Not a single elimination was from burst shot. Plus, once its maximum, it always is charged shot. Plus, youve done countless only charged shot videos, but zero only burst shot videos. We need more burst shot
[team] started spewing shots when the song got chaotic, really changed the mood. It was like they wanted to end the world lol, also the same team near the end somehow had a tilted number? Bug much?
Concept. A -x modifier. If a ball with a negative value is launched, then it paints the grid random colors (Maybe even colors not in the battle?) But it cannot destroy its home base.
SPOILERS! So, Green helped Blue defeat White, but ended up defeating themselves too using Blue's shot. We can't really say that's betrayal if it's a kamikaze situation lol Anyway, I hope you bring the old settings back such as the shot-slowing-near-bases feature that I suggested (which I still thank you for implementing), and/or some other ones.
Hello, I have an idea for one of your videos! Lest call it marble arena. There are three teams, each of them has three members: Mage, Warrior and Cleric. For every class there is a marble that decides which skill to use, but everybody also passively attacks nearest enemy. Warrior: 200 hp, comes close to enemy and swings his sword for 20 damage. Skills: Rush: rushes to the closest enemy Shelding: creates two small barriers swinging around him Slow field: creates a field around himself that stays on the ground and slows enemies down. Cleric: 150 hp, hits with small bat (10 damage up close) and sends ball for 5 damage. Stays close to most injured ally. Skills: Barrier: creates barrier around an ally for 3 seconds Heal: heals an ally with lowest health and himself for 25 and 10 hp respectively Restraint: makes random enemy unable to use skills for 8 seconds. Mage: 125 hp, sends a projectile for 10 damage. Goes further from the enemies. Skills: Fireball: sends a big projectile that deals 50 damage to everyone in a big range. Lightning: deals 70 damage to the closest ally. Ice missile: creates 3 missile that home on random enemies and deal 30 damage each. Everyone fights until timer runs out. If someome dies, they respawn in 15 seconds (maybe as a random class). If team kills an emeny, they win 3 points. If team loses a fighter, they lose 1 point. Team with biggest amount of points wins! What do you think? I can tweak some things or simplify if necessary.
That's a cool idea, thanks for sharing! I feel like having keeping track of 9 fighters plus the 9 corresponding marbles in the trigger zone could be a bit much though! Perhaps if each team has one marble where the triggers correspond with the different units' abilities?
Do you think you could put background music source in description (if you haven't already started doing so)? I like to find some that I like and add them to my gaming playlist
Orange has a county to farthest reach😢 and 🦦 that's 🔥 just mean. They all have the same penetration and green has more. So, I see marble races 🏁 where green always wins. Thank you for rating my own county.
The one I was rooting for was the first to fall. Nice that the winner actually survived. That makes it a true win.
I was rooting for white too. Sucks it just wasn't getting any charged shots off
Indeed, the postmortem wins were getting dry
at least white postmortem killed blue with that final maxed shot
GODS THANK YOU! Finally, a multiplier that is bigger than a needle's tip.
Not a single elimination was from burst shot. Plus, once its maximum, it always is charged shot. Plus, youve done countless only charged shot videos, but zero only burst shot videos. We need more burst shot
Gotta love how blue essentially dribbled green's ball in the early game
2:25 nah bro green and blue teaming up on orange 💀💀
[team] started spewing shots when the song got chaotic, really changed the mood. It was like they wanted to end the world lol, also the same team near the end somehow had a tilted number? Bug much?
Interesting twist idea, if a marble holds x% of the board it wins, spawns are immortal but would still lose population if hit by an enemy marble
Probably worth a try!
0:42 ball moving too fast warps through a few tiles before colliding.
Concept. A -x modifier. If a ball with a negative value is launched, then it paints the grid random colors (Maybe even colors not in the battle?) But it cannot destroy its home base.
SPOILERS!
So, Green helped Blue defeat White, but ended up defeating themselves too using Blue's shot. We can't really say that's betrayal if it's a kamikaze situation lol
Anyway, I hope you bring the old settings back such as the shot-slowing-near-bases feature that I suggested (which I still thank you for implementing), and/or some other ones.
I wonder what caused the ball fired at 11:32 to have its number at an angle like that?
glitch in the Matrix
Cosmic ray must have flipped a bit
oh god 11:32 cursed tilted balls
I want to know how the hell that happened
8:26 green assisted blue in killing white
8:49 green assisted blue in killing itself 😂😂
0:40 Orange be hacking there
Hello, I have an idea for one of your videos!
Lest call it marble arena.
There are three teams, each of them has three members: Mage, Warrior and Cleric.
For every class there is a marble that decides which skill to use, but everybody also passively attacks nearest enemy.
Warrior: 200 hp, comes close to enemy and swings his sword for 20 damage. Skills:
Rush: rushes to the closest enemy
Shelding: creates two small barriers swinging around him
Slow field: creates a field around himself that stays on the ground and slows enemies down.
Cleric: 150 hp, hits with small bat (10 damage up close) and sends ball for 5 damage. Stays close to most injured ally. Skills:
Barrier: creates barrier around an ally for 3 seconds
Heal: heals an ally with lowest health and himself for 25 and 10 hp respectively
Restraint: makes random enemy unable to use skills for 8 seconds.
Mage: 125 hp, sends a projectile for 10 damage. Goes further from the enemies. Skills:
Fireball: sends a big projectile that deals 50 damage to everyone in a big range.
Lightning: deals 70 damage to the closest ally.
Ice missile: creates 3 missile that home on random enemies and deal 30 damage each.
Everyone fights until timer runs out. If someome dies, they respawn in 15 seconds (maybe as a random class). If team kills an emeny, they win 3 points. If team loses a fighter, they lose 1 point. Team with biggest amount of points wins!
What do you think? I can tweak some things or simplify if necessary.
That's a cool idea, thanks for sharing!
I feel like having keeping track of 9 fighters plus the 9 corresponding marbles in the trigger zone could be a bit much though! Perhaps if each team has one marble where the triggers correspond with the different units' abilities?
@Lost Marbles You can do so! If a marble goes through several checkpoints on his road, it would be good! Thank you for noticing my idea!
it seems a little unfair that blue got elimated by white which was already out
My god the orange clutch
Do you think you could put background music source in description (if you haven't already started doing so)? I like to find some that I like and add them to my gaming playlist
I was cheering green again lol
Just a stupid Question, what program are you using?
Not a stupid question at all. I'm using Unity
@@lostmarbles2d Thank you for the anwser :)
Where do you get orange to hack on blue while blue hacks white 😢 and green hacks on blue?
7:51 what’s the song?
No red
does any one knows the name of the last song?
SUPER
what is the name from the first song?
Is there an application (.apk)?
No, not at the moment
We will wait for realising this program as "game".
This is so unfair to blue. They were dominating
Lol blue
Your simulation heavily favors charged shots, which is really annoying.
Nice ,very good not speak inglish 😟👍
english*
@@DonickPL thank for you
Orange is a disgusting colour ☺️
First lol
we dont care lol
Orange has a county to farthest reach😢 and 🦦 that's 🔥 just mean. They all have the same penetration and green has more. So, I see marble races 🏁 where green always wins. Thank you for rating my own county.
But I still have another color: white.