would be interesting to generate the curves with either xgen or xgen groom and turn guides into curves and apply the sweep mesh on them ... I also wonder how this would look if the curves with cards were animated ( possibly with collision so the dont intersect ? ). I also saw a great tutorial using curves generated by paint effects curves on surface and then a method of lifting them ...then using those curves for the older xgen...but would probably work well with sweep mesh and cards too.
Hello! thanks for the video. Great stuff. I have a question. SO if I have my curve with the plane along with it ( i need to make hair cards). Is there a way I can just duplicate that curve with that plane and already assigned Sweep mesh settings? so when I move the curve plane moves accordingly. or do I have to manually create all the curves and assign and customize sweep mesh to these curves one by one? Thank you in advance
I have had a few people ask similar questions, I plan to make a video showing how I best utilize the feature to make hair. I have started with a new studio and have limited time atm, once I get settled videos will start coming back out again.
the problem with this method is that it is so so slow. I hope in the future developers will work more on this technology specificaly for haircards in game characters
Mine did the same, it would be all over the place. In my case, I fixed it by lowering the scale profile by a lot and turning the precision all the way to the right (under interpolation)
As I mentioned at the start of the video there was a very popular Plug-in called Wire (Also a less popular plugin called Simple Wire) that performed very similar functionality, simplifying the Curve-Mesh workflow. That plugin stopped getting updates over a year ago though, and thankfully Autodesk has implemented a built-in solution.
Finally!! . No more using a cylinder face to extrude from a curve.
Right!!
would be interesting to generate the curves with either xgen or xgen groom and turn guides into curves and apply the sweep mesh on them ... I also wonder how this would look if the curves with cards were animated ( possibly with collision so the dont intersect ? ). I also saw a great tutorial using curves generated by paint effects curves on surface and then a method of lifting them ...then using those curves for the older xgen...but would probably work well with sweep mesh and cards too.
It's good to see they are making some updates.
i wish there was a way to make hair cards while seeing the texture.
That's great. Exitly what I need.
What option did you select in the create window?
This is amazing
It's very exciting, shows Autodesk is paying attention to what Plugin's are popular and need to be integrated.
you can do this in 3ds max with splines, no problem
Excuse my ignorance, but hasn't this been a feature since forever? I know it's been for 3Ds Max, and I thought Maya had this as well.
Not a native feature. It's been plugins until now.
Hello! thanks for the video. Great stuff. I have a question.
SO if I have my curve with the plane along with it ( i need to make hair cards). Is there a way I can just duplicate that curve with that plane and already assigned Sweep mesh settings? so when I move the curve plane moves accordingly. or do I have to manually create all the curves and assign and customize sweep mesh to these curves one by one?
Thank you in advance
I have had a few people ask similar questions, I plan to make a video showing how I best utilize the feature to make hair. I have started with a new studio and have limited time atm, once I get settled videos will start coming back out again.
the problem with this method is that it is so so slow. I hope in the future developers will work more on this technology specificaly for haircards in game characters
It's a nice step forward but I 100% agree it has a long way to go.
I tried but why the mesh doesn't follow the flow of curve like you did?
Mine did the same, it would be all over the place. In my case, I fixed it by lowering the scale profile by a lot and turning the precision all the way to the right (under interpolation)
This could work if you want to make dreadlocks on your characters.
The industry doesn't really care about non straight hair sadly
With Xgen, this would be promising.
Yah I can 100% see this being incredible with xgen for those that use it.
@@AngryFaceGames_ can you make a speciic video about it?
@@bhoototiger3366 an xgen video, no. I don't personally use xgen.
Круто!)
Blender has this option since version 2.4 if i'm not wrong, and Hair Tools makes it even more easier.
That is wonderful for Blender users. I am a working 3D artist that needs to be employable and make a steady income though.
@@AngryFaceGames_so you're saying they would fire you if you use blender for doing hair?
@@jeanclaudethedarklord6205 blender isn't the industry standard, that's what they're saying.
seems like a pretty basic function for a major update...
This is not the only update in the new version, just one I choose to showcase.
Goodbye cv curve tools plug in.
This doesn't look new to me at all.
As I mentioned at the start of the video there was a very popular Plug-in called Wire (Also a less popular plugin called Simple Wire) that performed very similar functionality, simplifying the Curve-Mesh workflow. That plugin stopped getting updates over a year ago though, and thankfully Autodesk has implemented a built-in solution.
This is amazing
Yah I love it. It's great news for a lot of workflows.