in 8:32 you write "uniform float" ... float in italic - is that important? how do you obtien that? starting from that point I'm loosing my texture , and the info sais "undefined variable "uUV"
The glsl compile error 1-CPU cook time not measure on previous cook 2- (7 line pixel shader)- error: project1/glsl1_pixel11: color undeclared identifier Thank You! If you can help me!
Very nice tutorial, but I have an issue with the UV coodinates. The distortion in Z is just using the color values of the first (bottom) line of the image throughout all the 40 lines. My vertex shader looks ok, Might be an Issue on a Mac or new version of Touchdesigner though. Any thoughts? Anyways... Good Work
The red and blue checker grid means you have an error in your shader. Check the glsl_info DAT under the GLSL MAT, it usually tells you on which line the error is.
@@threedashes___ I have another question. Is it theoretically possible to mess up the straight lines of the grid with a mirror? Or create other shapes instead of just parallel lines, like circles or squares?
Omg this tutorial is awesome, you are great. Especially the fact that u show so understandable the GLSL part.
At 5:12 how did you drag the command Script to the Null when you click on edit? I'm not able to do that, also I'm on a Mac.
I thought that to start with. He is only dragging the script editor over from another screen.
in 8:32 you write "uniform float" ... float in italic - is that important? how do you obtien that? starting from that point I'm loosing my texture , and the info sais "undefined variable "uUV"
The glsl compile error 1-CPU cook time not measure on previous cook 2- (7 line pixel shader)- error: project1/glsl1_pixel11: color undeclared identifier Thank You! If you can help me!
Thanks a lot! You are an excellent teacher 🔥✨💜
Very nice tutorial, but I have an issue with the UV coodinates. The distortion in Z is just using the color values of the first (bottom) line of the image throughout all the 40 lines. My vertex shader looks ok, Might be an Issue on a Mac or new version of Touchdesigner though. Any thoughts? Anyways... Good Work
Nice tutorial.
how to hide nodes as on 6:52?
Alt+4 to change the pane type to TOP Viewer.
@@threedashes___ thank you
I get stuck on minute 7. When I save all those modification my material becomes blue and red...
The red and blue checker grid means you have an error in your shader. Check the glsl_info DAT under the GLSL MAT, it usually tells you on which line the error is.
@@threedashes___ omg. I was using ; instead of , on a line... pfff. Thanks mate.
@@threedashes___ I have another question. Is it theoretically possible to mess up the straight lines of the grid with a mirror? Or create other shapes instead of just parallel lines, like circles or squares?
incredible work, thanks for the tutorial, saludos desde Colombia
Thanks for sharing!
neat
Abbbbrunoooooo ma vieni abbberlino aggiocare col mio ledwall !!! T trovo lavoro in 5 miniti
thanks for sharing!