When I have to listen to myself (say, before releasing the tutorial to check for errors etc) I start feeling sleepy after half a minute. Don't know what causes it, but I really try hard to stay awake))
I would *LOVE* to see a complete scene build as a tutorial! A full process of modelling, sculpting (maybe?), texturing and lighting as one tutorial! So we can get a feeling how to achieve your realism!
Great idea indeed. It could be I think a series of tutorials even. Or a really condensed tutorial (I would prefer this option, though it will require a really fast pace).
Thank you so much for all that you post and all that you do for us as a community. I feel like its not said enough, posting these tutorials for free on UA-cam helps so many people like myself and we couldn't' do what we do without you.
Great approach as always. I love your simple, artistic perspective. I have a note on the light intensity. The strength is not abstract. For point lights, the strength is the watts of visible light energy being emitted. For a 60W incandescent light bulb, this value would be about 1.26W. The strength of a spot light is the same as for a point light, except a spot light is clipped to a cone, so far less energy in total is being emitted. But, the direct light emitted onto a given location is the same for a point and spot light of the same strength. The strength of an area lamp is also in watts, except the light is being directed to one side of the lamp instead of in all directions. The light is not simply clipped like the spot lamp. Moreover, it is not just half of a point light; the light in more concentrated at the center of the area lamp. The strength of sun lamp is in W/m^2. A typical value for the sun is 450 for a sunny day to 600 for something like a blazing desert at noon. This insane intensity difference between artificial lighting and the sun is a regular problem for photographers, so artists should feel free to cheat, like photographers, to get a good render. But, I suggest beginning with the realistic values before intentionally adjusting them.
your tutorials become so professional, its incredible! the coordination between picture and sound is perfect, its an audivisual pleasure and well bundled light knowledge!
Hard Light = Light coming directly from lightsource - great for dramatic effects Soft Light = indirect light (from bouncing, light through some semi-transparent material, etc.) - good for more uniform renders
this tutorial helped me a lot, especially the texture lighting section, that has helped me understand how to generate more interesting light patterns. thanks gleb, I love your tutorials!
This video led me to spend a couple of hours learning about HardOps after which I purchased HardOps, which lead me to spend about one more hour learning about DECALmachine after a quick stop getting BoxCutter. One day and about 50 bucks later, I'm back resuming playback of this video... hopefully today I can learn something new about lighting...
NightLurk on a positive note, I'm sure that learning Hard Ops will pay off for you. Opens a whole new dimension in hard surface sketching type of stuff.
Check out this book, it features a more in-depth look onto these qualities of light: www.amazon.com/Direction-Quality-Light-Portrait-Photography/dp/1608955702
Thank you for sharing your awesomeness, looking into purchasing a few of your courses through your website; Hard Surface, Space VFX and Realistic lighting all look and I am sure are amazing!
something you forgot to mention: with the blackbody node, the number correlates to the kelvin scale. So if you want to make a color accurate to real life, look up that object's kelvin temperature.
In one of his other tutorials he mentioned hdrihaven.com and back then it was a paid service but it recently made an of its hdris free! I'm really not trying to advertise but it's super awesome, you all should check it out if you haven't been there already.
Gleb Alexandrov yeah, Outdoor scenes, like in a forest. I've been working recently on a forest scene, and I didn't got the lighting like I wanted, with just an HDRI and area lights. So I wondered if there are some other methods for lighting outdoor scenes.
What do you mean? 3:22 ??? You should listen again maybe.. there is nothing wrong. Twice (2x) the distance=4 times [2x2(square)=4] less light. 3 times (3x) the distance=9 times less light
hmm.... i clearly listened he said _"Intensity of the light is _*_inversely proportional_*_ to the _*_square of the distance_*_ from the source.."_ then _"in other words if you _*_double the distance_*_ between the light source and the object the light will get four time less intensive"_ i am not being a dick and i also got the point. But he could have used just an example for a bigger number. Because some people who are into this blender stuff gets directly into it because of interest but skip some of the basic maths stuff. And also some are just kids so you get it...
A timecode:
2:02 1. Intensity
3:28 2. Color
6:05 3. Softness
10:17 4. Direction
12:35 5. Texture
15:34 6. Coverage
16:52 7. Movement
Thank...you..amazing tutorials and my favorite channel...and your voice
I could sit and listen to you expound on Blender all day long!
When I have to listen to myself (say, before releasing the tutorial to check for errors etc) I start feeling sleepy after half a minute. Don't know what causes it, but I really try hard to stay awake))
+Gleb Alexandrov That's your body telling you it wants more coffee.
I would *LOVE* to see a complete scene build as a tutorial! A full process of modelling, sculpting (maybe?), texturing and lighting as one tutorial! So we can get a feeling how to achieve your realism!
They say that is the best way to learn. Knowing what the final result is like, then going though the process step by step. Great Idea...
Great idea indeed. It could be I think a series of tutorials even. Or a really condensed tutorial (I would prefer this option, though it will require a really fast pace).
Played on .5 speed and it's good :D ! I love it how you give more info in 15 minutes than five 40 minute series. Cheers with a coffee mug !
Thank you so much for all that you post and all that you do for us as a community. I feel like its not said enough, posting these tutorials for free on UA-cam helps so many people like myself and we couldn't' do what we do without you.
Great approach as always. I love your simple, artistic perspective.
I have a note on the light intensity. The strength is not abstract. For point lights, the strength is the watts of visible light energy being emitted. For a 60W incandescent light bulb, this value would be about 1.26W. The strength of a spot light is the same as for a point light, except a spot light is clipped to a cone, so far less energy in total is being emitted. But, the direct light emitted onto a given location is the same for a point and spot light of the same strength. The strength of an area lamp is also in watts, except the light is being directed to one side of the lamp instead of in all directions. The light is not simply clipped like the spot lamp. Moreover, it is not just half of a point light; the light in more concentrated at the center of the area lamp. The strength of sun lamp is in W/m^2. A typical value for the sun is 450 for a sunny day to 600 for something like a blazing desert at noon.
This insane intensity difference between artificial lighting and the sun is a regular problem for photographers, so artists should feel free to cheat, like photographers, to get a good render. But, I suggest beginning with the realistic values before intentionally adjusting them.
your tutorials become so professional, its incredible! the coordination between picture and sound is perfect, its an audivisual pleasure and well bundled light knowledge!
thanks so much Alex!
Hard Light = Light coming directly from lightsource - great for dramatic effects
Soft Light = indirect light (from bouncing, light through some semi-transparent material, etc.) - good for more uniform renders
this tutorial helped me a lot, especially the texture lighting section, that has helped me understand how to generate more interesting light patterns. thanks gleb, I love your tutorials!
This video led me to spend a couple of hours learning about HardOps after which I purchased HardOps, which lead me to spend about one more hour learning about DECALmachine after a quick stop getting BoxCutter. One day and about 50 bucks later, I'm back resuming playback of this video... hopefully today I can learn something new about lighting...
NightLurk on a positive note, I'm sure that learning Hard Ops will pay off for you. Opens a whole new dimension in hard surface sketching type of stuff.
Just a quick shortcut to add the Image Mapping and Texture Coordinate nodes: click the emission node and press Ctrl + T.
Upvoted before even watching!
A proactive position, good thing)
You are such a treasure trove. Thank you. Your work is amazing.
Thank you! You are a great speaker and teacher
So cool tips Gleb! Keep it up man! I'd really like to see a video about animating light. Some tricks and interesting methods about it.
Thanks mate, wonderful lighting tutorial
Check out this book, it features a more in-depth look onto these qualities of light: www.amazon.com/Direction-Quality-Light-Portrait-Photography/dp/1608955702
Gleb Alexandrov Hey thanks for that, I checked it out and it looks interesting right off the bat.
Tutorial fits perfectly in the time! Time and light such amazing things... Thanks Gleb, another great tutorial! :)
Glad that the timing seems right for you :)
Thank you for sharing your awesomeness, looking into purchasing a few of your courses through your website; Hard Surface, Space VFX and Realistic lighting all look and I am sure are amazing!
It means a lot to me, thank you! We're working on new content as well, maybe it'll be relevant to your filmmaking: photoscanning!
I have learned a lot by watching your videos. Thank you
Great tutorial very easy to follow, thanks so much!
"...and Coffee brewing..." Say no more. I'm in. You got my subscription.
Thanks you so much for this great talk!
Awesome Video! Great sum up! Thank you!
I'm still waiting for the video with coffee brewing tips.
You're like a magician. Thank you so much for your help.
But wait, I show all my tricks afterwards)
Hahaha That´s true.
Fantastic work as usual Gleb
This is gold.
something you forgot to mention: with the blackbody node, the number correlates to the kelvin scale. So if you want to make a color accurate to real life, look up that object's kelvin temperature.
Hi Gleb, fantastic video, why is it that you dont prevent the clipping of the illumination intensity by using filmic?
Great video!
pure gold!
I know your art is gorgeous but damn, so are your tutorials!! :'|
You and your coffee 😂 So awesome quality content!
In one of his other tutorials he mentioned hdrihaven.com and back then it was a paid service but it recently made an of its hdris free! I'm really not trying to advertise but it's super awesome, you all should check it out if you haven't been there already.
I second this ferociously. Now HDRI Haven is even better than it used to be! Greg is doing so well!
awesome stuff
Can you do a tutorial on those bottles, they look incredible!
😐
Brilliant!
Amazing my friend
Love it
cheers buddy
Always amazing u make guys
very helpful thanks alot!!!
Essential!
i Like it!
Thanks !!
sensational!
big thx for movement
nice work
Is this with Filmic? Because I know it affects the appearance of the strength of lights significantly.
Are these cours and tuts up to date for blender 3.x workflow?
Hello 👋 I have a question
Can i use blender as a modeler and work in big game or gold companies?
Awsome, can u do a tutorial for lighting on large scenes?
What do you mean by large scenes, the outdoor scenes? Could you give me an example plz :)
Gleb Alexandrov yeah, Outdoor scenes, like in a forest. I've been working recently on a forest scene, and I didn't got the lighting like I wanted, with just an HDRI and area lights. So I wondered if there are some other methods for lighting outdoor scenes.
The bad guy from Hardcore Henry sure knows his stuff.
what are your computer specifications? GPU, CPU.
reference: Какая спецификация у твоего компьютера? Видео карта, процессор.
انت رائع جدا شكرا لك👍👍👍👍👍
The coffee jokes ... Hell yeah
because why not :)
keep going like that you're so cool ! ;)
thanks!
Yay, no problem.
Are you using Filmic Blender? If not, you should, and everyone should know about it :D
I absolutely do! (though, not always)
How do I set the colours of blender’s menus, like yours, I’m not keen on the default template
File / User Prefs / Themes - pick a preset and go wild!
i love it.......
Is that blender ??
First of all squared means multiplying the digit by its own, not 2x
What do you mean? 3:22 ??? You should listen again maybe.. there is nothing wrong. Twice (2x) the distance=4 times [2x2(square)=4] less light.
3 times (3x) the distance=9 times less light
hmm....
i clearly listened he said
_"Intensity of the light is _*_inversely proportional_*_ to the _*_square of the distance_*_ from the source.."_
then
_"in other words if you _*_double the distance_*_ between the light source and the object the light will get four time less intensive"_
i am not being a dick and i also got the point.
But he could have used just an example for a bigger number. Because some people who are into this blender stuff gets directly into it because of interest but skip some of the basic maths stuff. And also some are just kids so you get it...
were are all the coffee brewing videos? HA =)
I need Cycles and it needs me.
A mutual relationship, how cute.
❤❤❤👍
Слишком хорошо.
#NerdSquad
keeeeeep watching :P LOL
I´m early i guess
Among the first definitely.
this guy edited every sentenced he said and put them all together
Sorry but this "advice" too bad becouse the finish image like scene what was rendered in Blender Internal.