I Claimed and Settled ALL of these Islands in Anno 1800!

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  • Опубліковано 17 січ 2025

КОМЕНТАРІ • 297

  • @CyC61
    @CyC61 Рік тому +356

    Phil following the british empire in its footsteps and has started to colonize random islands in the middle of nowhere

    • @loganmccoy1741
      @loganmccoy1741 Рік тому +9

      It's a good way how to build navel bases all around the world

    • @Fraslet
      @Fraslet Рік тому

      It’s far easier to loot and starve if there’s a large population already in situ.

    • @Patrick3183
      @Patrick3183 Рік тому +6

      @@jasonhaven7170 name a country that didn’t participate in such things. There aren’t any. They all did.

    • @gabriellupilunguinho8158
      @gabriellupilunguinho8158 Рік тому +6

      @@Patrick3183 the south america in its entirety? all imperialism, genocide and slavery were done under portugal and spain domain or under portugal's leadership;

    • @gabriellupilunguinho8158
      @gabriellupilunguinho8158 Рік тому

      @@Patrick3183 maybe even the central america too

  • @StriklndProPane
    @StriklndProPane Рік тому +188

    Fun Fact: Chuckles' lineage can be traced all the way back to this island. His great great great great Grandfather started as the town drunk until eventually working his way up to court Jester.

    • @Rexini_Kobalt
      @Rexini_Kobalt Рік тому +3

      imagine how many times thats actually somehow happened... probably not _too_ many times, but its gotta be a thing right?

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +9

      Hahaha, I love that!

    • @jonathanflugge3557
      @jonathanflugge3557 Рік тому

      ​@@CityPlannerPlaysYou're pronouncing the two ships wrong the Frigate the e is silent the Schooner the h is silent.

  • @Drengs
    @Drengs Рік тому +47

    I was screaming for half the video “pls phil just build another fishery so your houses are full again to upgrade”. Loved it.
    The population in each house change according to the satisfied needs, so when your population was lacking fish, for example, people left and that’s why you were having theses fluctuations in total population. Sometimes you don’t need to build or upgrade more houses, just satisfy their needs and they will grow.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +12

      Great tip and that makes a ton of sense. I was getting pretty stressed about it, lol! Funny how the obvious things are what you need the most, sometimes.

  • @albertgreene313
    @albertgreene313 Рік тому +102

    From “happy accidents” to “we will definitely build a flame thrower” is why I love it. That said, from one lake dweller to another, gotta work on them boat names

    • @goninja007
      @goninja007 Рік тому +16

      Oh god the shooner and frig8 was killing me. Phil, I love your content, but it’s pronounced “skooner” and “frigit”

    • @HoeLeeFAQ
      @HoeLeeFAQ Рік тому +7

      @@goninja007 I wasn't gonna say anything but I was yelling at the screen Schooner like Scooter. lol But we still love watching!

    • @jmitterii2
      @jmitterii2 Рік тому

      I saw that update yesterday and saw I could build that flame thrower... and thought the same thing... oh I'm so going to build that! LOL!

    • @jordandegraaff
      @jordandegraaff Рік тому +1

      It was HILARIOUS hearing him say it like that!

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +10

      Yes - not my finest moment, lol! Will get them right in the future. I'm obviously a guy that likes a canoe more than any other kind of boat, lol

  • @wyattwhitman380
    @wyattwhitman380 Рік тому +1

    I have insomnia and nothing relaxes me like the positive vibes in your vids. You’re doing gods work out here sir

  • @bencoppock2542
    @bencoppock2542 Рік тому +66

    Hey Phil,
    I love the Anno 1800 content! A realistic take building a sea empire in the game seems really cool! I really love your take on building out your cities realistically, with the residents themselves in mind, giving them full on parcels. That being said, the game heavily pushes you into an "optimization" mindset: more residents means more taxes and workforce, but also means more needs and thus buildings to supply them. Space quickly becomes an issue, as well as managing maintenance costs versus the ultimate taxes you're collecting from your residents. Right now propaganda is helping to keep you positive on the income, but eventually the influence cost will be too high because you need defenses, ships, and islands. Other buildings, like town halls, trade unions, and harbor masters also cost influence after the first building, though are not strictly necessary.
    The Supply/Demand screen with the production statistics (Ctrl+Q) shows the particular good's supply/demand in tons/minute, and it is, imo, the most important screen in the game. Sorting all your produced goods by consumer/intermediate/etc. can be helpful to locate a particular good. Generally speaking, your revenue stream from consumer goods will be profitable over the maintenance costs of that good's production buildings, provided that production chain is consistently in balance, from raw materials all the way to consumption (e.g., if the demand of work clothes is 2 tons/min, the supply is exactly 2 tons/min, as well as the supply of wool to the processing building). Eventually, you can select multiple islands from the left-hand side as you develop multi-island supply chains to check that things are in balance. You can see the revenue that a good will give you for a resident type by clicking on that tier of resident building and hovering over the good in the window on the bottom right. Generally, it is not useful to overproduce consumer goods on one island unless you're expanding your local population or sending the excess to another island. That being said, certain consumer goods are extremely profitable to the right buyer, such as soap, and are worth over producing to be exported to the AI.
    When building up production chains, note that all "recipes" are 1:1. E.g., it takes one ton of wool for one ton of work clothes. However, the buildings display the production rate in "time per ton". E.g., rendering works take 1 minute to produce 1 ton of tallow while the soap factory takes 30 seconds to produce 1 ton of soap, or in other words, 2 tons of soap per minute. This means you will need 2 tons of tallow per minute to supply one soap factory. I.e., every soap factory requires two rendering works to keep it consistently supplied. The easy way to keep these in balance when building up your production chains is to take the ratio of the buildings' production times: E.g., (30 seconds for soap):(60 seconds for tallow) = (1 soap factory):(2 rendering works). I hope that makes sense and demystifies the production rates a little bit.
    I would love to see this series continue, so I hope you keep this up! Good luck, and thanks for all the great content!

    • @A_G102
      @A_G102 Рік тому +2

      Good points. On your notes about differences between the item production and the production screen, that's always been confusing -- I can't imagine trying to do the math to work out timing of shipping routes, etc. to make sure you have perfect trade routes and production chains. Ultimately, especially if you can manage to get to a good number of engineers or especially investors, you can almost ignore finances entirely and just overproduce everything by a slightly larger margin and give you some room for error on things.
      That also comes in handy for other times like building monuments, and for the stadium/worlds fair will need 100 tons of random things -- it's always handy to have a huge surplus of furs, gramophones, champagne, etc.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +3

      Excellent feedback and tips - I'm going to read this a couple more times and experiment with the ideas you've laid out! You know, I'm starting to wonder if this wouldn't warrant a stream. I could really use this kind of info while I'm playing. Such a fun game!

  • @astrognash.
    @astrognash. Рік тому +24

    Phil! I love you, but:
    "skoo-ner"
    "frih-git"
    😆

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +9

      I need to learn my ships

    • @patrikhjorth3291
      @patrikhjorth3291 Рік тому +1

      "Schooner" is apparently a North American word, possibly scottish in origin (I looked it up out of curiosity). It's typically a small cargo ship, with no defensive capacity.
      "Frigate" is a word from the Mediterranean, possibility greek in origin, and is generally any kind of fullrigger ship built for speed.
      And yes, it's "skooner" and "frig-get". In swedish it's "skonare" and "fregatt", for comparison.

  • @jessicawadleigh1246
    @jessicawadleigh1246 Рік тому +11

    Love to see more Anno! Make sure you’re taking on quests from your rivals. Completing quests builds up your relations with them, which can unlock profitable trade relationships.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому

      Good point! I can get a bit of tunnel vision, so I need to work on that!

  • @lejardine
    @lejardine Рік тому +76

    frigate is fri-git
    schooner is skoo-ner

    • @wm-nu1yf
      @wm-nu1yf Рік тому +5

      I heard that too. I was wondering if it was just the accent. Phil pronounces certain things that sound funny to me. The ones that I really noticed were how he makes words like flag and tag sound like flegg and tegg. I think that is a midwest or maybe even a Wisconsin thing.

    • @kyrotec
      @kyrotec Рік тому +7

      I died when he said shoo-ner 😂

    • @RevAnakin
      @RevAnakin Рік тому

      "Oo" in Dutch (the root language" is pronounced with an English "oh" sound like "smoke" not "oo" like "boo."

    • @christophergallagher3721
      @christophergallagher3721 Рік тому +11

      He'll get it right schooner or later

    • @spkennedy951
      @spkennedy951 Рік тому +5

      @@wm-nu1yf Those are his upper midwesternerisms, but I think the ships is just a lack of familiarity. They're both loanwords, so they're not really spelled obvious.

  • @WilliamMCMXII
    @WilliamMCMXII Рік тому +25

    you actually inspired me to buy Anno 1800 for myself and I do not regret it at all! the late game is so much fun when you reach the investors

  • @jimmyskobyak144
    @jimmyskobyak144 Рік тому +16

    Absolutely love the 1800 series. Please continue. My only complaint is that I’ll have to wait so long for part 3 😂 but i know you are but one man, Phil, and can only do so much with your time. Have you considered cloning yourself?

  • @foamyesque
    @foamyesque Рік тому +7

    My experience with Anno has been that it's almost always better to meet your basic needs before adding houses -- they usually contribute to population. You can hover over each need on a house and it'll tell you what meeting it will give you (population, happiness, cash).

  • @MrJove89
    @MrJove89 Рік тому +3

    I love seeing stock footage of Verde Beach in it’s past life

  • @arseneken
    @arseneken Рік тому +15

    FYI you can set minimum amounts of goods to keep in the main warehouse so you don’t run out of goods when shipping to other islands.

  • @ktchpmn
    @ktchpmn Рік тому +1

    I've been playing so much Anno 1800 since you released your first video. Your video tuned me into the game and I am absolutely loving it. So thank you for introducing me to this awesome game and thank you for doing another Anno 1800 video!
    You would probably also love their creative mode since it allows you to build the city of your dreams without having to worry about game mechanics

    • @creeperbrick710
      @creeperbrick710 Рік тому

      Hey how did you get your game to start idk if you can help but I haven't been able to play and I've really been wanting to

  • @Abingdale
    @Abingdale Рік тому +1

    Love the Anno 1800!
    Engagement comment: “Shooner” 😂 it’s pronounced “skooner”!
    To ‘schoon’ is a super old English word that means to skim along.
    Frigate sounds like ‘friget’.
    You’d never know if you only read these old words! I used to work on schooners and …well never a frigate. A Barque (pronounced Bark lol)

  • @supaflytoon7684
    @supaflytoon7684 Рік тому +6

    Some little tips if I may: (EDIT- "little tips" for a number of pages, lol)
    1. When U select any house - u see resident needs in bars - when u hover over them - they will tell u exactly what impact fulfilling each need has - how much income and how many more people will live in this house if/when needs are fulfilled. That is easy to spot sign that something is missing if bars are not full, then u should go to stat screen and see exactly how much stuff ur producing/need and therefore how much new production u need of each material/goods. Having good income is all about fulfilling those needs for each tier of residents.
    2. When creating new production chain be aware of timings. Some things work out in 1:1 ratio - but most will not - it's easy to balance though - just check which building is "fastest" and adjust number of "slower" buildings to match production of entire chain to the same values. So one 30sec building need two 1min buildings and four 2min buildings to make entire chain work - this becomes very important the more u play and the harder/longer those production chains become. This allows u to maximise usage of workforce - very important is to have enough production for population with the smallest workforce possible, because more people means more needs that need to be fulfilled. Once u have one full chain of each goods working and ur needs grow - just copy entire chain and plop it to new location along with warehouse / fire station and move to next one.
    3. Fulfilling needs of residents allows U to max houses and upgrade them to next population tier - happiness needs tab bring more money from each tier of population, it is not necessary to look after them to level up to next tier though. Goods from "needs" tab have to be looked after and adjusted all the time, when they are all good - it's time to look at happiness needs and start producing goods from that tab, best one at a time.
    Some production chains are long and VERY expensive, especially when u only start new tier of population, no need to satisfy all of them asap, rushing to having everything often causes huge income drop. Please notice that higher tier citizens will produce much more income then previous tier even if just some of their needs are satisfied, they will however require twice as much goods to consume - this game is all about balancing out economy and population.
    4. Move goods by ships. You have to accept that U can't produce everything in one spot,
    different islands/worlds have unique resources that sometimes have to be combined for final product that is needed. That doesn't mean that u have to have entire chain and multiple population tiers on every island. Early example can be hops for beer - if u don't have hops on starter island - just colonize one that has them, build a fishery, market and a bunch of farmer houses and start growing hops - then transport hops to ur starter island and make beer there (u don't need worker class on the "hops" island with all their needs...).
    5. Soap as u mentioned is great early source of extra income. It's worth to build extra line(s) of soap production on top of the one for ur workers/artisans/engineers needs. Whenever population grows - so does their needs - so it's important to add more and more production chains as needed (plus extra ones for soap if U want to continue selling it to prison boss Eli). U can then automate selling extras through ur port warehouse. Set up minimum amount stored so that u don't sell stuff that u need for ur population and then set up a trading route via ship between ur island and prison with soap - then ship will go back and forth between those islands carrying and selling extra soap every time for that constant income boost. U can also set up "passive trading" for other materials, that ur overproducing by setting minimum amount stored and then (in port sell tab) set up amount of goods at which NPCs will buy them off ya. Every now and then NPCs visit ur islands and will passively trade with You if u set it up in ur port warehouse menus. Some stuff like building materials will at times fill up and can be sold that way - other stuff like soap is worth selling to a specific NPC (in this case prison).
    6. Other stuff worth selling, later in the game progress. These goods are requested by mentioned traders - so they will pay A LOT more than what they are worth
    Eli in the prison - Soap for 384/t
    Madame Kahina - Fur Coates for 992/t
    Isabel Sarmiento (new world) - Weapons for 912/t
    Pirates (Anne and Jean) will buy any alcohol at premium prices, but u need to have trade rights first. Schnapps - 80/t, Rum - 96/t and Beer for a whooping 1040/t
    (and DLC Traders)
    Old Nate (Cape Trelawney) will buy Gold for 4.4K/t
    Paying the most is Emperor Ketema (land of lions) - he will buy:
    - Penny Farthings for 2.8K/t
    - Pocket Watches for 13K/t
    - Gramophones for 44K/t
    - Steam Carriages for 66K/t
    All these are late(r) game goods, but once u have them in ur production chain - it's well worth to sell any extras to Emperor Ketema - this is the quickest way to make MILLIONS.
    Damn .... sorry .... this is way too much to read .... just exited to see U play Anno1800 i guess.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому

      Haha, these are awesome tips - especially the trading tips! Make me realize that I need to work more on building relationships so I can get trade rights!!

  • @MorganeFichter
    @MorganeFichter Рік тому

    Yes, I've been wanting for a month to watch you play more of Anno 1800. Please post more often, I love this playthrough!

  • @tawnyprovince-ward2353
    @tawnyprovince-ward2353 Рік тому

    I’ve never watched something I don’t play and have no interest in playing but watching you brings me a sort of calm and contentment

  • @Drrolfski
    @Drrolfski Рік тому

    This was entertaining, hope to see more Anno content from you. Small tip: keep an eye on storage capacity. Expand it if you have to or tone down on intake. Your trading routes to the other islands were doing little because you were constantly capping out on the supplies you could send there. If necessary, you can actually set each trade route's behavior when it can't get rid of its supplies and then gets prevented from taking on new supplies. For instance, you can set it to throw supplies overboard to prevent a trade route from stalling.

  • @kyleharris3319
    @kyleharris3319 Рік тому

    Literally a dream come true that you are playing Anno!! Ive been playing since Anno 1503 days and ive never met a person who has heard of the series. Glad to see you giving it the limelight it deserves!! ANNO 1800 is by far my favorite entry in the series and its awesome to see my favorite city builder youtuber play it!! Keep up the anno vids!!

  • @Hazardius
    @Hazardius Рік тому +4

    I like how chill and cool this series is. Thank you for it.

    • @CityPlannerPlays
      @CityPlannerPlays  Рік тому +1

      Thank you so much for the kind words and good vibes!!

  • @RESrachel_
    @RESrachel_ Рік тому +7

    Excited to see you learn and play this game for the first time (for real this time)

  • @AlrightMikeGames
    @AlrightMikeGames Рік тому

    I really appreciate and enjoy your "different" approach to Anno. I try to have a more immersive approach in my own playthrough, as well.
    A few basic mechanics tips, if I may...
    People = Money
    Needs = More people
    Happiness = More money
    Lastly, range matters. Your original marketplace is great(!)....but only for the houses it can reach.
    Looking forward to more episodes, man. Keep up the good work.

  • @neurofiedyamato8763
    @neurofiedyamato8763 Рік тому

    7:05 btw schooner is pronounced 'skooner"
    Can't wait for the next episode. I didn't want it to end ngl. This is a great addition to the channel

  • @VulcanTrekkie45
    @VulcanTrekkie45 Рік тому +9

    I'm loving this series and I hope you keep up with it! Just a couple pronunciation points so you sound a bit less like a lubber in future episodes: schooner is pronounced as "SKOO-ner" and frigate is pronounced as "FRIG-it"

  • @SubunitProductions
    @SubunitProductions Рік тому

    Have you ever played Stronghold? I'd love to watch a throwback episode where you play some of the older city building games. This Anno content has got me excited for some antique city creation

  • @NateLindenbaum
    @NateLindenbaum Рік тому +1

    So glad you made another one! But it’s schooner (skoo-ner) and frigate (fre-get)

  • @redmixed9584
    @redmixed9584 Рік тому

    I have been waiting for a new Anno 1800 video! Awesomeeeee!

  • @nicciburgiplayz3549
    @nicciburgiplayz3549 Рік тому +1

    Holy the city looks so good

  • @ilu.bmg1884
    @ilu.bmg1884 Рік тому +1

    oh please make this a long long series, I love to see you play this game, its so relaxing and beautiful

  • @laxxboy20
    @laxxboy20 Рік тому +1

    12:40 or fish
    12:48 will it have fish?
    12:58 is to feed your farmers with fish?
    13:21 because they want fish
    14:00 it's fish
    14:15 not without fish
    14:55 Because fish
    16:08 Indeed, the number of fish
    xD

  • @fluidize8532
    @fluidize8532 Рік тому

    Anno 1800 is my favorite game! Thank you so much for continuing this playthrough!

  • @BrutalFatality
    @BrutalFatality Рік тому

    I cannot contain my excitement seeing you upload Anno 1800! One of my favorite games and such quality gameplay and perspective here! Thanks for another Anno 1800 upload! Hope to see more!

  • @Papzt89
    @Papzt89 Рік тому +1

    Great series. Happy to see you're continuing Anno

  • @TaylorMikel
    @TaylorMikel Рік тому +1

    Love this series!! Really hope to see more episodes!

  • @justinsinke2088
    @justinsinke2088 Рік тому +1

    I enjoy the layered complexity of the game. You start out with just farmers and their needs. Simple. Then you need to get workers, which upgrades your farmer workforce, so now you don't have just one population, you have two different strata of workforce that you need to keep happy, each with different needs and supply chains that still interact with each other, so as the game goes you're balancing not only your various supply chains, but the levels of your various work forces that both feed and are fed by said supply chains, and no strata becomes irrelevant.

  • @thefederationofavrram
    @thefederationofavrram Рік тому +1

    Great video! Just a few notes:
    1. Don't go too crazy with building frigates, each one costs 100 upkeep. Overbuilding will cost so much money, this also applies to the flame thrower towers
    I say this since you were at -900 in income at the end!
    2. A minor pet peeve: but the proper pronunciation of the ships is "Fri-get" for frigate and "Skooner" for schooner.
    All and all a good video!

    • @squifftopher
      @squifftopher Рік тому

      and "niter" for nitre oml I was dying

  • @flambo170
    @flambo170 Рік тому

    Great video as usual. Can't wait for more! Expeditions basically unluck new maps with new fertilities and resources, e.g. rum in the new world.

  • @kenchi9223
    @kenchi9223 Рік тому

    I love the balance between optimization and being Phil! Keep it up! 😁

  • @LadyBlackmoor
    @LadyBlackmoor Рік тому

    If you want to play a military empire that's gonna be interesting, but keep in mind that Anno is a mostly chill game. It is much easier to buy off the pirate to the point you can get to trade rights with them and buy your weapons from them. Keep producing ships though, they need only basic materials and can be sold to Archibald for a good profit.
    Another tip is that in your warehouses you can set a minimum goods level for your goods. That means trade routes will always leave that much in your stores. This is what happened with your sausage (hehe) at the end. Your trade ships emptied local stores and consumer needs went unfulfilled until your slaughterhouses produced new goods.
    Final tip as others have mentioned, the time that is shown in the build menu means how long does this building take to convert one ton of each input good into one ton of output good.
    Grain farms take one minute to produce grain, while malthouses only need 30 seconds to turn one ton of grain into one ton of malt, so you need two grain farms for every malt house. Brewery also needs 30 seconds to turn one ton of malt and one ton of hops into one ton of beer. So it actually aligns pretty well with the malt house, but how many hop farms do you need for one brewery? (I'm sorry if come across like a kindergarten teacher 🙂)

  • @shadowheart8279
    @shadowheart8279 Рік тому

    Its nice to see someone struggling just as much as i do when it comes to "money" and the making of it which for me i tend to sell everything that i'm making in abundance that i don't require myself. Which surprisingly includes selling ships. Speaking of i find it funny (in a good way) how you pronounce Schooner and Frigate.

  • @StarHorder
    @StarHorder Рік тому +7

    My tip to you is to keep on being awesome ^-^!

    • @-GH05T-
      @-GH05T- Рік тому +1

      My tip for him is that i agree on your tip

  • @christophergallagher3721
    @christophergallagher3721 Рік тому

    Very happy to see this follow-up episode!

  • @freshmanjeff
    @freshmanjeff Рік тому

    watching you play these games always makes me want to buy them and try myself.

  • @RAI-1911
    @RAI-1911 Рік тому

    Yes. More of these please :)
    Thanks as always.

  • @Jadushnew
    @Jadushnew Рік тому

    I love that you play Anno! Please continue!

  • @Noki_live
    @Noki_live Рік тому

    Love the series, a pleasant setting change.

  • @tanork47
    @tanork47 Рік тому

    Makes me want to play Anno again. its the most simplistic Supply and demand builder that I was addicted to when it first came out. Just the right amount of complexity for me not not too much like Tropico where I get lost.

  • @poprockgirl111
    @poprockgirl111 Рік тому

    Love this play through, I look forward to see what you do in the next episode! 🏝️🏝️🏝️

  • @giuseppefortuna7007
    @giuseppefortuna7007 Рік тому

    I really appreciate your take on Anno! Would love to see more content 😊

  • @DurMan667
    @DurMan667 Рік тому +8

    The "sch" in "schooner" is pronounced like "school"

    • @Worldbuilder
      @Worldbuilder Рік тому

      Sjuul? ;)

    • @OG_0494
      @OG_0494 Рік тому

      His pronunciation of ship types was the most midwestern part of this episode.

  • @martindudek7327
    @martindudek7327 Рік тому +1

    "They're still suffering from a lack of beer." Same.

  • @jrmalavar
    @jrmalavar Рік тому +1

    Hey Phil, I love your videos and this one with making Anno beautiful, I would recommend to watch some of the videos from What Darren plays, he plays Anno to make it beautiful not efficient and his islands are so breathtakingly beautiful, you would love them.

  • @azazahamed
    @azazahamed Рік тому

    This is too fun! Please continue the series Phil! 🙏

  • @racedrummer1
    @racedrummer1 Рік тому

    I enjoy your playthrough. It is different and I like it. It is totally ok, that you don't have the experience with the game as the Anno Only channels. And I mean it really positively.
    I like to invite you to look into the quantities of production lines. If something needs 30sec per ton, you'll get 2 per min. So if the next factory in the line produces only 1 ton per minunte, then you'd need to build two of these factories to make up to the other building.
    Also to fill more people in one house, click on a home and click on lifestyle goods. There you can fullfill more needs, that bring more people and more money in.
    Cheers mate, I enjoy this series :)

  • @bradyswanson1041
    @bradyswanson1041 Рік тому +2

    CPP: "And here we have our 'Sh-ooo-ner'..."
    Me: *C R I N G E*
    Loving this series though, looking forward to the next vid!
    (Also, in addition to "Schooner" being pronounced "Sk-ooo-ner," "frigate" is pronounced "frig-uht") :D

  • @FFG_318_Heavy
    @FFG_318_Heavy Рік тому

    Anno Phil and his flamethrowers is the reason Verde Beach is always on fire

  • @swabia1554
    @swabia1554 Рік тому

    loads of good tips there already. Important is that beer is bringing a lot of money when supplied to artisans. More per houe than with workers. Watch out when fulfilling artisan needs. The Cannery stuff is so expensive i would not build this first. Do sewing machines and coats before. Always look at your houses to see how much money you get per good per tier. Then check against the money you need for upkeep of the relevant production chain. With that population you could be at least at 750 to 1000 positive in balance already.

  • @philipahlborn7891
    @philipahlborn7891 Рік тому

    Excited for the new content on the channel

  • @RocksInMyHeadNZ
    @RocksInMyHeadNZ Рік тому

    I'd like to see more Anno. I bought the game after watching your first video. Love it. Still Cities Skylines at heart but Anno is a whole different challenge.

  • @cotynietling2567
    @cotynietling2567 Рік тому

    We need more of this want to see you take over everything

  • @ash36230
    @ash36230 Рік тому +1

    As a Brit, I just got a very strong sense of nostalgia 😆

  • @ChasePhillips7
    @ChasePhillips7 Рік тому

    No advice for you, but I love that you are playing!

  • @mozzi0493
    @mozzi0493 Рік тому

    I fully support this series! Keep going please

  • @k1ngofpayne991
    @k1ngofpayne991 Рік тому

    always love seeing anno 1800 content especially when CPP plays it.

  • @olegmykhailenko2143
    @olegmykhailenko2143 Рік тому

    If buildings from one supply chain are located close to one another then they can deliver goods directly, skipping the warehouse. It will help to reduce queuing at warehouse’s loading ramps.

  • @kyrotec
    @kyrotec Рік тому

    This is such an amazing series! Please keep it up

  • @aijacha
    @aijacha Рік тому

    Anno is such a nostalgia for me.. of course, not this, but the old one, but this still gives similar vibes.

  • @jamesmickle3690
    @jamesmickle3690 Рік тому

    Keep it up, Phil! Such great content!

  • @memoderaffe6355
    @memoderaffe6355 11 днів тому

    Please continue with this series!

  • @supaflytoon7684
    @supaflytoon7684 Рік тому +2

    Two words: MOAR PLEASE ! ;D

  • @RavenScherazade
    @RavenScherazade Рік тому

    I wouldn't mind seeing CPP play more Anno, I've never watched gameplay until today. Pretty interesting. 😆

  • @jabcmw1
    @jabcmw1 Рік тому +1

    Enjoying you playing a new game

  • @MrSemperfit
    @MrSemperfit Рік тому

    In your main trading post you can set a limit of stock. Any excess will be loaded onto your ships for sale or transfer to another island, but the production island will never run out.

  • @casperhito
    @casperhito Рік тому

    Your nautical pronunciation is funny. It's a schooner (skooner) frigate (frig at). 😂 dig this series.

  • @JonatanGronoset
    @JonatanGronoset Рік тому

    No Phil, do not feel sorry for the pirates. They'd happilly take everything you have, give them no quarter!

  • @Fliegzeug
    @Fliegzeug Рік тому

    This is in no means meant to be rude or to be a know-it-all, but since you had trouble pronounciating Schnaps:
    Sch = Sh in english, so just say Shnaps! Also, i love that you are playing Anno, would love to see more in the future

  • @person7619
    @person7619 Рік тому +1

    Ive been waiting for this video

  • @michaellehman902
    @michaellehman902 Рік тому

    really hoping to see more of this soon!

  • @hanneken4026
    @hanneken4026 Рік тому +1

    A festival increases the attractiveness of your island, but when the festival ends so does the added attractiveness. I think that is one of the things that cause the unhappy "this island has let itself go" newspaper articles; not much you can do about that. Another cause is when you place unattractive industry, like a pig farm or steel furnace. Keep an eye on how much the island's attractiveness goes down when you do so (at top middle), and you might be able to compensate for that by placing decorations like trees. I sometime decorate my towns in blueprint mode, then upgrade the decorations when I need to add an unattractive production building. I'm not sure it's enough, but it might be worth a try.
    If a fire causes ruins those will create unattractiveness too, but you get a warning while the fire is going from the threatening music, and afterwards there will be a warning if you check the lowest icon of the little row along the left edge. Clicking on the warning will jump you straight to the ruins, so you can repair them immediately.
    ***
    Claiming more islands will give you some free workforce on each island when you reach certain milestones. So you can claim an island but not build a marketplace and houses, so you don't need to provide them with food and clothes either, but can still put in a few mines, or lumberjacks & sawmills, or unattractive piggy stuff, or whatever seems useful to provide to your other islands.
    But keep an eye on your *influence points* (top left), as you need those to buy islands, but also to build ships, town halls and trade unions. When your expedition unlocks the Land of Lions (Enbesa) or the New World, you will need to have enough influence points in reserve to settle several islands over there too.
    Gaining population will increase your influence points.
    ***
    Now your expedition is unlocking Enbesa, once you get there, I've found 2 things important.
    1) Start trading a few pocketwatches, buying them from Sir Archibald and selling them to Emperor Ketema. This is a very good source of income! Buying the watches is costly, but the return on investment is very high, so even starting with 10 at a time is worthwhile. Build up your bank account until you have enough reserves to invest in setting up a regular trade route for that.
    2) You need to get to the second level of people in Enbesa to make their special bricks, in order to claim more islands there, as no single island will have all your needs. So try to claim what you need most with the load on the ship the Emperor gives you. You can wait to claim Tabourime until a bit later, as your opponents will not do so first - but they may try to win it off you by fighting, if you claim it and aren't up to defending it yet.
    Anyway, don't grow too many elders yet, as then they will start demanding tobacco from the new world, and you're not set up to provide that yet.
    ***
    If some houses want something you can't provide (enough of) yet, you can click on the little supply line in the house's screen to forbid that consumption. It can help stop a lot of vacillating between happy & increasing, and unhappy & leaving workforce, and the unhappy newspaper articles that causes.

  • @TheHurinThalion
    @TheHurinThalion Рік тому

    the production chain for beer is 2 wheatfarms, 1 malthouse, 2 breweries and 3 hops farms. in general the production times shown ingame work like this: 30 sec production means you will need 1 of them and two with one minute... it will get much more complicated later in the game, but i'm sure you will get used to it soon - or just check the statistics menu every couple of minutes 😀

  • @MegaDobieDog
    @MegaDobieDog Рік тому +1

    It's other way around i'm pretty sure. 2 fields per malthouse. Same with tallow 2 rendering works per one soap. Also is you look into the Happiness needs tab at the bottom you'll see lifestyle needs as well. More of those you ful fill more workers will fill up the houses toward their max cap and they'll pay you more money in taxes the happier they are.

  • @chuckleberrypi
    @chuckleberrypi Рік тому

    love seeing you play other games, great stuff!

  • @thomasfiegel-wm4bj
    @thomasfiegel-wm4bj Рік тому

    'Suffering from a lack of beer.' Same.

  • @jmitterii2
    @jmitterii2 Рік тому

    Glad you looked at some hints from others.
    I've learned the hard way over several game plays... buy steel and even bricks early, slowly move into production.
    One big hint I'll give you, this isn't like City of Skyline in the same sense that you first need to build supply then demand of population. Since population doesn't just grow with commercial an industrial, you have to upgrade and grow ahead of time yourself always having more population than (even to myself) seems necessary. I think, what about unemployment?
    Don't worry, that doesn't matter.
    What matters is delivering all the goods and emminities to your various population classes... employment sorts itself out no matter what; it's actually a positive if you have excess workers so long as you have enough supply of goods to meet their needs.
    Because then you can upgrade them to the next class and have enough of remaining lower classes to keep the wheels turning down the economic supply chain.
    This population difference from Sim City as well as City of Skyline and even some other games like Caesar 3 where unemployment matters big, it doesn't matter here really. In fact, you'll never have that much unemployment anyway... lots of workers eventually needed for steel mills and all the other stuffs they need. And then enough surplus to upgrade to artists, then enough excess again everyone below to upgrade to engineers, then enough engineers to upgrade to do nothing fat cats so called investors that want almost everything under the sun; but pay you big bucks. As well as necessary to unlock more buildings and activities within buildings.
    Since, I'm always thinking ahead of where my population will need to grow and quickly. Not worrying so much of unemployment, I don't think that even factors... what does is do I have enough goods and emminities for the population classes I'm increasing? If so... BUILD THEM because you need them and they'll pay more to use up your stuff to get your revenues in the green.
    Also early on, selling soap is a great way to get cash... sell it to the prison for a premium.
    Later you can sell fur coats to the emporium for good profits and cash flow... but by then you should usually be sitting pretty good.
    Later still, Trelawney capitol map and island; after mining gold ore from the new world, and refining it at Trelawney, excess refined gold bars are worth lots and lots of money at the Tinker guy's island; if you're in a tight spot needing more money... can happen if you suddenly start upgrading new world islands building chocolate and tobacco and some other expensive stuffs.
    I generally first prioritizing cash flow first, then gradually start making stuff prettier... moving stuff around. And adding pretty parks and other stuffs as well as buying animals and artifacts for various museums and zoos for islands that have those or will have those soon enough.

  • @CUfkes
    @CUfkes Рік тому

    The (IMHO) advantage of owning multiple islands (pref. close to your main island) is being able to transfer the main island to a beautiful paradise, with (most) of the industry on other islands, but this is a process in Anno 1800 ;)
    This is the first ANNO serie with me screaming NO, NO while watching :)
    I am so used watching ANNO vids with cities being build in the most efficient way (See @Nivarias), this is raging havoc in my brain :D

  • @tobiasalexander4491
    @tobiasalexander4491 Рік тому +1

    It's already been said, but my own take on pronunciation is:
    Frigate is more "fri-gut" - a soft uh like "post-graduate" or "inappropriate". Not fri-gate as in "garden gate".
    Previous comments on "schooner" are correct - skooner. That's in British English, of course. I can't speak as to the original northern european pronounciation.
    And ironically it ties in nicely to the beer theme of the episode, with a "schooner" glass of ale equating to 2/3 of an Imperial pint in current measurements. In the UK, some of the stronger ales (6%+) are often limited to schooners for serving, so people don't get too hammered.
    One notable exception is Newcastle Brown Ale, which, while usually coming in a 600-660ml bottle, is traditionally served in a "Geordie schooner" glass, which equates to half an Imperial pint or 284ml.
    Now I want beer...

  • @BryanC2008
    @BryanC2008 Рік тому +1

    Engagement!

  • @zachwak
    @zachwak Рік тому

    LOVE anno keep playing!!

  • @drewtoe6064
    @drewtoe6064 Рік тому

    Please play more of this!!!

  • @SageSundae
    @SageSundae Рік тому

    ‘The workers need more beer to be happier’ same bud same bud

  • @Johnjohnthejohn
    @Johnjohnthejohn Рік тому

    Schnapps, beer and bread are the real money makers. I usually build a town of roughly 240 farmers, 120 worker and 60 artisan houses. That is an easy to balance start. Make sure to build schnapps beer and bread and u wont run out of money

  • @NoDecaf7
    @NoDecaf7 Рік тому

    Heck yeah more Anno!

  • @bothbelong
    @bothbelong Рік тому +1

    More Anno please!

  • @kayokayo7917
    @kayokayo7917 Рік тому

    You got me into this game from the last episode lol. It's totally not a city builder but it's ok, still loved it. It's more a strategy game focused on efficiency and beating the other players. It becomes such a huge mess later on with trading and maintaining those needy bastards happiness with productions. Best way to make money is getting more citizens and providing the necessary products to fill up each house as much as possible. Having a surplus of citizens as long as they're provided for is a good thing.

  • @arvindhmani06
    @arvindhmani06 Рік тому

    The only Anno game I've played - and I still do occasionally - is the original one 1602 A.D. It's fun to (a) see how far the series has come since then, and (b) see you play it in your own way, keeping a close eye on aesthetics! Looking forward to more of this series!

  • @cafearga
    @cafearga Рік тому

    Yeah, I'd like to see more Anno.

  • @isabelclark6312
    @isabelclark6312 Рік тому

    I love this series please make more 🙏🏼

  • @lifeoftry1888
    @lifeoftry1888 Рік тому

    I love when u play this game and the beaver one.. entertaining 😄