I just made the map available, it says it’s being checked by steams automated system even tho i didn’t change anything but it’ll be fine in a few mins :)
This does a great job testing more skills and mechanics than the original. I also appreciate each phase requires something else to hurt him, rather than the same thing like in the original.
I like the re-imagination but I would say it needs some small refinement like for example some elements of the fight need a better transition that kind of makes the boss fight elements fit better or “explained” if that makes any sense. Also, I feel like the sudden fire into the bomb droppers feel out of place. I would instead put a laser field that pushes the player and corners them into the bomb area as a transition from the trap chamber to the bomb droppers. Other than that, I like the new concept.
I kinda liked the elevator more, it had more suspense, coming from underground, also i think theres too much light, the original was darker an had more "spooky"
"Start the neurotoxin immediately" Yet doesn't start it at the start of the battle
He does
@@Chippy_Host1 in the og, when he says this, the neurotoxin immediately starts right after he said it
Woah, Portal 2 community is still alive and doing a great job :0
"Still alive"?
Their consciousnesses were uploaded to a Computer, Now they can live *FOREVER*
"Target lost. Goodbye."
this is hands-down one of the best improvement ive seen. i love the og fight but this one really elevated it
Thanks! :D
1:26 The Shields are floating
this was epic premier
the map link still is Available after premiere
nvm not anymore
I just made the map available, it says it’s being checked by steams automated system even tho i didn’t change anything but it’ll be fine in a few mins :)
Tbh this one MIGHT be compatible with portal 2 vr mod. The main suspect was the rocket turret so this one should be fine.ill check if ofc
This does a great job testing more skills and mechanics than the original. I also appreciate each phase requires something else to hurt him, rather than the same thing like in the original.
Wait this is so cool, ridiculously creative dude
I like the re-imagination but I would say it needs some small refinement like for example some elements of the fight need a better transition that kind of makes the boss fight elements fit better or “explained” if that makes any sense. Also, I feel like the sudden fire into the bomb droppers feel out of place. I would instead put a laser field that pushes the player and corners them into the bomb area as a transition from the trap chamber to the bomb droppers. Other than that, I like the new concept.
This master piece is surprisingly accurate
Looks insane. Some of those Wheatley voice lines arent like anything I've heard before, where did you get them?
Hi! All of them are from inside the game :)
Well great job, it looks super fun
Most of them are in the wheatley boss fight if you wait around long enough
Good video!
I like how this mod lets you enjoy the masterpeice that is the wheatley bossfight music
Nice map
Omg Wheatly you survived
4:05 "i told you not to put these cores on me"
what do you mean?! they're on the walls!
This should be hard mode
Looks nice.
How long did it take you?
Hi! About a month ish :)
It’s really good but I feel like the animation is a bit stiff otherwise good job
masterpiece
How do you open Wheatley’s eye in hammer
First one here at comments this was a great remake of the fight
Edit: not really first tho
nah i was first
Ok
You made great map and congratulation 🎉🎉 can we do 10000 subs🎉
I kinda liked the elevator more, it had more suspense, coming from underground, also i think theres too much light, the original was darker an had more "spooky"
Fair enough :)
What if he launched defective turrents
Cool!!
1:24 How the boss fight should have been:
nice try I have to say