The Night City Oil Fields We Never Got | Cyberpunk 2077

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  • Опубліковано 18 лис 2023
  • Welcome one and all to another dive into (potential) cut content. This was a bit of a strange one to make as I'm truly conflicted on what's going on with this location. The oil fields, by definition, are abandoned. It makes sense for them to exist in the way that they currently do... but have you seen the SIZE of this place?
    Join me to explore what could have been, as always let me know your thoughts in the comment section...
    Join the Kingdom! - / discord
  • Ігри

КОМЕНТАРІ • 109

  • @MachineYearning
    @MachineYearning 7 місяців тому +359

    The way the game engine works, the game will use a low-poly model when you're far away, and load the higher poly model with textures when you get close enough to notice. So those oil field assets are not gonna have a big impact on performance.

    • @ARRW4
      @ARRW4 7 місяців тому +44

      So cdpr devs just put already available tower/pump models there because low poly LODs would be loaded anyways

    • @samotrololol200
      @samotrololol200 7 місяців тому +45

      Exactly, LOD's are used in all modern games except recently in city skyline 2 where they forgot to add lods the character models teeths resulting in terrible performance lmao

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe 7 місяців тому

      Every game does that, otherwise you'd have everything loaded into high detail form and would be catastrophic for the performance

    • @AhmadWahelsa
      @AhmadWahelsa 7 місяців тому +5

      yeah but 3 poly is still 3 poly and that's probably 0,003 fps wasted lol
      (pls dont take this seriously)

    • @sandman.38
      @sandman.38 7 місяців тому +2

      @@samotrololol200 hahahaha

  • @lukasjech9954
    @lukasjech9954 7 місяців тому +120

    Just some details regarding couple of things
    - roads show on the minimap simply because they are all built using road tool inside the engine/editor as that allowed for automatic terrain carving and spline editting etc... and it's automatically picked up by minimap generator
    - all the debree is either part of the terain material itslef, or dynamically and automatically spawned when the game detects given material type... honestly quite a lot of stuff in the game is procedurally generated/placed
    - regarding the high-polygonal meshes or meshes with collision, it's simple... it's one prefab that has been placed multiple times and was/is probably accessible or even partially re-used somewhere else in the game... and also the engine generates proxies for any and all models placed in the scene that replace this high definition version and are much less performance heavy and don't have any collision, you can see this stuff switching for example on the terain where you see the chunks disapearing for a second etc...
    - from what I can tell the oil fields were mostly supposed to be just a background decoration, at least in the current itteration of night city (2018+) not even any left-over content, only known content is the one side-quest that is still in the game.

  • @MrShatbag
    @MrShatbag 7 місяців тому +69

    Honestly, it feels like the most they had planned for it was maybe making it a race track for Claires missions, but thats just a guess.

    • @KrissNaramon
      @KrissNaramon 6 місяців тому

      After the RED stream, who knows

  • @SQUiB.
    @SQUiB. 7 місяців тому +46

    absolutely LOVING this series

  • @CaptDust
    @CaptDust 7 місяців тому +35

    I think CDPR artists built the map and then the game design team decided what areas to use and highlight. There's so many empty areas that COULD have evolved to game playable areas - if the story called for it. And if quest designers don't want to use it, well it's still good set dressing. Also I think the artists are creating one asset and then copying to many locations, that is why collision usually works and it feels more "complete" than a facade or textured plane

  • @TheSlothDesign
    @TheSlothDesign 7 місяців тому +58

    I wish modders had more resources and permissions to make something of all of these unused areas

    • @DL-RC
      @DL-RC 7 місяців тому +4

      You are so right. I am asking my self, if there is a way to replace/despawn unnecessary entities like these.

    • @morgan_blake
      @morgan_blake 7 місяців тому +16

      I do think the will do, eventually. CDPR announced a tool to do mods and it's "a version of the REDengine that was used to create the game itself"
      Maybe it's something even better than REDMod

    • @DL-RC
      @DL-RC 7 місяців тому +3

      @@morgan_blake I Hope This will come true in a not so distant future. That would be freaking awesome.

    • @daiyousei3847
      @daiyousei3847 7 місяців тому +6

      @@morgan_blake Since they're not gonna do any more dlc they should just let us create our own. Maybe they can take a percentage since they built the base game. The game still has a ton of potential provided they can keep the engine working.

    • @frostbite1991
      @frostbite1991 7 місяців тому +4

      me too! Only so much we can do with AMM. I want a damn map editor!

  • @arthuralford
    @arthuralford 7 місяців тому +19

    I think the detail in the oil field was put in as a placeholder for future development, much like Dogtown was random buildings before Phantom Liberty. CDPR had probably planned on putting out a number of expansions over time, but between the huge issues in getting the game functional, and the decision to switch to Unreal, those plans got shut down. Now we just have "what ifs" and "maybes"

  • @Bleachsoul13
    @Bleachsoul13 7 місяців тому +10

    LOD (Level of Detail) basically just swaps high def models for low poly when it gets far away from you. No performance hit.

  • @phoenix5646
    @phoenix5646 7 місяців тому +7

    Several incorrect takes in this video. If the region was supposed to be playable that was scrubbed early in development . The ground is just one texture. That use of only one texture is a sign it was never intended to be a playable area. Otherwise there would have been more art passes. The terrain generation quickly generates the carved/erosion appearance, the generic ground texture further proof it wasn't supposed to be playable. One repeating static model has virtually no impact on game performance as its already loaded into memory. They should put River's community up in that area.

  • @oJexaz
    @oJexaz 7 місяців тому +15

    I like that Thumbnail, that oilrig reminds me of how unused the Ocean and the Rivers are. Except the Lake were you dive through that flooded town. Oilfields, Biotechnica Flats, Arasaka Waterfront, the northern part of NC in general, the ocean and rivers, a couple hundred vendors that you cant interact with. There is so much stuff still unused. The game has still way more potential, especially when it comes down to activities, lets hope the sequell will fix these problems.

    • @chrispekel5709
      @chrispekel5709 7 місяців тому +3

      I don't think they are problems as they don't take away from the game. But I know what you mean - new stuff in those areas will always be cool

    • @oJexaz
      @oJexaz 7 місяців тому +2

      @@chrispekel5709 Didnt know how what to call it so I just called it a problem, I mean its not a problem but instead just lost potential. There should be a lot more going on in those areas tho, would've loved to have a diving mission for some lost cargo in bay area of NC because with all that air traffic I could expect something to drop at some point. The oilfields could've been a good place for gangs to get rid of their "victims", and with those 100 or probably 200+ protein farms I could expect atleast one mission in one of those.

  • @LievisvLie
    @LievisvLie 7 місяців тому +11

    In the cyberpunk red role-playing game, it was said that the body of johnny's girlfriend could be in a cave near the oil platform. At least an easter egg or reference to the past would not be bad, because each period of the cyberpunk game contains a lot of topics and stories, so it takes a while to get used to it.

  • @ValerianAndStuff
    @ValerianAndStuff 7 місяців тому +6

    about oil wells and collision
    there is s a staff called LOD that dynamically loads cardboard cutout of model if you are far away

  • @pignebula123
    @pignebula123 7 місяців тому +4

    I think it's pretty clear that there was something planned for the oil fields but it was cut fairly early in development especially when compared to the Casino or North Oak.

  • @ZyvhurStudios
    @ZyvhurStudios 7 місяців тому +2

    this series is top tier content!

  • @HicSvntDracones
    @HicSvntDracones 7 місяців тому +3

    It does match the area in real life where Night City is supposed to be at, lots of undrilled oil in that area,, and they are still using gasoline in cars in Night City. I live in California, and the oil wells sort of added a LOT of realism to Night City.

    • @Yusuke_Denton
      @Yusuke_Denton 7 місяців тому

      I thought they use CHOOH2 made from wheat.

    • @HicSvntDracones
      @HicSvntDracones 7 місяців тому

      @@Yusuke_Denton I had thought so, but then I swear I ran into some point in the game with the Aldecados near the end where they said something about making sure we had enough gas, maybe it was just the term they used that threw me off.

  • @vaikax5485
    @vaikax5485 7 місяців тому

    Idk how but i found ur content subbed and i love it

  • @ALaz502
    @ALaz502 7 місяців тому +4

    First of all, great series! Gonna question/correct a few miscoceptions tho.
    What you talking about this game running poorly? It can literally scale all the way down to a Steamdeck. 🤷‍♂️. Turn your settings down a bit or something. Lol
    Also. Even though they're full models with collisions, those arent loaded/rendered when youre far away. Theyre ultra low poly until you get closer and then they get replaced before you get too close to notice that they got swapped.

    • @FiatUno2003
      @FiatUno2003 7 місяців тому +1

      bro got mad for no reason

    • @ALaz502
      @ALaz502 7 місяців тому +4

      @@FiatUno2003 not mad. Just correcting the record. Will edit to change tone if that was the case.

    • @RevRaptor898
      @RevRaptor898 5 місяців тому

      I'm also not sure where people get the idea it runs poorly. It runs extremely well for me at 4K and my set up is not even all that flash. I swear it feels like some people are out there trying to run this game on a 486 and getting mad when it does not work :)

  • @toeshotsauce3931
    @toeshotsauce3931 7 місяців тому +1

    Came from the casino rebuilding, now binging everything else. 🎉

  • @tjthedj6871
    @tjthedj6871 4 місяці тому

    Dude I've been watching these videos for a minute for now and its crazy to see how much content is removed from this game. I already know that theu had to remove some content because hardware limitations or whatever but I did think this much was removed. And I still love this game and everything but this is kinda disappointing to see ngl. I also find it interesting how some of cut locations are still visible in some places and some of them even show on the map. Also you have new subscriber btw. Just subbed a few mins ago and im really enjoying your content so far.

  • @eftalanquest
    @eftalanquest 7 місяців тому +6

    "runs like piss and shit" ....are we playing the same game?

    • @Tanzu15
      @Tanzu15 6 місяців тому

      It in fact runs like dog shit. The strongest GPUs need DLSS and the pop in and texture bugs and dog shit LOD makes this game ugly as fuck. It looks great while standing still. But start moving and it’s comit inducing. I don’t even drive any more in night city. I prefer to walk.

  • @Mystikk666
    @Mystikk666 7 місяців тому +4

    I remember driving around these oil fields without using cheats/mods. Were they originally accessible before being closed off in some subsequent patch? If so, which version number? Or am I misremembering (it would've been shortly after release)?

    • @cortomalteser
      @cortomalteser 6 місяців тому

      i remember something similar... are we high on phant ? 🤔

  • @cmay4503
    @cmay4503 6 місяців тому

    back in 2020 alot of the areas that the map tries to stop you from entering used to say "Turn back nothing there for you....yet" now its just turn back

  • @memelord2723
    @memelord2723 7 місяців тому +2

    I feel this may have been used in side content with petrochem. Their building beside the prison feels unfinished and probably was going to used for some kind of side thing. Idk maybe a detective style quest to find something in the fields that belonged to petrochem??

  • @jimmyc2223
    @jimmyc2223 7 місяців тому +1

    Imo, the scale and roads of the oil rigs area can be a very good map for vehicle combat mission

  • @tjakal
    @tjakal 6 місяців тому

    3:24 They're instances of the models that comes prepackaged with the collision and LOD (level of detail) mesh etc. They function because they're elements that are set up to be 'drag dropped' into the gameworld where ever one is needed. No extra work is necessary to have them appear like that as they're equal in function to the same model being used elsewhere on the map.
    With 'prefab' models like that all you have to tell the engine is that a 'modelPackage_X' is to be located at these coordinates with such orientation and it works. The same way you can spawn in a car anywhere on the map the engine can be set to spawn in anything. Like you replaced the model in each of those files with V's megabuilding and you'd have a forest of megabuildings standing there instead.

  • @mutedunknown2734
    @mutedunknown2734 3 місяці тому

    I don't care that it's mostly unused, chippin' in mission and the conversation with Johnny is probably the most memorable moment in the game for me

  • @DSleezy117
    @DSleezy117 7 місяців тому +2

    I've heard for the sequel they're switching to Unreal. I wonder if it's still going to be in night city and how hard it is to transfer assets. I'd love to see them go as in-depth as they originally wanted to.

    • @chrispekel5709
      @chrispekel5709 7 місяців тому +1

      Yes, they can transfer all the models and textures. Night city will be used again as its the setting for the table top game

  • @CayeDaws
    @CayeDaws 7 місяців тому

    Oh hey, I finally found you again. Unsubscribed years ago and I just found you again. Nice to see how much you have grown

  • @EnigPartyhaus
    @EnigPartyhaus 4 місяці тому

    Having the destroyed housing where Johnny's buried up on the hill with a view of the city would have made far more of an impact since you are surrounded by oil and filth and a view of NC from a busted and industrial view

  • @Jxhmez
    @Jxhmez 7 місяців тому +5

    I wish the devs would finish and fix up these abandoned zones since the game is a good state now. They could put out a series of updates over the next few years finishing these areas one at a time and maybe even add a side quest or 2 to go with them.

    • @CamNuggets
      @CamNuggets 7 місяців тому +3

      There would be no purpose. They make no money from that and are already working on either Cyberpunk 2 or Witcher 4. I would love them to create dlc and expand on these areas but they would never just fix these areas for free

  • @tia8580
    @tia8580 7 місяців тому

    Holyy your sub percentage went from like 2 to 8 just within the past few videos

  • @cyborgvalkyrie
    @cyborgvalkyrie 7 місяців тому

    You should head out passed the oil field. Go into the mountains to the edge of the world. It's a neat view.

  • @SEXCOPTER_RUL
    @SEXCOPTER_RUL 6 місяців тому

    I remember getting in there by accident once and didn't realize it was unfinished untill It started to look suspiciously barren

  • @MK_90X
    @MK_90X 4 місяці тому

    I could imagine a race taking place there 🏁

  • @kentallard8852
    @kentallard8852 7 місяців тому

    the only other instance of fully developed roads that are out of bounds is the badland village you start the nomad origin in, so maybe like that this was supposed to be used for something

  • @NeovanGoth
    @NeovanGoth 5 місяців тому

    This channel be like: Oh look, some piece of backdrop, that must be cut content!

  • @mcchickengrip423
    @mcchickengrip423 6 місяців тому

    my man discovered LODs (level of detail) god bless his soul when he finds out about nanites

    • @SirMZK
      @SirMZK  6 місяців тому

      What’s that then

    • @mcchickengrip423
      @mcchickengrip423 6 місяців тому

      @@SirMZK you have polygons right? forget everything about those. they are cringe. nanite are billions of triangles completely replacing polygons. no need to make traditional LODs anymore. you have an infinite amount of levels of detail all dynamically adapting.

  • @RickLeMon
    @RickLeMon 6 місяців тому

    I'm definitely not a game developer, but I know some games use an otherwise unreachable area for cutscenes or special missions (an example off the top of my head, the St Francis Veterans Center in Far Cry 5 is used for both, but otherwise inaccessible during normal play). I can't think of any scenes that use these areas in Cyberpunk 2077, but perhaps that was the intent.

  • @callme_astro2111
    @callme_astro2111 7 місяців тому

    well the game was originally planned for 3 dlc but that was scrapped around the time 1.5 released I think it was? so its possible they may have had something on the back burners for this and the casino areas on the map but of course like many things with this game, we'll never know

  • @redscarfinfinite9743
    @redscarfinfinite9743 7 місяців тому +1

    Are you going to cover the weird massive piece of machinery across the broken bridge in the badlands

  • @EthanRDoesMC_
    @EthanRDoesMC_ 5 місяців тому

    I know this is hardly on-topic but the clouds in this game are insane. They actually look so good. They look like how clouds look when you’re in an airplane. Like just absolutely insane

  • @gui205
    @gui205 3 місяці тому

    All model have HLOD + Impostor, so the fact they are "higly detailed" when you are close, but are far of an accessible area doesn't have a big impact on performance they are instancied on you're GPU so it's not a big deal

  • @Noeland
    @Noeland 7 місяців тому

    The oil fields were supposed to be on fire? Huh. Never knew that. It certainly would have made for interesting visuals.

  • @tr.o.ubadour6559
    @tr.o.ubadour6559 7 місяців тому

    The Oil Fields would've been a great place for another faction. Maybe we'll see more of it in the next game.

  • @theredqueen111
    @theredqueen111 7 місяців тому +3

    I feel it maybe reserved for future DLCs.

    • @morganblackhand2020
      @morganblackhand2020 7 місяців тому +3

      Likely not. They said Phantom Liberty is the last expansion unfortunately. If we ever see any more "DLC", it will probably be akin to something like the Edgerunners Update or more Johnny outfits.

  • @BarFace
    @BarFace 6 місяців тому

    Imagine.. The last DLC.. Oilfields flushed out, fully accessible with nomad gigs and access to the badlands sort of like a smugglers route , casino fully flushed out with a major heist involving the nomads, introduce a new nomad gang maybe the Bakers or Snake Nation.. Make the badlands dangerous like if you wander off to certain places you get chased or attacked by a Rafen shiv or something.. That would be awesome 😢

  • @AiseLife
    @AiseLife 7 місяців тому

    Its crazy that they have the oil feilds u can go into in the original game. Is this thhe same area?

  • @TheMoonShepard
    @TheMoonShepard 3 місяці тому

    I hope the next game make these empty areas have more going on in them

  • @cobralyoner
    @cobralyoner 6 місяців тому

    ye but all these models have low poly versions for when youre far away from them so I dont think theres any performance issue

  • @FriendlyKat
    @FriendlyKat 7 місяців тому

    Gosh it drives me crazy that they cut out so much stuff. This game had so much potential! Why can't they keep adding more stuff?!

  • @mass-1128
    @mass-1128 7 місяців тому

    It just frustrates me when I see all these empty and unused spaces within the game.

  • @CamNuggets
    @CamNuggets 7 місяців тому

    it really sucks that there is so much cut content in this game like this and the casino. Part of me wish this game had more dlc that would support the devs to continue this games cycle. If we ever got a cyberpunk 2 then it would probably be a whole new city and character

    • @chrispekel5709
      @chrispekel5709 7 місяців тому

      No, it'll be in night city as that is the setting for the table top game. Character will likely be new. They can reuse assets which is awesome, so maybe they can make this area better next time

  • @LIONGOD
    @LIONGOD 7 місяців тому

    i mean obviously the texture is going to go up in quality if you get close to them... have you never heard of an LOD? when the objects are far away they are low poly and low resolution. i dont think they where planning anything for this area and just have it there so that when your in the highrise buildings you can see the whole oil field

  • @IvanGarcia-xy7bf
    @IvanGarcia-xy7bf 7 місяців тому

    It would of been cool if they added a official street races and some took place around the oil fields p

  • @CjArt78
    @CjArt78 5 місяців тому

    The Red Engine reached its limit which is why they stopped and moved to Unreal Engine.

  • @2CHUNKA
    @2CHUNKA 7 місяців тому

    Looks like a race track

  • @Rich-fr2yv
    @Rich-fr2yv 4 місяці тому

    It is weird they didnt just finish this off and use it as a racetrack

  • @Vladx35
    @Vladx35 7 місяців тому

    Many areas in CP2077 do indeed seem like undevelopped potential. Such a shame. Update 2.0 with ray reconstruction did make the game amazing. But a lot of it seems like unfinished business.

  • @yevgeniyvalstion7467
    @yevgeniyvalstion7467 7 місяців тому

    5:24 Please visit the God's Island is right there. Just fly from slightly further.

  • @ruggofficial3032
    @ruggofficial3032 7 місяців тому

    Can you explore spaceport runway for us

  • @Cardali
    @Cardali 7 місяців тому

    Oh yeah there's an oilfields

  • @AARTpl
    @AARTpl 7 місяців тому +1

    you already made video about that a year ago and its basically the same

  • @DinaricUbermensch
    @DinaricUbermensch 7 місяців тому

    3:25 so it doesnt look weird at a distance

  • @jimlee3725
    @jimlee3725 7 місяців тому

    Please add a "play all video" button at front page.

  • @Larisiahott
    @Larisiahott 7 місяців тому +1

    cyberpunk runs like piss and shit? where?? Are we actually talking about Starfield because cp77 runs amazingly well for what it's doing dude.

  • @DL-RC
    @DL-RC 7 місяців тому

    The question is: Is there any way of despawning these mostly unnecessary models/entities or replace the models with low res ones. Will it make CP2077 a bit more performant?

  • @user-co2nt7um9k
    @user-co2nt7um9k 7 місяців тому +2

    Where will be the part 3 of the casino?

    • @morganblackhand2020
      @morganblackhand2020 7 місяців тому +3

      Give him some time. He literally just uploaded part 2 a couple days ago.

    • @user-co2nt7um9k
      @user-co2nt7um9k 7 місяців тому

      @@morganblackhand2020 i just asked okay.

    • @SirMZK
      @SirMZK  7 місяців тому

      likely next friday

  • @adryan2492
    @adryan2492 7 місяців тому

    All of these unused areas will be used in the sequel a.k.a Project Orion.

  • @revolver2750
    @revolver2750 7 місяців тому

    High models don't mean it will run terrible that's why we have LOD. Level of detail when zoomed out it replaces the model with a lower one. I like you but sometimes you don't know what your talking about which to me is pretty basic knowledge.

    • @SirMZK
      @SirMZK  7 місяців тому

      understood, suppose I'm used to seeing low quality models out of the playable area in the rest of NC. Seemed weird that this wasn't the case

    • @revolver2750
      @revolver2750 7 місяців тому

      @@SirMZK It could always be that something bigger was planned but for performance it doesn't really matter.

  • @donnieptymcio
    @donnieptymcio 6 місяців тому

    this where low poly models not hipoly