The first time I swam through the water in Red Dead Redemption 2 Online with a lamp attached the the horse and saw how the light diffracted in the water, a huge smile grew on my face.
even the shadows in rdr 2 are very realistic. not just a shadow but the shadow follows the direction of the sun's light too. like the shadow of a tree from the upper land and appears in the lower land because it is caused by light, then when the light moves in time the tree shadow disappears. then when we approach the lantern, our image can also change, such as getting bigger and smaller when we move. When we use a lantern at night on the edge of a cliff, our shadow will look big, which is very realistic
This has been a really fun series of videos so far! It's actually surprising to see someone with (I imagine?) genuine technical experience talking about this stuff; not just saying "wow, the water is pretty!" but mentioning flow maps, vertex displacement, and even demonstrating how it might be set up with simple examples in Blender. Not many youtubers would actually go to that level of effort, and this certainly differentiates your content from the rest. Well done! Definitely keep videos of this sort going :)
@@KommanderKarl you seem very knowledgeable, I'd love to see something like a history of rendering techniques. i still don't know how modders made overlapping floors in doom
This are exactly the type of videos I love seeing, video game development is endlessly fascinating to me. I’m really looking forward to more videos like this from you (:
Wow! I had no idea there was an actual flow system, that is incredible! Seeing the whirpool from stirring an object blew my mind! Same with the effect of disturbing a still pool! They didn't need to do this. There is barely any water interaction in the game, yet their water is better than games that are actually based on water.
I don’t know an ounce of red dead redemption 2 nor game design, but this was such a banger video O_o i had no idea so much went into the game’s water physics, or just water physics in general
This was genuinely fascinating. I came here for the short animation videos but I'd love to see you make more longer form content like this. One small criticism would be the audio quality, maybe stick some foam pads up on the wall in the room you're recording your voiceover from 👍
the way they did the water not coming through the boat part really blew my mind. i would have thought the inside of the boat is just filled with an invisible hitbox that just removes the water shader alltogether but this is really cool. definitely excited to see the step up to gta 6. i dont like to get my hopes up through rumors but the new rage engine featuring some kind of surface approximation for physics would be the next logical step up. the way rdr2 objects interact with the water already seem likey are on the way to make it more dynamic.
6:00 does anybody remember that one ship glitch in AC: Black Flag where your ship would suddenly appear from the water, and the water had this weird hole shaped like the ship before it spawned? Is it the same water technique being used in both games to simulate water? Or just another thing entirely?
This series is AWESOME!!! Please do more analysis on rdr2’s dev systems 🙏🏼 also would love to see you try out your theories with some code alongs or dev logs
You should plan a series like this for GTA 6. It's expected to be revolutionary in evey technical aspect and a technical analysis like this would be super entertaining and informative.
I love how games have different solutions for solving a problem that doesn't even need solving. Games don't need realistic water but developers just do it because it looks awesome and helps with immersion.
I can imagen Morgan just flying around using telekenises to move around objects obsessively looking in the detail how the water behaves while any passer by is both in awe and over the top scared at the mere sight of an apperent god.
Рік тому
I loved the video, I'll go check the series ❤. You have excellent content I hope the channel goes viral.
The water is good, very pretty, mostly realistic. The collision of water w pool toys, enemies, Jerry cans, and thrown objects, however, is bizarre and hilarious. We managed to get a flamingo floatie wedged halfway up a wall by bouncing and jiggling it out of the pool.
Just IMAGINE GTA 6's water physics. Ive always admired the fact that the water in rdr2 flows and changes flow depending on forces and also how it displaces in 3D. If RAGE 9 is supposedly a bigger jump than RAGE 7 to RAGE 8, the water is going to be incredible.
Can't tell you how many hours I've spent with Crest for Unity trying to get water to do what I want. Such a pain. AC:Black Flag and Sea of Thieves have amazing water.
This is cool stuff! Red Dead Redemption 2 has a lot of work put into it! From the terrain, to the clouds, and among other things... and water! They really know their stuff when it comes to making something beautiful but performant! (On an unrelated note: I didn't know Left 4 Dead 2 had flow maps, interesting Valve thing to do. :O)
What blew my mind is a video of a player on a horse making circles in water leaving something resembling a whirlpool. I think even Nvidia physx demos didnt have that
Stuff like this makes me think that fully raytraced games won't ever become a standard or retail thing, not because computers won't be powerful enough to run it, but because by the time we get there, we'll have much cheaper shortcuts to mimic the same effect anyway so there's no reason in doing this stuff. A lot of graphics now, (at least judging from these rdr videos, I am not an export, please correct me if I'm wrong) are just shortcuts to what would've otherwise taken a major toll on performance, and I think we'll keep seeing these things no matter how powerful our pc's become
I thought the water in RDR2 was fantastic. Now this video has shown the detail, I have sent Rockstar a highly abusive email to "lift their game" for GTA6, and RDR2's water is a disgrace. I feel the shock value is needed so they make improvements.
The water is amazing in this game, the way it reacts to characters movements. Especially on a high end PC with the physics slider turned all the way up. Hope they carry this tech over GTA 6. It looks good in GTA 5, but it's static. GTA 4 had better water simulation
Making game graphics more realistic is reaching the point where it meats the diminishing marginal utility. The tears of the kingdom is absolutely marching on another path. I once was obsessed with the fluid/soft body simulation stuff. Then I realized I can't make them the fun parts of the game. How different the future games would be if they had all of these?
How ironic is that! I used a boat to go on the islands of Flat Iron Lake (the tiny archipelago of Clemens Point) to skin a Perfect Iguana. Let's talk about how the water drains your life-force...
5:20 Oh wow, I'm pretty sure this is the only R* game to use that technique, in older titles a simple mask is used, in fact that's the only way they could have possibly implemented submarines...
Have you made / can you make a video about RDR2 soft shadows (sunlight). The shadows from trees etc look totally raytraced, even though they’re not. Apparently it’s percentage-closer soft shadows or a similar tech, that’s rarely seen in action.
I think it's pretty interesting that RDR2 Water has an underwater filter, but ingame you can't get underwater. Only those very rare scenes, where you fall through a waterfall or something, maybe those moments you get the chance to see underwater. They could've left out this entirely, but no, they're R*, they make everything, doesn't matter that its not part of the game :D
i hate fluid simulation, lattice Boltzmann? navier stoke equation? matlab? openfoam? at this point I'd rather crack a paid software and click click my way out.
They need to change the rules for AAA games honestly. Look what rockstar was able to do with the technology they had. All these new game rely on the insane fidelity of these new engines but no detail or soul into the game. You call that a AAA game?
Can everyone with an ounce of game dev knowledge just come together and appreciate just how freaking long it would take to code all of these systems and make them work well together
Hey man, this one was interesting. I'd recommend trying to get better at writing and delivering the lines though - it feels very college essay and sounds stilted. Good research though!
The first time I swam through the water in Red Dead Redemption 2 Online with a lamp attached the the horse and saw how the light diffracted in the water, a huge smile grew on my face.
even the shadows in rdr 2 are very realistic. not just a shadow but the shadow follows the direction of the sun's light too. like the shadow of a tree from the upper land and appears in the lower land because it is caused by light, then when the light moves in time the tree shadow disappears. then when we approach the lantern, our image can also change, such as getting bigger and smaller when we move. When we use a lantern at night on the edge of a cliff, our shadow will look big, which is very realistic
This has been a really fun series of videos so far! It's actually surprising to see someone with (I imagine?) genuine technical experience talking about this stuff; not just saying "wow, the water is pretty!" but mentioning flow maps, vertex displacement, and even demonstrating how it might be set up with simple examples in Blender. Not many youtubers would actually go to that level of effort, and this certainly differentiates your content from the rest. Well done! Definitely keep videos of this sort going :)
Thank you ❤️ def looking forward to making more of these :)
Love the amount of work you put into this video, the graphics, test, scenarios and explanations. All of it is awesome!
Really enjoying these videos as I bought RDR2 a few months ago and haven't been able to play it yet, but this series is getting me super excited!
It’s been really fun making them. I wish they would perform as well as my reload/game humor stuff. Oh well 🤷🏻♂️
@@KommanderKarl I enjoy them, like that RPG style office tour and such
@@KommanderKarl you seem very knowledgeable, I'd love to see something like a history of rendering techniques. i still don't know how modders made overlapping floors in doom
Red Dead 2 is an amazing game! You will enjoy the gameplay and story! 😊
@@Game.Play.Replay Thanks!
This are exactly the type of videos I love seeing, video game development is endlessly fascinating to me. I’m really looking forward to more videos like this from you (:
But art doesn't make a game a game. Where's the ui design in Uno?
What a wonderful and complex system
which I will never be able to fully appreciate as max water physics setting tanks my fps down to 20 from 80.
Wow! I had no idea there was an actual flow system, that is incredible! Seeing the whirpool from stirring an object blew my mind! Same with the effect of disturbing a still pool!
They didn't need to do this. There is barely any water interaction in the game, yet their water is better than games that are actually based on water.
I really love this type of video, I learn a lot and I can appreciate the devs even more, because this and the cloud are clear amazing feat.
I don’t know an ounce of red dead redemption 2 nor game design, but this was such a banger video O_o
i had no idea so much went into the game’s water physics, or just water physics in general
This was genuinely fascinating. I came here for the short animation videos but I'd love to see you make more longer form content like this.
One small criticism would be the audio quality, maybe stick some foam pads up on the wall in the room you're recording your voiceover from 👍
Good idea
the way they did the water not coming through the boat part really blew my mind. i would have thought the inside of the boat is just filled with an invisible hitbox that just removes the water shader alltogether but this is really cool. definitely excited to see the step up to gta 6. i dont like to get my hopes up through rumors but the new rage engine featuring some kind of surface approximation for physics would be the next logical step up. the way rdr2 objects interact with the water already seem likey are on the way to make it more dynamic.
I always thought the water was great but this took my appreciation to another level. Thanks for the content
This is one of my favorite games of all time and seeing you break it down really makes happy. Keep it up Kommander!
6:00 does anybody remember that one ship glitch in AC: Black Flag where your ship would suddenly appear from the water, and the water had this weird hole shaped like the ship before it spawned? Is it the same water technique being used in both games to simulate water? Or just another thing entirely?
That's the first thing I got in my head lol
This series is AWESOME!!! Please do more analysis on rdr2’s dev systems 🙏🏼 also would love to see you try out your theories with some code alongs or dev logs
RDR2 is such an amazing game. Definitely my favorite of all time
You should plan a series like this for GTA 6. It's expected to be revolutionary in evey technical aspect and a technical analysis like this would be super entertaining and informative.
I love how games have different solutions for solving a problem that doesn't even need solving.
Games don't need realistic water but developers just do it because it looks awesome and helps with immersion.
6:00 everyone that play assassin creed black flag know about this thing
Underrated channel. Underrated video! 🫡
Loving these non reload vids
MARIO WiiU, the "amazing water" guy, would be very pleased with this.
Amazing videos! I love these deep technical analysis
0:07 hehe "dive"
I can imagen Morgan just flying around using telekenises to move around objects obsessively looking in the detail how the water behaves while any passer by is both in awe and over the top scared at the mere sight of an apperent god.
I loved the video, I'll go check the series ❤. You have excellent content I hope the channel goes viral.
Idk why but my respect for you has grown.
The water in Dead Island 2 is pretty good. More so the ponds, pools, puddles etc. the ocean seems like it’s slightly less advanced.
The water is good, very pretty, mostly realistic.
The collision of water w pool toys, enemies, Jerry cans, and thrown objects, however, is bizarre and hilarious.
We managed to get a flamingo floatie wedged halfway up a wall by bouncing and jiggling it out of the pool.
Awesome video on my favorite game! Thanks for making this video and please keep em comin
Air, earth, water, fire . . .
I'm seeing a pattern here.
Excellent work!
Just IMAGINE GTA 6's water physics. Ive always admired the fact that the water in rdr2 flows and changes flow depending on forces and also how it displaces in 3D. If RAGE 9 is supposedly a bigger jump than RAGE 7 to RAGE 8, the water is going to be incredible.
very insightful karl
I've really been enjoying these peeks behind the gamedev curtain.
I loooove this video series! Unfortunately not many games are as detailed as RDR2
I hope GTA6 will be on par if not better
Can't tell you how many hours I've spent with Crest for Unity trying to get water to do what I want. Such a pain.
AC:Black Flag and Sea of Thieves have amazing water.
This is cool stuff! Red Dead Redemption 2 has a lot of work put into it!
From the terrain, to the clouds, and among other things... and water! They really know their stuff when it comes to making something beautiful but performant!
(On an unrelated note: I didn't know Left 4 Dead 2 had flow maps, interesting Valve thing to do. :O)
What blew my mind is a video of a player on a horse making circles in water leaving something resembling a whirlpool. I think even Nvidia physx demos didnt have that
I love these videos
Cool stuff, have you ever seen the water in Hydrophobia Prophecy?
That is really impressive stuf too.
Stuff like this makes me think that fully raytraced games won't ever become a standard or retail thing, not because computers won't be powerful enough to run it, but because by the time we get there, we'll have much cheaper shortcuts to mimic the same effect anyway so there's no reason in doing this stuff. A lot of graphics now, (at least judging from these rdr videos, I am not an export, please correct me if I'm wrong) are just shortcuts to what would've otherwise taken a major toll on performance, and I think we'll keep seeing these things no matter how powerful our pc's become
GTA 6 is gonna be crazy especially with the surf mode
Halo 3 had such water physics, even if not all the realism visual aspects
I thought the water in RDR2 was fantastic. Now this video has shown the detail, I have sent Rockstar a highly abusive email to "lift their game" for GTA6, and RDR2's water is a disgrace.
I feel the shock value is needed so they make improvements.
I hope we get an in-depth detail breakdown of the horse’s balls too at this point
The water is amazing in this game, the way it reacts to characters movements. Especially on a high end PC with the physics slider turned all the way up. Hope they carry this tech over GTA 6. It looks good in GTA 5, but it's static. GTA 4 had better water simulation
I wish the game would be actually good because its environment looks and feels great.
this is great for gamedev
Give this man a better mic! It's quite a bit muddy and distant. Generally it is rather quiet.
Besides that I really enjoy this content
Making game graphics more realistic is reaching the point where it meats the diminishing marginal utility.
The tears of the kingdom is absolutely marching on another path.
I once was obsessed with the fluid/soft body simulation stuff. Then I realized I can't make them the fun parts of the game.
How different the future games would be if they had all of these?
Keep these kinda vids coming!
Super insightful and inspiring!
Thanks for showing us 🧡🙏🏼
Pretty cool
That’s so watery
Im currently playing Rdr2
This guy is amazing
Hey karl,can u talk about the reloads in rdr2. I would love to see that
Thanks for making this
How ironic is that! I used a boat to go on the islands of Flat Iron Lake (the tiny archipelago of Clemens Point) to skin a Perfect Iguana. Let's talk about how the water drains your life-force...
Cool vid!
5:20 Oh wow, I'm pretty sure this is the only R* game to use that technique, in older titles a simple mask is used, in fact that's the only way they could have possibly implemented submarines...
you should make a video breaking down the euphoria engine that rockstar utilizes ever since i think gta IV
To me the water in rdr2 looks like real water. The stones, mud and pebbles underneath the water look real!!!
Love those videos I hope rockstar is putting all those things maxed out over level 9000 in gta 6 lol
While red dead 2 water looks good, I think the game Snowrunner does a better job at water and mud physics
6:12 enlighten me please!
Have you made / can you make a video about RDR2 soft shadows (sunlight). The shadows from trees etc look totally raytraced, even though they’re not. Apparently it’s percentage-closer soft shadows or a similar tech, that’s rarely seen in action.
Did you ever make a RDR2 lighting system video? I can't find it.
Not quite my friend, I'm shifting gears to Teardown, but I will return to that series, mark my words!
Please turn up the volume. This video is quite soft-spoken.
I think it's pretty interesting that RDR2 Water has an underwater filter, but ingame you can't get underwater. Only those very rare scenes, where you fall through a waterfall or something, maybe those moments you get the chance to see underwater. They could've left out this entirely, but no, they're R*, they make everything, doesn't matter that its not part of the game :D
hi i love ur vids
i hate fluid simulation, lattice Boltzmann? navier stoke equation? matlab? openfoam?
at this point I'd rather crack a paid software and click click my way out.
It sure is something
Reminds me of goat sim
Always thought Crysis 1 and Half Life 2 got water stuff right....... could be wrong tho.
Both games did a great job with water rendering for their time. Crysis especially, that game had amazing caustics simulation.
I just subed
Welcome!
@@KommanderKarl thanks :)
Why did you never make the video about the lighting system in red dead 2?
@@leandroisaac2000 because I don’t make the income I need with UA-cam to push out content full time
Hey, what is the spooner called? I couldnt find it anywhere
They need to change the rules for AAA games honestly. Look what rockstar was able to do with the technology they had. All these new game rely on the insane fidelity of these new engines but no detail or soul into the game. You call that a AAA game?
I thought this was goat simulator 3 lol
No lighting system video :(
Hang in there friend, I’m opening production back up on it :)
@KommanderKarl thank you :)
Does the graphic settings of water affect these functions?
yes. The most important is Water Physics. If you don't have a top-tier GPU, don't turn it above the middle... it doesn't worth the serious FPS-drop
Yes sure but does it reload?
Can everyone with an ounce of game dev knowledge just come together and appreciate just how freaking long it would take to code all of these systems and make them work well together
I serached the whole channel but its not there :(
have you hurd of a mod called brutal half life ?
Water is le best
Technical Dream
Ah, my big daily dose of 🤓
Can you post all RDR2 mods you are using?
ua-cam.com/video/JKeqmUYLTRA/v-deo.html Dutch van der linde
Silly ahh thumbnail🌩️⚡️🌩️⚡️🧑🏾🦱🌩️⚡️⚡️🌩️
Swirly horse
Hey man, this one was interesting. I'd recommend trying to get better at writing and delivering the lines though - it feels very college essay and sounds stilted. Good research though!
Is it just me or is this video really echoey?
290k subs, and the guy can't be bothered to buy a microphone. It's shameful.
slurp
hi
first?
@@fartlyhuman291 nope
RDR2 is not a good game.
Stop talking about this trash.
What did you just say?
Cringe
what's "good" then
You are not a good game
you probably have a potato pc, so you're mad you can't run it 💀