you go left.
    Same way for light but they're all on the opposite side.

    • @lck0ut348
      @lck0ut348 Рік тому

      @@slimfastsubaru2043 look at the debuff icons. go in the direction indicated by your debuff (If person/tower is on left side of icon, go left, and vice versa. for laser, look at which side of the icon the bottom part of the laser is at, then go to that side)

  • @TheRealLink
    @TheRealLink Рік тому +3

    My groups aren't near this fight yet but it will be a life-saver when we got to it. Thank you for your hard work sir!

  • @Limbaughisgreat
    @Limbaughisgreat Рік тому +9

    Thank you so much for all your hard work. I always think your guides are the best at actually explaining what is going on in a mechanic.

  • @nnymeia7663
    @nnymeia7663 Рік тому +5

    I've watched like 4 or 5 other guides these past days but I swear yours are the only guides that are well explained. thank you ❤️

    • @zushakon1
      @zushakon1 Рік тому +2

      Truly Hector's explanations and animations is a step above

  • @loticee
    @loticee Рік тому +8

    Something I think should have been mentioned about para 3: the assignment of the tower debuff element is random and will not always be dark, so dps (and the tower players) need to check their debuffs as well as which tethers are on their platform, ive seen people new to the mechanic assume its always dark towers

  • @NuclearNecro
    @NuclearNecro Рік тому +2

    thanks a big amount for these guides, the way you explain them and show how they work are very clear, and not having to rely on things like gameplay footage or static raidplans is so helpful in figuring out what to do, especially with this fight since it has a lot of head scratching stuff, at least for me

  • @erisism01
    @erisism01 Рік тому +5

    during para3, it's important the supports know that you can get ANY of the debuffs; towers, cross, or x can go on either healers or tanks, it's not set to healers getting the cross or x and tanks getting the tower drops.

  • @yesss721
    @yesss721 Рік тому +3

    Thank you a bunch for your guides! I like how you explain the mechanics so it really helps for me to understand and if needed adjust a strat that's better for my group. One of our members can't do left/right so understanding a fight is more important than just watching a pov of a fight! Thanks again!

  • @PaperSynth
    @PaperSynth Рік тому +4

    There's 6 relative patterns for the Adds in limit cut as the system picks two from these variables; bbcc, bcbc, bccb, cbbc, cbcb, ccbb. Meaning it's most likely that you will come across at least TWO beam sets going off consecutively, with the least likely pattern being the full consecutive pattern as that requires ccbbbbcc. So just watch the adds and note which beam sets are going off fast.

  • @slideout5427
    @slideout5427 Рік тому +23

    Haven’t even cleared p9s yet but we up 🎉

  • @kephalai
    @kephalai Рік тому +6

    finally, my static will be able to clear p12s phase 1 next week

  • @Faythe1981
    @Faythe1981 Рік тому +6

    Thank you again Hector! You're the best! I used your guide for p11s to get a clear :)

  • @soluslunares6682
    @soluslunares6682 Рік тому +1

    Thanks for explaining how the mechanic work so I can work on any strats I see. Superchain Theory 2 explaination was too fast for me though. I couldn't identify where to look for most chains.

  • @dojelnotmyrealname4018
    @dojelnotmyrealname4018 Рік тому +9

    Those of us who played Kerbal Space Program will know Peri as nearest and Apo as Furthest.

  • @Maxawa.
    @Maxawa. Рік тому +2

    For the Apodialogos/Peridialogos after SC2a, I've noticed that some groups like to do a cheese strat where a tank takes the party stack with invuln and the other tank takes the tankbuster either with lots of mits (with some from other supports) and everyone else stacks in between the 2 lines of the boss hitbox so the healing check is reduced.

  • @Lore_XiV69
    @Lore_XiV69 Рік тому

    Thanks Hector, always love your video guides.. Waiting for part two

  • @Kore_Cir
    @Kore_Cir Рік тому

    The cat is perfect, as always ❤
    Thanks for sharing!

  • @hakki1098
    @hakki1098 Рік тому +4

    the lasers during LC are not always during first dash, the order is random, the order is defined by the adds which appear in the intercardinal spots once lc starts the AoE hit. The order how the fly off is the order of the add mechanic Aoe/laser. add with a yellow puddle below him is laser. but it still doesnt matter because the ones baiting the lasers are always the same partner.
    it can be e.g. 1 2 7 8 or 1 3 5 7 etc. its not always the same oder gl on clear

    • @HectorHectorson
      @HectorHectorson  Рік тому +5

      Sorry yes, thank you for mentioning this! I tried to clarify the random nature of when the lasers/aoes go off, but not sure I did a great job emphasising it.
      Though in all my pulls, I’d never noticed that the adds flying off at the beginning showed the laser order.

    • @hakki1098
      @hakki1098 Рік тому

      @@HectorHectorson it can be different every pull, therefore i would suggest not to take a specific order as fixed because if you always think its 1 3 5 7 you will be late probably if the 2nd laser appears on 2nd dash, atleast in the beginning. But as mentioned it doesnt matter. If you play with sound on just listening to the beam sound is enough. I started using /echo macros and calling out what either is happening or what i need to do myself. Helped me alot during week 1 pf prog. E.g. the light parties for superchain 1, I just made an ingame macro something like what you had in your video
      /echo Light debuff left with red beam
      /echo Red debuff right with light beam
      /beams to the side with tower placers
      or something like that.
      It can really help also in p2 during pangenesis, made it easier to get the setup for the tower soakers right. And also on Classic concept 2 with the mirrored numbers.
      1 advice i can give for superchain 2a and 2b is to take your time during the mechanic.
      it seems like alot but everything is in a specific order. Dont let it overwhelm you. Most people forget either the boss cleave pantheos or the adds in 2b e.g.
      If you need help about something for your p2 guide just let me know :) im always happy to help

  • @runasth
    @runasth Рік тому +6

    Awesome guide as always Hector. There's just one thing I'd like to add during the first Unnatural Enchaiment:
    For the X and + debuffs, the aoes they drop are NOT based on the direction your character is facing. They are instead fixed to the cardinal edges of the arena. Meaning that, once you go to the spot corresponding to your debuff, you can always keep facing the boss without worrying about the aoes coming out in the wrong orientation.
    This may seem like unless information since the spots for X and + are semi-static, but I just wanted to bring it up anyway.

    • @Cloudo4
      @Cloudo4 Рік тому +4

      It would also make them pointless if they were based on character facing direction because you could just make the X hit the same way as the + and both could be in the corner and you would have room on both sides inside for the other people.

  • @nayaunglatt
    @nayaunglatt Рік тому +1

    Nice! I just finished P11S today.

  • @MaesterPeemore
    @MaesterPeemore Рік тому +1

    Thanks as always hector

  • @AltinaXIV
    @AltinaXIV Рік тому +1

    Hector! I really appreciate your guides. I would love to see guides for TOP/UWU/TEA some day! Thank you for all of your hard work!

  • @alexc2713
    @alexc2713 Рік тому +6

    9:45 The superchain 1 debuff icons tell you to go left or right. Just find wether the graph is on the left or right side.

  • @walwal6449
    @walwal6449 7 місяців тому +2

    watching this as someone who just got into hard content... i feel like losing confidence, this shit looks so detailed i feel like im gonna grief my static messing up one move 💀

    • @Lightheart7
      @Lightheart7 6 місяців тому

      You got this!

    • @walwal6449
      @walwal6449 6 місяців тому +1

      ​@@Lightheart7Ty, we just started progging this week and surprisingly I made it over superchain theory 1 and now we need to study para 3 😭

    • @walwal6449
      @walwal6449 5 місяців тому +5

      I'm here to update that I've... gotten the clear after so much pain and misery 😭😭
      From a beginner with only 1 extreme clear on synch, I managed to clear the final tier of a savage 😭

    • @Lightheart7
      @Lightheart7 5 місяців тому

      @@walwal6449 CONGRATS!! \o/

  • @Vanmed
    @Vanmed Рік тому +1

    YOU HEARD MY PRAYERS

  • @markusberg6478
    @markusberg6478 Рік тому

    Thank for guide again, u rly explain how mechanics works, i appreciate it👍🏻

  • @elpistolero82
    @elpistolero82 Рік тому +1

    Just got my P11S clear today. I've heard P12S in PF is hell. I guess I'll find out soon if it is.😄

  • @aura7880
    @aura7880 Рік тому

    I just stared this fight today, thanks hector xd

  • @VampireNoblesse
    @VampireNoblesse Рік тому +2

    some of us have been crying, waiting for your video xD
    Thank you!
    ..
    as most PF players want to use your strat, and hope the strats they were using before are the same.., if not, they'll have to learn it again with your strat

    • @azura756
      @azura756 Рік тому +2

      His strat is just the exact same what pf uses so what "use your strat"???????????

    • @mysidian
      @mysidian Рік тому +1

      @@azura756 The first mechanic is the best example for strat variance. I've seen support/dps, g1/g2, tank invuln.

    • @azura756
      @azura756 Рік тому +1

      @@mysidian i've only seen t/h then dps but not g1/g2 and i just dont get why u would tank invuln, tank can easily die after and get a weakness, nice strat just play the mech 👍

    • @Xenitag0
      @Xenitag0 Рік тому +3

      @@azura756 If your tanks die there either they don't know how to manage CDs or the healers just don't know how to heal anything at all.

  • @Raja-jn4pn
    @Raja-jn4pn Рік тому +1

    The purple screen every time superchain casts kills me every time 😂

  • @JustCallMeCatch
    @JustCallMeCatch Рік тому +6

    So I rarely comment on videos, if ever. My static is the same as yours, we're casual hours (adult jobs am I right?) but we clear fast. I tried other guides for this fight as we're progging it now, and it made me realise how much I love your guides. I have no idea what it is, but they just work with my brain. So, please keep up the good work. My whole static loves your vids!

  • @tencatogaming1927
    @tencatogaming1927 Рік тому

    Yess we are waiting for it

  • @amyelevens
    @amyelevens Рік тому +1

    needed this one bad, king

  • @Cherryblossoms110
    @Cherryblossoms110 10 місяців тому

    This is something that has been bugging me for the longest time.
    For paradeigma 3, if you are a support taking the East/West tower, you should never expect the straight tether DPS to adjust to you, EVER.
    If you get blasted by a straight laser, that's on YOU. There is an INSANE amount of open space close to the crossed tether-in fact, the corner of the tower close to the crossed tether player and away from the crossed tether player is COMPLETELY SAFE. Please use it.
    I flex Sage for my static, I know for certain that the supports there don't have anything going on at that one moment. The healers are done putting their pre-heals. The tanks are done adjusting. The DPS? They're busy trying to position while landing their 1-minute burst. They aren't going to pay attention to you. Even more so if they are a caster.

  • @MajorReynolds92
    @MajorReynolds92 Рік тому +3

    question: about Superchain Theory 1, during the second donut/colored lazers, is it strictly necessary for the players to be in a line? or can they just stack together as impromptu light parties?

    • @HectorHectorson
      @HectorHectorson  Рік тому +3

      The lazers hit in a line, but as long as the correct 4 are roughly left and right of the cluster, the mechanic resolves correctly.

  • @t89pepper
    @t89pepper Рік тому +1

    Add relative for para 2 is objectively better in terms of how early you can solve the mech. Player relative depends on people getting to their spots relatively quickly, which can screw over casters if they weren't properly prepositioned middle.

    • @HectorHectorson
      @HectorHectorson  Рік тому +2

      I think pf players found it easier to see player tethers than the adds, which might be why player relative is more popular in pf.
      Luckily, anyone who prefers add-relative can still do that in a player relative group. With the prios in my video, a player can do add relative by looking E->CCW as a dps or S->CW as a support. Will still lead to the same positioning as the player relative players.

    • @octodog5907
      @octodog5907 Рік тому

      @@HectorHectorson Actually genius

    • @MyVanir
      @MyVanir Рік тому

      It's literally the same.

  • @qeqsi110
    @qeqsi110 Рік тому +1

    I was gonna give it a try untill I heard thats phase 1 welcome to phase 2

  • @Lyu-Phy
    @Lyu-Phy 8 місяців тому

    Lmao that laugh being held back 17:02, is it "ah that mechanic again" Lmao. More limit cuts, the more the merrier, very easy to resolve and fun.

  • @CalKristopherLovell
    @CalKristopherLovell Рік тому

    Waiting for phase 2 :D

  • @Leon-hm3fp
    @Leon-hm3fp Рік тому +1

    waiting for ph2 :)

  • @vermouth9788
    @vermouth9788 Рік тому

    Thanks a lot hector

  • @narrfthebear4302
    @narrfthebear4302 Рік тому

    Blessed be your soul.

  • @TheVivi13
    @TheVivi13 Рік тому +1

    I don't believe it's true that there will be one light tether and one dark tether in the supports and the DPS for Para 2. You can definitely have two dps get light tethers and two supports get dark tethers.

    • @HectorHectorson
      @HectorHectorson  Рік тому +1

      Good catch! The 1 light/1 dark only applies to debuffs. It shouldn't affect how the mechanic is resolved, but useful to know if trying to craft an alternate strat.

    • @TheVivi13
      @TheVivi13 Рік тому

      @@HectorHectorson Yeah, we just got to the fight yesterday and did a blind prog. At first we also thought it was always one of each element so we decided to solve it by looking for an opposite colour in your same role group, but that quickly stopped working.

  • @modex20
    @modex20 Рік тому +1

    These clock spots stray from what you see in Aether PF and the widely shared pastebin

  • @zealous404
    @zealous404 Рік тому +2

    Question, does Paradeigma 3 always occur in fixed pattern? As in TH always gets the turret and laser debuff and DPS are always tethered?

    • @HectorHectorson
      @HectorHectorson  Рік тому +3

      Yep. Which debuff TH get is random, as is which tether DPS get, but the mechanics are fixed to each role separately.

  • @dislikebutton6596
    @dislikebutton6596 Рік тому +1

    Hector Wiggleson

  • @lecrab8090
    @lecrab8090 Рік тому

    YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @chrisropherboulay
    @chrisropherboulay Рік тому +1

    Damn this game so awesome 😎

  • @ahriri
    @ahriri Рік тому +1

    thank u
    this looks so hard and how am i even going to remember the 1st mech trinity of souls tho 😭

  • @ZurilasZone
    @ZurilasZone Рік тому

    really wondering why the cross tether should soak the middle tower when the tether people are already aligned for their tower pos

    • @HectorHectorson
      @HectorHectorson  Рік тому +1

      Week 1 PF decided it and it stuck ever since. My group has always done straight tether takes mid, as it seemed the obvious choice.

    • @ZurilasZone
      @ZurilasZone Рік тому

      @@HectorHectorson yee thats what i thought too, ty for the reply qq ♥

  • @Fheara_Nyakki
    @Fheara_Nyakki Рік тому +4

    I wished there was a short video about LC... there's to many annoying versions and sometimes is very confusing when they go slow or fast.

  • @miandyeon
    @miandyeon Рік тому +1

    phase2 when??

  • @atziwy
    @atziwy Рік тому +1

    This one looks insane, what the actual f!!

  • @7Dragonfan77
    @7Dragonfan77 Рік тому +2

    Hector da GOAT

  • @KyouK
    @KyouK Рік тому

    I can't believe pf does 2-4 rotate back into Athena for LC. It's objectively worse than them just staying still. Cheers for you mentioning it, maybe pf will eventually come around

    • @demonicvampire01
      @demonicvampire01 Рік тому

      Can I ask why that is?

    • @KyouK
      @KyouK Рік тому

      @@demonicvampire01 dashes need to be baited to be as long as possible. If 2 rotates back into Athena, the 1 -> 2 dash becomes longer, yes, but now the 2->3 dash becomes shorter than if the 2s just stayed on the flat wall. The real dangerous dash becomes the 3 -> 4 which becomes a flat wall to flat wall dash. Rotating essentially makes half the dashes longer but the other half of the dashes risk being too short

    • @demonicvampire01
      @demonicvampire01 Рік тому +2

      @@KyouK ahh that does make sense. Usually we see that for some reason, 4 dies even when they are topped off. May give that a try then. Thanks!

  • @kristenhawkins5453
    @kristenhawkins5453 Рік тому

    I love this kind of content 🍒😃

  • @fizzplease6742
    @fizzplease6742 10 місяців тому

    "stay there and resist the urge to walk into an AoE" listen, man.

  • @idnth8ubutidntprtclrlyliku
    @idnth8ubutidntprtclrlyliku Рік тому

    what is the difference between player and add rel for para2? could you link a toolbox or something?

    • @HectorHectorson
      @HectorHectorson  Рік тому +3

      The priority (DPS NW CCW, TH N CW) is usually the same, but what you're looking for is different.
      In player relative, you're looking for a player with the opposite debuff to stand next to.
      In add relative, you're looking for an add with the opposite colour, and following that tether to find where you stand.
      Very similar methods, but with roughly opposite answers.
      For example, if the adds are
      - D -
      D - L
      - L -
      the players when they drag their tethers opposite will be
      - L -
      L - D
      - D -
      In add relative, a light debuff DPS will see the dark add west and follow it opposite to stand next to the player East.
      In player relative, a light debuff DPS waits a second for the tethers to be stretched, see the dark tether player South, and goes next to them.

  • @FalakIll
    @FalakIll Рік тому

    For trinity of souls if it's going bottom to top just switch whenever there's 2 in a row on the same side. No need to memorise anything.

  • @TheDevNell
    @TheDevNell 8 місяців тому

    You're supposed to bait puddles as pairs for LC and lasers as spreads so this guide threw me off a lot.

  • @llamapi3
    @llamapi3 Рік тому

    You rock!!

  • @sakahiro221
    @sakahiro221 Рік тому +6

    I am kinda disappointed that you're not talking about SC2A Caster uptime there, as per not only it gives uptime to casters, but it is also less movements and overall less thinking than the "normal" way of doing it.

    • @av2279
      @av2279 Рік тому +2

      Couldn't agree more. With all the melee uptime strats being pushed, I hope SC2A uptime becomes the standard.

    • @PvtVallen
      @PvtVallen Рік тому +2

      @@av2279 Caster uptime will never be prioritised over melee uptime, because casters have ways to play around mechanics to keep uptime and melees don't, if a melee is away from the boss for more than 2.5s they lose uptime and there is no way they can play around it.

    • @av2279
      @av2279 Рік тому +2

      @@PvtVallen Uhh... that's a debatable perspective, but it's not relevant either way. Superchain Theory 2A is not a case of melee uptime vs caster uptime. It's a case of basic srat vs caster uptime strat. That's my whole point. So you use either a basic strat, where no one gets catered to, or caster uptime, where at least the casters get better uptime. I never said caster uptime should be prioritized over melee uptime. I said caster uptime should be pushed when it's an option, just like melee uptime.

  • @XUIW
    @XUIW Рік тому

    This will last me until the next expansion alright 😂

  • @elpistolero82
    @elpistolero82 Рік тому

    I've noticed that the in-game community is using pastebin as their preferred strategy at the expense of Hector strats. I can't understand why this is as I strongly prefer Hector.

    • @HectorHectorson
      @HectorHectorson  Рік тому +1

      My P12S guides came out fairly late this tier, and the Pastebin strats help everyone in PF to be on the same page.
      If you prefer what I show in my guides, the good news is that my phase 1 guide only differs from the pastebin in a few minor ways (SC spreads, SC2a pair spots) and my phase 2 guide uses the same strats as the pastebin.

  • @Whosimon
    @Whosimon Рік тому +2

    I dont get why everyone insists on using Para 1 strats that either grief your tanks or your casters when you can do Argon's cringeless with minimal movement and brainpower.

  • @nateparnell7324
    @nateparnell7324 Рік тому

    There are instants of Trinity of Souls where there is a double dodge, my static have had this a few times

    • @HectorHectorson
      @HectorHectorson  Рік тому +3

      Never for bottom to top. Double dodge only occurs if the wings go from top to bottom. Double dodge for bottom to top would require all 3 glowing circles to be on the same side, which does not happen.

    • @nateparnell7324
      @nateparnell7324 Рік тому +1

      @@HectorHectorson ah ok. I misunderstood. Thanks Hector :)

  • @Skinnylandia
    @Skinnylandia Рік тому

    Here comes da storm...

  • @Nautilus_Alibel
    @Nautilus_Alibel Рік тому

    here in 2023, youtube ads take over just make me not want to use youtube anymore

  • @akinyaaaa
    @akinyaaaa Рік тому +1

    Thank you about the position in Paradeigma 1 bc Im a healer and the position in pf is PAINFUL. BTW have no idea why the tank invul way is so popular in pf. This will make both tank weak like a piece of paper in next 4 mins and just die by auto attack in 1 sec😂

    • @HectorHectorson
      @HectorHectorson  Рік тому +1

      I think its popularity comes from people doing the fight new who haven't learnt the proper way of resolving it. It's an opportunity to never have to learn Paradeigma 1 positions or timings.

    • @akinyaaaa
      @akinyaaaa Рік тому

      @@HectorHectorsonTBH it'll take more time to get through with the mechanic in next 3 mins bc tank dead accidently easily. And it's just the very first one, don't need a lot of time to practice…
      Sorry to complain about it. Thanks for the guide again! Likes your guide❤

    • @Asmodelta
      @Asmodelta Рік тому +1

      Tank invuln is good when people are still learning the wing patterns, but you won't find any clear parties doing it. If you don't invuln at the start you can invuln 3 out of the 4 tank busters in the fight anyways so I feel like doing normal Para 1 is cozier.

    • @akinyaaaa
      @akinyaaaa Рік тому +1

      @@Asmodelta TURE. But when I in LC prog, I still see mt asking ot (not healers) shall we invul the laser. I almost pass out😂

    • @ashleybricco4107
      @ashleybricco4107 Рік тому +2

      Huh. Every group I’ve ever been in has done tank invuln, and I’m currently on superchain 2A prog. I didn’t even know pf ever did anything else actually.

  • @shrimpspecialist
    @shrimpspecialist 9 місяців тому

    what the fuuuuuuck

  • @MrJjjakey
    @MrJjjakey Рік тому +3

    me watching a guide for a fight I beat weeks ago

    • @azura756
      @azura756 Рік тому +1

      Week 1 group where u at

  • @alexleet7612
    @alexleet7612 Рік тому +2

    Worst fight in FF history. What a shitshow. But thanks for the guide.

  • @PsoYo
    @PsoYo Рік тому

    player relative pepeW

  • @TheProky
    @TheProky Рік тому +4

    I feel like you overcomplicated Para 2.

    • @TheAzarak
      @TheAzarak Рік тому +4

      His strategy was exactly what 95% of party finder groups do. What is complicated? Stretch your tether if you get one, otherwise debuffs go to opposite color, DPS start NW ccw, T/H start NE cw. That is the standard before this video came out.

    • @AbdielKavash
      @AbdielKavash Рік тому +1

      @@TheAzarak As much as it is standard it is also overcomplicated. As a tower player, you have to look around the arena to see where the people are, follow them around while they try to figure themselves out, and then still run the risk of someone else with the right color tether running up *behind* you and having to adjust to them backwards and probably eating a laser. For me personally the best way to resolve player-relative safely as a tower player is to first *solve the entire mechanic for the two relevant tether people in my head myself*, and then I know for sure where to go.
      This is probably too late to be relevant (at least for Aether), but please learn add-relative instead. You look at the adds that always spawn in fixed positions. You go opposite to your add and plant yourself there. The towers are resolved *exactly* in the same way as the tethers. No thinking or adjusting necessary.
      Is your group already doing player-relative and are you getting the mechanic with 100% consistency? Fine, keep doing what you're doing as long as it works for you. Do you constantly have people adjust at the last moment, or being in the wrong place despite them *swearing* they followed the first correct tether they found? Are you getting into the fight for the first time? Please at least consider a method that has you resolve the mechanic immediately with one glance, rather than having to think three steps ahead or having to watch everyone else in the arena first resolve their part before you can do yours.

    • @ashleybricco4107
      @ashleybricco4107 Рік тому +2

      Player relative really doesn’t seem bad. I never look at the players, I look at the adds their tethers come from. Then there’s no dealing with them being late or in the wrong quadrant. But I do see a lot of random wipes in pf from this, probably from people looking at the players.

  • @azura756
    @azura756 Рік тому +1

    was harder week 1

  • @darklinkx8
    @darklinkx8 Рік тому

    I never understood why players want "hard" content but want gear to make the encounters easier?? Wouldn't Crafted gear offer a better challenge

    • @Qazqi
      @Qazqi Рік тому +5

      As someone who doesn't mind clearing some weeks in with better gear, I can say that my personal enjoyment comes mostly from seeing all the mechanics and executing them correctly. If we have a few deaths here and there, I don't mind the dps check being lenient once we make it to enrage.
      Beyond that, most of my remaining enjoyment comes from working toward a pull that I actually feel I did well on, typically as part of reclears rather than farming. On RDM, that's mainly keeping perfect or near-perfect uptime, not forgetting mits, keeping the ogcds aligned, and keeping 2min bursts and pot windows busy with the correct parts of combos to maximize what's in there (e.g., a 2min pot comes after flare/holy and fits two entire combos afterward). All that is typically enough for a 90+ or whatever, which is a nice little reward for feeling like I earned it on a particular pull, but that doesn't mean I particularly enjoy having the dps check be tough enough that everyone needs to be playing well on the same pull.
      I usually spend enough time progging these that the first clear has most of the fight mapped out pretty well, so most of the enjoyment I'm going to get out of planning that is already there by the clear in most cases.

    • @Asmodelta
      @Asmodelta Рік тому +3

      If you've already beaten a fight and are purely farming it, why handicap yourself? People who want gear mostly want it to have bigger damage numbers anyways.

  • @DVFHAFYT
    @DVFHAFYT Рік тому +2

    And there's why I stopped playing this game, when the only content that's considered progress feels much more like homework than playing a game it's time to wrap it up, plenty of games out there that just let you play them naturally rather than having to study for a test outside of the game.

  • @GreenTurts
    @GreenTurts Рік тому

    um. thats not a standard limit cut. limit cut is the move done by cruise chaser, this is more a dash mechanic than a limit cut. just because you got dots on your head doesn't mean its limit cut. you could have done better correcting pf's stupid naming, but i guess NA is stuck with this now. do better next time, you've got it in you

    • @FireHam
      @FireHam Рік тому +22

      you really shouldnt express your thoughts.

    • @harryrundle7897
      @harryrundle7897 Рік тому +5

      the boss is hitting people in a sequence and they need to move around, who cares

    • @GreenTurts
      @GreenTurts Рік тому

      @@harryrundle7897 call it a number mechanic then

    • @harryrundle7897
      @harryrundle7897 Рік тому +5

      @@GreenTurts why do you care? that's like complaining about people saying protean, dynamo, or defamation, that's just silly

    • @pm_me_ur_gluons
      @pm_me_ur_gluons Рік тому

      @@harryrundle7897 by that definition dog 1 from p8s is a limit cut.