- 30
- 61 111
KCROSBIE
Canada
Приєднався 3 чер 2014
I play some games, make some things.
Whoever actually reads this stuff ily
Whoever actually reads this stuff ily
The Saw Incident (Lethal Company Highlight)
The Saw Incident (Lethal Company Highlight)
Переглядів: 64
Відео
The boys and I took on MW2's second raid (Atomgrad episode 2)
Переглядів 196Рік тому
The boys and I took on MW2's second raid (Atomgrad episode 2)
FORTNITE FUNNY MOMENTS PC FAILS AND WINS!
Переглядів 1225 років тому
FORTNITE FUNNY MOMENTS PC FAILS AND WINS!
Why beemod making glass like that?
is this set after portal 2 or between portal 1 and portal 2?
And number
Wire portal gun looks like that Name please
Are those the scripted announcer’s phrases or is that some kinda ai tts?
Hey kinda useless but I found an alternate solution to the 2/3rd room that could bypass the orange portal gun, albeit temporally. (Their is also a chance my understanding of 1 portal puzzles is limited with Material Emancipation Grills) Instead of placing the blue portal on the the wall to the left,(2:00, Room3) if you set up the laser redirection cube as you do, then you could jump to the previous chamber and place the blue portal directly across from the laser receptor.(2:20 Room2) (because the button creates an orange portal and not the portal gun I'm assuming the portal would still be active in the other room, despite the material emancipation grill) ultimately if the mechanics work as I believed they should walking through any portal being it in room 2 or 4 would just reset you to room 3 to place a portal behind the grate for the second gun. so no soft-lock, just me being overly convoluted. ps cool chamber I hope you are doing well!
That's some clever shit dude! Thank you for that. I suppose a fix would be to apply a better solution for the laser door, as even I wasn't very satisfied with it when I made this chamber. Insanely good catch! If I do return to creating chambers; I feel I'd be way more equipped thanks to everyone leaving advice. Hope you're having a phenomenal day.
how to make them?
I like it :)
My brother in Christ… how the fuck did you make this in BEEMOD?! Especially the destroyed walls and debris!
Unfortunately, I gave up on portal mapping not long after uploading this. I might not know exactly, but I remember being able to change the levels time period/theme (changes panels, and other textures). You can also change the announcer and intro/exit corridors. I think with certain combinations, you get unique dialogue. That's how I got the announcer to accurately say the line at the start "the portal will open". Regardless, appreciate the comment :) good luck if you're creating.
@@KILLACROSBIE Hey man, thanks for the tip. I hope you’re doing great in life wherever you are :)
it is very easy
My brother in Christ… how the fuck did you make this in BEEMOD?! Especially the destroyed walls and debris!
I created a speed test, I passed it with Toko 213 times
how is this testing chamber 94 and you just get the portal gun
Legendary day
I recognize the Portal 1 music lol
epic
actually, really cool it's simple but still very interesting and well served you did add a lot of unrelated things, but, not too much so it's just fine overall just really great work!
Cool with the different model that isn’t chell
How did you get the things destroyed?
How do you download beemod
feels like you've poured al your effort into the first rooms destruction and have just gave up on the rest of the levels. nonetheless, it looks neat.
Hmmm i'd say the chamber is fine. There seem to be people thinking you made the entry chamber lock but no it's a pre made asset in a item mod for portal 2 called "beemod" but hey keep going making tests :)
How did you use self esteem fund? It only lets me use portal 2 music in beemod 2.4.43
ucp packages...
fortnite balls im gay
3:39 that fall was a blessing to my eyes
srconfigs gamer
I do feel like there is a lot of wasted space that could have been made smaller but its ok
Awesome!
portal 2 test chamber meanwhile portal 1 ost playing lol
how do you add these broken down environments?
by using hammer
@@круто1сосиска i cant get hammer to work :(
how do i change textures
What is that portal gun fov this map looks pretty good
BEEmod is a wonderful tool that im glad we all have the ability to use. This is a nice level that youve made here, I cant wait to see what else youre gonna do!
I always loved doing the place-portal-somewhere-else-mid-flight thing, feels so badass
How do you make portal 2 maps look like they were made by valve and not by players? Do you use something else than the built in map maker in portal 2? (NVM i found out but is there an easier way to make maps? like export the map made in the built in portal 2 map maker {not hammer} and then import it into hammer. is that possible? please tell me i need to know) P.S. would be helpful if you also told me how did you make the announcer say custom things
Wait I think I found this map from quick play!
bro needs a new gpu, those lights are trippin'
Bro was running an early version of the chamber, before the lighting was fully calculated. ;)
Fair enough. btw, how's it going with that new test chamber?
The puzzles are nice and all, but the test chambers look empty. Even though you're in the time period where everything is broken, somehow all the walls are still there, no gaps or anything. There is no vegetation to be seen anywhere either. Don't let this hold you back though, you'll get better over time. Try decorating your test chambers and see what you get.
Thanks for the comment! This was thrown together in an evening before I knew anything about level building. I was also using the BEE2 mod, and was very limited. If I were to go back and make more, I would definitely put more love and care into it. Cheers! 🍻
i need to start making stuff with bee2 again
Did u make all of this with the level editor??? Wow
i think he used hammer
@piglegs9432 do you mean that in a literal sense or is it some kind of program?
This was used with the built-in level editor. I was however running the BEE2 mod. There are many videos on UA-cam showing how to install it. The best method is to build a chamber via Hammer, however. Hammer is much more complex, but allows for a LOT more. Again, there are tutorials all over UA-cam for that as well.
So ive been looking at how to makw these and i just want to know how to make stuff like portal reloaded and portwl sotries mel
It got me so good as well
the map ain't so bad but just add water dripping and some puddles or props/decorations that will make the map pretty this isn't me saying it's terrible just some tips in my opinion
Someday, Portal 2 needs to bring back energy ball testing, its more tolerable than lasers
This was made with beemod? How? Which update?
im sure that this map was made by hammer editor
Love how you circle around, but also need to have both portals before actually finishing!
It’s fairly linear but the layout is nice. You should try making a portal 1 style map, I find it easier building maps when the elements are limited.
This is definitely a very amateur chamber. I kinda have been wanting to do something portal 1 related, so I think it will be something I do in the future. Thank you for the support!
@@KILLACROSBIE No problem! Its awesome that people are still creating new content for this game long after it’s release. I’ll make sure to subscribe to see your next chamber.
@@KILLACROSBIE definitely. When I was playing workshop maps, I've seen lots of these, so I can now recognise beemod instantly
Hey, I want to know some things because I'm kinda doing a portal 2 series myself and don't know completely how to use BEEMOD! 1. How did you get so much levels with the limited space? 2. How did you get that first part where it shows a custom level number and there is a portal that announcer opens and you make it so on sync? That's it for now. And I'm accepting ANYONE who knows to answer!
Hi there! I used the chamber lock door to separate the different rooms. They come with both doors and the fizzler ready to go. For the intro, under Compile options->Map settings, there is an option to select different enter and exit Corridors. The announcer played the audio because you have to collect a portal gun since you don't start with one, and it fit the time period. The apocalypse announcer is compatible with the destroyed aperture theme. Hope this helps!
@@KILLACROSBIE It does! But, still one part you didn't answer... how did you get the custom level number?
Aesthetics: C* Puzzles: E** *Compared to other maps made with Hammer. **Reasoning: The puzzles do not require the reuse of elements, and there's always just one accessible place where a yet unused element can be used. This eliminates the aspect of choice in the puzzles, and therefore the requirement for thinking about how to solve them. In layman's terms: The player only needs to think about where the elements are, and not how the use of those elements needs to be chained together to solve the puzzle. Advice: Never make a puzzle easier than Tripple laser from Portal2.
Hey, I genuinely appreciate the objective facts! I totally agree that the solutions were rushed, and there were a LOT of missed opportunities. This was lazily made in an evening when I was just cycling through what the BEE2 mod added. I plan on finally finishing, and releasing a new chamber very soon that will better utilize different testing elements. Thank you for the support!
@@KILLACROSBIE Thank you for taking my review into consideration. :)
@@KILLACROSBIE I just checked out your channel and it seems to me that you're quite new to making levels, so here's another advice: If you're planning to make lots of Portal2 levels in the future, don't make it your aim to get your levels onto the front page of the workshop. Due to various reasons the most "popular" levels will always be the easiest, and "worst" ones (Mike Daas has a video on why this happens). Instead of making levels for the workshop's algorithm, set yourself your own quality-threshold, and make your levels for those who will play this game for more than a few days after they've beaten the main storyline. You seem to be talented in using Hammer, so I'm sure that you will make some amazing pieces of art if you make levels that you want to make, rather than ones that get the "top rating" in the workshop. :)
@@tyronorxy5646 it's not Hammer, it's beemod. I think it's obvious bc everything is divided into blocks
Portal 3 spoilers
Don't tell Erik Wolpaw 😳
These puzzles are way too simple, but I like the aesthetic
I agree. Thank you!
@@KILLACROSBIEYeah... maybe make your puzzles less linear Also make sure that your map has a maximum of 4 major mechanics to reduce unnecessary visual clutter (your map has too many which makes it feel like it has no theme). A puzzle should reuse main elements multiple times