It’s fun to hear other people’s house rules and what they run as baseline. I’ve only been playing RPGs for one campaign and I’ve only ran two sessions myself so I like hearing what people with more experience like to do
I give all full martials in my games the battlemaster fighter abilities but scaled for level depending on class (I do rougue monk fighter barb but contemplating ranger and the one artificer subclass)
They grow up so fast. Whenever i see the notification I feel like a child on Christmas eve. Thanks for all the amazing content. I wish you the beat of luck Zach, but remember… With great power comes great responsibility (always wanted to say that)
Oh my god im so happy someone is talking about this. Its one of the things thats turned me off of modern DnD is everytine I try to get a game going either as a player or a DM that some member of the group wants to use this as a chance to do standup or be lol so random.
It's something I've added as apart of session zero, or when onboarding a new player. It's always a plus when everyone is on the same page. Even when discussing what the next campaign is going to be it's a discussion with the whole group. Tone is important as a clash can bring up problems later, especially with the more roleplay centric.
I was thinking about changing how rests work what is your proposed changes? I think changing short rests to require 8 hours and long rests to require 12 hours and add a higher chance of ambush or other cost under the 12 hour rest. This is just a idea I haven’t tried it out yet but would love to hear thoughts and opinions/suggestions on it
Oh, I had no clue that giving npcs lineage wasn't something standard. Or levelling them, I thought that was just what you were supposed to add to the base statblocks they give you.
Spell checks are a bad idea for the same reason critical fumbles are a bad idea. As a caster you're already rolling against an AC or the enemy it rolling against your spell save DC. There is no need to introduce additional points of failure just to cast a spell. That's just awful DMing
I realize it wasn't as well presented in the video as it could have been. The spell check is rolled when upcasting to a level your character does not know yet, up to 9th. So a 3rd level wizard could attempt to upcast to 9th level at a gamble by rolling a spell check. When casting a spell level you would have access to normally it functions as normal with no spellcheck. It is a gamble for an upcast. Though when it comes to certain higher levels there is always a check. The reasoning over the later with higher levels is that with spell points you can cast multiple really high level spells per rest. Though your comment has had me give a second glance to that part of the mechanic.
Zach out here using lingering wounds, gritty realism, dangerous magic, etc. And almost claiming he's not running grimdark.😂
>lingering wounds
>gritty realism
>otherwise upping difficulty
"It's not grimdark bro I swear"
In all honestly, this one's a banger, nicely done.
It’s fun to hear other people’s house rules and what they run as baseline. I’ve only been playing RPGs for one campaign and I’ve only ran two sessions myself so I like hearing what people with more experience like to do
I give all full martials in my games the battlemaster fighter abilities but scaled for level depending on class (I do rougue monk fighter barb but contemplating ranger and the one artificer subclass)
They grow up so fast.
Whenever i see the notification I feel like a child on Christmas eve.
Thanks for all the amazing content.
I wish you the beat of luck Zach, but remember… With great power comes great responsibility (always wanted to say that)
im gonna steal some of these
Oh my god im so happy someone is talking about this. Its one of the things thats turned me off of modern DnD is everytine I try to get a game going either as a player or a DM that some member of the group wants to use this as a chance to do standup or be lol so random.
It's something I've added as apart of session zero, or when onboarding a new player. It's always a plus when everyone is on the same page. Even when discussing what the next campaign is going to be it's a discussion with the whole group. Tone is important as a clash can bring up problems later, especially with the more roleplay centric.
I was thinking about changing how rests work what is your proposed changes? I think changing short rests to require 8 hours and long rests to require 12 hours and add a higher chance of ambush or other cost under the 12 hour rest. This is just a idea I haven’t tried it out yet but would love to hear thoughts and opinions/suggestions on it
Oh, I had no clue that giving npcs lineage wasn't something standard. Or levelling them, I thought that was just what you were supposed to add to the base statblocks they give you.
Lineage is called out in the book as part of making NPCs using the stat blocks.
Leveling however is not standard.
At this point I just want to experience the ruleset myself
Love a good house rule - any updates or specific new ones lately?
Spell checks are a bad idea for the same reason critical fumbles are a bad idea. As a caster you're already rolling against an AC or the enemy it rolling against your spell save DC. There is no need to introduce additional points of failure just to cast a spell. That's just awful DMing
I realize it wasn't as well presented in the video as it could have been. The spell check is rolled when upcasting to a level your character does not know yet, up to 9th. So a 3rd level wizard could attempt to upcast to 9th level at a gamble by rolling a spell check. When casting a spell level you would have access to normally it functions as normal with no spellcheck. It is a gamble for an upcast. Though when it comes to certain higher levels there is always a check. The reasoning over the later with higher levels is that with spell points you can cast multiple really high level spells per rest. Though your comment has had me give a second glance to that part of the mechanic.
🥳❤️👍🏿