Це відео не доступне.
Перепрошуємо.

Orientation Attributes: Instancing Part 1 - Handy Houdini Tips

Поділитися
Вставка
  • Опубліковано 16 сер 2024
  • In this part we are looking at the attributes required for instancing and copying with a focus on orientation attributes. As such, we are looking at how to use the Normal attribute in conjunction with the Up attribute to generate correct orientations. Additionally, we will be looking at some useful quaternion workflows for generating orientations.
    00:00 Intro
    01:20 Setting up Normals for Orientation
    03:08 Normal and Up Attributes Explained
    05:24 The Orient Attribute
    07:20 Rotating using Quaternions
    09:50 Scatter and Align
    11:45 Blending between Quaternions
    14:51 Controlling Instancing Attributes
    18:03 Outro

КОМЕНТАРІ • 44

  • @NineBetween
    @NineBetween  Рік тому +17

    Hey! This video ended up focusing quite heavily on orientation workflows. We'll be doing more parts related to instancing workflows in the weeks to come.

  • @machinist1051
    @machinist1051 Рік тому +3

    5:13 Well said. That's something many schools/universities miss, I think. You often need to learn how to work WITH it before learning HOW it works. Raw theory for beginners lacks a context. You don't need to know the physics of gyroscopic precession or the biology behind the human vestibular system to ride a bicycle. But when (or if) you need to learn it to push your skills further, practice will help you to understand it much faster and deeper.

  • @chienao9360
    @chienao9360 10 місяців тому +1

    haha.Thank you for your work. you said "This is super basic" had me blow my mind because it took a lot of my brain cells and time to finally understand what the code does. Please keep up great work.

  • @pr0fess0r
    @pr0fess0r Рік тому +8

    Awesome! So much useful information and so clearly presented 👍

  • @khalilboss2855
    @khalilboss2855 Рік тому +5

    This looks somehow like an advanced level of the sprinkles tutorials in Houdini isn't scary series haha. But it's a great tutorial. Looking forward for the next parts

    • @NineBetween
      @NineBetween  Рік тому +4

      You're right! In that video, the sprinkles all used the same orientation attributes. This one is definitely an advanced version of that. Thanks for the comment as always!

  • @brunocfer2
    @brunocfer2 11 місяців тому

    You are fast becoming the GO TO button of all new Houdini user, thank you!!

  • @wydjeefx992
    @wydjeefx992 Рік тому +2

    That was an amazingly handy houdini tip. Thanks a lot ;)

  • @sayee8492
    @sayee8492 Рік тому

    This video is a godsend, I have to re-look up how quaternions work every few months. Thank you so much! 🙏

  • @tinyredkite
    @tinyredkite 8 місяців тому

    Wonderful tutorial, clear and straight to the point! Thank you so much!

  • @travislrogers
    @travislrogers Рік тому

    Really great explanation of these concepts. Happy to see you're back in action with the new videos and I'm loving the new set! Excited to see more in this series, especially animated instances and Karma!

  • @syns369
    @syns369 Рік тому +1

    Best tutorial out there, thanks nine!

  • @philippwelsing9108
    @philippwelsing9108 Рік тому +1

    "This is super basic", haha. NOPE. But it is incredibly useful for those starting to use Houdini for production and their own custom projects. Actually, this IS the base line for really controlling what Houdini does, but no one would get that stuff if it was the first thing being taught. Thank you for this!

  • @pr0fess0r
    @pr0fess0r Рік тому +4

    Thanks

  • @GrafxPlug
    @GrafxPlug 17 днів тому

    Thank you!

  • @RageNitrik
    @RageNitrik Рік тому +3

    Very cool, I am going to use this knowledge to create animations, keep up the great work

  • @henrythejeditube
    @henrythejeditube Рік тому

    wow, this is by far the most comprehensive and yet advanced orientation tutorial I have ever seen on Houdini, it may be the only one I will ever need, all thanks to you sir, very warm greetings from a fellow artist also based in the Republic South Africa :)🤗

    • @NineBetween
      @NineBetween  Рік тому +2

      Awesome, I'm glad to hear it. It was a video I wished I had when I was learning so I decided to make it. Also, if you wouldn't mind dropping me an email (under the "About" section), we are looking at holding an event in SA for Houdini Artists. I'm getting in touch with as many artists as I can in the meantime but it will only be next year sometime :)

    • @henrythejeditube
      @henrythejeditube Рік тому

      @@NineBetween You are welcome sir, I will email you now. Thank you once again

  • @maarten176
    @maarten176 Рік тому

    Thanks!! you helped me so much with all your videos

  • @matteomigliorini
    @matteomigliorini Рік тому +2

    thanks a lot for sharing it

  • @vynylPooh
    @vynylPooh Рік тому +1

    Thanks a lot! very useful!

  • @frame_rand
    @frame_rand 3 місяці тому

    Such great vid

  • @houdiniinsider
    @houdiniinsider Рік тому +1

    Yeah ! Video quality 🔥

  • @massimobaita7178
    @massimobaita7178 Рік тому +1

    Thank You very much!

  • @johannestiner
    @johannestiner Рік тому

    Fantastic video!

  • @badSTUDIOdal
    @badSTUDIOdal Рік тому +1

    Awsome!

  • @gouthamvanga5129
    @gouthamvanga5129 Місяць тому

    I want to randomly rotate individual points by the multiples of 90s along the normal. Can you please help

  • @brahimnz_
    @brahimnz_ Рік тому

    Awesome 💯

  • @shafiq-rehman
    @shafiq-rehman Рік тому +1

    EPIC TUT!! thanks

  • @teshtishtoshtesh3218
    @teshtishtoshtesh3218 Рік тому

    Nicely explained, thank you. How would one take those quaternions and control their rotations per point in a For Each loop? I've been trying to control all 3 axes of rotation, giving an end user control of how much randomness and rotation gets applied. I've been given to understand that these lovely little quaternions via the orient attribute ought to afford such control, but I can't seem to get them to behave.

  • @asierlabfx
    @asierlabfx Рік тому

    Thanks!

  • @lowrax
    @lowrax Рік тому +1

    Goood goood

  • @TGSuineg
    @TGSuineg Рік тому

    Any rough ideas when the revamped beginner tutorials will be out? No rush, just curious.

  • @Jorgal.2022
    @Jorgal.2022 Рік тому

    Hi, I don't understand why the VEX expression in your video is v@up = (0, 0, 1) instead of v@up = (0, 1, 0), as I think it should be. Thanks

  • @litote9
    @litote9 Рік тому

    Why do you use += rather than = for this line of code, pls explain what += means: v@P.y += v@scale.y/2;

    • @NineBetween
      @NineBetween  Рік тому +3

      Sure, I'll do my best to explain it:
      = is used to make the left side equal to the right side. For example, if you say:
      x=1;
      Then x will have a value of 1.
      += is different because it adds the right side to the left side. For example:
      x = 10;
      x += 5;
      This will give x the value of 15 because we are making it equal to 10, and then adding 5. It is the same as saying:
      x = 10;
      x = x + 5;
      It is simply a shorter way to add a value to itself. So, in this case, we're saying add (v@scale.y/2) to (v@P.y)
      I hope that helps!

  • @tunatopaloglu4770
    @tunatopaloglu4770 Рік тому +1

    Awsome!