Your way of ball, resembles the team fortress 2 "roamer". That one is played usually alone on the flanks, quickly approaching getting some kills and disengaging even faster, getting a health pack and getting right back in there. I think we can adopt the name.
Thank you for saying that. “Just kill better” so many people are concerned about counter swapping. Like is anyone actually good with a character they like?
Ball rework ideas Health 200 Armor 350 Hook skill: Allow to also hook characters to bring yourself to enemies. If you complete the hook, you boop into them or you may stay attached to them and the hook can function as normal, allowing you to fast roll into the area next to the character you hooked. Adaptive shield becomes a passive activating whenever you are hit with a CC. Each cc hit within 3secs activates adaptive shield (max stacks of 3 for 100/150/200 or +450 total). Reaching max stacks puts adaptive shield on cd for 12sec Slam skill damage is adjusted based on height slam initiates. Smaller height slams hit for much less than high height slams. Damage 30-120 maximum (or something like this) Fast roll boop damage should also be adjusted based on speed you hit a character coming in OR with a max speed boop cause a new cc *disorient* where the charcter can not auto attack for .75sec. New active skill replacing adaptive shield. A skill that transforms ball into spikes that causes bleed damage when coming into contact with enemies. Bleed can leave a trail on the ground sending ball into frenzy mode that increases his damage by 20%. Ultimate landmines Although the mines can work differently. If activated in the air, landmines explode upon dropping to the ground. If on the ground lands as normal but can stick to ball if he rolls past them allowing to explode on contact with enemies. (Can stack 3 mines to himself maximum)
Make adaptive shield into a barrier instead of overhealth, give teammates 25 overhealth on use, and only generate 60 points of barrier health per enemy so you have to be near all 5 possible enemies to get the full 300.
It is a great ball map if you know the grapple spots. Use the lamp post to grapple over the buildings on the left side. On defense, camp enemy spawn on the left ledge and get an early slam for charge.
Eichenwalde is where not only did I get my highest kill count but also my highest KD ratio all with ball. Got 50 kills one game and another I went 48-3
As a plat ball. I can confirm that spin to win does indeed work and you literally don’t die unless you get CC’d. These hi rank games have absolutely insane 3-5 second predictions constantly. I don’t even have 1k hours in the game. I guess that and aim will come in the next 2-3k hours if I play that much.
Really the biggest part of ranking up it seems is game sense and confidence. If you're calm and cool and feel ready to attack any situation in game, you'll do better than someone who acts first and doesn't think later, or someone who panics and stresses. You stay alive a lot more by reading and predicting enemy movements, which then helps with aim. Something something work smarter not harder. The hard route is pure aim training which in this game cannot compensate for ultimates, coordinated enemies, and big burst damage.
Wow... if you wanted to describe an average person without sounding insane you should've just said so. Chazm would clearly be fat, small, and furry. Who in hell watches chazm and thinks he is human?
Calling ball "slow" when hes literally one of the if not THE fastest tank in the roster is a hilarious hottake, his movement ceiling literally outclasses almost the whole cast. also, every league comp that used ball has used them as dive/displacement, just like Doom. He would be considered an off dive only because of his chaotic and sporadic play loop, its just not traditional and involves more off angles and flanks, but would still classify as dive/displacement if you had to comcast it. Just my 2 cents on it, feel Free to disagree with me, you won't change my mind because Chasm literally states Mei is a Tank in the dps class, so its not hard to infer that ball is just a duo style tank like Rammatra being a poke/brawl mix.
Idk if its elo hell or not but ive been maining ball for a long time, and I'll have games where I'll have 20-30+ elims and less that 4 deaths yet for some odd reason, stuck at plat 5 or will even drop to gold 1. I dominate in my games, and i win most of the games, any tips on how to climb higher?
hey chazm, i'm a big fan of yours and starting to one trick ball, and i have a question: idk exactly when i should use my cds on him and i think thats what im messing up the most when playing him, do you have any tips?
not chazm but your most important cd to time is adaptive shields, if they have a lot of cc on their team, look to get your adaptive shields in earlier in front of as many people as you can when you engage, so you can live through cc, if they don’t have cc you can probably save adaptive shields and use it later if you have to. Basically, just base your engagement around adaptive shields cooldown, and you can use both grapple and piledrive to engage but sometimes it’s better to hold on to grapple and try and piledrive off something else.
I completely disagree with his viewpoint of just kill the enemy more and die less being the difference between ranks. It's important, sure, but it's all about the brain. I was stuck in plat for years and one day things just started clicking and now I'm low/mid GM. I was all aim, no brain. Now I know how to play the game correctly. That was the difference. If you play smart and don't have such great tracking, you'll climb.
The enemy kiriko dying to your mines is reason enough for chat to think it’s a bot lobby 💀
Ball is like a dish sponge with a nerf gun
"If you spin on point as ball then you're throwing the game" he says as he spin on point as ball
Your way of ball, resembles the team fortress 2 "roamer". That one is played usually alone on the flanks, quickly approaching getting some kills and disengaging even faster, getting a health pack and getting right back in there. I think we can adopt the name.
Thank you for saying that. “Just kill better” so many people are concerned about counter swapping. Like is anyone actually good with a character they like?
Ball rework ideas
Health 200
Armor 350
Hook skill:
Allow to also hook characters to bring yourself to enemies. If you complete the hook, you boop into them or you may stay attached to them and the hook can function as normal, allowing you to fast roll into the area next to the character you hooked.
Adaptive shield becomes a passive activating whenever you are hit with a CC. Each cc hit within 3secs activates adaptive shield (max stacks of 3 for 100/150/200 or +450 total). Reaching max stacks puts adaptive shield on cd for 12sec
Slam skill damage is adjusted based on height slam initiates. Smaller height slams hit for much less than high height slams. Damage 30-120 maximum (or something like this)
Fast roll boop damage should also be adjusted based on speed you hit a character coming in OR with a max speed boop cause a new cc *disorient* where the charcter can not auto attack for .75sec.
New active skill replacing adaptive shield.
A skill that transforms ball into spikes that causes bleed damage when coming into contact with enemies. Bleed can leave a trail on the ground sending ball into frenzy mode that increases his damage by 20%.
Ultimate landmines
Although the mines can work differently. If activated in the air, landmines explode upon dropping to the ground. If on the ground lands as normal but can stick to ball if he rolls past them allowing to explode on contact with enemies. (Can stack 3 mines to himself maximum)
I think ball should get anyi cc bubble and give his friendlys small 10-50hp bubble every time he uses his E if they are within LOS
Make adaptive shield into a barrier instead of overhealth, give teammates 25 overhealth on use, and only generate 60 points of barrier health per enemy so you have to be near all 5 possible enemies to get the full 300.
Ball honestly ain't even that bad it's just that he gets countered easily
And can’t help out team/anchor
Bro ball is like rein… they need their kits reworked
I feel like the dps we're getting next is gonna play somewhat similar to ball, but we'll see
It is a great ball map if you know the grapple spots. Use the lamp post to grapple over the buildings on the left side. On defense, camp enemy spawn on the left ledge and get an early slam for charge.
Clearly I am naive (new to ball this season … plat)… I thought eichenwalde was a good ball map 😂
only second point is decent
If you're good ball every map is good
Eichenwalde is where not only did I get my highest kill count but also my highest KD ratio all with ball.
Got 50 kills one game and another I went 48-3
@@ItzSpritzgood shit bro, keep it up
i love ball on eichenwalde but idk if i’m delusional for that
As a plat ball. I can confirm that spin to win does indeed work and you literally don’t die unless you get CC’d. These hi rank games have absolutely insane 3-5 second predictions constantly. I don’t even have 1k hours in the game. I guess that and aim will come in the next 2-3k hours if I play that much.
Really the biggest part of ranking up it seems is game sense and confidence. If you're calm and cool and feel ready to attack any situation in game, you'll do better than someone who acts first and doesn't think later, or someone who panics and stresses.
You stay alive a lot more by reading and predicting enemy movements, which then helps with aim. Something something work smarter not harder.
The hard route is pure aim training which in this game cannot compensate for ultimates, coordinated enemies, and big burst damage.
17:24 Chazm, how the heck did you get speed for Fireball right there? The distance is so short and Orisa is fortified!
I wonder what Chazm looks like irl...I picture him with black rim glasses, curly black hair, and a very prounounced Adam's apple 🤣🤣🤣
Wow... if you wanted to describe an average person without sounding insane you should've just said so.
Chazm would clearly be fat, small, and furry. Who in hell watches chazm and thinks he is human?
He is Hammond
What are the ball buffs in season 9?
0.00001 extra damage on his turrets, 0.00002 couldve been op so they left it to 0.00001
nothing much, might consider it as nerf as opposed to other characters buffs
Basicaly for whatever reason they increased everyones health by 50 but hamter gor 75 armor
Can you do a maps tier list for ball? It would really be helpful
Lijiang the goat baby
@@timbarrett4580 overrated asf
Calling ball "slow" when hes literally one of the if not THE fastest tank in the roster is a hilarious hottake, his movement ceiling literally outclasses almost the whole cast. also, every league comp that used ball has used them as dive/displacement, just like Doom. He would be considered an off dive only because of his chaotic and sporadic play loop, its just not traditional and involves more off angles and flanks, but would still classify as dive/displacement if you had to comcast it. Just my 2 cents on it, feel Free to disagree with me, you won't change my mind because Chasm literally states Mei is a Tank in the dps class, so its not hard to infer that ball is just a duo style tank like Rammatra being a poke/brawl mix.
Idk if its elo hell or not but ive been maining ball for a long time, and I'll have games where I'll have 20-30+ elims and less that 4 deaths yet for some odd reason, stuck at plat 5 or will even drop to gold 1. I dominate in my games, and i win most of the games, any tips on how to climb higher?
25:13 or if you had 100...which he already should have...
hey chazm, i'm a big fan of yours and starting to one trick ball, and i have a question: idk exactly when i should use my cds on him and i think thats what im messing up the most when playing him, do you have any tips?
not chazm but your most important cd to time is adaptive shields, if they have a lot of cc on their team, look to get your adaptive shields in earlier in front of as many people as you can when you engage, so you can live through cc, if they don’t have cc you can probably save adaptive shields and use it later if you have to.
Basically, just base your engagement around adaptive shields cooldown, and you can use both grapple and piledrive to engage but sometimes it’s better to hold on to grapple and try and piledrive off something else.
Ball is all 3 achatypes really
12:15 is some high quality bait
Spin to win work on top rank too😂👌👍
What is he talking about playing at 12:16 ?
Aim trainer
@@noahjordan6761 Whats the exact word he is saying though.
VAXTA the workshop code for aim training in a custom game@@thessjbacca5177
@@thessjbacca5177 VAXTA
VAXTA is the code for the aim trainer custom game@@thessjbacca5177
Unranked to gm controller 🎉
One day he will see this... Right? RIGHT
what is the thing he says for aim training?
How your grapple get longer at 17:25?
wtf is baxter?
wrecking wheel overwat
what is baxter?
VAXTA is the workshop code for aim training in custom games
aim is genetic
I can't understand a single word the tracer is saying
Sigma op ???who say that wtf
I completely disagree with his viewpoint of just kill the enemy more and die less being the difference between ranks. It's important, sure, but it's all about the brain. I was stuck in plat for years and one day things just started clicking and now I'm low/mid GM. I was all aim, no brain. Now I know how to play the game correctly. That was the difference. If you play smart and don't have such great tracking, you'll climb.
twelf
ferteen
Dweenyfwree
Playing hog against tracer echo zen? Masochist
copim best comp for ball mei junk lol
First
Gosh your ball is so annoying 😆
Fourth
this guy is wrong about a lot. and arrogant.