*Knight Guardian:* The gods are with me! *Viking Guardian:* The gods are with me! *Samurai Guardian:* The gods are with me! *Wu Lin Guardian:* YoU gUyS aRe WiMpY!
I can't even hear the song due to how stressing it is to see your teammate go leroy jenkins on the commander and defenders alone and waste a damn ticket
LYRICS : Do me hīc crux (I give myself to the cross) Inter arma, silent deos (In times of war, the gods are silent) Dulce bellum inexpertis (War is sweet for the inexperienced) Patronos ibi spes (**There is hope for the defenders?**) I'm not sure if this is right Ergo mergam sinum isti bello (Therefore we will dive in this battle) Inter arma, silent leges (In times of war, the laws are silent) Jus ad bellum (The right to war) Jus ad belli (The law of war) Casus belli (The cause of war) Si vis pacem, para bellum (If you want peace, prepare for war) Omni mundi neturam est (The whole world is spinning) Milite inter omnis (Soldiers in the midst of it all) Scelus certant sine spes (No hope for evil) Pacem in terra (Peace on earth) Die pessimo bellum //celo?// (**I couldn't translate this one but die pessimo bellum means something like : a dreadful day of war**) Casus belli (Casue of war) Si vis pacem, para bellum (If you want peace, prepare for war) I took the Latin words that I couldn't hear from the TheMajorN's video so I wanted to thank him.
Two years late but, The "Hope for the defenders" line makes sense. They are basically Saying "they can still win, so we Need to Keep on fighting and crush them for Good"
My favorite attack theme, mostly because of 1:13 and 10:59. The sudden volume increases make it really seem like something is at stake as you fight your way through to the Commander.
When this song played, and I saw that my Commander was a Knight, I told myself “I will not let them kill you” and I was a man of my word when I established that and we won:’)
@@shovelenthusiast7389 God It felt so Nice to execute the Viking Commander Who usurped the fortress in the knights map. Three enemies hitting me at the same time couldn't protect him from my revenge!
I was the centurion and I kneeled to the knight telling him that I will defend you my lord and we won one thing you should never do is give up fight everything you can and don’t give them mercy lol but irl we won and my thumbs hurt as shit
I can hear it for some sort of knight-style boss with one phase and everything it has is poured into that one phase, would work best with something like Tree Sentinel instead of the boss music you get for Tree Sentinel tbh.
The music really gets the adrenaline pumping sometimes. I remember the greatest play I made was in a very close breach match, the enemy team was dominating and we were on our last respawns. The other team had an INSANELY good Jormungandr and the only way we could beat him was to outsmart him. He had gotten so many kills before that he started using longer executions just to show off, so I knew he was getting a bit overconfident. Two defenders were at the boss who was at like 85% health, the Jormungandr and a Shugoki. So I came up with a plan on the fly and told each of my teammates a simplified version of what they had to do. It was just plan to act as a decoy for the entire team, whittle them down as much as I could while defending myself, forcing them to focus on me. The other two defenders were out trying to hunt us down but I knew they saw me coming from the side. I knew what I had to do. I ran from the side to impale the Shugoki, threw a grenade at the Jormungandr and created some distance knowing they would pursue me. There wasn't enough time for a team fight and even if there was we would definitely lose. With the four defenders surrounding me I played as defensive as I could to keep them focused on me. We had 1 respawn left, and I told one of my teammates to keep throw a bomb at me from a distance, if they tried to run I'd guardbreak them and ensure that they got hit. All while the other 2 teammates are still around and now focusing on the Commander. I told them if they died not to respawn otherwise they'd figure it out and all focus on defending the Commander, turning it into a 1v1. Luckily they were able to survive and my teammate supporting me with ballista helped keep them pinned. They knew if they tried to run, I'd stop them and they'd get shot, so they had to kill me first if they wanted to escape. But the Jormungandr caught on and after a single ballista shot he separated from the group and went back to the Commander. If he made it back it was game over. I threw another grenade down even if it meant hurting myself, and in that small opening I threw a flash grenade in front of the Jormungandr's path and ran straight to impale him, I couldn't wall splat him but as long as I kept him separated from the Commander it was fine. But now I'm in a 1v1 with a player I couldn't beat. Whenever I tried to fight him he accurately read and countered me. But I still had to keep him back as best I could. I knew that he knew how I fought, and now with the other defenders returning to the Commander, this was our last shot. I switched fighting styles for just a moment, while I was usually aggressive I started to play smart, I knew that my teammates feats were up and while I fought the Jormungandr one last time, he was still able to dodge and counter me with ease. But I was always making sure that despite the counters I stood between him and the other fighters, even if I was low on stamina, I just had to keep him occupied while my team handled the rest. But now in the final minute, both sides were getting frantic, using all their feats just to get the upper hand even if for a moment. At the final moment, he decided to make a run for it towards the boss, he was getting frantic too, and it was then I told my teammate to use his catapult on the boss as I knew he was going to use Twilight of the Gods to knock us all down allowing for his team to finally counter. But with the catapult that wouldn't happen. When the Jormungandr went to dodge, I tried to impale him into the catapult but failed. However I was able to push him far away from the Commander and while he was hurt, he was still trying to get to the Commander, however with some luck the catapult did kill his other 2 teammates. His only teammate still alive was busy fighting my teammate at the ballista. In his final attempt to turn the tables he charged at me, I threw my last grenade down, feinted into a guardbreak and while he may have countered it, he was still caught in the explosion. Although I had finally died, he managed to survive with only a few health left. Although it wasn't great he was still alive, my goal wasn't to kill him but keep him away from the Commander. I pushed him far enough where his fourth feat wouldn't affect my remaining teammates. But with me out of the way he could finally return to defend the Commander. But by the time he could reach the Commander, my teammates had finally finished him off. We won. The Jormungandr had a 36 kill streak and 0 deaths (mostly from some teammates thinking they could 1v1 him). He practically carried his team the entire match. Survived numerous ganks and came out on top for some of them. But after the match he messaged us saying that he wasn't expecting us to turn the tables last minute and said "Good Game." In those 3-5 minutes, I had never thought so fast and analytically.
Legitimately amazing on-your-feet tactical thinking, often neutralizing a problem doesn't mean going for the kill, but stalling and distracting. Adrenaline is a hell of a drug but you gotta be smart to not give into the sheer panic and just rush.
@Godgutten hey when you're fighting the commander does the theme even play for you. It works for me for about 10 seconds and then I can't hear it anymore. Is it a glitch going around. It's been doing this since Sakura came out
Girls in choir: "oh my god the altos are such cows, they never know their harmonies. Doesn't Sarah look terrible in her performance dress? The school definitely doesn't have a size big enough for her lol!" Boys in choir: 1:02
How much health the ram has will determine how many respawns the attackers get. Each time they die, they must consume 1 respawn to come back. If their respawns are depleted, their next death will be permanent. Being revived does not deplete a respawn. If the defenders manage to deplete their respawns and kill them all one last time, they win. If the commander is killed, the attackers win.
Best tactic to win using warden, stun the commander. Throw him down to the floor, smash him 2 to 3 times. With 1 or 2 heavy hits. Parry counter and taunt the commander. But watch out for his allies and minions.
@@TheMa5terchief AltRightShark Having listened to the Attack theme again (the one he posted after Marching Fire release), I can say I appreciate both. This one just allows for in the moment tension.
"Dis mis crux" in the beginning is probably "I give myself to this, The cross" and "Inter arma silent deos" is in war law falls silent." And some other things about falsehoods and not falling into savoring war.
*Knight Guardian:* The gods are with me!
*Viking Guardian:* The gods are with me!
*Samurai Guardian:* The gods are with me!
*Wu Lin Guardian:* YoU gUyS aRe WiMpY!
Change your username right now because your comment is amazing!
Tbh I couldn't hear the guardians voice very clear
Guardian Te gods are with me!
Me at school for parent teacher conferences: The gods are not with me!
power of communism
I can't even hear the song due to how stressing it is to see your teammate go leroy jenkins on the commander and defenders alone and waste a damn ticket
facts
You can blame that game for all it's flaws. But jesus, it is eye and ear candy for sure.
Add thrusts and 2 more attacks, like kingdom come deliverance. And the game will be much better.
bruhhhh. 3 is too much sometimes. they should focus in different areas.
What flaws?
You hear that? *Thats the sound of the holy land being reclaimed*
That is how it is done, you see?!
SOLDIERS! DRIVE THEM BACK!
*WARRIORS, DEFEND THE FLANK!*
WE WILL RECLAIM VOLCANO!
*Vikings win another season*
What was that?
KEEP THEM OFF THE WALLS!
Daubeny! Show yourself!
Trial By Combat Right Now!
@@roderickspencerjr.2482 Thats not a trial, thats an execution!
@@benjax133 Then fight my second..
You! You will be my second
“STAND YOUR GROUND”
"COME ON! iMpResS mE!"
For Ashfeld! FOR ASHFELD AND THE IRON LEGION!
Snek Supremacist ew. Please don't say that again
@Snek Supremacist we all knights we dont say that we say DEUS VULT
FOR THE IRON LEGION!
Fun fact the Knights are polytheistic and Christian. While the Vikings are Christians.
Proof-
Translation of this Latin song and Viking’s song.
Brothers, clash with me, glory awaits us in a new life! DEUS VULT!
LYRICS :
Do me hīc crux (I give myself to the cross)
Inter arma, silent deos (In times of war, the gods are silent)
Dulce bellum inexpertis (War is sweet for the inexperienced)
Patronos ibi spes (**There is hope for the defenders?**) I'm not sure if this is right
Ergo mergam sinum isti bello (Therefore we will dive in this battle)
Inter arma, silent leges (In times of war, the laws are silent)
Jus ad bellum (The right to war)
Jus ad belli (The law of war)
Casus belli (The cause of war)
Si vis pacem, para bellum (If you want peace, prepare for war)
Omni mundi neturam est (The whole world is spinning)
Milite inter omnis (Soldiers in the midst of it all)
Scelus certant sine spes (No hope for evil)
Pacem in terra (Peace on earth)
Die pessimo bellum //celo?// (**I couldn't translate this one but die pessimo bellum means something like : a dreadful day of war**)
Casus belli (Casue of war)
Si vis pacem, para bellum (If you want peace, prepare for war)
I took the Latin words that I couldn't hear from the TheMajorN's video so I wanted to thank him.
Two years late but,
The "Hope for the defenders" line makes sense.
They are basically Saying "they can still win, so we Need to Keep on fighting and crush them for Good"
My favorite attack theme, mostly because of 1:13 and 10:59. The sudden volume increases make it really seem like something is at stake as you fight your way through to the Commander.
sends freackin chills down my spine...
@@Lezarddd Sounds like dark souls
Nah, too upbeat to be Souls.
@@enjoyer2227 too upbeat??
@@enjoyer2227 have you heard lord of cinders theme?
Just replay buttons for myself
1:13 3:54 7:20
Society appreciates you.
@@brokenb0n35 thanks haha
carefully he's a hero
When this song played, and I saw that my Commander was a Knight, I told myself “I will not let them kill you” and I was a man of my word when I established that and we won:’)
U feel even greater if the enemy team cant stop you from killing their commander in glorious manner.
@Natsookie He's Jamie Lannister lmao
@@shovelenthusiast7389 God It felt so Nice to execute the Viking Commander Who usurped the fortress in the knights map.
Three enemies hitting me at the same time couldn't protect him from my revenge!
I was the centurion and I kneeled to the knight telling him that I will defend you my lord and we won one thing you should never do is give up fight everything you can and don’t give them mercy lol but irl we won and my thumbs hurt as shit
This song isn’t the one that plays for defenders. That’s a whole nother track in general, although the starts for both are quite similar.
Don’t worry boys. That commander is on Agatha team.
FOR THE ORDER!
To me this is what a Hero going to die sounds like.
The only problem I have with this is that the chorus doesn’t repeat enough
If you are wondering, the track is called “Hymn of the Walled City”
This highkey sounds like a boss soundtrack from Dark Souls, and I love it
Right, because literally everything with a choir sounds like fucking Dark Souls, *right?*
@@enjoyer2227 Wrong
I don't hear it, not remotely close...
I can hear it for some sort of knight-style boss with one phase and everything it has is poured into that one phase, would work best with something like Tree Sentinel instead of the boss music you get for Tree Sentinel tbh.
sounds like elden ring
Nothing is worse than watching the entire enemy team destroy your commander as your whole team is stuck in respawn cooldown
even my goosebumps have goosebumps
The music really gets the adrenaline pumping sometimes.
I remember the greatest play I made was in a very close breach match, the enemy team was dominating and we were on our last respawns. The other team had an INSANELY good Jormungandr and the only way we could beat him was to outsmart him. He had gotten so many kills before that he started using longer executions just to show off, so I knew he was getting a bit overconfident. Two defenders were at the boss who was at like 85% health, the Jormungandr and a Shugoki. So I came up with a plan on the fly and told each of my teammates a simplified version of what they had to do. It was just plan to act as a decoy for the entire team, whittle them down as much as I could while defending myself, forcing them to focus on me. The other two defenders were out trying to hunt us down but I knew they saw me coming from the side. I knew what I had to do. I ran from the side to impale the Shugoki, threw a grenade at the Jormungandr and created some distance knowing they would pursue me. There wasn't enough time for a team fight and even if there was we would definitely lose. With the four defenders surrounding me I played as defensive as I could to keep them focused on me. We had 1 respawn left, and I told one of my teammates to keep throw a bomb at me from a distance, if they tried to run I'd guardbreak them and ensure that they got hit. All while the other 2 teammates are still around and now focusing on the Commander. I told them if they died not to respawn otherwise they'd figure it out and all focus on defending the Commander, turning it into a 1v1. Luckily they were able to survive and my teammate supporting me with ballista helped keep them pinned. They knew if they tried to run, I'd stop them and they'd get shot, so they had to kill me first if they wanted to escape. But the Jormungandr caught on and after a single ballista shot he separated from the group and went back to the Commander. If he made it back it was game over. I threw another grenade down even if it meant hurting myself, and in that small opening I threw a flash grenade in front of the Jormungandr's path and ran straight to impale him, I couldn't wall splat him but as long as I kept him separated from the Commander it was fine. But now I'm in a 1v1 with a player I couldn't beat. Whenever I tried to fight him he accurately read and countered me. But I still had to keep him back as best I could. I knew that he knew how I fought, and now with the other defenders returning to the Commander, this was our last shot. I switched fighting styles for just a moment, while I was usually aggressive I started to play smart, I knew that my teammates feats were up and while I fought the Jormungandr one last time, he was still able to dodge and counter me with ease. But I was always making sure that despite the counters I stood between him and the other fighters, even if I was low on stamina, I just had to keep him occupied while my team handled the rest. But now in the final minute, both sides were getting frantic, using all their feats just to get the upper hand even if for a moment. At the final moment, he decided to make a run for it towards the boss, he was getting frantic too, and it was then I told my teammate to use his catapult on the boss as I knew he was going to use Twilight of the Gods to knock us all down allowing for his team to finally counter. But with the catapult that wouldn't happen. When the Jormungandr went to dodge, I tried to impale him into the catapult but failed. However I was able to push him far away from the Commander and while he was hurt, he was still trying to get to the Commander, however with some luck the catapult did kill his other 2 teammates. His only teammate still alive was busy fighting my teammate at the ballista. In his final attempt to turn the tables he charged at me, I threw my last grenade down, feinted into a guardbreak and while he may have countered it, he was still caught in the explosion. Although I had finally died, he managed to survive with only a few health left. Although it wasn't great he was still alive, my goal wasn't to kill him but keep him away from the Commander. I pushed him far enough where his fourth feat wouldn't affect my remaining teammates. But with me out of the way he could finally return to defend the Commander. But by the time he could reach the Commander, my teammates had finally finished him off.
We won.
The Jormungandr had a 36 kill streak and 0 deaths (mostly from some teammates thinking they could 1v1 him). He practically carried his team the entire match. Survived numerous ganks and came out on top for some of them. But after the match he messaged us saying that he wasn't expecting us to turn the tables last minute and said "Good Game."
In those 3-5 minutes, I had never thought so fast and analytically.
no such thing as a good Jörmungandr 😂
I might have to read this while on the train or something.
Legitimately amazing on-your-feet tactical thinking, often neutralizing a problem doesn't mean going for the kill, but stalling and distracting. Adrenaline is a hell of a drug but you gotta be smart to not give into the sheer panic and just rush.
You Think you can wiiiin AAAAHHH !!! YOU CAN NOT BEST ME IIIIAAAAAHH
@Godgutten hey when you're fighting the commander does the theme even play for you. It works for me for about 10 seconds and then I can't hear it anymore. Is it a glitch going around. It's been doing this since Sakura came out
I wish he would scream in Latin instead.
*STERCUS STERCUS STERCUS*
AHHHHAAAHHHHAHHHH!!!!!!!
SOLDIERS! DEFEND THE FLANK!
Girls in choir: "oh my god the altos are such cows, they never know their harmonies. Doesn't Sarah look terrible in her performance dress? The school definitely doesn't have a size big enough for her lol!"
Boys in choir: 1:02
ok
iProvoked7533 shut up
@@lil_nut2232 or what kid
Ok
@@lil_nut2232 ok
“You think you can win?”
I am a Samurai but this is fire. The Muses truly blessed Europa and Latin is such a beautiful language, especially when Sung.
Loser
@@Dudedragon69 You blow your dad off with that mouth?
How much health the ram has will determine how many respawns the attackers get. Each time they die, they must consume 1 respawn to come back. If their respawns are depleted, their next death will be permanent. Being revived does not deplete a respawn. If the defenders manage to deplete their respawns and kill them all one last time, they win. If the commander is killed, the attackers win.
didint knew
BRING THE FIGHT TO THEM
"YOU THINK YOU CAN WIN? HAHA!"
*me in team viking watching this*
Deus vult,right guys...heh?
AD MORTEM INIMICUS
@@SkyStrikeZ Well apparently Vikings are Christians so what are we supposed to do ?
*Laughs in weeb*
@@clementcachico5240 nope they believed in spiritual things more of so im not sure but definetley not christian.
@@no-if1ol the Scots we're Christians.
0:55 best part 😩
not even close
Best tactic to win using warden, stun the commander. Throw him down to the floor, smash him 2 to 3 times. With 1 or 2 heavy hits. Parry counter and taunt the commander. But watch out for his allies and minions.
Shinobi: Noted, *proceeds to i frame through all of the commander's attacks.*
@@IzalithLost Other heroes are better now that i started playing them. lol. But Warden is the hero that got me into For Honor.
“Dulce Bellum inexpertis”
Casus belli? DEUS VULT!
The Knight Victory sound has to be my favorite
Best soundtrack in for honor
The commander is faltering! PRESS THE ATTACK!
12:00 Victory!
0:25 gave me inception vibes
Okay, this is epic.
Inner gate destroyed, protect the Commander!
its attack version not defend
@@kethy2730 that’s the most nerd emoji reply you could have sent to a 3 y/o message
@@blinkholdstead there werent any emojis
@@kethy2730 💀
@@enjoyer2227 I see the emoji it's just a scull
Tenebris!
POSTcontent DAKGNESH
Sad profundis
Sindon cadit
CHUU DAHKNESS
tace cor tuum!
This one... OMG so good!
DRIVE THEM BACK!!!!!
Yo Screw the drums of liberation. This is 🗣️🔥DRUMS OF WAR!!🗣️🔥
7:02 Epic gamer time and 0:45
Come on! Impress me!
Darksouls and god of war vibes
''BRING THE FIGHT TO THEM!''
3:53-4:18
I love this version compared to the released one. Less chant and more instrument.
Indomitable Fear nah man, the chant makes it 1000x better
@@TheMa5terchief AltRightShark Having listened to the Attack theme again (the one he posted after Marching Fire release), I can say I appreciate both. This one just allows for in the moment tension.
This actually was the one on release. The only difference was now it changes intensity based on the commander's health
Hey can you redo the soundtrack because marching fire is out now
I like the one that plays now, the choir sings more often. And that's the most epic part of the soundtrack.
Drums of liberation is beating. People will be free!!!
If it possible could u put this on spotify?
11:09 that music.
5:08
For the LAW
This is giving me God of war 4 vibes
Girls: Ugh i hate learning about History between Vikings and Knights.
Boys: 0:00
Not gonna lie, this would make good 40k music...
1:00 personnal timestamp
Omnes interficere!! (Kill them all!!)
Dulchi Bello Inexpertis!
Anybody know what’s being said in the background?
Mostly lyrics that you hear in the knights ram chant, if you listen carefully, you can pick them out.
"Dis mis crux" in the beginning is probably "I give myself to this, The cross" and "Inter arma silent deos" is in war law falls silent." And some other things about falsehoods and not falling into savoring war.
Look up TheMajorN, he translated most of the songs.
*I bring War.*
DEUS VULT!!!! I couldn't help my self 🤣
2:12 3:53
DEUS VULT
DEUS VULT
DEUS VULT
DEUS VULT
DEUS VULT
DEUS VULT
Imo this is the worst attacker song. The other ones have war chants and this one has a church choir. I know it matchs the faction but not the gamemode
Well the guy said that this is not the full one so it might have a better tune in the future
@@CrossBonez2980 I hope they keep the viking one. It's sexy as hell
I’m so confused, do I have to purchase marching fire?
To get the characters? Yes you do
@@CrossBonez2980 that's only to get them immediately. You can get them with steel too like the dlc heroes.
1:13
0:37