Hi thank you so much for this tutorial, but when I drag the ramp to my particle the whole preview’s particles disappeared.and they only visible when I set the alpha value of the particle not to 0 or 1, if you could help me out with this issue?
@@BenjaminCarrierDesign yes, it’s point sprite and I’m not sure where to check the rendered format, but in the point sprite settings, there are properties like ‘constant point scale’ attenuate point scale’ do they mean rendered as point?
Hello Benjamin! I am a beginning VJ astist and trying to use Touchdesigner as a way to make visuals, to later use them in resolume. Is there any way you could help me evovle? I'd like to up my game by using a kineckt1 to make the particles flow by movement. I know it is possible, i have seen some vids where they used point cloud with a kineckt2. But the kineckt i have is a version 1, there are no vids on how to do it without a kineckt or just a camera. Is there any way i could still manage to get my particles connected to an outline through the kineckt? Kind regards, Fitjenza
Hi! You could try to use a trace SOP with the infrared image of a kinect to get a shape and then use it as the surface attractor for your particle SOP, never tried it but it might get you closer to what you want to achieve !
Hey, great tutorial! I found the particle system a little unresponsive due the nature of the particle simulation - I was initially hoping to use this in an audio reactive installation, but it looks like I'll have to stick with my instancing set up unless you have any tips on making the particle systems more immediately responsive?
Unfortunately I don't, for an audio reactive work, instancing would definitely be the best option in my opinion and you can instance particles. If you are into more advanced techniques, I would suggest looking into GLSL shaders to create the system
Umm my particle looks to crowded until the shape is not very visible...so how can I reduced those praticles or maybe how can I organise those particles into shape?
You can link the pattern to the "select input of the switch SOP. you can play with the settings, but a sin wave with amplitude and offset at 0.5 to make values go between 0 and 1 will let you change between two shapes
hi this is really beautiful, i'm very much new to TD.. and i've got tons of questions...i'll be glad if there is a platform where i can ask you directly
Thanks for the awesome tutorial. 💯
It is amazing when we use the internet for good.
Hi thank you so much for this tutorial, but when I drag the ramp to my particle the whole preview’s particles disappeared.and they only visible when I set the alpha value of the particle not to 0 or 1, if you could help me out with this issue?
Is your material point sprite? And are they rendered as point and not line?
@@BenjaminCarrierDesign yes, it’s point sprite and I’m not sure where to check the rendered format, but in the point sprite settings, there are properties like ‘constant point scale’ attenuate point scale’ do they mean rendered as point?
i figured it out, and yes it was the render setting. Thank you for the tutorial
@@f.e.n.g.p great!
Thank you Benjamin!
Hello Benjamin! I am a beginning VJ astist and trying to use Touchdesigner as a way to make visuals, to later use them in resolume. Is there any way you could help me evovle? I'd like to up my game by using a kineckt1 to make the particles flow by movement. I know it is possible, i have seen some vids where they used point cloud with a kineckt2. But the kineckt i have is a version 1, there are no vids on how to do it without a kineckt or just a camera. Is there any way i could still manage to get my particles connected to an outline through the kineckt?
Kind regards,
Fitjenza
Hi! You could try to use a trace SOP with the infrared image of a kinect to get a shape and then use it as the surface attractor for your particle SOP, never tried it but it might get you closer to what you want to achieve !
@@BenjaminCarrierDesign thanks for the advice! I am going to try this right away!
amazing thank you ! would it be possible to use a "file in" obj instead of a simple square/sphere ?
Yes you can totally import your own 3D elements :)
@@BenjaminCarrierDesign how do you do that? :) I'm interested too
@@chiaracatalini6601 You can use a File In SOP instead of the Box SOP
cool tutorial!
Hey, great tutorial! I found the particle system a little unresponsive due the nature of the particle simulation - I was initially hoping to use this in an audio reactive installation, but it looks like I'll have to stick with my instancing set up unless you have any tips on making the particle systems more immediately responsive?
Unfortunately I don't, for an audio reactive work, instancing would definitely be the best option in my opinion and you can instance particles. If you are into more advanced techniques, I would suggest looking into GLSL shaders to create the system
Umm my particle looks to crowded until the shape is not very visible...so how can I reduced those praticles or maybe how can I organise those particles into shape?
You can change the number of particles with their birth and life length, or you can change their size in the material, hope this helps!
Thanks, appreciate the tutorial
Amazing!
Thank you a lot!
New ideas. A lot of them. Thanks.
Hello!
Can you tell the settings from the pattern chop?
You can link the pattern to the "select input of the switch SOP. you can play with the settings, but a sin wave with amplitude and offset at 0.5 to make values go between 0 and 1 will let you change between two shapes
haha j'ai reconnu ton accent québécois. Merci beaucoup pour ce tutoriel.
De rien haha
how to make a loop of this?
unfortunately, it's pretty tough to create a loop since particles are generated by the software and you don't have control on a way to loop them
good good god!!!
hi this is really beautiful, i'm very much new to TD.. and i've got tons of questions...i'll be glad if there is a platform where i can ask you directly
I don't have a specific platform myself, but there is a lot of support from the whole community on the forum if you have questions forum.derivative.ca
cool!