Every time I watch these I keep feeling like adding more marbles just makes the colors weaker, because they just encourage more chances of releasing instead of multiplying. It's probably just all in my head though?
It is all just in your head. It makes no mathmatical differance if one marble goes through or 100. The only differance is speed, wich it actually helps with. Perhaps it's because with less marbles you see the big number for longer before it gets released and that might give you the idea it's there for longer.
@@ewaldlatreider5127 well you want the marbles to stay bouncing around for longer intervals of time so they can multiply more so speeding up how often the bullets are released actually would be harmful I believe but it would be very complicated statistics to work out
@@Pockeywn There's no difference in releasing 100 marbles at once versus 1 marble 100 times in a row. One could argue 100 marbles at once gives more chance to push another marble into the release, but considering the drop location to be random there is no statistical difference.
it does increase the chance of releasing dramatically. if the balls were released and left with zero interaction it is GAURENTEED to go to the 2X but some collisions are required to push it off course into any of the releases. This means that the more balls that they add, the more collisions that happen, which just makes blue's comeback that infinitely more epic.
yellow over here with their enormous balls, smacking everyone around. i was rooting for blue from the start and got really worried throughout the whole thing, im glad how it turned out tho
Had a thought for a (possibly) interesting mechanic. Colors get more decision marbles based on territory. Like get enough resources to make the new marble. Tiles that have recently switched produce no resources, gaining in their generation the longer that tile is that color. You could even have it where each time the cannon gets hit, that color loses a decision marble so they act as both offense and defense. Might make for an interesting one. And it would allow you to bring meaning to your older "scarred" tile mechanic.
i have to say it, green was the MVP of this video Edit: (minor spoiler) i thought green was the MVP untill i saw the 16000 yellow ball…. Edit: ANOTHER 16000 BALL? Edit: RED GOT ONE TOO!? Edit: BLUE GOT A 16000 BALL? Edit: Green died…
I like the shield preventing anyone from losing too early.
yeah but i think the shield have to be independant, it would be more fair... yellow loose just because the other ruin the shield and got hit 1 time
Gotta love rooting for yellow in each and every one of these marble videos and get moments like this with 2 full charges😂
Only for it to be killed by a stray blue ball 😭
RIP yellow
Had there not been a cap the first one at least would've been 128,000
That four pixel in the end:
Love how you keep adding to this old concept ❤
I think there should be a bonus for any side that eliminates another side, maybe an extra marble in the generator so they become more powerful.
Every time I watch these I keep feeling like adding more marbles just makes the colors weaker, because they just encourage more chances of releasing instead of multiplying. It's probably just all in my head though?
It is all just in your head. It makes no mathmatical differance if one marble goes through or 100.
The only differance is speed, wich it actually helps with.
Perhaps it's because with less marbles you see the big number for longer before it gets released and that might give you the idea it's there for longer.
@@ewaldlatreider5127 well you want the marbles to stay bouncing around for longer intervals of time so they can multiply more so speeding up how often the bullets are released actually would be harmful I believe but it would be very complicated statistics to work out
@@Pockeywn There's no difference in releasing 100 marbles at once versus 1 marble 100 times in a row. One could argue 100 marbles at once gives more chance to push another marble into the release, but considering the drop location to be random there is no statistical difference.
it does increase the chance of releasing dramatically.
if the balls were released and left with zero interaction it is GAURENTEED to go to the 2X but some collisions are required to push it off course into any of the releases.
This means that the more balls that they add, the more collisions that happen, which just makes blue's comeback that infinitely more epic.
@@steadfastwolf2159 It also makes it easier to get x2 multiple times in a row and more often.
yellow over here with their enormous balls, smacking everyone around. i was rooting for blue from the start and got really worried throughout the whole thing, im glad how it turned out tho
ayo
I was rooting 4 yellowwwww😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
Had a thought for a (possibly) interesting mechanic.
Colors get more decision marbles based on territory. Like get enough resources to make the new marble. Tiles that have recently switched produce no resources, gaining in their generation the longer that tile is that color. You could even have it where each time the cannon gets hit, that color loses a decision marble so they act as both offense and defense. Might make for an interesting one. And it would allow you to bring meaning to your older "scarred" tile mechanic.
9:22 redball:911 whats your emergency?
9449 got sleepy 😴
i love this channel so much! so satisfying to watch
Blue won, but at what cost?
there needs to be decay for those hypermassive balls that linger on the field forEVER. a massive decay, even..
Epic comeback by ma boy
i have to say it, green was the MVP of this video
Edit: (minor spoiler) i thought green was the MVP untill i saw the 16000 yellow ball….
Edit: ANOTHER 16000 BALL?
Edit: RED GOT ONE TOO!?
Edit: BLUE GOT A 16000 BALL?
Edit: Green died…
Blue wins
Blue eliminated
You don't say.
9:25 value tilted?
Then lost momentum- what
So the next should have the graph thingy?
@4:00 - why did yellow release a charged shot here?
NOOOOOO YELLOOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Could you do an upgrade one of these again?
even if blue died before read if blue’s balls (vine boom) … i said if blue’s ball’s (vineboom) stayed that mean he wins right?
red*
What do you mean? Did you say the wrong color orr???
basically
on one line: “even if blue died before *red* if etc…”
i mean it’s like the wrong word
Nice
game?
Algodoo
You good 😀😀😀
Im 7th nice
First 🥇
2nd lol
4th