Thanks for sharing these nice techniques of how to use the Data Channel Modifier in a smart way! I was wondering if there is a way to export a static FBX with all RGB channels merged into the vertex color data. So the goal is to bake down the vertex color information to separate the squash and stretch amount of the deformation by the RGB values. I would be very grateful for your help.
There are a few ways you could go about this: I don't believe vertex color data can be 'animated', but you can be save/cache/bake your squash and stretch data sets into different vertex color channels or UV channels and then get at that data to drive animations or whatever.
Every video I watch about the Data Channel Modifier everyone automatically has it in the stack. Ive been to the Autodesk website and they say to paste the following DataChannelSaveAs2017 = 1 into the Max.ini file under 'Plugins' to display it. This doesn't work. Im running 3Ds Max 2017 and I cannot get it to display. Please help! Great tutorial btw.
Thanks for sharing these nice techniques of how to use the Data Channel Modifier in a smart way! I was wondering if there is a way to export a static FBX with all RGB channels merged into the vertex color data. So the goal is to bake down the vertex color information to separate the squash and stretch amount of the deformation by the RGB values. I would be very grateful for your help.
There are a few ways you could go about this: I don't believe vertex color data can be 'animated', but you can be save/cache/bake your squash and stretch data sets into different vertex color channels or UV channels and then get at that data to drive animations or whatever.
Every video I watch about the Data Channel Modifier everyone automatically has it in the stack. Ive been to the Autodesk website and they say to paste the following DataChannelSaveAs2017 = 1 into the Max.ini file under 'Plugins' to display it. This doesn't work. Im running 3Ds Max 2017 and I cannot get it to display. Please help! Great tutorial btw.
It was included in the last update for 2017. You need 2017.2 for it to be there!