Great tutorial! I appreciate how straight forward and concise your videos are. These key workflow concepts are also great material.. you could do an entire series on creating / directing velocities and applying them to different end results. Thanks!
Super video! Mal nh Kommentar aus Deutschland xd. Es ist nicht so leicht gute Tutorials auf yt zu finden, da houdini nicht so verbreitet wie Blender C4D oder so ist…
Something about this tuttorial does not work anymore and I cannot figure it out. Nothing shows up in the VDB activate when combined with the bound and vdb.
Thank You very much, Fabian!
Very cool! Thanks!
Thanks alot! Always happy to hear that!
Amazing tutorial, learned a ton, TY!
Great stuff man, thank you!
Thank you for this tutorial! I was looking for how to render some type of explosion underwater and this is perfect. Cheers!
Great tutorial! I appreciate how straight forward and concise your videos are. These key workflow concepts are also great material.. you could do an entire series on creating / directing velocities and applying them to different end results. Thanks!
Thank you Fabian!!
Good video! Please make more!
Thanks a lot! Really happy to hear that. I actually working on a new tutorial right now. Should be out on Monday 😊😊👍
Tks your tutorial, hope you make more like this videos
OMG if I knew pyro explosion node it will made my life easier in a little personal project
Great tut! Thanks.
wow that is a excellent tutorial, thank you!
Very nice. I will try to use the same the same concept to create a blood splash coming our of a body.
awesome man, I am currently trying this meshing method with vellum fluids
Hello, i did all the nodes until the Flip_sim with good parameters, but I only get particles poping, not the form of the fluid. Did I miss something ?
I think this is due to the path of the particle separation from the flip source, what did you put in it ? thank you!
@@CestUnSigne yep I noticed he put a expression in there but did not explain what it was.
just copy particle seperation from flipobject to flipsource.. I think the value is 0.01 based on particle density in the viewport.
The volume vop dont work for me, I cant see anything. Only the previous bound shape
Super video! Mal nh Kommentar aus Deutschland xd.
Es ist nicht so leicht gute Tutorials auf yt zu finden, da houdini nicht so verbreitet wie Blender C4D oder so ist…
Danke fürs Feedback! 😁 hast du doch bestimmt an meinem Akzent gehört das ich deutsch bin 😂
Hi Fabian- what is the expression you put in the particle separation on the flipsource?
that appears to be a channel reference to his flipobject's Particle Separation value, ie.: ch("../dopnet1/flipobject1/particlesep")
Amazing tutorial, its a shame that the splash is not animated though. Is that possible to use the same workflow with Pyro Burst Source to animate it?
Same setup work for blood splash ?
it prob would be the same setup but with a different texture
Something about this tuttorial does not work anymore and I cannot figure it out. Nothing shows up in the VDB activate when combined with the bound and vdb.