Anders Rahm - Bringing

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 14

  • @jooaquin
    @jooaquin 3 дні тому +4

    We need to know the workflow of those lens Shaders, my life would be some much easier!
    It’s seems something done with the OSL Octane camera and some Xpresso maybe! I can’t go back at not know that this existed!

  • @gabrielecella
    @gabrielecella 2 дні тому +1

    Plese share lens shader technique🙏❤️

  • @luismedranog
    @luismedranog 3 дні тому

    @maxon any resources to learn more about camera lens shader for this purpose?

    • @luismedranog
      @luismedranog 3 дні тому

      that image at 10:20 is my current process... lot's of separate renders and stitching in AE 😅

  • @parttimehuman
    @parttimehuman 4 дні тому +5

    And the shader is built how?

    • @brunobordini7696
      @brunobordini7696 4 дні тому

      I don't think he had the time to built one!

    • @parttimehuman
      @parttimehuman 4 дні тому

      @@brunobordini7696 Maybe. But it was by and large the most interesting part, and it seems like he maybe didn't want to divulge. Obviously I don't know that for sure, but if it is true, it runs contrary to the entire purpose of a Maxon presentation.

    • @brunobordini7696
      @brunobordini7696 4 дні тому

      @@parttimehuman maybe he will show it on a Maxon live stream with Jonas e Noseman! Part 2 perhaps!

    • @parttimehuman
      @parttimehuman 4 дні тому +1

      @@brunobordini7696 That would be sick. The other day I was scratching my head on how you would render an inward spherical projection. Don't have a project right now that would require it, but still curious. I've got a buddy that's working on the some stuff for the Sphere rn. I guess I could ask him! lol

    • @brunobordini7696
      @brunobordini7696 4 дні тому

      @@parttimehuman This is easy! At least for me, as I'm using Corona and V-Ray! You just render your animation using a 360 camera with a proportion 2:1! Justa like an animated HDRI for Dome Light! Then use an spherical projection and use both sides for the material! Or just flip polygon normals!

  • @abinari
    @abinari 4 дні тому

    visual contrast yet again replaces narrative substance