Orientation Attributes: Instancing Part 1 - Handy Houdini Tips

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 46

  • @NineBetween
    @NineBetween  2 роки тому +17

    Hey! This video ended up focusing quite heavily on orientation workflows. We'll be doing more parts related to instancing workflows in the weeks to come.

  • @machinist1051
    @machinist1051 Рік тому +4

    5:13 Well said. That's something many schools/universities miss, I think. You often need to learn how to work WITH it before learning HOW it works. Raw theory for beginners lacks a context. You don't need to know the physics of gyroscopic precession or the biology behind the human vestibular system to ride a bicycle. But when (or if) you need to learn it to push your skills further, practice will help you to understand it much faster and deeper.

  • @brunocfer2
    @brunocfer2 Рік тому

    You are fast becoming the GO TO button of all new Houdini user, thank you!!

  • @chienao9360
    @chienao9360 Рік тому +1

    haha.Thank you for your work. you said "This is super basic" had me blow my mind because it took a lot of my brain cells and time to finally understand what the code does. Please keep up great work.

  • @sayee8492
    @sayee8492 Рік тому

    This video is a godsend, I have to re-look up how quaternions work every few months. Thank you so much! 🙏

  • @tinyredkite
    @tinyredkite 11 місяців тому

    Wonderful tutorial, clear and straight to the point! Thank you so much!

  • @khalilboss2855
    @khalilboss2855 2 роки тому +5

    This looks somehow like an advanced level of the sprinkles tutorials in Houdini isn't scary series haha. But it's a great tutorial. Looking forward for the next parts

    • @NineBetween
      @NineBetween  2 роки тому +4

      You're right! In that video, the sprinkles all used the same orientation attributes. This one is definitely an advanced version of that. Thanks for the comment as always!

  • @pr0fess0r
    @pr0fess0r 2 роки тому +7

    Awesome! So much useful information and so clearly presented 👍

  • @Davvechan
    @Davvechan 2 місяці тому

    Nice and informative video!

  • @philippwelsing9108
    @philippwelsing9108 Рік тому +1

    "This is super basic", haha. NOPE. But it is incredibly useful for those starting to use Houdini for production and their own custom projects. Actually, this IS the base line for really controlling what Houdini does, but no one would get that stuff if it was the first thing being taught. Thank you for this!

  • @wydjeefx992
    @wydjeefx992 2 роки тому +2

    That was an amazingly handy houdini tip. Thanks a lot ;)

  • @syns369
    @syns369 2 роки тому +1

    Best tutorial out there, thanks nine!

  • @travislrogers
    @travislrogers Рік тому

    Really great explanation of these concepts. Happy to see you're back in action with the new videos and I'm loving the new set! Excited to see more in this series, especially animated instances and Karma!

  • @maarten176
    @maarten176 Рік тому

    Thanks!! you helped me so much with all your videos

  • @RageNitrik
    @RageNitrik 2 роки тому +3

    Very cool, I am going to use this knowledge to create animations, keep up the great work

  • @vynylPooh
    @vynylPooh 2 роки тому +1

    Thanks a lot! very useful!

  • @GrafxPlug
    @GrafxPlug 3 місяці тому

    Thank you!

  • @henrythejeditube
    @henrythejeditube Рік тому

    wow, this is by far the most comprehensive and yet advanced orientation tutorial I have ever seen on Houdini, it may be the only one I will ever need, all thanks to you sir, very warm greetings from a fellow artist also based in the Republic South Africa :)🤗

    • @NineBetween
      @NineBetween  Рік тому +2

      Awesome, I'm glad to hear it. It was a video I wished I had when I was learning so I decided to make it. Also, if you wouldn't mind dropping me an email (under the "About" section), we are looking at holding an event in SA for Houdini Artists. I'm getting in touch with as many artists as I can in the meantime but it will only be next year sometime :)

    • @henrythejeditube
      @henrythejeditube Рік тому

      @@NineBetween You are welcome sir, I will email you now. Thank you once again

  • @massimobaita7178
    @massimobaita7178 2 роки тому +1

    Thank You very much!

  • @johannestiner
    @johannestiner Рік тому

    Fantastic video!

  • @houdiniinsider
    @houdiniinsider 2 роки тому +1

    Yeah ! Video quality 🔥

  • @TGSuineg
    @TGSuineg 2 роки тому

    Any rough ideas when the revamped beginner tutorials will be out? No rush, just curious.

  • @matteomigliorini
    @matteomigliorini 2 роки тому +1

    thanks a lot for sharing it

  • @frame_rand
    @frame_rand 6 місяців тому

    Such great vid

  • @shafiq-rehman
    @shafiq-rehman 2 роки тому +1

    EPIC TUT!! thanks

  • @pr0fess0r
    @pr0fess0r 2 роки тому +3

    Thanks

  • @brahimnz_
    @brahimnz_ Рік тому

    Awesome 💯

  • @tunatopaloglu4770
    @tunatopaloglu4770 2 роки тому +1

    Awsome!

  • @asierlabfx
    @asierlabfx Рік тому

    Thanks!

  • @ProjectKhopesh
    @ProjectKhopesh Рік тому

    Nicely explained, thank you. How would one take those quaternions and control their rotations per point in a For Each loop? I've been trying to control all 3 axes of rotation, giving an end user control of how much randomness and rotation gets applied. I've been given to understand that these lovely little quaternions via the orient attribute ought to afford such control, but I can't seem to get them to behave.

    • @null_design
      @null_design 2 місяці тому

      Why do you need to use a For Each loop? The WranglePoint node code executes for each point for your dedicated point set. It literally functions like a For Each loop, but without the need for Foreach_begin and Foreach_end blocks.

  • @gouthamvanga5129
    @gouthamvanga5129 4 місяці тому

    I want to randomly rotate individual points by the multiples of 90s along the normal. Can you please help

  • @Jorgal.2022
    @Jorgal.2022 Рік тому

    Hi, I don't understand why the VEX expression in your video is v@up = (0, 0, 1) instead of v@up = (0, 1, 0), as I think it should be. Thanks

  • @lowrax
    @lowrax 2 роки тому +1

    Goood goood

  • @litote9
    @litote9 Рік тому

    Why do you use += rather than = for this line of code, pls explain what += means: v@P.y += v@scale.y/2;

    • @NineBetween
      @NineBetween  Рік тому +3

      Sure, I'll do my best to explain it:
      = is used to make the left side equal to the right side. For example, if you say:
      x=1;
      Then x will have a value of 1.
      += is different because it adds the right side to the left side. For example:
      x = 10;
      x += 5;
      This will give x the value of 15 because we are making it equal to 10, and then adding 5. It is the same as saying:
      x = 10;
      x = x + 5;
      It is simply a shorter way to add a value to itself. So, in this case, we're saying add (v@scale.y/2) to (v@P.y)
      I hope that helps!

  • @badSTUDIOdal
    @badSTUDIOdal 2 роки тому +1

    Awsome!