Baking High Poly To Low Poly (Zbrush And Substance Painter)

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 109

  • @guglielmoturbian6982
    @guglielmoturbian6982 3 роки тому

    This video change my life in these days, thank you so much

  • @d.antoniohernandez1952
    @d.antoniohernandez1952 4 роки тому +26

    This was extremely helpful! GOD BLESS YOUR SOUL

  • @mohamedazizsetti4945
    @mohamedazizsetti4945 2 роки тому +1

    thanks a lot man! so helpful

  • @biggestonee
    @biggestonee 2 роки тому +1

    Thank you!!! You solved my problem!

  • @36Dome36
    @36Dome36 4 роки тому +2

    Just in time as I needed it, it pops up in my recommendations, thank you so much for demystifing this process!!!

  • @joshuabuckingham3571
    @joshuabuckingham3571 2 роки тому +1

    Thank you for taking the time to make these videos. It's really appreciated mate

  • @alperenborklu4005
    @alperenborklu4005 3 роки тому +1

    this video should have more likes

  • @lawrence2598
    @lawrence2598 3 роки тому

    Oh my god, I have been looking for this video for ages! Thank you!

  • @sayanhaldar6118
    @sayanhaldar6118 2 роки тому +1

    Thanks, it's way better than maya's texture baking.

  • @nikitaabzhalimov3731
    @nikitaabzhalimov3731 3 роки тому +2

    Hi! thank you so much for this tutorial! I spent a lot of time not understanding what I was doing wrong. But after watching this video, everything worked out. Thank you again so much!

    • @freeairdrop4704
      @freeairdrop4704 2 роки тому

      me too alot time not understanding what I was doing wrong

  • @agataartwork9097
    @agataartwork9097 4 роки тому +8

    I love this video, thanks so much , you are such a good teacher! I liked that first you went through the process explaining everything, and afterwards you have repeated all the process again. You are awesome !

  • @ProjProd
    @ProjProd Рік тому

    This is great ! Good job dude ! 🤩

  • @marcos_ferreira1997
    @marcos_ferreira1997 2 роки тому +1

    do more about this high poly to apply onto existing models pls

  • @diego.zanelli
    @diego.zanelli 4 роки тому +1

    Clean and direct, as Antonio said, God bless you Sir.

  • @artistjim114
    @artistjim114 4 роки тому +1

    I almost shedded a tear! Thank you!!

  • @rutvikfand4995
    @rutvikfand4995 3 роки тому +4

    This was extremely helpful!

  • @clivecamilleri2561
    @clivecamilleri2561 4 роки тому +1

    Very helpful thanks

  • @mrexplore79
    @mrexplore79 5 років тому +5

    i think you just need a basic sphere to bake those details because the distance is not too much. but choose the lv1 subdivision as low poly version is a fast way

  • @vighneshpawar4285
    @vighneshpawar4285 4 роки тому +1

    Thanks alot man, just the thing i was looking for.

  • @nevixart
    @nevixart 2 роки тому

    thank you so much for this tutorial bro!!! 🤩

  • @pocacola6952
    @pocacola6952 3 роки тому

    very nice tutorial

  • @TooManyCables
    @TooManyCables 4 роки тому +5

    HOLY $#!T man. This was my missing link! Thank you so much for doing this video.

  • @trangcao8635
    @trangcao8635 3 роки тому

    hello, in 9:26 I do the same but can not have same result, please help.

  • @goheenbiswas1901
    @goheenbiswas1901 2 роки тому

    You're an awesome teacher. Thank you so much.

  • @korzo4036
    @korzo4036 3 роки тому

    Thank you, it's very useful tutorial

  • @JamesLee-lf4fr
    @JamesLee-lf4fr 3 роки тому

    clear & good instruction, thanks.

  • @saunterfilms
    @saunterfilms 3 роки тому +1

    You are the best! Big thanks to you!

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 4 роки тому +1

    Thankss will always come back to this as reference on how to do it unless theres a quicker version of this tut :) some day I wont need to rely on the video tho I'll memorize how to do it eventually

  • @estudiodave
    @estudiodave 3 роки тому +1

    Thanks! Is there a way to make this work for exporting multiple tools?

  • @mrveguita
    @mrveguita 3 роки тому

    THANKS BRO YOU ARE THE BEST

  • @nizd3128
    @nizd3128 Рік тому

    Excellent thank you very much 👍

  • @ollyisorange2808
    @ollyisorange2808 2 роки тому +1

    thank you!!!

  • @PixelllllKnight
    @PixelllllKnight 3 роки тому +1

    AMAZING!!!!!

  • @corelysis
    @corelysis 4 роки тому

    great tutorial, thanks

  • @anthonyvaliukonis7720
    @anthonyvaliukonis7720 5 років тому +1

    Thank you so much!
    Extremely helpful video!

  • @calabozodejake6908
    @calabozodejake6908 2 роки тому +1

    thank u! :D

  • @milkbread5036
    @milkbread5036 Рік тому

    thank you!

  • @Chauxz
    @Chauxz 5 років тому +5

    I recently started to learn Zbrush, I will try this out soon! Thanks

  • @aghandwork1808
    @aghandwork1808 5 років тому +4

    That is VERY usefull video! Thank you! But I have a question: high poly mesh in Pianter is using for bake normals...but you already have a normal map...so why do you use high poly while baking all else map? P.S. as say
    Griffin Leadabrand
    could you explain problem about normal map's artifacts while low and high poly don't match up

    • @MadPonyInteractive
      @MadPonyInteractive  5 років тому +3

      Sure. If you working with a lot of polygons in ZBrush, lets say over 1Million points, then painter may not be able to bake such a mesh, so you can use ZBrush Multimap exporter to export the normal map instead of trying to bake it in Painter. Hope that makes sense.

  • @joegideon8461
    @joegideon8461 4 роки тому

    Very helpful, thank you!

  • @marcos_ferreira1997
    @marcos_ferreira1997 2 роки тому

    you need full zbrush?

  • @Zeinovic92-Generalinfo
    @Zeinovic92-Generalinfo 2 роки тому

    iam a beginner .. iwant to understand something after baking maps ..this details r just outer view or real details on the mesh ?

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 4 роки тому

    Wont let me add new color effects n paint to it after it's been baked🤔

  • @Play-to-earnn
    @Play-to-earnn Рік тому

    I have a question if you can help me... I want sculpting and export normal map for my low poly to unreal ungine this is normal ? Or use decimation master !!!!

  • @allroundlad
    @allroundlad Рік тому

    I thought mesh must be topologised to be able to texture. Also, if I want to use a topologised low-poly mesh, but use displacement map from the high-poly version mesh, how do I do this?

    • @MadPonyInteractive
      @MadPonyInteractive  Рік тому

      I'm assuming that by topologised you mean if the mesh has a UV Map. If so that's what we are doing here, we are creating a texture from the high poly model and use that to project on the low poly UV Map.

  • @tomaszneosapiens5111
    @tomaszneosapiens5111 4 роки тому +1

    make sure your high poly doesn't have uvs ,poly paint is fine , will be baked down as color id

    • @mattzart
      @mattzart 2 роки тому

      What happens if the high poly has a UV map copied over from it's clone?

  • @freeairdrop4704
    @freeairdrop4704 2 роки тому +1

    GOD BLESS YOU

  • @cameron9225
    @cameron9225 4 роки тому

    perfect my friend now new subscriber

  • @srvt9064
    @srvt9064 4 роки тому +1

    Thanks so much!
    Do we have to use subdivision versions for this? Can we use other low poly models with uvs?

    • @MadPonyInteractive
      @MadPonyInteractive  4 роки тому +1

      yes you can use other models. One common process is to sculpt an high poly mesh and then retopo a low poly for projection

  • @tomaszneosapiens5111
    @tomaszneosapiens5111 4 роки тому

    you can bake multiple high polys onto one poly
    and you can bake multiple high polys onto multiple low pieces with right naming convention exclude them using by mesh name

  • @anisfana4008
    @anisfana4008 4 роки тому

    how to get this brush
    2:09

  • @Caglayan07
    @Caglayan07 4 роки тому

    Can i ask something, lets say i have a bone mesh and i want to use this bone mesh to create a normal map on this sphere is it possible? Without changing the sphere’s uv

  • @HiroGamerXJ
    @HiroGamerXJ 3 роки тому

    can you do this on zbrush core?

    • @MadPonyInteractive
      @MadPonyInteractive  3 роки тому

      Not sure

    • @HiroGamerXJ
      @HiroGamerXJ 3 роки тому

      @@MadPonyInteractive okay thanks, i was curious because i wanted to buy the core since the normal one is pretty expensive.

  • @Bolaway
    @Bolaway 4 роки тому

    Thanks so much!
    Now my models won't be killed in the process of baking
    But I've a question. My maps was generate with very low detail and I already changed the subdivision levels zbrush would use to bake.
    At the first time, I made everything you said

    • @MadPonyInteractive
      @MadPonyInteractive  4 роки тому

      try increasing the Map size in the multimap exporter plugin

    • @Bolaway
      @Bolaway 4 роки тому

      @@MadPonyInteractive using 4096 size and nothing happens. Zbrush generates a flat texture without the details

    • @MadPonyInteractive
      @MadPonyInteractive  4 роки тому

      @@Bolaway Try changing some of the export settings and try with a different model, it can be a number of things. Maybe regenerate UVs

  • @miketan5603
    @miketan5603 4 роки тому

    how do i do this if i have several subtools but i want to export/import them as one model? because as soon as i merge them i lose the subdivision

    • @MadPonyInteractive
      @MadPonyInteractive  4 роки тому +1

      In the FBX Export/Import plugin make sure "Visible" is selected. This will export all your visible Subtools in 1 FBX File

    • @miketan5603
      @miketan5603 4 роки тому

      @@MadPonyInteractive thank you :)

  • @digitalwizard1608
    @digitalwizard1608 4 роки тому

    I have a retopologised character I made low poly. Do I need to unwrap in a ZBrush to put the high poly on? I have mapped the retopology too

  • @jaypeace6058
    @jaypeace6058 4 роки тому

    Awesome man! God bless!

  • @TouchedByArtist
    @TouchedByArtist 4 роки тому

    Big thank you and ı have a question. When ı try to export disp. maps they all black. I doing like your settings but every time same result. How can ı fix that ?

    • @MadPonyInteractive
      @MadPonyInteractive  4 роки тому

      That hasn't happened to me so cant really give you a straight answer. Keep trying different settings on the export, check your UV's, try a different model and if you figure it out come back to this post and let us know how. Thank You

    • @TouchedByArtist
      @TouchedByArtist 4 роки тому +1

      @@MadPonyInteractive i will try thank you

  • @yusulfliu9850
    @yusulfliu9850 5 років тому +1

    thanks you

    • @MadPonyInteractive
      @MadPonyInteractive  5 років тому

      Thank you for subscribing.

    • @yusulfliu9850
      @yusulfliu9850 5 років тому

      @@MadPonyInteractive your tips are very useful for newers like me;

  • @griffinleadabrand1474
    @griffinleadabrand1474 5 років тому +3

    8000k is by no means low poly. Test it out on something a lot harder to sustain the shape. Show what happens when you don't retopo. Show how the normal map can contain artifacts if the low and high poly don't match up. Show how to do this with multi subtool objects baking normal maps for each object and matching them by name in substance painter. That's the stuff that is hardest to get right.

    • @MadPonyInteractive
      @MadPonyInteractive  5 років тому +1

      Thanks for your comment, I plan to do just that but am first creating more basic videos that later on I can refer people to so that those don't become too lengthy.

  • @starrk92
    @starrk92 5 років тому

    Hello. I have a questions. For example - instead of export model with lower subd like 1 i wanna decimate/zremesh this model for better optimization. I did it and now how i can use multi map export? If i need to setup subD on 1 in displacment and normal options it generates some problem in Substance painter later. Thanks!

    • @MadPonyInteractive
      @MadPonyInteractive  5 років тому +1

      If you Zremesh you will loose UVs. Maybe that's why you running into problems in Painter. You can decimate and keep UVs by using decimation master and use the Keep UV switch. Also, the bigger the difference between the high poly and low poly the more baking errors you will ran into.

  • @innerguardianXIII
    @innerguardianXIII 5 років тому

    How about doing all this for Blender 2.8?

  • @jaxaje7637
    @jaxaje7637 5 місяців тому

    I FINALLY UNDERSTANDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

  • @MrShadyMustafa
    @MrShadyMustafa 4 роки тому

    thank you bro ^_^

  • @FlavioDiniz
    @FlavioDiniz 5 років тому

    Is it possible to import a low poly and a high poly mesh to zbrush and bake the details from the highpoly to the low poly ?
    or it only works if the lowpoly and highpoly are made from the beginning inside zbrush ?

    • @MadPonyInteractive
      @MadPonyInteractive  5 років тому

      You can do that yes, project all will not care where the model comes from

    • @abdullaharshak.n7870
      @abdullaharshak.n7870 2 роки тому

      @@MadPonyInteractive then what about subdivision levels. You said that in 6:20 if the subdivision levels are not same. it wont work. For eg: if i do retopology from other software and import in z brush to bake normal map. How does the subdivision take place

    • @MadPonyInteractive
      @MadPonyInteractive  2 роки тому +1

      @@abdullaharshak.n7870
      You would bring in the retopo model, project the zbrush model onto it and proceed to exporting.

    • @MadPonyInteractive
      @MadPonyInteractive  2 роки тому +1

      and use subdiv level 1

    • @abdullaharshak.n7870
      @abdullaharshak.n7870 2 роки тому

      @@MadPonyInteractive ohh thank you so much dude. Got it

  • @Penny_The_Moo
    @Penny_The_Moo 4 роки тому

    When importing to Substance Im getting the issue 'invalid scene, mesh group has no UV co-ordinates' what am I forgetting? D:

    • @AlexArtsvideos
      @AlexArtsvideos 4 роки тому

      check if you have an uv in Zbrush, go to UV on Tools and click on Morph UV. If you dont have an UV, you get bake one in the UV Master plugin.

  • @alejob5325
    @alejob5325 5 років тому

    Hi there! Great video.
    But Iam having a problem, i am new using substance painter and when i import something to substance from Zbrush, there are some problems with my model mesh.
    Before watching your video, substance (before exporting my high poly mesh) warned me that "not enough data in the high poly to use selected baker. Baking has been canceled". And after following your video step by step, that warning message does not appear any more, but the results are the same. My model has 15 million polygons so I decide, before exporting the high poly mesh, to do a decimation in zbrush but it doesnt work either.
    I have made uvs for every part of my model. The main problem when exporting to substance is in the face because it looked like my low poly model.
    Do you know whats the problem?
    Thanks you a lot !

    • @MadPonyInteractive
      @MadPonyInteractive  5 років тому

      You might need to break your model apart into smaller sections and bake them separately. Substance doesn't handle anything over 300k polys very well.Not sure I understood your problem but if your decimation is destroying your model you better off breaking it apart into smaller sections using UDIMS.

    • @alejob5325
      @alejob5325 5 років тому

      @@MadPonyInteractive ohh okey, let me try doing that. Do you mean polygroups and then make uvs with those polygroups? Thanks a lot

    • @MadPonyInteractive
      @MadPonyInteractive  5 років тому

      @@alejob5325 No, I mean different subtools

    • @alejob5325
      @alejob5325 5 років тому +1

      @@MadPonyInteractive okey, I Will split my model. Hope it works.
      Thanks !!

  • @Bobeer
    @Bobeer 5 років тому +1

    cool

  • @icefish17
    @icefish17 4 роки тому +1

    Your UI placement in Substance hurts my eyes, good vid tho

  • @jfcomposition
    @jfcomposition 5 років тому +2

    I think youre smoking a blunt at 1:57 minutes 😂😂😂

  • @mrprincedieg
    @mrprincedieg 4 роки тому +1

    Careful man! Never flip a real G...
    Good tutorial tho!

  • @Udhoi
    @Udhoi 4 роки тому

    See you in heaven brother!

  • @SlateBlueC4t
    @SlateBlueC4t 4 роки тому

    Those sounds with the mouth dude..

  • @juanfernandojimenezbuitrag2434
    @juanfernandojimenezbuitrag2434 4 роки тому

    Autosubscribe