24:38 You could have gotten a bit more salvage by taking the two intact pieces for 5 each, instead of one damage piece. Many people overlook the damaged indicater in the upper left corner of the pieces, but it changes the salvage cost a lot.
Mr. Odd, I believe that if you press Ctrl, you can free aim melee attack in such a way that it doesn't result in collision. You can see the swing arc in red, and the mech trajectory in blue.
You always free-aim melee attacks. Additionally, melee attacks never cause collisions in the duration of the attack, so feel free to attack through them! Also, holding Ctrl while aiming a melee attack will cause you to swing left of the mech instead of the right.
Hey Chris, just a few game mechanics to help you out: the orange rewards that you can't highlight are workshop blueprints. They give you the ability to craft those items. That's why it doesn't give you details when you highlight it. Also, keep in mind, the red line the melee attack action draws is the path of the sword. You want to make sure the enemy will be in the red line when the timeline for both units equals out. The reason your mech crashed is because you swung too soon and a little to the side so the sword didn't connect and they essentially walked into each other.
While during a meele attack, you are immune to collisions (and about 0.5s after one). However, if you fail a melee attack, you will end up colliding. Best to aim with melee behind the enemy, or short from the enemy. And melee works best on stationary targets or ones coming your way. So you can disregard yellow collision indicator while your mech is performing a melee, but if at the end of the melee (last frame of the attack) there is still the yellow collision indicator, you will most likely collide with enemy unit and if you are not heavier, you will crash. And please please plase, do not scrap green/blue parts. Use "Detach and scrap" button instead so you don't lose on components!
Your weight class is not determine by the type your mech components, it is determined by the final combined mass of everything on your mech Raising your shield increase the class by 1 during the activation, the class on your UI dont change tho. Heavy Mech with raised shield is consider heavier than a normal heavy unit.
So I'm pretty sure the melee crash was a result of ending collision as a heavy against a heavy, on the same spot. You don't see stats of the workshop items you get, because they are charges allowing you to build them, the stats will be determined by actually building it
Just helping clear things up about melee because I see a lot of people are really confused how to hit your melee attack. 1. *Your melee range is indicated by the white hue circle, not the blue circle,* the blue circle is your thruster range. If the enemy is outside that white circle when you aim your melee, you're going to completely miss no matter what you do. (And yes, the game does not tell you when the enemy is outside your melee range and you're going to miss.) 2. You *aim the red area at the enemy,* not your cursor/mouse. So like you aim your cursor in front of them, so the enemy overlap with your red area. Melee is a pretty powerful weapon, but the problem is that the indicator can be very confusing. Like when you using normal weapon, the game would tell you "hey you're not in your optimal range, so just you know, your weapon wouldn't effective." But with melee, the game doesn't give you that feedback, in fact it confuses you by showing two different range.
Get a UHMG... Don't bother with optimal range... just start shooting from turn one and don't stop. :) [EDIT:] PLEASE Don't use the scrap button, use the one *NEXT* to it that says, "Detach and Scrap" so you don't lose components.
Kind of inevitable, when the central mechanic is around not taking damage. Difficulty in strategy games with multiple layers (like squad level combat and base management layers) generally comes from attrition, not outright wiping. You get ground down in resources over time, and your ability to reinforce or recover are taxed. This game is about not getting hit, at all, so you have massive reserves of health for the odd times you screw up. I have literally dashed at the wrong time and taken and entire volley of hornet missiles in the back. I had to give absolutely no thought to what that would do to my plans to build new equipment or repair my other mechs or heal my pilots. Because attrition is only when you make mistakes, not when you play the game normally.
It feels like the dev are trying to make the learning mechanic steep but at the same time they design the level and enemy to be easy for players to get into and not souls level difficult
can't play the full release yet (my graphic card died and the onboard chip only allows for unfun instable 1-10 fps ingame) but if i remember the talk on their discord right ,they hardlimited the amount of actions and planning freedom of the AI back in Early Access to give the player more of a chance... no idea how much they tuned it back up for the higher difficulties as those where not available in the EA.
@@1234zorg It seems a bit random, but I find that is part of the beauty of the game, you just can try to predict where the mech and the attack will go, but nothing's sure 100%
@@antoniogonzalezperez8757 i know in the video he was using a heavy load mech. i haven't played the game myself, but just based on what i've seen would a lighter mech make for a better sword user?
@@1234zorg I'm not playing the game right now, because then I enjoy it less at full release, so I stopped playing Early Access, even if I bought them, but based on what I've seen in several different gameplays, you'd need to be very precise. It seems a good build, agile, high dash range, and better heat management, but if you fail an attack and crash against another mech, you'd be screwed. Personally, I will probably try it when the game releases, but I don't it'll be effective.
watch out for the collision indicators. the game tells you when a collision is going to happen in planning phase. find positions to melee where the mechs dont collide or try free targeting.
Melee is easier in early patch but don't get it wrong, it really rewarding when you master it 1. Know your optimal range. If your melee range is 20 and your dash is 40 you will miss everytime you use maximum range melee attack because it use the thruster range not melee range 2.End your melee over your opponent to avoid crashing vs heavy, you still have collision immunity 0.5 sec after finishing melee, dragging enemy whilst this period could cause you to crash it will not show on the prediction 3. The hook is a lie, don't trust the hook 4. melee have starting animation about ~0.8 sec, you could miss enemy during this period especially tank 5.dashing into melee reduce your optimal range roughly by 4 meters, plan accordingly or just wait > melee 6. Use control to change slash side 7.Use Heavy mech for melee, it's dangerous using lighter mech 8.barrier is your friend, overheat is not a problem, hit and run then recover the barrier 9. Pray to Omnissiah
Melee works best against a stationary target. Let the enemy finish their move then attack and have the ARC go through them from distance. At the 21 min. mark his Heavy got up sooner than yours after your Mech fell into, what was basically, a Hole. LOL! :):)
Melee is currently bugged from what I've heard on the game's discord. For now sometimes it's incredibly hard to hit a moving target with it, especially if they're moving away or sideways from you. It's supposed to get fixed.
And another point, I think you want to put heavier arms in the right arm slot if a mech has a shield, because shield covers the left arm a lot. I think it's smart to have Right Arm be Heavy and Left Arm be Light on Shield Mechs.
For one-handed primary weapons (sword, assault rifle, shotgun, primary smg, primary small missile launcher), put the arm with better integrity on the right arm slot; for two-handed primaries (sniper rifle, marksman rifle, cannon, big missile launcher, machine gun, beam) put the best arm on the offhand (left arm), so you can still fire secondaries and use shields. In Swordy's case, you can decide if you prefer a glass-cannon or mobile cover (best arm with the sword vs best arm with the shield). For mechs without secondaries, the left arm only contributes in perks, overall heat dissipation and stability, weight class and supporting two-handed weapons.
turn 2 you did more damage just colliding into the light mec than with the melee swing :) ... could just field the dude with empty MH slot and bash em all with the shield ... Crashing them cancels their actions .. melee attacks don't and are easier to outright miss in current build
When I come to a odd video I like it to be at least an hour because I have watched your xcom video since you started the phantom bridge videos are to short for I may be the only one though. Sorry love you stuff.
Phantom Brigade was what I hoped Front Mission franchise would be in a better port, but as usual Square Enix crushed it like every other great IP they had. Anyway, great LP as usual, Odd!
Well, you crashed, because you ran right into the other mech. That's not how melee works. You don't target the enemy, you aim at a location (like a dash). The damage is done in the red area shown.
Just use Railguns (with Target Sensor modules they give 45 mtrs of optimal range) and ML10 Starbursts and win the game, it is literally a legal cheat code. Railguns shoot trough all terrain and ML's shoot over terrain. No strategy needed put shields on all Mechs.
i messing with melee build for awhile now and i think you shouldnt look at the impact zone too much let your melee unit side by side with the target it more easy to hit that way
Miss the melee targeting from earlier E.A. days where you selected your target and it drew a boost curve around your victim that you than could finetune. It was way more limiting than the current system but it was easier to understand from a new player pov as you just selected the target instead of trying to time your sword swing with the enemies movement. Still wasn't 100% accurate as high differences caused some issues and the curve made it really hard to target enemies close to obstacles without crashing into those. Whould have liked to have the option to choose between the two in options.
Yeah not gonna lie the Melee system is HELLA AWKWORD. The UI for it doesn't feel very clear and honestly i feel like you do more damage to yourself by bumping into the enemy mech then hitting it with a melee strike. Not to mention that mechs will "crash" into each other when they try to punch each other.
Interesting... the 1st mission map was caller "Gersund". If u leave the r out of it, it would be gesund. That is "healthy" in german :) Hope u find a gatling gun soon. Man that thing is fun as hell ^_^ Keep it up dude. Nice vods
I tried melee, but just cant it to work... Kept crashing instead of attacking. After being frustrated about it for 15 minutes I gave up sword entirely.
got this game to fill the xcom void... had some fun for about 3 day.. but very soon you find the maps getting boring. they all look the same ... at least the first 3 province that I been on... and the frequency of the battle (when you contest it) is a bit too much.. feel like endless grinding for power/gear/mech parts
Watching you play this game is soo painful, your tactics are all over the place. You need to fight from an L and split your fireteam of four mechs into two, each with a load out that compliments each other
24:38 You could have gotten a bit more salvage by taking the two intact pieces for 5 each, instead of one damage piece. Many people overlook the damaged indicater in the upper left corner of the pieces, but it changes the salvage cost a lot.
Mr. Odd, I believe that if you press Ctrl, you can free aim melee attack in such a way that it doesn't result in collision. You can see the swing arc in red, and the mech trajectory in blue.
If you free aim im fairly sure it swaps the attack direction from right to left.
You always free-aim melee attacks. Additionally, melee attacks never cause collisions in the duration of the attack, so feel free to attack through them!
Also, holding Ctrl while aiming a melee attack will cause you to swing left of the mech instead of the right.
@@rhodexlx1659 Interesting.
Hey Chris, just a few game mechanics to help you out: the orange rewards that you can't highlight are workshop blueprints. They give you the ability to craft those items. That's why it doesn't give you details when you highlight it. Also, keep in mind, the red line the melee attack action draws is the path of the sword. You want to make sure the enemy will be in the red line when the timeline for both units equals out. The reason your mech crashed is because you swung too soon and a little to the side so the sword didn't connect and they essentially walked into each other.
While during a meele attack, you are immune to collisions (and about 0.5s after one). However, if you fail a melee attack, you will end up colliding. Best to aim with melee behind the enemy, or short from the enemy. And melee works best on stationary targets or ones coming your way. So you can disregard yellow collision indicator while your mech is performing a melee, but if at the end of the melee (last frame of the attack) there is still the yellow collision indicator, you will most likely collide with enemy unit and if you are not heavier, you will crash.
And please please plase, do not scrap green/blue parts. Use "Detach and scrap" button instead so you don't lose on components!
Your weight class is not determine by the type your mech components, it is determined by the final combined mass of everything on your mech
Raising your shield increase the class by 1 during the activation, the class on your UI dont change tho. Heavy Mech with raised shield is consider heavier than a normal heavy unit.
So I'm pretty sure the melee crash was a result of ending collision as a heavy against a heavy, on the same spot.
You don't see stats of the workshop items you get, because they are charges allowing you to build them, the stats will be determined by actually building it
Just helping clear things up about melee because I see a lot of people are really confused how to hit your melee attack.
1. *Your melee range is indicated by the white hue circle, not the blue circle,* the blue circle is your thruster range. If the enemy is outside that white circle when you aim your melee, you're going to completely miss no matter what you do. (And yes, the game does not tell you when the enemy is outside your melee range and you're going to miss.)
2. You *aim the red area at the enemy,* not your cursor/mouse. So like you aim your cursor in front of them, so the enemy overlap with your red area.
Melee is a pretty powerful weapon, but the problem is that the indicator can be very confusing. Like when you using normal weapon, the game would tell you "hey you're not in your optimal range, so just you know, your weapon wouldn't effective." But with melee, the game doesn't give you that feedback, in fact it confuses you by showing two different range.
Get a UHMG... Don't bother with optimal range... just start shooting from turn one and don't stop. :)
[EDIT:] PLEASE Don't use the scrap button, use the one *NEXT* to it that says, "Detach and Scrap" so you don't lose components.
It's funny how this game has a very difficult learning curve but still manage to be fairly easy at the same time
Kind of inevitable, when the central mechanic is around not taking damage.
Difficulty in strategy games with multiple layers (like squad level combat and base management layers) generally comes from attrition, not outright wiping. You get ground down in resources over time, and your ability to reinforce or recover are taxed.
This game is about not getting hit, at all, so you have massive reserves of health for the odd times you screw up. I have literally dashed at the wrong time and taken and entire volley of hornet missiles in the back. I had to give absolutely no thought to what that would do to my plans to build new equipment or repair my other mechs or heal my pilots. Because attrition is only when you make mistakes, not when you play the game normally.
It feels like the dev are trying to make the learning mechanic steep but at the same time they design the level and enemy to be easy for players to get into and not souls level difficult
can't play the full release yet (my graphic card died and the onboard chip only allows for unfun instable 1-10 fps ingame)
but if i remember the talk on their discord right ,they hardlimited the amount of actions and planning freedom of the AI back in Early Access to give the player more of a chance... no idea how much they tuned it back up for the higher difficulties as those where not available in the EA.
Misconception, you didn't crash while in melee with a Heavy, you crashed because you failed the melee attack and, subsequently, crashed into it.
is there a way to avoid the crash if the melee attack misses?
@@1234zorg It seems a bit random, but I find that is part of the beauty of the game, you just can try to predict where the mech and the attack will go, but nothing's sure 100%
@@antoniogonzalezperez8757 i know in the video he was using a heavy load mech. i haven't played the game myself, but just based on what i've seen would a lighter mech make for a better sword user?
@@1234zorg I'm not playing the game right now, because then I enjoy it less at full release, so I stopped playing Early Access, even if I bought them, but based on what I've seen in several different gameplays, you'd need to be very precise. It seems a good build, agile, high dash range, and better heat management, but if you fail an attack and crash against another mech, you'd be screwed.
Personally, I will probably try it when the game releases, but I don't it'll be effective.
@@1234zorg Yes use ctrl to target and avoid collision.
watch out for the collision indicators. the game tells you when a collision is going to happen in planning phase. find positions to melee where the mechs dont collide or try free targeting.
You are collision immune during melee and 0.5 second after it
HUGE PRO TIP, if you ever find the blunt axe it is TOO OP, it can one shot tanks by dealing 81 CONCUSSION
Melee is easier in early patch but don't get it wrong, it really rewarding when you master it
1. Know your optimal range. If your melee range is 20 and your dash is 40 you will miss everytime you use maximum range melee attack because it use the thruster range not melee range
2.End your melee over your opponent to avoid crashing vs heavy, you still have collision immunity 0.5 sec after finishing melee, dragging enemy whilst this period could cause you to crash it will not show on the prediction
3. The hook is a lie, don't trust the hook
4. melee have starting animation about ~0.8 sec, you could miss enemy during this period especially tank
5.dashing into melee reduce your optimal range roughly by 4 meters, plan accordingly or just wait > melee
6. Use control to change slash side
7.Use Heavy mech for melee, it's dangerous using lighter mech
8.barrier is your friend, overheat is not a problem, hit and run then recover the barrier
9. Pray to Omnissiah
Melee works best against a stationary target. Let the enemy finish their move then attack and have the ARC go through them from distance. At the 21 min. mark his Heavy got up sooner than yours after your Mech fell into, what was basically, a Hole. LOL! :):)
Melee is currently bugged from what I've heard on the game's discord. For now sometimes it's incredibly hard to hit a moving target with it, especially if they're moving away or sideways from you. It's supposed to get fixed.
And another point, I think you want to put heavier arms in the right arm slot if a mech has a shield, because shield covers the left arm a lot.
I think it's smart to have Right Arm be Heavy and Left Arm be Light on Shield Mechs.
I've lost 2 crewmen while figuring out how swords work. It's always a gamble.
Thx for the video! Christopher, press Ctrl to reverse/flip the arc of a melee attack
For one-handed primary weapons (sword, assault rifle, shotgun, primary smg, primary small missile launcher), put the arm with better integrity on the right arm slot; for two-handed primaries (sniper rifle, marksman rifle, cannon, big missile launcher, machine gun, beam) put the best arm on the offhand (left arm), so you can still fire secondaries and use shields. In Swordy's case, you can decide if you prefer a glass-cannon or mobile cover (best arm with the sword vs best arm with the shield). For mechs without secondaries, the left arm only contributes in perks, overall heat dissipation and stability, weight class and supporting two-handed weapons.
The collision from the melee was because you went too far, until it's fixed, it's really finicky.
turn 2 you did more damage just colliding into the light mec than with the melee swing :) ... could just field the dude with empty MH slot and bash em all with the shield ... Crashing them cancels their actions .. melee attacks don't and are easier to outright miss in current build
When I come to a odd video I like it to be at least an hour because I have watched your xcom video since you started the phantom bridge videos are to short for I may be the only one though. Sorry love you stuff.
Phantom Brigade was what I hoped Front Mission franchise would be in a better port, but as usual Square Enix crushed it like every other great IP they had.
Anyway, great LP as usual, Odd!
Pretty cool little mech game. Well played.
Oh come on a day and only 30 minutes? Please release another episode 😭
Well, you crashed, because you ran right into the other mech. That's not how melee works. You don't target the enemy, you aim at a location (like a dash). The damage is done in the red area shown.
Just use Railguns (with Target Sensor modules they give 45 mtrs of optimal range) and ML10 Starbursts and win the game, it is literally a legal cheat code. Railguns shoot trough all terrain and ML's shoot over terrain. No strategy needed put shields on all Mechs.
i messing with melee build for awhile now and i think you shouldnt look at the impact zone too much let your melee unit side by side with the target it more easy to hit that way
these rocketlaunchers keep the mech mostly intact but kill the pilot chance for better loot is somehow higher at least from personal expirience
Miss the melee targeting from earlier E.A. days where you selected your target and it drew a boost curve around your victim that you than could finetune.
It was way more limiting than the current system but it was easier to understand from a new player pov as you just selected the target instead of trying to time your sword swing with the enemies movement.
Still wasn't 100% accurate as high differences caused some issues and the curve made it really hard to target enemies close to obstacles without crashing into those.
Whould have liked to have the option to choose between the two in options.
For missiles, target the ground where they will be after the missile travel time. I’m getting great results with it. (Ctrl+left click on ground)
Remember odd u need to do it in grey circle and line the red strike
DONT target AOE canon AT units !!!! CTRL click AIM AT GROUND BETWEEN UNITS !
You can melee with ctrl and avoid collision
Oh I'm down for the melee mech
Yeah not gonna lie the Melee system is HELLA AWKWORD. The UI for it doesn't feel very clear and honestly i feel like you do more damage to yourself by bumping into the enemy mech then hitting it with a melee strike. Not to mention that mechs will "crash" into each other when they try to punch each other.
Interesting... the 1st mission map was caller "Gersund". If u leave the r out of it, it would be gesund. That is "healthy" in german :)
Hope u find a gatling gun soon. Man that thing is fun as hell ^_^ Keep it up dude. Nice vods
Anyone can make a guide how to do a melee attack in this game? Tbh Idk how and ended up lost my mech...
I tried melee, but just cant it to work... Kept crashing instead of attacking. After being frustrated about it for 15 minutes I gave up sword entirely.
got this game to fill the xcom void... had some fun for about 3 day.. but very soon you find the maps getting boring. they all look the same ... at least the first 3 province that I been on... and the frequency of the battle (when you contest it) is a bit too much.. feel like endless grinding for power/gear/mech parts
You get 2 crash on melee mech
Watching you play this game is soo painful, your tactics are all over the place. You need to fight from an L and split your fireteam of four mechs into two, each with a load out that compliments each other
Also, that pathfinding issue is BS.