So you know how chat was coming up with names for the massive amount of destroyed tanks on the road. Heres my list: highway to hell slaughter street annihilation avenue atgm alley
In the 1st Mission, you partly got it right by Placing the K21's in a Defensive position, but those Units had Infantry inside. So you could of Put them in Urban area's incase the enemy flanks around.
Hey stealth love your vids, But just to let you know you're not using the newest version of A&S (2.481) I just did a run of this campaign with it and there are quite a few differences with the battle groups that I've noticed from my own play through to yours. Specter hasn't updated the page on the forums but there's a post on his website about it and the download link for the old version still works. Keep up the great work!
Stealth17 I know you said that you don't want to be tech support for this mod but the mod's discord and forums are inactive and i cant seem to get it to work. Would you mind posting a tutorial on how you installed yours?
Download the package - unzip it. Use installer - select Wargame folder - click next till done. That is all that I did. Nothing more, nothing less. I can make a tutorial vid on how to install it, but it wouldn't be anything other than that.
@@Stealth17Gaming Ohh I thought i was doing something wrong but that's exactly what I did and its still not working. Thanks for the help tho I really appreciate it!
This might be a bit of a stupid question to ask, but could one of you guys please tell me what the "Heavy" tag on Infantry units means? One more thing: Am I right that SU-100s are really shitty Tank Destroyers in the Vanilla game?
The Heavy tag means that infantry takes less damage from small arms fire. This makes them great at countering enemy infantry. The Su-100s are indeed shitty tank destroyers in vanilla. In Ash & Shadows they received a hell of a buff.
@@Stealth17Gaming Makes me think. If I'm not very mistaken, the SU-100 started its service around 1945. I don't quite agree with the mod developer about the realism of a 26AP value on a WW2 gun, but he still did a hell of a job, no question.
Hi, I just had a really intense game and I was wondering if you'd like to take a look at it. I'm not sure how to save a replay and send it to you though. If you'd like to see could you let me know? thank you.
I love this mod but I have a little problem with skirmishes now though. Every time I start a skirmish(after deployment) the game goes to the victory screen saying I got a total victory. Any idea what's wrong?
I do, day by day. If I upload them all at once they won't get as many views. You'll just have to be patient, or watch the stream if you want to see more episodes as I record them.
K21s seem op, their firepower is insane and plus they seem unfazed by direct hits and near misses from arty. Also norks missing at point blank range is just terrible. Haebyungs are the new Maglans
@Field Marshall Rommel I was concerned about the lack of damage to the K21s from heavy artillery, not even optics damage or detrack. Also I said nothing about atgms, I was concerned about so many misses by nork ifvs against the ROK infantry at point blank range in the game. And regarding aps it is very crucial breakthrough in armor warfare but as history proves no defense is impenetrable, new technologies will contest it and even today a coordinated attacks from multiple directions can beat it, system can fail due to multitude of reasons(software/hardware)
8:01
"I can do this all day, provided there's not 100 of them coming down the road at once."
*a couple minutes later*
"AAAAAAAAAAAAAAAAAAAAA"
So you know how chat was coming up with names for the massive amount of destroyed tanks on the road. Heres my list:
highway to hell
slaughter street
annihilation avenue
atgm alley
In the 1st Mission, you partly got it right by Placing the K21's in a Defensive position, but those Units had Infantry inside. So you could of Put them in Urban area's incase the enemy flanks around.
Great Video Stealth!!!!
Hey stealth love your vids, But just to let you know you're not using the newest version of A&S (2.481) I just did a run of this campaign with it and there are quite a few differences with the battle groups that I've noticed from my own play through to yours. Specter hasn't updated the page on the forums but there's a post on his website about it and the download link for the old version still works. Keep up the great work!
I'm using 2.481 starting episode 6.
I shall stay tuned for that then =)
Stealth17 I know you said that you don't want to be tech support for this mod but the mod's discord and forums are inactive and i cant seem to get it to work. Would you mind posting a tutorial on how you installed yours?
Download the package - unzip it.
Use installer - select Wargame folder - click next till done.
That is all that I did. Nothing more, nothing less.
I can make a tutorial vid on how to install it, but it wouldn't be anything other than that.
@@Stealth17Gaming Ohh I thought i was doing something wrong but that's exactly what I did and its still not working. Thanks for the help tho I really appreciate it!
Try verifying your installation of Wargame through Steam. Maybe that helps.
@@Stealth17Gaming didn't work, but again thanks very much for the help, i'm really enjoying this series.
@@Stealth17Gaming Update: it finally worked, had to reinstall the whole game then i verified cache.
Is there any mod that's makes this coop with A&S
unfortunately no
Anyone seeing this that hasn't caught a stream yet, would recommend checking it out.
This might be a bit of a stupid question to ask, but could one of you guys please tell me what the "Heavy" tag on Infantry units means? One more thing: Am I right that SU-100s are really shitty Tank Destroyers in the Vanilla game?
The Heavy tag means that infantry takes less damage from small arms fire. This makes them great at countering enemy infantry.
The Su-100s are indeed shitty tank destroyers in vanilla. In Ash & Shadows they received a hell of a buff.
@@Stealth17Gaming Makes me think. If I'm not very mistaken, the SU-100 started its service around 1945. I don't quite agree with the mod developer about the realism of a 26AP value on a WW2 gun, but he still did a hell of a job, no question.
Hi, I just had a really intense game and I was wondering if you'd like to take a look at it. I'm not sure how to save a replay and send it to you though. If you'd like to see could you let me know? thank you.
I dont think they ever put a 125mm APFSDS in a SU100 cannon
They didn't, it's supposed to be the Sprut-SD
I love this mod but I have a little problem with skirmishes now though. Every time I start a skirmish(after deployment) the game goes to the victory screen saying I got a total victory. Any idea what's wrong?
No. Ask on their Discord. I don't do tech support
@@Stealth17Gaming Thanks for your answer :)
39:56
If you take enterprise f35 and tomcat assign daegu AFB and using f35sqd in this mission you maybe snipe all enemy art
why dont you just upload all episodes?
I do, day by day. If I upload them all at once they won't get as many views. You'll just have to be patient, or watch the stream if you want to see more episodes as I record them.
@@Stealth17Gaming I already watched.You are a good player.I understand now.Will you re-play another A&S campaings?
For the love of god order your men out of the IFV
That K/D ratio
K21s seem op, their firepower is insane and plus they seem unfazed by direct hits and near misses from arty. Also norks missing at point blank range is just terrible. Haebyungs are the new Maglans
@Field Marshall Rommel I was concerned about the lack of damage to the K21s from heavy artillery, not even optics damage or detrack. Also I said nothing about atgms, I was concerned about so many misses by nork ifvs against the ROK infantry at point blank range in the game. And regarding aps it is very crucial breakthrough in armor warfare but as history proves no defense is impenetrable, new technologies will contest it and even today a coordinated attacks from multiple directions can beat it, system can fail due to multitude of reasons(software/hardware)
@Field Marshall Rommel in the unmodded version , Israeli faction got maglan units, a recon 10 man squad with Insta kill long range missiles