Is the point goal to be acknowledged as a True Jedi _Master_ at the end by having a high enough score, with the title of True Jedi Knight going to anyone tough enough to even beat the game?
"Somehow Palpatine Returned" Check the videogame Super Star Wars Episode VI Return of the Jedi for the Super Nintendo to know that he was always alive mocking you.
The true evil of the Sith Emperor: His plan work all according to his design..... His plans for building the Death Star. He knew if someone has the balls to fly into the Death Star, he won't come out alive!
I’m quite impressed by this game’s soundtrack. It’s actually pretty good. The escape sequence, on the other seems pretty obnoxious and unenjoyable to play, it seems pretty tough to tell what’s coming towards you sometimes.
I will NEVER forget this level for the same reason. Rented the game when I was a kid, and managed to beat everything - EXCEPT THAT LAST DAMN LEVEL. I just ended up giving up in frustration and returning the cartridge. Thank you for accomplishing what I never could and showing me how it ended. Considering how nice the rest of the game looks, why they chose to end it with this poorly controlled, ugly designed mess, I'll never understand.
Even at the time there were comics with Palpatine being resurrected, like in the Dark Empire trilogy. Honestly, it's sad how much they took from those comics for the final movie.
"Oh my GOD, these levels are UNDOABLE! The depth perception is shit, the Falcon controls so weirdly, these crap graphics and effects keep blocking my damn VIEW! it's just too hard! We can't give THIS to the players!" "Relax, Jimmy, it's too late now, we got no time, producers not ready to let the game get postponed. Besides, are they gonna SUE us for giving them garbage Falcon levels?" "Right."
My dad and uncle were star wars fans, they showed me star wars through the movies as well as Shadows of the Empire and Rouge Squadron. I know Empire Palpatine was designed to be creepy, but that game over is just creepy.
Sadly that wouldn't help in the hardest parts, since when fighting Vader and the Emperor you're stuck with just Luke and the escape is done by Lando. Undead Lando/Millenium Falcon would be useful, but Han/Chewie/Leia's last level doesn't even have a boss.
The difficulty of the Super Star Wars games make Dark Souls look like Kirby's Adventure. After beating those games, I truly felt like I had become one with the Force, that's for sure.
This game doesn't seem too bad as a whole. Nice graphics and sound design, and Luke's moveset looks neat. It seems like a lot of fun! I hate it when good games screw up the final act, it just hurts how satisfied you are about a game after beating it.
Escape sequence that's brutal to complete and hurts your eyes but has good music so at least your ears are spared? Sounds like the Hoi Aga curse to me!
Ah, return of the Jedi. Now this is a journey to my childhood. And I know first hand how much of a life sponge that last bit is. I don't think it's too bad, but that's just because I have way too much history with that game. It's a harsh difficulty spike, no questions about it, but it always makes me feel like a badass.
Jesus Christ on a bicycle... I forgot about that level!!! I remember Return of the Jedi so well, but I totally forgot about that level!!! I never beat it while I had the game. I beat it years later when emulation was a thing. I save scummed the hell out of it.
That ending sequence would be infinitely easier if the game let you shoot, because then you'd have some idea of where you were in relation to the walls. But nope, you can't.
Psychic powers? You do know that, although Disney didn't own the rights to Star Wars yet, they were already involved with the franchise. That's why Disneyland had a bunch of Star Wars stuff, and why they promoted The Phantom Menace.
I kind of understand the perspective though? Then again, I was always fond of flying levels in games, and surprisingly good at them considering how I suck at anything else that is reaction based XD Though I do agree the escape section should have at least one checkpoint. It seems awfully long for such a complex thing.
That final stage was a nightmare, I don't know how I managed to keep my sanity intact back in 1999 when I played it for the 1st time, my bros. gave up at this finish line while I kept trying until I managed to win, despite this stage being kinda annoying, I find myself revisitng this game from time to time and doing 1 credit runs of the game on Jedi mode (and that says a lot of this game as being the easiest of the 3 SNES games, the other two I have a very hard time even on Easy).
I got Super Return of the Jedi for my 6th birthday, and I don't think I actually beat it until I was a teenager or something, literally because of that last level
'Who made this freaking Death Star tunnel? It's been Palpatine all along!' I've actually completed the entire trilogy and there are a few levels that don't implement their gimmicks well resulting in frustration. Ironically the Falcon section in Super Empire Strikes Back is comparatively easy. It's also funny how SESB reduces IG-88 to a recurring minor enemy instead of a boss like Boba Fett (and his ship!).
I honestly like how the mode7 is used in that stage, it's very impressive for an SNES game, I really like it. I don't know when Star Fox released, maybe the SuperFX chip wasn't invented yet. However, I think the main problem of this level is that is hard to tell where you are, it would be more manageable if it was in third person or have a rectangle representing the falcon hitboxes. Also, some of the backgrounds don't appear quick enough to react when you boost. Lastly, it's at the end of the game, which makes doing a game-over-less run very frustrating. Very cool concept for a level, but executed very badly.
After about a day of trying to beat the second phase of the Falcon's escape, I just decided to accept the new canon that Lando died in there. It's a sacrifice I was willing to make.
When I saw the thumbnail, I KNEW it was this one... The first time I rented this game--THIS was the level that made me rage quit. Even on easiest difficulty, it's impossible without ridiculous patience. I may revisit it now...
I'mma be real, I'm in full agreement with you on this one. It took me years to beat the final level of Return of the Jedi; I'd beaten Empire Strikes Back multiple times over before I could beat that one because of the escape sequence. There's some bullcrap in Empire Strikes Back that irritates me, but I could still pass those on a good day.
I wonder if Whois has played forgotten Genesis shooter game Wings of Wor (aka Gynoug)? There got be some material in that game worthy of Whois videos whether it the main character (Wor), the bosses (the Mid Boss and Endboss of the stages), stages of even the music.
There is something to be said about the unique way the developers used Mode 7 here. I think it could almost be tolerable if it wasn't used for a time sensitive mission at the end of the bloody game.
I didn't have the patience to play all of Super Empire and Super Jedi legit, used cheats to get me through. However, none of the in game cheats help you with the vehicle stages at all. I had to git gud the rest of the way through, eventually I did.
If you ever do an episode on Star Wars Episode I: Racer, Grabvine Gateway and Abyss must appear there. The former is a huge difficulty spike from all previous tracks so far and has that swamp section that can really catch you off-guard, so you must go very slowly in order not to crash; while in the latter, if you get knocked off from the upper section at the beginning of the track, you have to take a longer path that will make you lose the race very easily.
Oh God, I already have problem with doing Star Fox 64 on 1st person/cockpit camera mode even tho it has good controls and depth perception, I can't even imagine surviving *this* . Salute to all players who did.
I played this a lot. The last level is absolute shit. But I think the most annoying thing is on the first game of the trilogy. When I played on hard, if I lost a life before beating the boss on the hangar (the giant robot), it meant I couldn't upgrade the blaster to plasma again, and I just couldn't beat it. So I would reset the game every time I lost a life. It was painful.
I don’t know if you done this already, but what about a Worst Levels episode on insultingly easy levels? Like, those levels that insult your intelligence or whatever?
I actually have this game for SNES, but haven't played it in a long time. Did you have to start the entire game over again if you happened to run out of lives?
those are difficult to the level of unfair to make the game last longer, a kid would play a lot trying to pass think he is bad when the game is bad made , old times , when games were scarce and Rare.
final score: nothing
the game: *You are a True Jedi Knight*
Just one more point and you will be Shaggy from Scooby Doo.
@@karlispovisils5297 and with another on top of that, you will be Mr. Ditkovitch.
Is the point goal to be acknowledged as a True Jedi _Master_ at the end by having a high enough score, with the title of True Jedi Knight going to anyone tough enough to even beat the game?
@@autobotstarscream765 i did it
and boi, it was A LOT of save states (cuz i was playing on a trash phone)
Whoops, forgot to collect enough studs
The only good part of this level is that it lets us really respect how darn good of a pilot Lando is
Your not on 69 likes anymore. Thank me later.
He tried spinning, thats a good trick.
LANDo
*If you crash the ship even once*
“Not a scratch on her, ok?”
Then it loses its radar dish, lol
"Somehow Palpatine Returned"
Check the videogame Super Star Wars Episode VI Return of the Jedi for the Super Nintendo to know that he was always alive mocking you.
"Somehow Palpatine returned"
Sums up "The rise of Skywalker."
@@PlahaKumar That's the joke. It's literally a line from the movie.
The true evil of the Sith Emperor: His plan work all according to his design..... His plans for building the Death Star. He knew if someone has the balls to fly into the Death Star, he won't come out alive!
I can’t even tell where the ship is most of the time in this video. Just feels like a lot of trash running into your vision at once, it’s too much!
I’m quite impressed by this game’s soundtrack. It’s actually pretty good.
The escape sequence, on the other seems pretty obnoxious and unenjoyable to play, it seems pretty tough to tell what’s coming towards you sometimes.
Even the sound effects are spot-on.
That final level & Vader's final bossfight in SSW: ESB are the hardest sh*t in this trilogy.
Imagine if every game showed your face after credits
I mean whatever screen you use for the game is probably reflective so this technically already happens once you turn a game off.
@@-AAA-147 It's like a cliffhanger for a horror movie actually, when you turn off the screen and see Palpatine.
@@alexeyshcherbakov5371 Better yet, the reflection of you starts doing something you're not doing.
This level looks like one of those really old-school screen savers, only it's even uglier and it hates you personally.
""this sounds like disney music"
Palpatine: ironic.
And the worst part, using a continue during the escape means your score will be 0 due to the lack of ways to gain points!
"Final score: 0000000
You are a true jedi knight."
Emm... thanks, I guess?
Palpatine: (smug laughing)
Bruh
They *really* should have just had checkpoints between each section on the escape, would’ve made it a lot more manageable..
I will NEVER forget this level for the same reason. Rented the game when I was a kid, and managed to beat everything - EXCEPT THAT LAST DAMN LEVEL. I just ended up giving up in frustration and returning the cartridge.
Thank you for accomplishing what I never could and showing me how it ended. Considering how nice the rest of the game looks, why they chose to end it with this poorly controlled, ugly designed mess, I'll never understand.
On that escape section.....”you will pay the price for your lack of vision!”
Even at the time there were comics with Palpatine being resurrected, like in the Dark Empire trilogy. Honestly, it's sad how much they took from those comics for the final movie.
The problem is that Dark Empire is badly drawned and colored garbage
I refuse to believe there was anyone in the development team that played the Falcon levels and thought that they were remotely ok.
"Oh my GOD, these levels are UNDOABLE! The depth perception is shit, the Falcon controls so weirdly, these crap graphics and effects keep blocking my damn VIEW! it's just too hard! We can't give THIS to the players!"
"Relax, Jimmy, it's too late now, we got no time, producers not ready to let the game get postponed. Besides, are they gonna SUE us for giving them garbage Falcon levels?"
"Right."
Love how after this torture, whois still has enough humor to do a good joke
My dad and uncle were star wars fans, they showed me star wars through the movies as well as Shadows of the Empire and Rouge Squadron.
I know Empire Palpatine was designed to be creepy, but that game over is just creepy.
Heh, it was my father and uncle that got me into it too!
I can't even tell what's happening in the gameplay. This isn't your fault, Git, btw.
I saw Super Return of the Jedi and guessed what level you were covering immediately. It was either this, or the Palpatine boss fight.
Shame there's no undead Han Solo in this game!
Sadly that wouldn't help in the hardest parts, since when fighting Vader and the Emperor you're stuck with just Luke and the escape is done by Lando. Undead Lando/Millenium Falcon would be useful, but Han/Chewie/Leia's last level doesn't even have a boss.
The difficulty of the Super Star Wars games make Dark Souls look like Kirby's Adventure. After beating those games, I truly felt like I had become one with the Force, that's for sure.
Lol we need to stop using Dark Souls as a metric for ‘hard’ games.
3:10 yo, that picture's so crispy i think your SNES turned into a Genesis. You may want to look into that.
Oh god, this is actually making me feel sick
My eyes need to readjust to stillness after that sequence.
Much respect to you and anyone that can pass that level. I feel like I need to take some dramamine after watching parts of it.
This game doesn't seem too bad as a whole. Nice graphics and sound design, and Luke's moveset looks neat. It seems like a lot of fun!
I hate it when good games screw up the final act, it just hurts how satisfied you are about a game after beating it.
The ending foreshadowed The Rise of Skywalker
"...and killed the most notorious Sith Lord of all time..."
*[The Rise of Skywalker maniacally laughs in the distance]*
I actually got headaches and couldn't focus for long after watching this video.
I had to accept a version of events where Lando died a hero in the explosion...
now you have to change profile picture for palpatine, how it is to be container for his essence?
I knew from the second I saw the Emperor's face we'd be in for a rough ride.
Escape sequence that's brutal to complete and hurts your eyes but has good music so at least your ears are spared?
Sounds like the Hoi Aga curse to me!
Escape sequence that you can't even skip with debug mode!
@@kevinlee7678 I'm sorry, WHAT?
Is it just me, or is the Death Star exploding in this game more satisfying then it was in the movie?
Ah, return of the Jedi. Now this is a journey to my childhood. And I know first hand how much of a life sponge that last bit is. I don't think it's too bad, but that's just because I have way too much history with that game. It's a harsh difficulty spike, no questions about it, but it always makes me feel like a badass.
Jesus Christ on a bicycle... I forgot about that level!!! I remember Return of the Jedi so well, but I totally forgot about that level!!! I never beat it while I had the game. I beat it years later when emulation was a thing. I save scummed the hell out of it.
That ending sequence would be infinitely easier if the game let you shoot, because then you'd have some idea of where you were in relation to the walls. But nope, you can't.
First Sonic Battle,Then FF7,Now Super Star Wars?,Oh my god Git youre making me smile with joy here geez!
Psychic powers? You do know that, although Disney didn't own the rights to Star Wars yet, they were already involved with the franchise. That's why Disneyland had a bunch of Star Wars stuff, and why they promoted The Phantom Menace.
I've always wondered how the Star Wars Battle Pod game would look if you deep fried it.
Wow, this is a Snes game!? The graphics are awesome!
Chewbacca! Use Darkest Lariat!
There's a much better version of this level in Rogue Leader (Rogue Squadron 2) called Strike At the Core.
That was still pretty hard from what I remember.
It was pretty hard, but it wasn't anywhere close to as stressful as the SNES level.
9:39, Dark Empire or Rise of Skywalker, you make the call (both have the Palpatine returns plot DE did in 1991/2 and RoS, 2019 )
I like how there's a guy called Harrison Fong appearing in the credits. Wonder if they hired him specifically for his name alone.
I kind of understand the perspective though?
Then again, I was always fond of flying levels in games, and surprisingly good at them considering how I suck at anything else that is reaction based XD
Though I do agree the escape section should have at least one checkpoint. It seems awfully long for such a complex thing.
That final stage was a nightmare, I don't know how I managed to keep my sanity intact back in 1999 when I played it for the 1st time, my bros. gave up at this finish line while I kept trying until I managed to win, despite this stage being kinda annoying, I find myself revisitng this game from time to time and doing 1 credit runs of the game on Jedi mode (and that says a lot of this game as being the easiest of the 3 SNES games, the other two I have a very hard time even on Easy).
I got Super Return of the Jedi for my 6th birthday, and I don't think I actually beat it until I was a teenager or something, literally because of that last level
I never beat this game soley because of that final level...as both a kid and a teenager. I haven't attempted since.
'Who made this freaking Death Star tunnel? It's been Palpatine all along!'
I've actually completed the entire trilogy and there are a few levels that don't implement their gimmicks well resulting in frustration. Ironically the Falcon section in Super Empire Strikes Back is comparatively easy. It's also funny how SESB reduces IG-88 to a recurring minor enemy instead of a boss like Boba Fett (and his ship!).
Hearing Star Wars music and sound effects (like the blasters) in such a high quality on an old console feels surreal to me.
I honestly like how the mode7 is used in that stage, it's very impressive for an SNES game, I really like it. I don't know when Star Fox released, maybe the SuperFX chip wasn't invented yet.
However, I think the main problem of this level is that is hard to tell where you are, it would be more manageable if it was in third person or have a rectangle representing the falcon hitboxes. Also, some of the backgrounds don't appear quick enough to react when you boost.
Lastly, it's at the end of the game, which makes doing a game-over-less run very frustrating.
Very cool concept for a level, but executed very badly.
It released a whole year after Starfox.
Those visuals and music are enough to drive people insane
After about a day of trying to beat the second phase of the Falcon's escape, I just decided to accept the new canon that Lando died in there. It's a sacrifice I was willing to make.
When I saw the thumbnail, I KNEW it was this one...
The first time I rented this game--THIS was the level that made me rage quit. Even on easiest difficulty, it's impossible without ridiculous patience. I may revisit it now...
I'mma be real, I'm in full agreement with you on this one. It took me years to beat the final level of Return of the Jedi; I'd beaten Empire Strikes Back multiple times over before I could beat that one because of the escape sequence. There's some bullcrap in Empire Strikes Back that irritates me, but I could still pass those on a good day.
Good lord. Watching that mode 7 sequence actually made me nauseous.
whats green orbs things? midiclorians?
I wonder if Whois has played forgotten Genesis shooter game Wings of Wor (aka Gynoug)? There got be some material in that game worthy of Whois videos whether it the main character (Wor), the bosses (the Mid Boss and Endboss of the stages), stages of even the music.
There is something to be said about the unique way the developers used Mode 7 here. I think it could almost be tolerable if it wasn't used for a time sensitive mission at the end of the bloody game.
OMG WHO IS THIS GIT FACE REVEAL NO WAY
I didn't have the patience to play all of Super Empire and Super Jedi legit, used cheats to get me through. However, none of the in game cheats help you with the vehicle stages at all. I had to git gud the rest of the way through, eventually I did.
Why do the cutscenes show the Falcon passing THROUGH the surface just next to the tunnel entrance?
Eerie to think the end foreshadows movie nine
That's one hell of a reference to the doom april fool's video I caught in there
that first gme put me off star wars games for a long time it wasnt till the tie fighter games on the pc i got back into them
If you ever do an episode on Star Wars Episode I: Racer, Grabvine Gateway and Abyss must appear there. The former is a huge difficulty spike from all previous tracks so far and has that swamp section that can really catch you off-guard, so you must go very slowly in order not to crash; while in the latter, if you get knocked off from the upper section at the beginning of the track, you have to take a longer path that will make you lose the race very easily.
Oh God, I already have problem with doing Star Fox 64 on 1st person/cockpit camera mode even tho it has good controls and depth perception, I can't even imagine surviving *this* .
Salute to all players who did.
1:35
"If only I knew how to properly harness them."
B̶u̶r̶i̶k̶i̶ ̶D̶a̶i̶o̶h̶ ̶t̶h̶e̶m̶e̶ ̶s̶t̶a̶r̶t̶s̶
That comment about the reflection.
I played this a lot. The last level is absolute shit.
But I think the most annoying thing is on the first game of the trilogy. When I played on hard, if I lost a life before beating the boss on the hangar (the giant robot), it meant I couldn't upgrade the blaster to plasma again, and I just couldn't beat it. So I would reset the game every time I lost a life. It was painful.
Speaking of bad usage of the Mode 7 chip, may I recommend to you the SWAT Kats Snes game?
Press 9 on a keyboard for whoisthisgit's face reveal and Palpatine's laugh.
The Imperial March sounds great on SNES.
I saw the patreons screen. AM I NOT THE ONLY RUSSIAN WHO WATCHS GIT?
Nope, you aren't.
hm
it does seem like the level could have been fun if the level was changed a little specifically the visuals
8:34 Well, he didn’t have the weird controls to worry about.
Leave my eyes alone!
I don’t know if you done this already, but what about a Worst Levels episode on insultingly easy levels? Like, those levels that insult your intelligence or whatever?
1:26 IT WAS YOU THE WHOLE TIME AAAAAAAAA
I actually have this game for SNES, but haven't played it in a long time. Did you have to start the entire game over again if you happened to run out of lives?
Another case where bad graphics make a level much worse
I don´t get the star wars world, kind of confusing for me
Same, especially when they use hyperdrive. SURELY, they're not in the same galaxy by that point?
Is it me or the main reactor core room reminds me of the heart of nova room
someone needs to make a rom patch to just, skip that eyesore
ever level in all three games is torture, Sadists made these games.
Back when games didn't fuck around.
I Beated this game Some months ago in emulator and the last 3 Levels are Hard in the Hardest Mode... I was stuck for a week in Jabbas' palace
î loved this stage as a kid an was super proud having it memorized XD
I wonder if there are newer games with difficult missions like these anymore or if they dumbed it down so much
Bloodstained Curse of the Moon has some tough levels and classic castlevania styled sections that are absolutely irritating
haven't played it but new ghosts and goblins looks hard
those are difficult to the level of unfair to make the game last longer, a kid would play a lot trying to pass think he is bad when the game is bad made , old times , when games were scarce and Rare.
@@UNGGodYT depends on the game of subject, most arcade fighters have super broken AI because of it though
1:35
It was surely a warning
4:24 is there anyone who can't stand mode 7? not me
The lego version if the death star escape is better.
How did you beat the game with a flat 0 points?!
that thumbnail was really mean
Top 10 face reveals of all time.
You were too nice to The R*se of Sk*w*lk*r
MY EYES