Houdini Adventure - Control Liquid Splashes (Custom Velocity)

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 29

  • @massimobaita7178
    @massimobaita7178 Рік тому +1

    Thank You very much, Fabian!

  • @kir11
    @kir11 3 роки тому +2

    Very cool! Thanks!

    • @FabianStrube
      @FabianStrube  3 роки тому +1

      Thanks alot! Always happy to hear that!

  • @unboringcreative3024
    @unboringcreative3024 11 місяців тому

    Amazing tutorial, learned a ton, TY!

  • @atisvideo
    @atisvideo Рік тому

    Great stuff man, thank you!

  • @CannabisTechLife
    @CannabisTechLife Рік тому

    Thank you for this tutorial! I was looking for how to render some type of explosion underwater and this is perfect. Cheers!

  • @travislrogers
    @travislrogers 2 роки тому

    Great tutorial! I appreciate how straight forward and concise your videos are. These key workflow concepts are also great material.. you could do an entire series on creating / directing velocities and applying them to different end results. Thanks!

  • @danielefrontini6204
    @danielefrontini6204 2 роки тому

    Thank you Fabian!!

  • @jesjesline
    @jesjesline 3 роки тому +1

    Good video! Please make more!

    • @FabianStrube
      @FabianStrube  3 роки тому

      Thanks a lot! Really happy to hear that. I actually working on a new tutorial right now. Should be out on Monday 😊😊👍

  • @tritruong198
    @tritruong198 3 роки тому +1

    Tks your tutorial, hope you make more like this videos

  • @jefflhama
    @jefflhama Рік тому

    OMG if I knew pyro explosion node it will made my life easier in a little personal project

  • @vipergx
    @vipergx 3 роки тому

    Great tut! Thanks.

  • @skagate
    @skagate 2 роки тому

    wow that is a excellent tutorial, thank you!

  • @KO28JOJO
    @KO28JOJO 3 роки тому

    Very nice. I will try to use the same the same concept to create a blood splash coming our of a body.

  • @axe_fx
    @axe_fx 3 роки тому

    awesome man, I am currently trying this meshing method with vellum fluids

  • @CestUnSigne
    @CestUnSigne 2 роки тому

    Hello, i did all the nodes until the Flip_sim with good parameters, but I only get particles poping, not the form of the fluid. Did I miss something ?

    • @CestUnSigne
      @CestUnSigne 2 роки тому

      I think this is due to the path of the particle separation from the flip source, what did you put in it ? thank you!

    • @skagate
      @skagate 2 роки тому

      @@CestUnSigne yep I noticed he put a expression in there but did not explain what it was.

    • @alapsawy
      @alapsawy 2 роки тому

      just copy particle seperation from flipobject to flipsource.. I think the value is 0.01 based on particle density in the viewport.

  • @sergioalvarez2792
    @sergioalvarez2792 Рік тому

    The volume vop dont work for me, I cant see anything. Only the previous bound shape

  • @fexvfx
    @fexvfx 2 роки тому

    Super video! Mal nh Kommentar aus Deutschland xd.
    Es ist nicht so leicht gute Tutorials auf yt zu finden, da houdini nicht so verbreitet wie Blender C4D oder so ist…

    • @FabianStrube
      @FabianStrube  2 роки тому +2

      Danke fürs Feedback! 😁 hast du doch bestimmt an meinem Akzent gehört das ich deutsch bin 😂

  • @skagate
    @skagate 2 роки тому

    Hi Fabian- what is the expression you put in the particle separation on the flipsource?

    • @chluaid
      @chluaid Рік тому

      that appears to be a channel reference to his flipobject's Particle Separation value, ie.: ch("../dopnet1/flipobject1/particlesep")

  • @Cataldus3d
    @Cataldus3d Рік тому +1

    Amazing tutorial, its a shame that the splash is not animated though. Is that possible to use the same workflow with Pyro Burst Source to animate it?

  • @prathameshwaghamare4172
    @prathameshwaghamare4172 Рік тому

    Same setup work for blood splash ?

  • @timothybladel5828
    @timothybladel5828 2 роки тому +2

    Something about this tuttorial does not work anymore and I cannot figure it out. Nothing shows up in the VDB activate when combined with the bound and vdb.