@@lostmarbles2d I think, having HP but having regeneration as well would balance it. That way you have to get a lot of small shots in a small timeframe.
@lostmarbles2d Understood but, without doing any damage to shields, the small shots were basically pointless. A little map control at best. And the super shots were better at that too.
@@razenburnI disagree. One of the colors actually lost because it had lost all of its shields and then a small shot hit it. So the small shots can take someone out after they've lost their entire shields, so it's important for them to rebuild their area to protect from the small shots
Maybe the shield could decrease size when hit, like in the normal MoR simulations. But to extend this further, you could add a HP system, start at 1M HP, and the shield decreases its size proportionally to the size of the enemy shot that hits it.
Different types of burst shots could offer variety. Spray - the regular burst shot Shotgun - more packed and instant Bouncy - slower reload but releases energetic shots Drone - converts shots into drones that target nearby enemy charged shots and bases
@@lostmarbles2d I think the normal big shot will grow if burst shots touch it PLUS I love it vids so much ALSO IF YOU REACH 100K MIKAN WILL COMMENT im subbed
How about an explosion when two big bubbles of different colors and adquate size collide? Both loose something and the rest will be thrown in smaller bubbles in all directions? That way there won´t be an uber bubble that just flattends everthing....and we get explosion...explosions make everything better :)
You should consider having the fire rate proportional to the current buffer (maybe with a minimum value so it gets drained). That way cannons that have a high buffer would be more defensible, other than the postmortem death star.
Suggestion: cannons automatically gain a shield when shooting small shots. When shooting X amount of small shots, that also serves as armor, and getting hit decreases the that number instead of killing the cannon.
This was really good! I think one change that could balance both shots would be if the big shots only affected the shields and the spread shots were the only way to KO a canon. That way both ways are necessary to win and in the end you'll have the spread shots facing eachother (with the big shots helping by creating paths) and you don't end with a bunch of balls missing the corners for 5 minutes (lowkey the only boring thing of this video to me, having the spread shots finishing the map is WAY more satisfying)
"So, what did we learn?" "we do not ask the maniac to make an 8 player megapixel Multiply or Release video..." "Good. Now go say sorry to the 385k people who saw this." "sorry..." "Not to me, to them. "sorry guys."
Love these! Suggestion: put a tiny (only brand new ball that hasn't been multiplied can fit) chamber for shield layer (and Max out shield layer at whatever the start was)
Interesting approach to this, I’m wondering if the placements of the cannons can be altered for a more ‘focused’ battle, but overall I really enjoyed this! Also my favorite died quite early oof
What if the marbles could spin? It might make the big ones' paths more interesting than just drifting forward. But that'd have to involve drag, too, which would slow things down, perhaps too much. What if the marbles were unstable and could decay, a la radioactivity? Them being able to emit smaller particles, or even split in half entirely, could make them more interesting. I like the shields, but agree that the smallest marbles being unable to affect them is disappointing. Maybe they could... push them, somehow? ... What if the cannons were mobile?
Love how my favorite color [color] got 2 shields hit at the start, then went "f*ck you" and released a giant marble of shield-crushing,and won at the end.
I think small shots need a buff since you made shields block them. Perhaps they could repel big enemy shots and push them off course? That would give it a bit of a rock paper scissors balancing shield->small shots->giant shot->shield
I agree with some of the comments about the small shots feeling weak, but I also agree that they would shred shields very fast if they could. What if instead you made all the shields but the last one have hp so that a color would have to get hit with at least one big shot before going down?
@@lostmarbles2dI have an idea. If you move the plinki board up you can add shot variants. For example Burst Shot Normal Burst Shot Shotgun Burst Shot Clumped Burst Shot (Shoots out the average square root of the number inserted. Ex. 9 is chosen it shoots out 3 3's.) Piercing Burst Shot (Will apply itself every second allowing it to go through enemy territory.) Big Shot Normal Big Shot Gravity Big Shot Sprayer Big Shot (Speed up mechanic) Bomb Big Shot (blows up once it gets to 1/4 of its HP.)
I have an idea that could be cool for a megapixel battle in the future. What if there was a mechanuc where a color would slowly swallow up a color it had completely surrounded? This would be gradual, but it could make some interesting scenarios.
I love this concept but I found it so frustrating -Spread shot is useless -The way the get eliminated is a bit stupid, like they can have 3 4million released and lose The marbles cant get multiplied anymore since 4m
Not sure how well it would work with balancing, but what if, with the shield HP you mentioned in other comments, if there was a way for the marbles to invest building the shield up? Like with another red output on the marbles on the left
Did green start the battle? I saw the bullets starting at 3:02 and later in to the video pink released 4.2 million and destroyed greens cannon and because of that the real battle started at the end of the video
make it so if you are already firing normal shots, that your balls will double if they go into the normal shot. it's quite underwhelming when you see a backlog of 4 million shots and then a 500k ball isn't a charge shot.
No offense, but I don’t like that the color doesn’t go to the other side of the square as the cannons are making their territory bigger. Wouldn’t it be easier to win this way? Also I like the zoom in of the part where the marbles are adding up!
My goodness, the tense moments where the giants would narrowly miss the cannons were so wild. Now imagine the carnage a black hole could do...
7:03
I feel like the shields/barriers make the small shots way too weak, when even a million small shots can't break through one.
I first had HP for the shield that would be consumed with small shots, but small shots would rip through it too quickly and I felt it was too OP
@@lostmarbles2d I think, having HP but having regeneration as well would balance it. That way you have to get a lot of small shots in a small timeframe.
@lostmarbles2d Understood but, without doing any damage to shields, the small shots were basically pointless. A little map control at best. And the super shots were better at that too.
@@razenburnI disagree. One of the colors actually lost because it had lost all of its shields and then a small shot hit it. So the small shots can take someone out after they've lost their entire shields, so it's important for them to rebuild their area to protect from the small shots
@@tranquilotl3335 yea and maby the inner shields could have stronger regen or by virtue of being smaller thyre harder to hit
Maybe the shield could decrease size when hit, like in the normal MoR simulations. But to extend this further, you could add a HP system, start at 1M HP, and the shield decreases its size proportionally to the size of the enemy shot that hits it.
Different types of burst shots could offer variety.
Spray - the regular burst shot
Shotgun - more packed and instant
Bouncy - slower reload but releases energetic shots
Drone - converts shots into drones that target nearby enemy charged shots and bases
Shotgun is planned, but drones is a cool idea!
@@lostmarbles2d I think the normal big shot will grow if burst shots touch it PLUS I love it vids so much ALSO IF YOU REACH 100K MIKAN WILL COMMENT im subbed
How about an explosion when two big bubbles of different colors and adquate size collide? Both loose something and the rest will be thrown in smaller bubbles in all directions? That way there won´t be an uber bubble that just flattends everthing....and we get explosion...explosions make everything better :)
Nice upgrade from the previous one! Idea: make small shots decrease the shield, but it takes a small percentage of total shield's HP.
Now do 16 players☠️
Then next time do 32 players💀☠️
@@Submeplsthx64😶🌫️
@@bestfooleverLost Marbles: I can’t do too many colours
@@Submeplsthx 63?
Now do all 18 decillion color varieties (34 zeros)
You should consider having the fire rate proportional to the current buffer (maybe with a minimum value so it gets drained). That way cannons that have a high buffer would be more defensible, other than the postmortem death star.
When I woke up today, I did not expect to see the term "postmortem death star" at any point.
I'd like to see a borderless MMoR.
Suggestion: cannons automatically gain a shield when shooting small shots. When shooting X amount of small shots, that also serves as armor, and getting hit decreases the that number instead of killing the cannon.
Gosh this channel is GROWING
This was really good! I think one change that could balance both shots would be if the big shots only affected the shields and the spread shots were the only way to KO a canon. That way both ways are necessary to win and in the end you'll have the spread shots facing eachother (with the big shots helping by creating paths) and you don't end with a bunch of balls missing the corners for 5 minutes (lowkey the only boring thing of this video to me, having the spread shots finishing the map is WAY more satisfying)
Then it turned into the dvd logo, I was like "hit the corner, NOOOO"
Green: has the game in the bag for several minutes
Purples base being invincible to bullets: I'm bout to end this man's entire career
Once I saw the green build up a nice 4M, i knew it was gonna be one of the best this video
1:24 my bladder when I find the most comfortable position while sleeping:
😭
Nice as usual! It would be also nice, I think, to add ability for balls to either explode (split into multiple balls), or start spraying around.
Props for letting it go to the very end and not just calling it as soon as there's only one active player left.
"So, what did we learn?"
"we do not ask the maniac to make an 8 player megapixel Multiply or Release video..."
"Good. Now go say sorry to the 385k people who saw this."
"sorry..."
"Not to me, to them.
"sorry guys."
Love these! Suggestion: put a tiny (only brand new ball that hasn't been multiplied can fit) chamber for shield layer (and Max out shield layer at whatever the start was)
Yes!
Interesting approach to this, I’m wondering if the placements of the cannons can be altered for a more ‘focused’ battle, but overall I really enjoyed this!
Also my favorite died quite early oof
Damn, that was close.
Congratulations to the magenta enjoyers
I enjoyed this very much.. my favorite was red which died too early, then i chose green which also died at the last moment
What if the marbles could spin? It might make the big ones' paths more interesting than just drifting forward. But that'd have to involve drag, too, which would slow things down, perhaps too much.
What if the marbles were unstable and could decay, a la radioactivity? Them being able to emit smaller particles, or even split in half entirely, could make them more interesting.
I like the shields, but agree that the smallest marbles being unable to affect them is disappointing. Maybe they could... push them, somehow?
... What if the cannons were mobile?
These are all very important questions
I want this but 4 megapixel and with that gravity effect turned on. That effect was my favorite.
Whoever asked for this… good work!
Oh green. A valiant effort but I should have know you would fail me as always.
The charged shots have been being a lot of attention in your videos. Do something that expands on the spray shot!
Love how my favorite color [color] got 2 shields hit at the start, then went "f*ck you" and released a giant marble of shield-crushing,and won at the end.
4:34 good timing for the song, since these behemoth marbles just appeared
imagine someone asks you to make an 100 player version
😳😳😳 Prima volta che con questi giochini, vince il mio colore preferito!!! 😮😮😮
Oh, the satisfaction of watching those resources multiply! 🌟 This is oddly mesmerizing.
#androidgameplaytrillion
I think small shots need a buff since you made shields block them.
Perhaps they could repel big enemy shots and push them off course?
That would give it a bit of a rock paper scissors balancing
shield->small shots->giant shot->shield
5:33 what's the yellow orb doin?
I agree with some of the comments about the small shots feeling weak, but I also agree that they would shred shields very fast if they could.
What if instead you made all the shields but the last one have hp so that a color would have to get hit with at least one big shot before going down?
Really enjoying your vid. I miss the gravity mechanic tho - any future plans?
Yes, it will come back
@@lostmarbles2dI have an idea. If you move the plinki board up you can add shot variants. For example
Burst Shot
Normal Burst Shot
Shotgun Burst Shot
Clumped Burst Shot (Shoots out the average square root of the number inserted. Ex. 9 is chosen it shoots out 3 3's.)
Piercing Burst Shot (Will apply itself every second allowing it to go through enemy territory.)
Big Shot
Normal Big Shot
Gravity Big Shot
Sprayer Big Shot (Speed up mechanic)
Bomb Big Shot (blows up once it gets to 1/4 of its HP.)
It's suprising how magenta win althought Green was preparing More terrain
I have an idea that could be cool for a megapixel battle in the future.
What if there was a mechanuc where a color would slowly swallow up a color it had completely surrounded? This would be gradual, but it could make some interesting scenarios.
I love this concept but I found it so frustrating
-Spread shot is useless
-The way the get eliminated is a bit stupid, like they can have 3 4million released and lose
The marbles cant get multiplied anymore since 4m
Not watched the video yet. Go on green!
Ah close one.
Pink may have won but no one truely won as all the cities have fallen and alll that’s left is a wondering army
Not sure how well it would work with balancing, but what if, with the shield HP you mentioned in other comments, if there was a way for the marbles to invest building the shield up? Like with another red output on the marbles on the left
That's exactly what I have planned! :)
A suggestion: One player megapixel, but you have 2 minutes to cover the most of the screen as possible.
Now we need a 20 man version!
Spoiler Alert:
Somehow, my favorite color survived everything despite being at a big disadvantage and still won.
Same
There might be enough room for 12 player Megapixel Multiply or Release.
Nooooooooo, the gravity was my favorite part
I will see more videos like this in the channel 😃
Yay! Go a 16 players please. (PS: My favourite colour won)
can you do 10 player Megapixel Multiply or Release
do an 16 player 2 megapixel multiply or release. with each color starting with two balls because of the extra megapixel
More megapixels with gravity!!!
Still no graph 😢
Spoiler
One of the closest ones I've seen. Id like one where there is no clear winner, where noone has enough left to clear the map.
i hate those big balls.
When a 2M ball appears, it completely nullifies any work done by the sprayers.
too bad green wasn't smart enough to shoot directly at balls lol
I have an idea 24 player megapixel
Did you know that tv woman is hot?
now do a 12 player megapixel multiply and release
please
Please make a small resurrection chance for the faction.
I wonder who it was.
Did green start the battle? I saw the bullets starting at 3:02 and later in to the video pink released 4.2 million and destroyed greens cannon and because of that the real battle started at the end of the video
That was not fair for the first one reaching 2kk 😢
make it so if you are already firing normal shots, that your balls will double if they go into the normal shot. it's quite underwhelming when you see a backlog of 4 million shots and then a 500k ball isn't a charge shot.
Red was obtaining a virus red and if he lose some color eliminate other colors :+)
Thr guy who asked you are legend (and you 2 times legend)
Maggie the Magenta
vs
Greg the Green
No offense, but I don’t like that the color doesn’t go to the other side of the square as the cannons are making their territory bigger. Wouldn’t it be easier to win this way? Also I like the zoom in of the part where the marbles are adding up!
this video should have ended when pink was the only cannon remaining................
make a soccer race (the best payers in the word)
3:12 considering how important shields are, red literally shot itself in the foot
We need more of this!
I busted on: 1:54 3:32, 4:21, 5:24, 6:03, 7:54, 9:01 and after a short break at 14:58. what the rizz? that was skibidi
Stop
You’re my second favorite UA-camr only beaten by MrBeast
Now do 8 players megapixel with open world
Green creates his own sheld 😂
Getting hit didn't make one lose 1Marble but die directly !?!
Can we have 20 players next
0:25 green still has 1000 left… Probably a glitch
16 player next!
The only winning move is not to play XD
Now we need 12 or 16 player
Can you do one with 15 players now?
The end is so intense
I want always 25% to win because red in 4 is 25% and red and purple is still 25% (my favorite colors are red and purple😏)
In the first 2 minutes yellow already has 2m lol
Yellow got ganged up on
The Great War
How about an arena, that is a Hexagon
mmmmm infintite player marble
12 player mega pixal
can you add a balista unit to marbel kingdoms pls
NOW AN 18 PLAYER 😂
BLUE IS TOO OP
SPOILERS
Pink does not derserve that win
yellow should have have the other colors cheated
Why is cyan almost always the weaker one in your videos?
Please do 1M players
Ok do 12 players please