That GT350 jumping over the Superbird was incredible. I've never seen that in a GT game before the PS3 releases before. Also surprised there's no mention of turn1/2 on Apricot Hill. AI just seem to barrel into the first corner at a million miles an hour then understeer and spin on the grass. Extremely common in the endurance race and the Euro League race there.
I tried jumping over some Cars in Gran Turismo PSP using the Trial Mountain final corner Jump and the Cars have some sort of collision barriers on top of them Thats weird
OMG you have just solved one of the greatest mysteries in my lifetime! I had a race at Grindelwald and these Audi TT's just slammed into the wall. I laughed but wondered... Why? Why did those cars just slam into the wall? For 20 years I have lived with that question. Thank you for putting an end to that mystery for me. I can finally die in peace.
A honourable mention could be Apricot Hill with basic layout. It's happens not so often, but sometimes AI can stuck after the first corner and doing nothing for even 1 minute. I spotted this on Apricot Hill endurance, which happened maybe 4 times. Sorry for my English.
I remember once a car got stuck at the wall in the corkscrew, and I even tried hitting him out so he's continued but he seemed to be more interested in the wall for the rest of the race, weird.
I remember getting the first grand turismo when I got my psx and playing arcade mode and not having the faintest clues about braking zones at 12 and flying off at that corner everytime.
I've been playing GT3 a lot lately, and the AI is ruthless sometimes. They just push you right off the circuit sometimes lol. Also, the chicane on Grand Valley Reverse is always a problem spot, especially on the first lap when you're close to other cars. I find that a lot of the AI either don't brake, or brake way too late, which ends up with them either crashing in the barrier, or worse, punting you into the barrier.
i dont think the AI is ruthless, there's just no consideration for where the players car (and possibly other AI cars) is. the classic AI fail that polyphony would never fix in the early games was to park your car on the racing line and wait for the field to come around and smash into you with no attempt to brake or avoid you.
Apricot Hill turn 1.5: I'm so lonely... q.q But yeah, it's all in part due to how ai opponents are tuned (which is how *not* tuned they are, power multipliers and tires aren't good overall) and in how well PD made driving lines. Pretty janky at times heh
I was expecting to see Apricot Hill T1/2 from GT2 to be honest, many memories of AI YEETing it too hard, spinning and then having a brain fart as it tries to correct itself.
@@Aunini ohh and the Corvette Grand Sport as well that really struggles. Can't quite remember if that's in the endurance race or one of the regular event races
In the original 1.0 release of the game, in the Tahiti Maze rally, there was a Peugeot 206 rally car that would just mash into the wall right after the start, and would stay there for the rest of the race.
@@marvinlinnarz5856 well what about the Renault Espass F1 car remember that one when I had it i use to all ways take it on the Oval track cant remember what it was called but I would would do that car right up and see how fast I could go on the track that car was insane i would top 200 easy
Speaking of Grand Valley, this reminds me of a time where my dad was doing the 300km endurance race, and sometime along the way, an AI car got completely stuck on the barrier separating the pit lane from the straight, ending up on last place and being lapped at least 19 times. It might have something to do with the pathfinding glitch you mentioned during the Seattle part. I might have gotten some details wrong, as it happened a very good while ago (~20 or so years), but that's how I remember it. EDIT: The glitch happened on the PAL version of the game.
I remember doing a endurance race on Laguna seca, but always one car would get stuck at the corkscrew turn, and I would stay there for ages until I decided to ram it, then he would just drive again. But it was almost everytime in a new race at that turn
Honorable mention: Second (or first if you count as as continuous) corner at Apricot Hill where certain AI cars will come in slightly too hot, touch the gravel, spin out and then sit in the middle of the track not finding back onto their path.
Question for those with deep GT 2 knowledge: did they add yellow guide lines for the license tests on NTSC v1.1? I don’t see any on v1.0, but some videos on UA-cam appear to have them, in particular license test IB-4
i think you can do a second part. Apricot Hill corner 1/2, Mid-Field Raceway 1st corner, Autumn RIng 1st corner, Rome Short the 3rd corner (where you cut the long version, they always ram the wall)
Oh my gawd, honestly one of my favorite Of fails in all of GT series is the cobra on Laguna seca always spinning out the first turn and drifting crazy the next lap
The situation in Seattle reminds me of a track in R4 ridge racer. There's basically this long, uphill straight through a tunnel, then a very steep downward slope right before a sharp almost-hairpin turn. If one don't know any better, it would be very tempting to go flat out on the straight (I mean, it's uphill and inside a tunnel, sign me up), fly like a maniac above the slope only to realize brakes don't work in mid-air. By the time you touch the ground you'd be blasting at full speed into the wall and would have to resort to the classic wall-riding (which isn't effective in that game) Ironically, the AI is very adept at managing this part of the track, I've never seen them making a mistake, they seem to always have the perfect entry speed, exit speed, and attack angle to go through this part smoothly
Here is a theory of why they slam to the left on the 1st place. It has to do with the track pattern. It seems the AI was keep with the track pattern of the non reverse version of that track, since most of the turns are ... on the left side instead than the right side. So, in other words, they are trying to keep the track as if they are going on the normal one, or at least on that section of the race.
It's easy to forget how amazing the roster of cars was for GT2. It still has more exclusive cars than the rest of the GT games put together; that's including GTS.
ok i wasnt even considering laughing at this video until i did at 7:30 ish. >< btw mattj155 i been looking at ur videos and i like ur vids man. Its actually when you said tough time at the corkscrew 7:25
I recall a wonderful AI glitch I had... In Gran Turismo 5. Yes, I had a spectacular AI fail there. I had rammed a car on... I want to say it was Monza, on the first corner. It crashed into another car, and for the entire damn race, those two cars just sat front end to front end, completely locked in place, and wouldn't move. It was a goddamn spectacle and I am so glad I saved that replay.
I remember doing a race at Nurburgring, I think it was GT5, but it could’ve been 6, and after a couple of laps, the Nissan R390 race car and a few others were spinning all over the place, I can’t remember which event it was or which game it was in.
i was wondering why the AI cars have generic sound (GT1 miata sound for turbo cars, and don't know what it is for naturally aspirated cars), could be a way to have less RAM allocation but idk.
If I were to give an honourable mention to a corner/complex, I'd give it to the S-Bend Hill on Midfield (Last Corners Forward, First Corners Reverse). Whilst these corners aren't exactly difficult going forward, they can be notorious going reverse, especially in high performance vehicles. The approach on the reverse layout is blinded by a crest, meaning you're not able to judge your braking all that well, but it's more common to see the AI mess up there after the first lap due to the speed advantage they carry. I've seen the AI have issues there in the faster cars when doing the Event Synthesizer in the past and it rarely disappoints
Tahiti Maze Rally is the funniest bug in GT2. It's broken and will drive head on into the wall and get stuck there the entire race. You basically can't lose. The ai never can get its self off the starting line basically.
I've always trusted artificial intelligence not to make mistakes, but I hear it's amazing when the famous purple-stuffed worm in flap-jaw space with the tuning fork does a raw blink on hari kari rock! I need scissors! 61!
The GT franchise was always been cursed with deadline issues. Almost every game has some lack of programming and elaboration because of pushed and hasty development such as the AI, graphics and missed completion tests (NTSC ver.) in GT2, car stats in arcade, lack of used cars, reflections misprogrammed/mirrored in GT3 etc.
theoretically, but depending on how many laps you have... (and I've not played it) GT2 has extreme rubber banding AI. So that may make them catch up anyway
Just a few hours ago when I raced on Apricot Hills (Euro League) one of the AI's driving the Mercedes E55 AMG got stuck at a first corner for like 3 whole laps 🤣🤣🤣
I never really played Gt2 , I played Gt1 a lot instead and its AI is quite precise and clean and you rarely see accidents... why is it the case with GT2? GT1 AI always go wide on a turn in reverse Grand Valley after the tunnel, sometimes go out at turn 1 in regular Grand Valley, go on grass on Test Course and sometimes may crash at SSR11 chicane... other than that is all fine
When they say "the real driving simulator" Just imagine real people driving like this. .....oh wait you don't have to, we have youtube with videos of real people driving like this.
A doctor I've known for close to 20 years who works with people with developmental disabilities has raced on Laguna Seca in real life himself, and can attest to the insanity that is the Corkscrew turn! Also, I know I've mentioned this before to you, but as I drove one in real life, I don't suppose you could sneak a Dodge Stratus into a GT2 video or two? .........please? :)
Jeremy Clarkson did that track for real as well after actually playing that track on gt2 in a Honda nsx he wanted to know what it was like driving the exact same car in real life on the same track....it was on an episode of Topgear
the issues on grand Valley are the same in GT1 yeah, but GT1 has less high power cars overall, and beside Grand Valley the other tracks in this video aren't in GT1 so you might not notice it as much. I think AI can have trouble with some parts of Autumn Ring and Route 11 too
AI at corkscrew:
"Oh, god! Oh, god! Oh, god! Oh, god!"
That GT350 jumping over the Superbird was incredible. I've never seen that in a GT game before the PS3 releases before.
Also surprised there's no mention of turn1/2 on Apricot Hill. AI just seem to barrel into the first corner at a million miles an hour then understeer and spin on the grass. Extremely common in the endurance race and the Euro League race there.
I tried jumping over some Cars in Gran Turismo PSP using the Trial Mountain final corner Jump and the Cars have some sort of collision barriers on top of them
Thats weird
"i wonder which car the player is driving"
>sees Suzuki Escudo
"ah yes of course"
Yup
I used to start with the endurance races to build up enough credit to get the Escudo and then it was smooth sailing.
You're playing GT2 and not abusing the escudo, you're doing it wrong.
OMG you have just solved one of the greatest mysteries in my lifetime! I had a race at Grindelwald and these Audi TT's just slammed into the wall. I laughed but wondered... Why? Why did those cars just slam into the wall? For 20 years I have lived with that question. Thank you for putting an end to that mystery for me. I can finally die in peace.
Rest In Peace.
If you didn't ram the opponent car at full speed when heading into the Corkscrew/Rome corner (you know which one!) you are a good human being
Good one, that's my favorite
"Let's agree to disagree"
@@prjet1664 Yep hahaha
😳
I exactly know which corner you mean xD the last one before finish
IMO, the AI is WAY too aggressive trying to get back to their racing lines, therefore messing it up.
They have far more momentum than the player, too.
@@C.I... And don't even slow down during corners
They are far better than gt5/6 though - those guys panic if even the tiniest slide happens, so they never really slide at all.
GT2 is pretty rushed
@@C.I... I rather that than getting slammed into constantly by GT2's cheating rubberband AI
That poor TT LM kept messing the corners
It had bad handling
That TT LM is the very definition of "snap oversteer".
Love the handling of the tt
5:46 that Audi TT LM though, car just passed through 3 crashing opponents like it's nothing
A honourable mention could be Apricot Hill with basic layout. It's happens not so often, but sometimes AI can stuck after the first corner and doing nothing for even 1 minute. I spotted this on Apricot Hill endurance, which happened maybe 4 times. Sorry for my English.
That TT made Pastor Maldonado proud.
I remember once a car got stuck at the wall in the corkscrew, and I even tried hitting him out so he's continued but he seemed to be more interested in the wall for the rest of the race, weird.
Lol that happened to me i even have a video of it
I remember getting the first grand turismo when I got my psx and playing arcade mode and not having the faintest clues about braking zones at 12 and flying off at that corner everytime.
I've been playing GT3 a lot lately, and the AI is ruthless sometimes. They just push you right off the circuit sometimes lol. Also, the chicane on Grand Valley Reverse is always a problem spot, especially on the first lap when you're close to other cars. I find that a lot of the AI either don't brake, or brake way too late, which ends up with them either crashing in the barrier, or worse, punting you into the barrier.
They had some derps in GT4 too, I think it was at Le Mans in the Megane Cup they all seem to drive off to the sand in the last corners
i dont think the AI is ruthless, there's just no consideration for where the players car (and possibly other AI cars) is. the classic AI fail that polyphony would never fix in the early games was to park your car on the racing line and wait for the field to come around and smash into you with no attempt to brake or avoid you.
@@jrs4516 I heard that the Ai in GT3 actually reacted to you. If you bumped them then they'll bump you back.
When i played gt3 the f1 cars would forget to brack in to the corkscrew. It is very funny to watch.
Grand Valley turn 1 was the scariest turn in the entire game for me as a kid.
Apricot Hill turn 1.5: I'm so lonely... q.q
But yeah, it's all in part due to how ai opponents are tuned (which is how *not* tuned they are, power multipliers and tires aren't good overall) and in how well PD made driving lines. Pretty janky at times heh
7:30 The GT350 AI literally jumped over another car! I haven't seen that before in GT2.
8:02 green car view
Same, didn't really thought it was possible on GT
I think did it once in the Escudo. Wish i still had the replay.
I was expecting to see Apricot Hill T1/2 from GT2 to be honest, many memories of AI YEETing it too hard, spinning and then having a brain fart as it tries to correct itself.
I too was expecting it.
That's the corner that immediately came to mind for me as well, that BMW in the endurance race was totally out at sea
@@Aunini ohh and the Corvette Grand Sport as well that really struggles. Can't quite remember if that's in the endurance race or one of the regular event races
Much agreed, I recall times when some of the AI would get entirely stuck and remain there for the rest of the race after failing that corner.
i just played the apricot hill endurance today and had to dodge the GS corvette like 20 times throughout the race.
7:31 NEVER did I think vehicles may hop each other in GT!!!!
Braking? In a racing game with no car damage? You must be joking.
Midway Racetrack Reverse. That first corner was hell for the kid me. The adult me goes that corner sideways.
6:11 is f-ing hilarious. LOL
In the original 1.0 release of the game, in the Tahiti Maze rally, there was a Peugeot 206 rally car that would just mash into the wall right after the start, and would stay there for the rest of the race.
Maybe you'll make the opposite. Where AI drives exceptionally
And the real drivers have trouble with in comparison
That's easy. Rome Circuit in the Historic Championship.
GT40 Rome: *vroom vroom*
any rally hard circut in gt4
@@vesta_elm Grand Canyon is one of them.
I thought Gran Turismo was a friendly game, but it's more aggressive than I thought! Thank you for the good review.
😎👍👍👍 🚗🚗
A montage with the Benny Hill Show music in the background will be funny as hell
4:37 I was, every time that i run in Seattle, crashing and crashing in my childhood.
The Escudo really is the king of GT2. Even the AI handled it well in all of these videos.
GT2 didn't need an F1 Car. The Escudo has a similiar Handling. And Just Like the R30 Silhouette Formula he had a great Sound
@@marvinlinnarz5856 well what about the Renault Espass F1 car remember that one when I had it i use to all ways take it on the Oval track cant remember what it was called but I would would do that car right up and see how fast I could go on the track that car was insane i would top 200 easy
5:45 My favorite moment. 😂
Speaking of Grand Valley, this reminds me of a time where my dad was doing the 300km endurance race, and sometime along the way, an AI car got completely stuck on the barrier separating the pit lane from the straight, ending up on last place and being lapped at least 19 times. It might have something to do with the pathfinding glitch you mentioned during the Seattle part.
I might have gotten some details wrong, as it happened a very good while ago (~20 or so years), but that's how I remember it. EDIT: The glitch happened on the PAL version of the game.
1st time I've ever saw a car landing on others roof in GT1/2. & I got hundreds of hrs spent in these games. That replay was a great catch.
And I thought Seattle was already a cluster, I forgot the AI get screwed up there too
I remember doing a endurance race on Laguna seca, but always one car would get stuck at the corkscrew turn, and I would stay there for ages until I decided to ram it, then he would just drive again. But it was almost everytime in a new race at that turn
I love this bloopers type videos!
There's also Apricot Hill glitches, mostly on the first corner at endurance races where AI goes wide on the sand and never finds its way back.
I love how the AI just goes full-on Initial D at 2:28
Honorable mention: Second (or first if you count as as continuous) corner at Apricot Hill where certain AI cars will come in slightly too hot, touch the gravel, spin out and then sit in the middle of the track not finding back onto their path.
I remember in regular grindenwald lotus europa hit the wall and havent moved till the race was over. It stuck in my memory really hard
Watching cars fly off track over that chillwave music is quite enthralling
Good old memories,thanks for the upload!
Question for those with deep GT 2 knowledge: did they add yellow guide lines for the license tests on NTSC v1.1? I don’t see any on v1.0, but some videos on UA-cam appear to have them, in particular license test IB-4
Grand Valley's Turn 1 was the bane of my existence in GT1; the schizo brakes made taking that turn an odyssey.
Man i wish Sony GT 7 Sophie AI was implemented in GT 2 back then. 😂
I love it how the AI just become dancing queens. especially the last celica seen here
5:44 This happened to me at Grindelwald (Clubman cup race) when i was a noob at this game and knocked out a TVR with my red Dodge Avenger.
Great video,new suscriptor From México!!!!
Good times with the toyota gt one in gran turismo
i think you can do a second part. Apricot Hill corner 1/2, Mid-Field Raceway 1st corner, Autumn RIng 1st corner, Rome Short the 3rd corner (where you cut the long version, they always ram the wall)
Oh my gawd, honestly one of my favorite
Of fails in all of GT series is the cobra on Laguna seca always spinning out the first turn and drifting crazy the next lap
this trips down memory lane are making me install an emulator on my phone just to play Gran Turismo 2 again.
There's also that small elevated road after corner 1 in Trial Mountain, sometimes they go outside corner 2 specially on lap 2
.... Why did the car at about 4:10 have a Home improvement logo on the rear?
Matt: "let's appreciate some of these moments"
Me: "let's have some laugh."
Bro I think Nikita Mazespin drove that Audi TT LM.
The situation in Seattle reminds me of a track in R4 ridge racer. There's basically this long, uphill straight through a tunnel, then a very steep downward slope right before a sharp almost-hairpin turn. If one don't know any better, it would be very tempting to go flat out on the straight (I mean, it's uphill and inside a tunnel, sign me up), fly like a maniac above the slope only to realize brakes don't work in mid-air. By the time you touch the ground you'd be blasting at full speed into the wall and would have to resort to the classic wall-riding (which isn't effective in that game)
Ironically, the AI is very adept at managing this part of the track, I've never seen them making a mistake, they seem to always have the perfect entry speed, exit speed, and attack angle to go through this part smoothly
It is indeed possible to go flatout there, just turn right before going airborne and you'll land on the side, making you drift that corner.
Here is a theory of why they slam to the left on the 1st place. It has to do with the track pattern. It seems the AI was keep with the track pattern of the non reverse version of that track, since most of the turns are ... on the left side instead than the right side. So, in other words, they are trying to keep the track as if they are going on the normal one, or at least on that section of the race.
That TT LM driver is a one wild guy. 🤔
It's easy to forget how amazing the roster of cars was for GT2. It still has more exclusive cars than the rest of the GT games put together; that's including GTS.
This was very funny to watch. Love it Matt.
ok i wasnt even considering laughing at this video until i did at 7:30 ish. >< btw mattj155 i been looking at ur videos and i like ur vids man.
Its actually when you said tough time at the corkscrew 7:25
I recall a wonderful AI glitch I had... In Gran Turismo 5. Yes, I had a spectacular AI fail there.
I had rammed a car on... I want to say it was Monza, on the first corner. It crashed into another car, and for the entire damn race, those two cars just sat front end to front end, completely locked in place, and wouldn't move. It was a goddamn spectacle and I am so glad I saved that replay.
I remember doing a race at Nurburgring, I think it was GT5, but it could’ve been 6, and after a couple of laps, the Nissan R390 race car and a few others were spinning all over the place, I can’t remember which event it was or which game it was in.
i was wondering why the AI cars have generic sound (GT1 miata sound for turbo cars, and don't know what it is for naturally aspirated cars), could be a way to have less RAM allocation but idk.
GT2 AI + corkscrew = perfect recipe for disaster
If I were to give an honourable mention to a corner/complex, I'd give it to the S-Bend Hill on Midfield (Last Corners Forward, First Corners Reverse). Whilst these corners aren't exactly difficult going forward, they can be notorious going reverse, especially in high performance vehicles. The approach on the reverse layout is blinded by a crest, meaning you're not able to judge your braking all that well, but it's more common to see the AI mess up there after the first lap due to the speed advantage they carry.
I've seen the AI have issues there in the faster cars when doing the Event Synthesizer in the past and it rarely disappoints
Tahiti Maze Rally is the funniest bug in GT2. It's broken and will drive head on into the wall and get stuck there the entire race. You basically can't lose. The ai never can get its self off the starting line basically.
Just imagine Seattle turn 4 if it had GT5-Sport physics. I'd expect cars rolling over or taking flight lol.
This is why we dont see those tracks in the carreer mode with those cars.
Ahhh Seattle circuit, used to always do the muscle car race jus for the chaos that ensues
Hey did any one see at 4:48 mark the back of 70 cuda is not correct tall lights but 72 to 74 later ones.
How about the turn or corner in Apricot Hill?
I've always trusted artificial intelligence not to make mistakes, but I hear it's amazing when the famous purple-stuffed worm in flap-jaw space with the tuning fork does a raw blink on hari kari rock! I need scissors! 61!
The GT franchise was always been cursed with deadline issues. Almost every game has some lack of programming and elaboration because of pushed and hasty development such as the AI, graphics and missed completion tests (NTSC ver.) in GT2, car stats in arcade, lack of used cars, reflections misprogrammed/mirrored in GT3 etc.
Very cool video idea. Thoroughly enjoyed it. :)
UA-cam was very late with the notification, so missed the premier.
10:13 uhhh...... I'm pretty sure cars aren't supposed to fly like a cardboard on a windy day
Doesn't that mean that the gt sport players are evolved gt2 AI drivers?
Fifth corner on Rome full circuit (L shaped) or in tahiti road course also the AI fails a lot
Awesome video man.
Surprised to see that Red Rock Valley wasn't on here. They always seem to mess up turns 2, 3 and 4 lol
Considering how lo g ago it all was, the graphics are still awesome for the age!
I notice in the 1st 2 Gran Turismo games, your handling becomes bad when you're slipstreaming.
I absolutely hated grindelwald, so never noticed the ai fail there. But those first few corners of grand valley are the best for me
8:45 But that would mean you'd be able to come first on that circuit everytime you race there, right?😬
theoretically, but depending on how many laps you have... (and I've not played it) GT2 has extreme rubber banding AI. So that may make them catch up anyway
Number 1 had me howling
Just a few hours ago when I raced on Apricot Hills (Euro League) one of the AI's driving the Mercedes E55 AMG got stuck at a first corner for like 3 whole laps 🤣🤣🤣
The ai going full derp on grindelwald is always funny.
The second front corner of Apricot Hill for many fast and heavy cars.
I never really played Gt2 , I played Gt1 a lot instead and its AI is quite precise and clean and you rarely see accidents... why is it the case with GT2?
GT1 AI always go wide on a turn in reverse Grand Valley after the tunnel, sometimes go out at turn 1 in regular Grand Valley, go on grass on Test Course and sometimes may crash at SSR11 chicane... other than that is all fine
When they say "the real driving simulator" Just imagine real people driving like this.
.....oh wait you don't have to, we have youtube with videos of real people driving like this.
5:45 What an absolute clusterf*ck
9:06 Shingo Intensifies
I never noticed the glitch number 1
A doctor I've known for close to 20 years who works with people with developmental disabilities has raced on Laguna Seca in real life himself, and can attest to the insanity that is the Corkscrew turn! Also, I know I've mentioned this before to you, but as I drove one in real life, I don't suppose you could sneak a Dodge Stratus into a GT2 video or two? .........please? :)
Jeremy Clarkson did that track for real as well after actually playing that track on gt2 in a Honda nsx he wanted to know what it was like driving the exact same car in real life on the same track....it was on an episode of Topgear
8.41 oh no, he's in the fence
I think you are supposed to go full throttle on 2,3,4 corner?
i always ram the AI off the track on turn 11 in laguna seca and trying to force the AI to enter the pit in grindelwald
8:08 Grindel(wall)d ! 😂 !
7:45 tt lm refuses to abide by physics
I don't remember the AI being this broken in the first GT. Never played 2 that much. Is it really worse?
the issues on grand Valley are the same in GT1 yeah, but GT1 has less high power cars overall, and beside Grand Valley the other tracks in this video aren't in GT1 so you might not notice it as much. I think AI can have trouble with some parts of Autumn Ring and Route 11 too
Sadly, the AI's idiocy hasn't improved much over the years in GT..
I think some AI also fails in Gran Turismo PSP
Especially if You do a Formula Gran Turismo race on Nürburgring, the AI crashes near the start
Let me guess at least 2 of the 5 corners:
• corkscrew, Laguna Seca
• the Red Rock Valley chicane
So Laguna Seca is the original Chicane of Death. Nice.
No red rock valley sadly