Landed a lab on the Mun, collecting science on the way in the experiment container. Took like 6 years to process but my tech tree is done and I haven't even been to Minmus
You have the absolute best KSP tutorials on the entire internet. Your tutorials are the end all be all of ksp tutorials imo, far better than any others including Scott Manley. Nobody explains things in such an all encompassing manner as you do. You always show off the tools and features in this game that most others just gloss over, I hardly see anyone explain things like the maneuver editor, radar altimeter, advanced orbital info tab, etc. Thank you for making these high quality videos.
Two other things to mention: 1. More science/day is generated the more data you have in the lab. 2. You can perform each unique experiment only once per lab, but you can do it for every lab! Unlimited science just from Kerbin's SoI!
I had puzzled most of this out for myself, but thanks for clarifying some of the murkier aspects, particularly how to plan for the EC cost of science transmissions; I've launched a couple of probes that I've lost control of because they ran out of EC from transmitting while pointed in the wrong orientation to recharge with the onboard solar panels, and I couldn't reorient them without control. Armed with this information I shouldn't have to send any more "satellite repair missions" to reorient probes with dead batteries. I'm off to check out your video on determining electricity needs!
I'm glad I decided to UA-cam it before doing my first major minmus research run, was about to just hoard and transmit everything and finally learned what this thing does right before my descent burn!
Hey man for real you're a rocketry prof/student right? I've taught before and you got serious didactic skills. This is saving me all kinds of time b/c I learn or research as needed and I don't have to look far👍👍💪💪
I play a heavily modded save. There's something so nostalgic about about Jool-1 being fully stock. It takes be back to the days when I'd watch those "war over jool" videos.
Thanks for the detailed explanation, I figured out how to get a lot of science with the lab and opened up the whole tech tree with 2 trips around Kerbin, Mun and Minmus just processing data, but I think I still missed out on a lot because once I was done gathering my data, I dropped back to Kerbin orbit and processed it.
Damn, I actually learned new stuff despite being a KSP veteran. Of course I was aware of the basic functions, but I actually had no idea how the exact numbers were calculated - I just did my science and accepted the numbers the game gave me :D Also didn't know that Mits == Science Points, or how the whole electric charge calculations work.
My labs never leave Kerbin orbit. Parked at 200km. I use return probes that are able to dock with them. There is so much science to gather close to Kerbin, Eve and Duna. All cheap flights and they give me all the science needed to unlock all parts. You really don't need that boost.
I got the MPL yesterday and...I spent 15 minutes designing a ground rover to collect sience...I stayed like 5 days for 3 sience And only now I see the 90% penalty 💀 The thing is that i have like 45 sience and I need 45 more for the big parts/adaptors and 160 for the bigger solar panels 🗿 Wish me luck
Hey,i love ur videos, will u try to make video about suicide burn explanation,i found this equation but its confusing and hard: (altitude to start suicide burn) = [ (current altitude)(acceleration of gravity) + (1/2)(current velocity)2 ] / (acceleration of engines)
I did not know that u could process science that u have already collected. That was always my issue with the science lab that i thought that u hade to use science that was new. That was a game changer, i always thought that u hade to have this massive ship fly out to new areas and risk failure and lose of the crew.
That video is super helpful. What I want to know is are there special multiplication factors depending on the SOI or biome you are? If yes where can I find that information? I.e. what is the best place to have the science lab in the Kerbin SOI? On the Mun, on Minimus? Or even somewhere in high or low orbit?
Even though I knew how this worked (thanks to perusing the KSP wiki pages about the Science Lab... heavily, heh), I appreciate how your tutorials clarify and help understand how stuff works, and how this will help "--not-- absolute beginners", hahahah. There's a clear difference between being good at something and being good at something *as well as* being able to transmit that knowledge; your docent background shows, and shows that you are a really good docent!
by the way, I read somewhere that when you send a science experiment to the science lab, it still remains available at the science part (or container) without needing to repeat it; is that so? (I haven't been able to verify that yet). I usually run the experiment, send it to the lab, and then transmit it (and then run it again to take back home, hahah...). And by "usually" I mean, the one time that I have built a ship with a lab yet and sent it to The Mun... and I did that months ago and haven't had the time to get back to it yet... heeheeh
@@alartor While in 1.12 I do not know, in previous versions it required 3 button clicks, first send to the lab (or that option would become unavailable), 2nd radio it to home and 3rd, keep and collect it into the experiment storage container for eventual return to Kerbin. The important thing to know is that EVA reports and gravioli data is unique per biome that you're over when In Space Low over any biome. Thus, polar orbits and EVAs are good. :D
Well...i got to Minmus, AND back. And i Rescued my 7 stranded folks from Mun, with a design of my own.... With a Science Lab that was basically useless. I wasnt able to do anything, aside from send a chunk of 500 data back home. After that, nothing. Ive only just discovered that one can set multiple maneuver nodes,. But still dont know why they get locked. So many possible reasons per instance. I just discovered how to merge things together in the VAB...but idk what to build since i dont know how to build a space station, or "dock" with anything. Idk how to use Ion engines, or build a plane that works. Still dont fully comprehend how to interpret dV into fuel i need. Theres so much info in so many boxes that idk what info is relevant. Action Groups? Hah. Still dont know how they work on console. Tried putting exterior Lights to an action group so i can click 2 clicks to turn them on during a landing but yea, no. Individually turning on all lights while trying to rotate camera is the only way i know. Solar panels...individually. Ladders. Individually. Landing Gear has a button custom made just for me so..yay on that i guess. Idk how to put a rover to a rocket and bring it anywhere. I mean...i can figure out how to attach it, but strategize a build to have a rover that can successfully detach from the craft and then be useful? Theres a stock "Rover+Skycrane" that i really want to use but no idea what to build with it so it just sits there. No idea. Watched many vids and still.... not enough info is presented. Matt Lowne is great but but even on 25% speed i cant seem to catch everything he does or understand certain little things he does. Stupid people need more help than others and i must be a stupid person its taken me ..well, years to grasp the gravity turn on Kerbin Launch and i still screw it up. Yall are jumping like fleas to every planet moon and asteroid, building space stations and marvelous crafts... Meanwhile i feel like a Effin Pakled from Star Trek. "We look for things. Things that make us go.".
I had a lab already researching and later docked another to it. The second one doesnt have any data, even after a brought new data all went to the first lab. How do i distribute the data and the work for the two labs?
Now its again confirmed that someone is watching me. i've postponed my rocket which has science lab so that I can learn more about the lab. Sus 😅 Does that "level up crew" option levels up all kerbonauts aboard or the only people in the lab?
okay wtf am I doing wrong??? I landed on minmus collected science, and then docked to the lab, I selected review data, and JUST LIKE YOU I transmitted everything. Then the option to revied data disappears and I do not have the option to store the data in the lab so I just through away all the bonus science. Could you, as if explaining to a 3-year-old child, tell me the exact sequence and conditions under which I can transmit all the science and then still process it in the lab. I am now totally gun-shy about transmitting anything and just put it straight into the lab. I am also kind of pissed because I took a hit on some of the science I could have gotten had I just returned it to kerbin. Damn
okay I rewatched it and it seems this only works for CREW REPORT. Not all the science I collected from the leser flats? That just got transmitted and lost?
It has nothing to do with the experiment. I just did that one as an example. If you transmit the science, the data is gone. You have to have to collect the science a second time, or not transmit it in the first place.
@MikeAben Thanks for the help and sorry for pestering you. . I have another question can I have more than one lab on a station? I just added a 6-man lab to my station that has a 2-man lab. Can I store data in both. That is to say, if the six man gets full can I process the overflow in the 2 man. I tried googling more than 1 lab on a station but the only hits were from very old versions and many explanations were conflicting
On second thought I sm still confused. What do you mean "You have to have to collect the science a second time" You cannot collect science from a biome more then once???
@@ctbram0627 You can collect science from the same situation more than once. You just can't store them both at the same time. In the example from this video I collected a crew report and transmitted it. There is now no crew report being stored. Then I collected a another crew and processed that into data for the lab.
I'm going to assume you are not talking about the lab, but that when you collect the same science in the same location you get less each time you collect. If this isn't what you are talking about, let me know. If it is though, the reason is, that the game is designed that way. This video is a science primer and may help. ua-cam.com/video/GevHTvKkXbk/v-deo.html
@@MikeAben I think he means in the lab. Over time it will decrease how much you get each day. You have to give the lab more experiments and the science per day will increase.
Up Next: Gravity Assists - ua-cam.com/video/oGBze-VqYh8/v-deo.html
Landed a lab on the Mun, collecting science on the way in the experiment container. Took like 6 years to process but my tech tree is done and I haven't even been to Minmus
Better than me 26 years in orbit of the mun
Lol
Mun is harder than Minmus.
@@Atite_Lometen man what the hell
@@Atite_Lometen facts
@@MOTIVATED_SPARDA yeah he is definitely right
You have the absolute best KSP tutorials on the entire internet. Your tutorials are the end all be all of ksp tutorials imo, far better than any others including Scott Manley. Nobody explains things in such an all encompassing manner as you do. You always show off the tools and features in this game that most others just gloss over, I hardly see anyone explain things like the maneuver editor, radar altimeter, advanced orbital info tab, etc. Thank you for making these high quality videos.
Thanks. One of the problems is that the maneuver editor and orbital info was only added a year or so ago. Older videos won't have it.
Two other things to mention:
1. More science/day is generated the more data you have in the lab.
2. You can perform each unique experiment only once per lab, but you can do it for every lab! Unlimited science just from Kerbin's SoI!
I had puzzled most of this out for myself, but thanks for clarifying some of the murkier aspects, particularly how to plan for the EC cost of science transmissions; I've launched a couple of probes that I've lost control of because they ran out of EC from transmitting while pointed in the wrong orientation to recharge with the onboard solar panels, and I couldn't reorient them without control. Armed with this information I shouldn't have to send any more "satellite repair missions" to reorient probes with dead batteries. I'm off to check out your video on determining electricity needs!
Been there myself. It's easy to forget how much EC the bigger antennas use.
I finally know how this thing works, thank you. Nearly 1,700 hours played and only now I learn how to use the Science Lab lol.
I'm glad I decided to UA-cam it before doing my first major minmus research run, was about to just hoard and transmit everything and finally learned what this thing does right before my descent burn!
Hey man for real you're a rocketry prof/student right? I've taught before and you got serious didactic skills. This is saving me all kinds of time b/c I learn or research as needed and I don't have to look far👍👍💪💪
I'm a retired high school math teacher with a physics degree, but I never studied rocketry. I just like them.
@@MikeAben Oh okay. Thanks for replying dude, you're a natural.
I play a heavily modded save.
There's something so nostalgic about about Jool-1 being fully stock. It takes be back to the days when I'd watch those "war over jool" videos.
Thanks for the detailed explanation, I figured out how to get a lot of science with the lab and opened up the whole tech tree with 2 trips around Kerbin, Mun and Minmus just processing data, but I think I still missed out on a lot because once I was done gathering my data, I dropped back to Kerbin orbit and processed it.
Damn, I actually learned new stuff despite being a KSP veteran. Of course I was aware of the basic functions, but I actually had no idea how the exact numbers were calculated - I just did my science and accepted the numbers the game gave me :D
Also didn't know that Mits == Science Points, or how the whole electric charge calculations work.
i've been playing ksp since like 2015 and i'm just now learning how the science lab works
Didn't knew about the boost for research in the SOI, thanks
Beautiful ship, congratz!
My labs never leave Kerbin orbit. Parked at 200km. I use return probes that are able to dock with them. There is so much science to gather close to Kerbin, Eve and Duna. All cheap flights and they give me all the science needed to unlock all parts. You really don't need that boost.
I got the MPL yesterday and...I spent 15 minutes designing a ground rover to collect sience...I stayed like 5 days for 3 sience
And only now I see the 90% penalty 💀
The thing is that i have like 45 sience and I need 45 more for the big parts/adaptors and 160 for the bigger solar panels 🗿
Wish me luck
Hey,i love ur videos, will u try to make video about suicide burn explanation,i found this equation but its confusing and hard:
(altitude to start suicide burn) = [ (current altitude)(acceleration of gravity) + (1/2)(current velocity)2 ] / (acceleration of engines)
I did not know that u could process science that u have already collected. That was always my issue with the science lab that i thought that u hade to use science that was new. That was a game changer, i always thought that u hade to have this massive ship fly out to new areas and risk failure and lose of the crew.
This is a great tutorial, thank you wery much!
That video is super helpful.
What I want to know is are there special multiplication factors depending on the SOI or biome you are? If yes where can I find that information? I.e. what is the best place to have the science lab in the Kerbin SOI? On the Mun, on Minimus? Or even somewhere in high or low orbit?
Great content, as always. Thanks!
You're welcome
Even though I knew how this worked (thanks to perusing the KSP wiki pages about the Science Lab... heavily, heh), I appreciate how your tutorials clarify and help understand how stuff works, and how this will help "--not-- absolute beginners", hahahah. There's a clear difference between being good at something and being good at something *as well as* being able to transmit that knowledge; your docent background shows, and shows that you are a really good docent!
by the way, I read somewhere that when you send a science experiment to the science lab, it still remains available at the science part (or container) without needing to repeat it; is that so? (I haven't been able to verify that yet). I usually run the experiment, send it to the lab, and then transmit it (and then run it again to take back home, hahah...). And by "usually" I mean, the one time that I have built a ship with a lab yet and sent it to The Mun... and I did that months ago and haven't had the time to get back to it yet... heeheeh
@@alartor I don't know. I'll have to check. I've always made processing in the lab the last thing I did.
@@alartor While in 1.12 I do not know, in previous versions it required 3 button clicks, first send to the lab (or that option would become unavailable), 2nd radio it to home and 3rd, keep and collect it into the experiment storage container for eventual return to Kerbin. The important thing to know is that EVA reports and gravioli data is unique per biome that you're over when In Space Low over any biome. Thus, polar orbits and EVAs are good. :D
Thanks for this, excellent video. We enjoyed it. :)
I have a science lab on my Kerbin Space Station. Can I collect science on Mun or Minmus, then get to Space Station and process data?
Yes, but you won't get the bonus for processing the science in the same SOI in which it was collected.
Well...i got to Minmus, AND back. And i Rescued my 7 stranded folks from Mun, with a design of my own....
With a Science Lab that was basically useless. I wasnt able to do anything, aside from send a chunk of 500 data back home. After that, nothing.
Ive only just discovered that one can set multiple maneuver nodes,. But still dont know why they get locked. So many possible reasons per instance.
I just discovered how to merge things together in the VAB...but idk what to build since i dont know how to build a space station, or "dock" with anything. Idk how to use Ion engines, or build a plane that works.
Still dont fully comprehend how to interpret dV into fuel i need. Theres so much info in so many boxes that idk what info is relevant.
Action Groups? Hah. Still dont know how they work on console. Tried putting exterior Lights to an action group so i can click 2 clicks to turn them on during a landing but yea, no. Individually turning on all lights while trying to rotate camera is the only way i know.
Solar panels...individually.
Ladders. Individually.
Landing Gear has a button custom made just for me so..yay on that i guess.
Idk how to put a rover to a rocket and bring it anywhere. I mean...i can figure out how to attach it, but strategize a build to have a rover that can successfully detach from the craft and then be useful?
Theres a stock "Rover+Skycrane" that i really want to use but no idea what to build with it so it just sits there.
No idea. Watched many vids and still.... not enough info is presented.
Matt Lowne is great but but even on 25% speed i cant seem to catch everything he does or understand certain little things he does.
Stupid people need more help than others and i must be a stupid person its taken me ..well, years to grasp the gravity turn on Kerbin Launch and i still screw it up.
Yall are jumping like fleas to every planet moon and asteroid, building space stations and marvelous crafts...
Meanwhile i feel like a Effin Pakled from Star Trek.
"We look for things. Things that make us go.".
I had a lab already researching and later docked another to it. The second one doesnt have any data, even after a brought new data all went to the first lab. How do i distribute the data and the work for the two labs?
Hi-5! Great explanation 👌
Thanks
For me the science lab seems a bit OP
Good Stuff! Hey are the flashing lights some PC mod? I'm on a console and haven't seen them except in your vids.
Maybe you figured it out already, but in any case:
It's a context menu option on the lights. Toggles to blink mode.
@@chrissieinszweidreizweiein2013 yeah its not a console thingy
short answer: Science Labs are incredibly overpowered
Now its again confirmed that someone is watching me. i've postponed my rocket which has science lab so that I can learn more about the lab. Sus 😅
Does that "level up crew" option levels up all kerbonauts aboard or the only people in the lab?
It levels up everyone.
Sent one of these on a eve fly buy and ended up getting like 10-15k science
okay wtf am I doing wrong??? I landed on minmus collected science, and then docked to the lab, I selected review data, and JUST LIKE YOU I transmitted everything. Then the option to revied data disappears and I do not have the option to store the data in the lab so I just through away all the bonus science.
Could you, as if explaining to a 3-year-old child, tell me the exact sequence and conditions under which I can transmit all the science and then still process it in the lab. I am now totally gun-shy about transmitting anything and just put it straight into the lab. I am also kind of pissed because I took a hit on some of the science I could have gotten had I just returned it to kerbin. Damn
okay I rewatched it and it seems this only works for CREW REPORT. Not all the science I collected from the leser flats? That just got transmitted and lost?
It has nothing to do with the experiment. I just did that one as an example. If you transmit the science, the data is gone. You have to have to collect the science a second time, or not transmit it in the first place.
@MikeAben Thanks for the help and sorry for pestering you. . I have another question can I have more than one lab on a station? I just added a 6-man lab to my station that has a 2-man lab. Can I store data in both. That is to say, if the six man gets full can I process the overflow in the 2 man. I tried googling more than 1 lab on a station but the only hits were from very old versions and many explanations were conflicting
On second thought I sm still confused. What do you mean "You have to have to collect the science a second time" You cannot collect science from a biome more then once???
@@ctbram0627 You can collect science from the same situation more than once. You just can't store them both at the same time. In the example from this video I collected a crew report and transmitted it. There is now no crew report being stored. Then I collected a another crew and processed that into data for the lab.
When the science is at 500 if i transmit it can i process the rest of the data and transmit more
Yes.
12:57 but it's better than they are continuing to work and the data gets lost (sorry for bad english)
Im confused, why does my science rate gradually go down and how do I prevent this
I'm going to assume you are not talking about the lab, but that when you collect the same science in the same location you get less each time you collect. If this isn't what you are talking about, let me know. If it is though, the reason is, that the game is designed that way. This video is a science primer and may help.
ua-cam.com/video/GevHTvKkXbk/v-deo.html
@@MikeAben I think he means in the lab. Over time it will decrease how much you get each day. You have to give the lab more experiments and the science per day will increase.
Is so easy to collect science with this thing that it feels almost like cheating.
Mark E Kerman i see
Hi
I have bin using it wrong all this time
Bunda
damn i dont wanna know how much science i threw away