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mz_eth
United States
Приєднався 8 лис 2013
I do pixel art and game dev!
Turning an UNREAL 3D Action Platformer 2D in GODOT | Devlog
The first 500 people to use my link skl.sh/mzeth12241 will get a 1 month free trial of Skillshare!
➤ My Patreon! www.patreon.com/mz_eth
➤ Discord Server! discord.gg/KKPfqV6HTq
This video was sponsored by Skillshare
➤ My Patreon! www.patreon.com/mz_eth
➤ Discord Server! discord.gg/KKPfqV6HTq
This video was sponsored by Skillshare
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Відео
Restarting ALL My Enemies from Scratch | Godot Devlog
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The first 500 people to use my link skl.sh/mzeth11241 will get a 1 month free trial of Skillshare premium! ➤ My Patreon! www.patreon.com/mz_eth ➤ Discord Server! discord.gg/KKPfqV6HTq This video was sponsored by Skillshare
Restarting My Dream Game | Godot Game Devlog
Переглядів 50 тис.3 місяці тому
The first 500 people to use my link skl.sh/mzeth10241 will get a 1 month free trial of Skillshare premium! ➤ My Patreon! www.patreon.com/mz_eth ➤ Discord Server! discord.gg/KKPfqV6HTq This video was sponsored by Skillshare
Making A Liminal Game in 48 Hours | Godot Devlog
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To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/mz/ . You’ll also get 20% off an annual premium subscription. ➤ My Patreon! www.patreon.com/mz_eth ➤ Play This Game! mz-eth.itch.io/smash-burglar ➤ Overscoped Game Jam Episode ua-cam.com/video/8Gne89LWBUw/v-deo.html ➤ Discord Server! discord.gg/KKPfqV6HTq This video was sponsored by Brilliant
I Made YOUR Strangest Guns | Godot Devlog
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To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/mz . You’ll also get 20% off an annual premium subscription. Far Gone Frontier devlog ➤ My Patreon! www.patreon.com/mz_eth ➤ Overscoped Podcast! www.youtube.com/@TheOverscopedPodcast ➤ Discord Server! discord.gg/KKPfqV6HTq This video was sponsored by Brilliant
Forcing My Players Into Tough Decisions | Godot Devlog
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To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/mz . You’ll also get 20% off an annual premium subscription. Far Gone Frontier devlog ➤ Overscoped Podcast! www.youtube.com/@TheOverscopedPodcast ➤ Discord Server! discord.gg/KKPfqV6HTq ➤ My Patreon! www.patreon.com/mz_eth This video was sponsored by Brilliant
My First Year Learning Coding and Game Dev | GODOT DEVLOG
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My First Year Learning Coding and Game Dev | GODOT DEVLOG
I Made a DEPRESSING Job Simulator in a Week | GODOT GAME JAM DEVLOG
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I Made a DEPRESSING Job Simulator in a Week | GODOT GAME JAM DEVLOG
Winning My First Ever Game Jam? | Godot Devlog
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Winning My First Ever Game Jam? | Godot Devlog
My First Team Game Jam Making a Rhythm Game | Godot Game Jam DEVLOG
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My First Team Game Jam Making a Rhythm Game | Godot Game Jam DEVLOG
I Made A Celeste Inspired Game in A Week | GODOT GAME JAM DEVLOG
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I Made A Celeste Inspired Game in A Week | GODOT GAME JAM DEVLOG
Adding CRAZY Weapons To My Roguelike Game | GODOT DEVLOG
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Adding CRAZY Weapons To My Roguelike Game | GODOT DEVLOG
I made A Platformer In 48 Hours With NO Jumping | GODOT GAME JAM DEVLOG
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I made A Platformer In 48 Hours With NO Jumping | GODOT GAME JAM DEVLOG
I Made A Top Down Platformer In 7 Days - GODOT GAME JAM DEVLOG
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I Made A Top Down Platformer In 7 Days - GODOT GAME JAM DEVLOG
DRASTICALLY reworking my game! Dev Update
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DRASTICALLY reworking my game! Dev Update
3 Years Learning Pixel Art | GODOT DEVLOG
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3 Years Learning Pixel Art | GODOT DEVLOG
Making a Pacifist Bullet Hell Indie Game in 1 Week with Godot 3.5 - DEVLOG #devlog #gamejam
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Making a Pacifist Bullet Hell Indie Game in 1 Week with Godot 3.5 - DEVLOG #devlog #gamejam
I made a stealth game in godot in 1 week for a game jam! #devlog #pixelart #gamedev
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I made a stealth game in godot in 1 week for a game jam! #devlog #pixelart #gamedev
For the shotgun in my game I made it so that whenever you shoot instead of bullets coming out an area2d node is activated briefly which kills enemies, what I did not realize is that this means that you can move the area2d just after shooting and use it as a melee attack. It started as a glitch but honestly it is so fun to use that I might make some weapons designed around it XD
“Next month we go to therapy… 😔 But THIS month… 😃😃😃”
What was your experience with coding and/or art before this? Because to make games that look that good so early in your journey feels super impressive.
@@john_g_henderson zero coding experience, but I did some digital art/traditional art college
In my opinion you didn’t deserve to win.
@@Bispoo might totally be true! any suggestions from other games in that godot wild jam that killed it? Always looking for interesting ideas
@ just keep participating and I wish you the best! Love jams
Wait wait wait wait did u just said that your girlfrind has 10 years????
@@GianfrancoFabbri-w8n we were together for 10 years lmao Jesus
Could you link the other devs you talked about in this vid? The one you gave to, the one that gave to you and the one who organized the event! Would love to see their work but i couldnt quite make out their names, Especially the one who organized the event.
nice
i tried many times to start developing my own game. idk i cant idk how to start and i feel like i learn nothing. I feel like i only copy past some times...
Can you make a totarial
Where. Did. You. Get. That. Mousepad
1:02 use wayback machine
Not the ending I expected but the journey sounded like a meaningful one. I love your art style and creativeness! I hope you’re do well.
The game looks really good. Great job! Can I ask you if you use a shader to make your weapon sfx and other stuff glow like that?
Hey, what kind of microphone do you use?
First off, the game seems no less than already big success games. And I've become a big fan of ur atmospheric art style just from this one video. Great job at the game bro, ur doing awesome! Love from a fellow indie game dev aspirant 😁
Are going make your own custom game engine if you mastered Godot
10:40 the doggy 🥹
My little guy ❤
i like how at 1:00 you edited poision to poison and tried hide it
this is a really cool game
Wish you’d do tutorials on these
Hey! I want to start learning godot right now, can you recommend any tutorial/project to start with or if possible can you send me the link of Billy the cursed tutorial? Thanks.
I've started working on a tiny game project in my free time, and I feel like most of what I develop for it is just "Can I make it do this?" rather than actually figuring out what the game is, but that can fun and rewarding and lead to a lot of learning too.
This is the first of your videos I've seen, and your game looks amazing!
bro how do you made a jump in isometric pls explain that to me
@@naragain it’s sort of fake 3d you animate the sprite from the shadow then back down and check to see if you’re on ground or else you “fall”
@@mz_eth It would be great if there was an open source template or project for me to analyze. I have a problem where I have no idea how to make it go up and down in the isometric game, I can't find any tutorial on UA-cam about it.
the only useful video I found was yours, which has a jump into an isometric world, I wanted to make an isometric palaformer
Pssst, you don't know but your videos give me hope that i can do something i like without going insane that it won't make me rich. Don't leave youtube purise
1 > Elden Ring > 2 > 3
Cool. Why the coked style though?
COME ON HEARTBEAST WE NEED THAT SECRET TEIR 🗣️🗣️🗣️
grate gray wolf.... Sif
How can it be the first year of development and already having all skills in drawing in photshop and all mecanic creation that fast. Can you share a bit on this background that led to this Jam's hanger
Dude did you major in art during college? Your "early" work looks incredibly refined.
What if you have an enemy that throws little sticks of dynamite at you, and as you kill them they drop a tiny stick of dynamite. As you collect them (cap out at 4 or something) they have varying degrees of AOE. So if you use one, then its a smaller explosion. Two sticks is slightly bigger, so on and so forth. The caveat is that smaller sticks or bundles are easier to throw, so even though 1 is a smaller explosion, you can throw it further, while a bundle of 4 is something you have to place down as its too heavy to throw, but does much more damage. Might balance out the way the dynamite works, and you get to add a new enemy that can make the dynamite mechanic work as it adds AOE for you as a player to avoid as well. Your content is awesome and inspiring. You're doing more for people than you realize. Thank you for all that you do.
What is the tutorials name though???
This game look fun as hell
What app do you use for your art
2:03 as a guitar player and music producer that's now also starting to learn game dev, this was awesome to see! I totally agree with you on skipping the boring parts, as these are inevitable anyway. I prefer to learn things by having fun, because the boring difficult things can be fun too if you try enough and improve! I always advise anyone who's starting on the guitar to just practice songs YOU want to play, unless they're extremely difficult and impossible for beginners. I also love the art style of your games, I'm doing pixel art too in my game because it's the best
Once again an amazing devlog bro 🔥
Ideas for a status effect: Shock/Static -Enemies inflicted with it periodically shoot beams of electricity towards others affected by shock, it damages everything in the path of the beam. Bleed -Bleeding enemies lose an additional amount of HP while inflicted with the status effect, it slowly fades away as if their blood is coagulating, unless shot/hit with a bleed weapon which resets the effect.
5:47 awh yeah! this is happenin'!
Dude you’re my favorite game dev UA-camr! Your games have a great look to them, love your sprite work and animations. You’re definitely a huge inspiration! I’m going to definitely become a patron. Thanks for being awesome man! Peace ✌🏻
portal gun
sans
we have gungeon at home
😠
For me, source control is a huge help with removing unused code(rather than just commenting it out) if you ever need it again you can get it from your repo, but most likely you just end up with a cleaner code-base.
@@magnetomage absolutely, actually recently I lost my laptop (water damage) which is where I do all my work and I had never been happier to be using GitHub. So glad everyone told me too lol
Good luck on this - rooting for you! Game looks gorgeous!
Who does your editing??
@@TehNizzz me :) hopefully it’s okay
What if you had a second weapon that only fired once you deal X amount of damage ( it would add up all the damage you do till it hits a limit then fires)
Hey! I am a game developer who does level design, story, mechanics and music. I am trying to launch my career and have been working on a game for the past few years. I'm a young developer who is looking for a dev partner of sorts. The only skills I lack in game development are detailed game art and programming. Whoever has programming or art skills and wants to works on something fun. Please message me back. Thanks!
Dude the lighting you put in adds soooooooo much. I really want to be able to do this for my game, but I use GMS2 and for the life of me I can’t figure it out. How? 🤪🤪
You have a massive remaking problem, man. Way too many remakes. Like sorry if this sounds hateful or negative, I promise I don't mean it in that way. Every iteration of this project looked promising. It's just kinda demotivating to see someone throw away so much work on a constant basis when they could've released a full game a year ago focused on one thing. I hope the new enemies will be everything you wanted and more.
@@BusinessWolf1 I can understand how it feels that way from the outside, but there’s a reason there has never been a demo for the game, and that’s because it wasn’t really that far along. I know I excel in the art/ aesthetic department, but most of 2023 was me learning fundamentals in coding, then 2024 applying that it manageable ways. Which unfortunately meant rewriting stuff, but that’s kinda how I learn. I’m more of a jump in and get hands on, rather than plan and read docs. I don’t really know that I have a big remake problem, I think this is my first “remake” if anything. Hmm I guess it spans 2 videos now, but it’s the same process. I worry I start too many small projects or game jams, and justify it by “learning something” but I mean I’ll keep this in mind! Thanks for the feedback back!