This fixed my problem. I was trying to bake a wall and an arch for a prototype dungeon, but I didn't want them affecting each other because the wall texture was going to be used for a full wall, and a wall with an archway.
@@MadPonyInteractive Also one more issue. I have a single bedsheet blanket which has no thickness and is folded on top of a bed. When imported to substance painter it is not showing the backfacing faces. How do i get substance painter to show both sides? make 2 sided material to show up?
I guess this is the most valuable tip about substance painter, preventing waste of a lot of time. Special thanks
Thanks so much! I was always getting weird artifacts. This fixed it for me.
This fixed my problem. I was trying to bake a wall and an arch for a prototype dungeon, but I didn't want them affecting each other because the wall texture was going to be used for a full wall, and a wall with an archway.
Awesome. You made my day. Thank you so much and keep rocking! Cheers
Thank you!! This fixed a common problem I always have
Just saved my project since I had to seperate the head of my model from the body...
thank you for this, exactly the answer i was looking for.
great video. thanks. where is the link for the next video. already subscribed after watching this.
Here's the playlist: ua-cam.com/play/PLuvCsqbtUSFA8x-c2UrLZJNY9hti1bENQ.html
@@MadPonyInteractive Also one more issue. I have a single bedsheet blanket which has no thickness and is folded on top of a bed. When imported to substance painter it is not showing the backfacing faces. How do i get substance painter to show both sides? make 2 sided material to show up?
@@naaffax6700 Not sure how to do that in substance but you can flip faces in blender or maya or zbrush
Thank you so much for this!
Thank you!
thank you!
Thank you!