Honestly, it's amazing how far you've come. Besides small things like the camera, some of the AI, some ui elements and other stuff thats probably out of your control, this looks straight out of another timeline. Brilliant work.
The heat moves are PERFECT I have no doubt so much attention to detail went in to making sure the VFX and sounds were completely on point. I'm so excited for this mod
It's impressive how much smoother this is compared to a few months ago. You've made leaps and bounds in progress - that furniture pick up for example looks essentially the same as a normal RGG game's. Great work!
Wait what the hell? Why did that goon sequence go unused? It was really cool and made it look like the goons were actually trying to stop Eiji, glad you restored it! And gameplay looks great
i hope this mod comes out before pirate yakuza, half because I wanna finish it then jump into pirate yakuza when it comes out, half because i want your hands free so you can keep cooking on the whole new game lmao
He already replaced Rush with agent, but lacking the gadgets and I’m not too sure how that would be implemented in the other games, but I could see the gadgets being implemented in LJ before 8.
Do you think it's possible to display the player's health bar and character icon in the top left similar to the other brawler games while keeping the health bars for your party in the bottom right?
this probably isnt my place since youve been doing balance for prpbably a bit longer, but normally when you focus down a 'common' enemy in the main brawler games they usually die a lot faster. So maybe you could increase ichibans dmg outout or decrease their health?
@Jhrino right right. idr know what kind of balance you want in this game but from the top of my head I remember LJs first story scripted group fight in the yakuza cabaret and Gaidens first one does end relatively fast but again if you have a different vision in mind that's fine
Was that scene with Eiji and the goon trying to steal his laptop in the base game? Never seen it. Either this is dope.
It was unused, i actually restored it for the mod!
@@Jhrino just another reason you are cool as hell 😎
Ichiban lookin like the man who erased his schizophrenia
Honestly, it's amazing how far you've come. Besides small things like the camera, some of the AI, some ui elements and other stuff thats probably out of your control, this looks straight out of another timeline. Brilliant work.
adachi, zhao, and saeko did a lot to help you during this fight
Smell that Zhao? Someone COOKED here!
KASUGA-SAN YOU'RE WIDE OPEN
Kasuga-san when he's Wide Open:
🤨
Kasuga when he unleashes Brutality
The heat moves are PERFECT I have no doubt so much attention to detail went in to making sure the VFX and sounds were completely on point. I'm so excited for this mod
If Ichiban warned Eiji that he was wide open, Eiji would've turned over a new leaf.
Man the work youre doing with this mod is insanee. It looks amazing!!
I never played the first Like A Brawler mod or the other 6 but I'm excited for 8, will be playing...
Beautiful work, brodai!
The combat looks so natural, keep cooking 🔥
Me when Like A Brawler 8 Yamai Test 3 drops.
still absolutely in love with the finisher VFX
He's pulling out all the stops
I love the sync at yamai dynamic intro
This look's really good and smooth!
You are the reason i’ll be rebuying this game on pc when this mod drops
It's impressive how much smoother this is compared to a few months ago. You've made leaps and bounds in progress - that furniture pick up for example looks essentially the same as a normal RGG game's. Great work!
I am curious though - do buffs in this mod have any effect, like Eiji's support?
@@TanniMachine no effect so far but i may be able to work something out
God I love the hit sound effects, so satisfying
looking crazy clean
I love the Miss sound effect
Wait what the hell? Why did that goon sequence go unused? It was really cool and made it look like the goons were actually trying to stop Eiji, glad you restored it! And gameplay looks great
Yamai getting his face burned against the carpet
Nah why does this look so good bro what's the expected release date pal
hard to say right now
@Jhrino keep up the good work bro 💪
Keep it coming my goat.
3:15 the *S L A P P A*
Any plans to add Majima's ability to launch enemies in the air + jumping features if possible
Like when like a pirate is already out
rather unlikely
holy pro
mode
i hope this mod comes out before pirate yakuza, half because I wanna finish it then jump into pirate yakuza when it comes out, half because i want your hands free so you can keep cooking on the whole new game lmao
Bro quite literally changed the game
Ichiban is not making da silly face this time is he lock in?!??!?
yeah
we got kasuga wide open before gta 6
Ichiban in Joryu's outfit? At this point it might be possible to mod Agent style (maybe?)
He already replaced Rush with agent, but lacking the gadgets and I’m not too sure how that would be implemented in the other games, but I could see the gadgets being implemented in LJ before 8.
I Might actually play y7 and 78 now
This looks perfect. I'm not really following the modding scene too much but when's the release for the full game?
no release date yet
Will heat actions do more damage here than the first LaB? I remember them feeling kind of weak.
The particle effects with Yamai seem delayed
Do you think it's possible to display the player's health bar and character icon in the top left similar to the other brawler games while keeping the health bars for your party in the bottom right?
not possible for the time being
Jhrino istg if u show ichiban beating up more definitely innocent civilians bad things are gunna happen.
I've always wondered, After this, what are you going to work on next?
i have a few ideas
this probably isnt my place since youve been doing balance for prpbably a bit longer, but normally when you focus down a 'common' enemy in the main brawler games they usually die a lot faster. So maybe you could increase ichibans dmg outout or decrease their health?
the fight would end very fast if i increase his dmg
@Jhrino right right. idr know what kind of balance you want in this game but from the top of my head I remember LJs first story scripted group fight in the yakuza cabaret and Gaidens first one does end relatively fast but again if you have a different vision in mind that's fine
Fire, is there any way to remove those pibs when the boss’s attack gets canceled
not possible at the moment, its a design choice of turn based combat where the bep plays seperate from the character
Why do the goons take 2 years to kill lmao
i save edited into this fight with barely any gear
What's with top health bar not working and rest of the party icons being there?
first is a bug the second is because i forced myself into this battle by save editing
What? A brawl? I thoughts this game turn based... How???
its my mod
The lifebar on the top is once again glitched
thats because i disabled enemy damage numbers which also breaks that for some reason. i'll fix it later
What are you gonna do?@@Jhrino
@@viniciusgoncalves5948 i'll fix it later