New level soon! The next video will include the interesting parts of building my next level. Edit: Switching to Hammer! I will have to remake/redesign the chamber I was making in BEE2, so it will take more time. This also means the chamber should see a dramatic rise in quality, which I feel is a good trade. Stay tuned!
@@KILLACROSBIEYeah... maybe make your puzzles less linear Also make sure that your map has a maximum of 4 major mechanics to reduce unnecessary visual clutter (your map has too many which makes it feel like it has no theme). A puzzle should reuse main elements multiple times
Hmmm i'd say the chamber is fine. There seem to be people thinking you made the entry chamber lock but no it's a pre made asset in a item mod for portal 2 called "beemod" but hey keep going making tests :)
I'm very sorry for the late reply. If you're still wondering how to do it, select the "Overgrown" style in the bee2 editor, it's on the right side. Happy creating!
I think I messed with it a few years ago, when trying to change the FOV haha. I never noticed how different it was. Thanks for pointing it out! I'll fix it next time.
its done using the "viewmodel_offset_" command. if you wanna use it, keep in mind that you gotta type in the axis you want to change and the amount afterwards like this: viewmodel_offset_z 8
I love this puzzle design you've implemented here! Made the level so easy to read and not too confusing for someone playing for the first time. Well done!
Hey kinda useless but I found an alternate solution to the 2/3rd room that could bypass the orange portal gun, albeit temporally. (Their is also a chance my understanding of 1 portal puzzles is limited with Material Emancipation Grills) Instead of placing the blue portal on the the wall to the left,(2:00, Room3) if you set up the laser redirection cube as you do, then you could jump to the previous chamber and place the blue portal directly across from the laser receptor.(2:20 Room2) (because the button creates an orange portal and not the portal gun I'm assuming the portal would still be active in the other room, despite the material emancipation grill) ultimately if the mechanics work as I believed they should walking through any portal being it in room 2 or 4 would just reset you to room 3 to place a portal behind the grate for the second gun. so no soft-lock, just me being overly convoluted. ps cool chamber I hope you are doing well!
That's some clever shit dude! Thank you for that. I suppose a fix would be to apply a better solution for the laser door, as even I wasn't very satisfied with it when I made this chamber. Insanely good catch! If I do return to creating chambers; I feel I'd be way more equipped thanks to everyone leaving advice. Hope you're having a phenomenal day.
I'm pretty sure as long as you have an announcer that is compatible with the time period, it will do it automatically. There are little checks on the announcers that tell you if they'll work or not, at least I'm 80% sure lol. I know it was nothing I had to manually implement. Hope this helps!
Aesthetics: C* Puzzles: E** *Compared to other maps made with Hammer. **Reasoning: The puzzles do not require the reuse of elements, and there's always just one accessible place where a yet unused element can be used. This eliminates the aspect of choice in the puzzles, and therefore the requirement for thinking about how to solve them. In layman's terms: The player only needs to think about where the elements are, and not how the use of those elements needs to be chained together to solve the puzzle. Advice: Never make a puzzle easier than Tripple laser from Portal2.
Hey, I genuinely appreciate the objective facts! I totally agree that the solutions were rushed, and there were a LOT of missed opportunities. This was lazily made in an evening when I was just cycling through what the BEE2 mod added. I plan on finally finishing, and releasing a new chamber very soon that will better utilize different testing elements. Thank you for the support!
@@KILLACROSBIE I just checked out your channel and it seems to me that you're quite new to making levels, so here's another advice: If you're planning to make lots of Portal2 levels in the future, don't make it your aim to get your levels onto the front page of the workshop. Due to various reasons the most "popular" levels will always be the easiest, and "worst" ones (Mike Daas has a video on why this happens). Instead of making levels for the workshop's algorithm, set yourself your own quality-threshold, and make your levels for those who will play this game for more than a few days after they've beaten the main storyline. You seem to be talented in using Hammer, so I'm sure that you will make some amazing pieces of art if you make levels that you want to make, rather than ones that get the "top rating" in the workshop. :)
My mistake, I apologize. The map link is in the description now. It's called "P-Body's adventure!" Any feedback is appreciated! Thank you for the support!
Unfortunately, I gave up on portal mapping not long after uploading this. I might not know exactly, but I remember being able to change the levels time period/theme (changes panels, and other textures). You can also change the announcer and intro/exit corridors. I think with certain combinations, you get unique dialogue. That's how I got the announcer to accurately say the line at the start "the portal will open". Regardless, appreciate the comment :) good luck if you're creating.
BEEmod is a wonderful tool that im glad we all have the ability to use. This is a nice level that youve made here, I cant wait to see what else youre gonna do!
I think I messed with it a few years ago and hadn't noticed how offset it actually was haha. I have fixed it since, and it will be normal for the next creation.
its done using the "viewmodel_offset_" command. if you wanna use it, keep in mind that you gotta type in the axis you want to change and the amount afterwards like this: viewmodel_offset_z 8
Hey, I want to know some things because I'm kinda doing a portal 2 series myself and don't know completely how to use BEEMOD! 1. How did you get so much levels with the limited space? 2. How did you get that first part where it shows a custom level number and there is a portal that announcer opens and you make it so on sync? That's it for now. And I'm accepting ANYONE who knows to answer!
Hi there! I used the chamber lock door to separate the different rooms. They come with both doors and the fizzler ready to go. For the intro, under Compile options->Map settings, there is an option to select different enter and exit Corridors. The announcer played the audio because you have to collect a portal gun since you don't start with one, and it fit the time period. The apocalypse announcer is compatible with the destroyed aperture theme. Hope this helps!
It was made in the build-in level editor. I just used the BEE2 mod. It adds a LOT more options and tools. Best part is, you don't have to learn Hammer or anything!
@@nonameman7114 hammer isn't too hard and it's worth it in the end result Beemod is a cheap and easy way to make beginners have more 'creativoty' Otherwise, bee should still stay as it's elements are great when utilized correctly
@@TheMazarineIsReal Sure but some just want to create something quick and not spend hours trying to get one thing working correctly. I’ve tried it and can’t even figure out how to carve a hole for the cube dropper without leaks.
The puzzles are nice and all, but the test chambers look empty. Even though you're in the time period where everything is broken, somehow all the walls are still there, no gaps or anything. There is no vegetation to be seen anywhere either. Don't let this hold you back though, you'll get better over time. Try decorating your test chambers and see what you get.
Thanks for the comment! This was thrown together in an evening before I knew anything about level building. I was also using the BEE2 mod, and was very limited. If I were to go back and make more, I would definitely put more love and care into it. Cheers! 🍻
This is definitely a very amateur chamber. I kinda have been wanting to do something portal 1 related, so I think it will be something I do in the future. Thank you for the support!
@@KILLACROSBIE No problem! Its awesome that people are still creating new content for this game long after it’s release. I’ll make sure to subscribe to see your next chamber.
This was used with the built-in level editor. I was however running the BEE2 mod. There are many videos on UA-cam showing how to install it. The best method is to build a chamber via Hammer, however. Hammer is much more complex, but allows for a LOT more. Again, there are tutorials all over UA-cam for that as well.
How do you make portal 2 maps look like they were made by valve and not by players? Do you use something else than the built in map maker in portal 2? (NVM i found out but is there an easier way to make maps? like export the map made in the built in portal 2 map maker {not hammer} and then import it into hammer. is that possible? please tell me i need to know) P.S. would be helpful if you also told me how did you make the announcer say custom things
actually, really cool it's simple but still very interesting and well served you did add a lot of unrelated things, but, not too much so it's just fine overall just really great work!
the map ain't so bad but just add water dripping and some puddles or props/decorations that will make the map pretty this isn't me saying it's terrible just some tips in my opinion
Hm, I don't quite remember right this moment. I do remember picking the overgrown style in the BEE2 mod. I just can't remember if that automatically changes the texture or not.
I can defiantly try and make some puzzles with Portal 1 items! I have a regular Portal 2 modern level being made right now, but I will definitely incorporate Portal 1 in the future.
I only make levels as a hobby. BEE2 lets me create levels in a fraction of the time Hammer would take me. I also just have no interest in learning it. I do know how powerful of a tool it is though!
dont have to be so rude about it also beemod is fine for puzzle design. not everyone wants to spend 300 years making a map in hammer just because it looks better
@@confused_cat_ No worries, I didn't take anything offensively. I do understand that Hammer is a much more powerful tool. I just make levels as a hobby though, I just want to make the puzzles interesting, the visuals don't worry me at all. Thank you for the support!
New level soon!
The next video will include the interesting parts of building my next level.
Edit: Switching to Hammer! I will have to remake/redesign the chamber I was making in BEE2, so it will take more time. This also means the chamber should see a dramatic rise in quality, which I feel is a good trade. Stay tuned!
So, you lied.
@@UnLuckyToo Interests shifted more towards full game development/design.
I do hope to return to mapping again though!
the Portal 1 music gives it another layer of nostalgia
Absolutely! Self-esteem fund is the best track.
These puzzles are way too simple, but I like the aesthetic
I agree. Thank you!
@@KILLACROSBIEYeah... maybe make your puzzles less linear
Also make sure that your map has a maximum of 4 major mechanics to reduce unnecessary visual clutter (your map has too many which makes it feel like it has no theme). A puzzle should reuse main elements multiple times
I always loved doing the place-portal-somewhere-else-mid-flight thing, feels so badass
Love how you circle around, but also need to have both portals before actually finishing!
Casually got an addiction to portal again, so it’s nice to see levels are still being made. This is amazing btw- just thought I would say so-
That's very kind, thank you. I'm glad you liked it!
Hmmm i'd say the chamber is fine. There seem to be people thinking you made the entry chamber lock but no it's a pre made asset in a item mod for portal 2 called "beemod" but hey keep going making tests :)
How did you use self esteem fund? It only lets me use portal 2 music in beemod 2.4.43
ucp packages...
I do feel like there is a lot of wasted space that could have been made smaller but its ok
Wait I think I found this map from quick play!
Are those the scripted announcer’s phrases or is that some kinda ai tts?
I recognize the Portal 1 music lol
Cool with the different model that isn’t chell
How do you use those dirty tiles in beemod?
I'm very sorry for the late reply. If you're still wondering how to do it, select the "Overgrown" style in the bee2 editor, it's on the right side. Happy creating!
@@KILLACROSBIE I figured it out already! Still thanks!
Hi
How do you download beemod
sickkkkk
The test chamber sign hanging off like that I kinda like. Spicing stuff up y'know.
100%!
The power of beemod :)
cool but WHY IS YOUR VIEWMODEL OFFSET TO HELL
I think I messed with it a few years ago, when trying to change the FOV haha. I never noticed how different it was. Thanks for pointing it out! I'll fix it next time.
it's mostly fine, just that when it's so stretched the VMT stretches too, and you can see where that is.
its done using the "viewmodel_offset_" command. if you wanna use it, keep in mind that you gotta type in the axis you want to change and the amount afterwards like this: viewmodel_offset_z 8
Thank goodness I thought he liked it that way that would be insane
I have got a question, God you change your view model? I just see people do that and I want try that aswell.
I love this puzzle design you've implemented here! Made the level so easy to read and not too confusing for someone playing for the first time. Well done!
Thank you! I'm hoping to make much more elaborate chambers in the future.
Hey kinda useless but I found an alternate solution to the 2/3rd room that could bypass the orange portal gun, albeit temporally.
(Their is also a chance my understanding of 1 portal puzzles is limited with Material Emancipation Grills)
Instead of placing the blue portal on the the wall to the left,(2:00, Room3) if you set up the laser redirection cube as you do, then you could jump to the previous chamber and place the blue portal directly across from the laser receptor.(2:20 Room2)
(because the button creates an orange portal and not the portal gun I'm assuming the portal would still be active in the other room, despite the material emancipation grill)
ultimately if the mechanics work as I believed they should walking through any portal being it in room 2 or 4 would just reset you to room 3 to place a portal behind the grate for the second gun. so no soft-lock, just me being overly convoluted.
ps cool chamber I hope you are doing well!
That's some clever shit dude! Thank you for that.
I suppose a fix would be to apply a better solution for the laser door, as even I wasn't very satisfied with it when I made this chamber.
Insanely good catch! If I do return to creating chambers; I feel I'd be way more equipped thanks to everyone leaving advice.
Hope you're having a phenomenal day.
I liked the map man, much success for you! a question, how did you make this custom dialog in beemod?
I'm pretty sure as long as you have an announcer that is compatible with the time period, it will do it automatically. There are little checks on the announcers that tell you if they'll work or not, at least I'm 80% sure lol. I know it was nothing I had to manually implement. Hope this helps!
Aesthetics: C*
Puzzles: E**
*Compared to other maps made with Hammer.
**Reasoning:
The puzzles do not require the reuse of elements, and
there's always just one accessible place where a yet unused element can be used.
This eliminates the aspect of choice in the puzzles, and therefore the requirement for thinking about how to solve them.
In layman's terms: The player only needs to think about where the elements are, and not how the use of those elements needs to be chained together to solve the puzzle.
Advice: Never make a puzzle easier than Tripple laser from Portal2.
Hey, I genuinely appreciate the objective facts! I totally agree that the solutions were rushed, and there were a LOT of missed opportunities. This was lazily made in an evening when I was just cycling through what the BEE2 mod added. I plan on finally finishing, and releasing a new chamber very soon that will better utilize different testing elements. Thank you for the support!
@@KILLACROSBIE Thank you for taking my review into consideration. :)
@@KILLACROSBIE I just checked out your channel and it seems to me that you're quite new to making levels, so here's another advice:
If you're planning to make lots of Portal2 levels in the future, don't make it your aim to get your levels onto the front page of the workshop.
Due to various reasons the most "popular" levels will always be the easiest, and "worst" ones (Mike Daas has a video on why this happens).
Instead of making levels for the workshop's algorithm, set yourself your own quality-threshold, and make your levels for those who will play this game for more than a few days after they've beaten the main storyline.
You seem to be talented in using Hammer, so I'm sure that you will make some amazing pieces of art if you make levels that you want to make, rather than ones that get the "top rating" in the workshop.
:)
@@tyronorxy5646 it's not Hammer, it's beemod. I think it's obvious bc everything is divided into blocks
Your map is beautiful. God damn I miss this game.
Hey, thank you for the kind words! It does feel good getting back into portal, for sure.
Yes a beautiful map YeS
@@KILLACROSBIE hey what is the song named that started in 0:31
@@Yourlocal_ZombieScout The music used in the chamber was from Portal 1 called "Self-esteem fund"
@@KILLACROSBIE ok thanks
Cool, I want to try it myself, what is it called?
My mistake, I apologize. The map link is in the description now. It's called "P-Body's adventure!" Any feedback is appreciated! Thank you for the support!
My brother in Christ… how the fuck did you make this in BEEMOD?! Especially the destroyed walls and debris!
Unfortunately, I gave up on portal mapping not long after uploading this. I might not know exactly, but I remember being able to change the levels time period/theme (changes panels, and other textures). You can also change the announcer and intro/exit corridors.
I think with certain combinations, you get unique dialogue. That's how I got the announcer to accurately say the line at the start "the portal will open".
Regardless, appreciate the comment :) good luck if you're creating.
@@KILLACROSBIE Hey man, thanks for the tip. I hope you’re doing great in life wherever you are :)
it is very easy
a fantastic addition to my all time favorite game
Glad to see others still passionate about it! Thanks for the support!
It looks and sounds like you made it with BEE2. Not judging, just saying. I've made many Hammer maps and it's exhausting.
I agree. I might bite the bullet soon and finally learn hammer soon.
you got the enviromental design down pat! im impressed!!
Thank you! I'm hoping to make better with every chamber :)
BEEmod is a wonderful tool that im glad we all have the ability to use. This is a nice level that youve made here, I cant wait to see what else youre gonna do!
What's with the FOV of your Portal Gun?
I think I messed with it a few years ago and hadn't noticed how offset it actually was haha. I have fixed it since, and it will be normal for the next creation.
its done using the "viewmodel_offset_" command. if you wanna use it, keep in mind that you gotta type in the axis you want to change and the amount afterwards like this: viewmodel_offset_z 8
Hey, I want to know some things because I'm kinda doing a portal 2 series myself and don't know completely how to use BEEMOD!
1. How did you get so much levels with the limited space?
2. How did you get that first part where it shows a custom level number and there is a portal that announcer opens and you make it so on sync?
That's it for now.
And I'm accepting ANYONE who knows to answer!
Hi there!
I used the chamber lock door to separate the different rooms. They come with both doors and the fizzler ready to go.
For the intro, under Compile options->Map settings, there is an option to select different enter and exit Corridors. The announcer played the audio because you have to collect a portal gun since you don't start with one, and it fit the time period. The apocalypse announcer is compatible with the destroyed aperture theme.
Hope this helps!
@@KILLACROSBIE It does! But, still one part you didn't answer... how did you get the custom level number?
My brother in Christ… how the fuck did you make this in BEEMOD?! Especially the destroyed walls and debris!
Is this made in hammer or something else?
It was made in the build-in level editor. I just used the BEE2 mod. It adds a LOT more options and tools. Best part is, you don't have to learn Hammer or anything!
Looks cool!
feels like you've poured al your effort into the first rooms destruction and have just gave up on the rest of the levels.
nonetheless, it looks neat.
how is this testing chamber 94 and you just get the portal gun
I would really suggest not using bee - it can be used right but overgrown doesnt look that great - same with Old Aperture
Bee does not look that great, I agree. Might have to switch soon.
True but it gives more options to players that don’t wanna have a headache learning hammer.
@@nonameman7114 hammer isn't too hard and it's worth it in the end result
Beemod is a cheap and easy way to make beginners have more 'creativoty'
Otherwise, bee should still stay as it's elements are great when utilized correctly
@@TheMazarineIsReal Sure but some just want to create something quick and not spend hours trying to get one thing working correctly. I’ve tried it and can’t even figure out how to carve a hole for the cube dropper without leaks.
So ive been looking at how to makw these and i just want to know how to make stuff like portal reloaded and portwl sotries mel
the puzzles look cool but the level ligting is just hideous
Make this a mod
Maybe one day I'll look into making a full mod :)
@@KILLACROSBIE call it aperture issues
ok
portal 2 test chamber
meanwhile portal 1 ost playing lol
I created a speed test, I passed it with Toko 213 times
The puzzles are nice and all, but the test chambers look empty.
Even though you're in the time period where everything is broken, somehow all the walls are still there, no gaps or anything.
There is no vegetation to be seen anywhere either.
Don't let this hold you back though, you'll get better over time.
Try decorating your test chambers and see what you get.
Thanks for the comment! This was thrown together in an evening before I knew anything about level building. I was also using the BEE2 mod, and was very limited. If I were to go back and make more, I would definitely put more love and care into it.
Cheers! 🍻
I love how you used Portal 1 music.
It's my favourite track!
Wire portal gun looks like that Name please
It’s fairly linear but the layout is nice. You should try making a portal 1 style map, I find it easier building maps when the elements are limited.
This is definitely a very amateur chamber. I kinda have been wanting to do something portal 1 related, so I think it will be something I do in the future. Thank you for the support!
@@KILLACROSBIE No problem! Its awesome that people are still creating new content for this game long after it’s release. I’ll make sure to subscribe to see your next chamber.
@@KILLACROSBIE definitely. When I was playing workshop maps, I've seen lots of these, so I can now recognise beemod instantly
Did u make all of this with the level editor??? Wow
i think he used hammer
@piglegs9432 do you mean that in a literal sense or is it some kind of program?
This was used with the built-in level editor. I was however running the BEE2 mod. There are many videos on UA-cam showing how to install it. The best method is to build a chamber via Hammer, however. Hammer is much more complex, but allows for a LOT more. Again, there are tutorials all over UA-cam for that as well.
How did you get the things destroyed?
i need to start making stuff with bee2 again
That was pretty sick
Thank you :)
how do i change textures
how to make them?
How do you make portal 2 maps look like they were made by valve and not by players? Do you use something else than the built in map maker in portal 2?
(NVM i found out but is there an easier way to make maps? like export the map made in the built in portal 2 map maker {not hammer} and then import it into hammer. is that possible? please tell me i need to know)
P.S. would be helpful if you also told me how did you make the announcer say custom things
actually, really cool
it's simple
but still very interesting and well served
you did add a lot of unrelated things, but, not too much so it's just fine
overall just really great work!
srconfigs gamer
And number
Very good! Great job!
I appreciate it!
the map ain't so bad but just add water dripping and some puddles or props/decorations that will make the map pretty
this isn't me saying it's terrible just some tips in my opinion
This was made with beemod? How? Which update?
im sure that this map was made by hammer editor
epic
Awesome!
how do you get the different glass texture.
Hm, I don't quite remember right this moment. I do remember picking the overgrown style in the BEE2 mod. I just can't remember if that automatically changes the texture or not.
Beemod compile error, the texture gets twisted around for some reason.
Someday, Portal 2 needs to bring back energy ball testing, its more tolerable than lasers
bro needs a new gpu, those lights are trippin'
Bro was running an early version of the chamber, before the lighting was fully calculated. ;)
Fair enough. btw, how's it going with that new test chamber?
Wait, was this made in the map editor?
It was! With help from the Bee2 mod.
how do you add these broken down environments?
by using hammer
@@круто1сосиска i cant get hammer to work :(
Portal 3 spoilers
Don't tell Erik Wolpaw 😳
3:39 that fall was a blessing to my eyes
I thinbk I've played this idk
Can you add portal 1 aspects pls
I can defiantly try and make some puzzles with Portal 1 items! I have a regular Portal 2 modern level being made right now, but I will definitely incorporate Portal 1 in the future.
@@KILLACROSBIE ok
Good work on the portal 2 map.
Thank you :)
Not a bad level, but I hate the bee mod very much. (I speak as a man who has 720 hours in hammer)
I only make levels as a hobby. BEE2 lets me create levels in a fraction of the time Hammer would take me. I also just have no interest in learning it. I do know how powerful of a tool it is though!
You use bee2mod? That's cringe.(use hammer or hammer++)
I'm okay with what I use :) thank you for the suggestion though!
@@KILLACROSBIE bee2mod usually produces bad results, this mostly seen in oldap maps
dont have to be so rude about it
also beemod is fine for puzzle design. not everyone wants to spend 300 years making a map in hammer just because it looks better
@@confused_cat_ No worries, I didn't take anything offensively. I do understand that Hammer is a much more powerful tool. I just make levels as a hobby though, I just want to make the puzzles interesting, the visuals don't worry me at all. Thank you for the support!
Quit talking about yourself (The being cringe part)
I like it :)
Very cool map, man!
Thank you!