QuickTip Weighted Chamfer using the Data Channel Modifier

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 17

  • @jixal
    @jixal 4 роки тому

    Cool stuff. I'll definitely use this in the future. Would love to see a mini-series on demystifying the data channel for practical applications, it's so powerful, yet so cryptic for artists/ people who are not Technical Directors!

    • @martincoven
      @martincoven  4 роки тому

      Thanks Jixal! Let me know if there is anything in particular you might be interested in seeing. :)

    • @jixal
      @jixal 4 роки тому +1

      @@martincoven A common problem with chamfer is the edges intersecting when you want to increase the amount (mainly on corners). Is there a way to solve this?

  • @Lucas3D
    @Lucas3D 4 роки тому

    Awesome quick tip Martin, They way you've shown it looks very accesible. I haven't played with the Data Modifier before and I'm going to try it out today.
    Show us some of the things you like to use the DCM for. Thanks!

    • @martincoven
      @martincoven  4 роки тому +1

      Thanks Lucas. I do dig the DCM. I have a few other videos showing some things I've done as tips you can check out. Taking data from the mesh, modifying and then applying it in different ways is really powerful.

  • @aybekogobaev1087
    @aybekogobaev1087 Рік тому

    would be really great to have posibility to select automaticaly quad chamfer centers to place seams on them on unwrap UVW

  • @everythingeverybody6526
    @everythingeverybody6526 9 місяців тому

    Thanks.

  • @orphydiancg7759
    @orphydiancg7759 3 роки тому

    A short tutorials on weighting for beginners would be helpful explaining the concepts and how this can be used within data chanel

  • @andresfelipehernandezospin5261
    @andresfelipehernandezospin5261 4 роки тому

    Great tip Martin, thank you for sharing it. I wanted to ask you something, you edited those edges at the end with the weight value from the edit poly, but you did something similar before you started the demo in the editable poly? or the fix you used for the whole object is based on the area selection you did inside the data channel? Thanks! :)

    • @martincoven
      @martincoven  4 роки тому +1

      Hey Andres. I didn't do any weighting on the base editable poly mesh. I just had the chamfer modifier set to fixed, so the amount was uniform across the whole mesh.

    • @andresfelipehernandezospin5261
      @andresfelipehernandezospin5261 4 роки тому +1

      Oh I see, is just because it looks like a really simple and procedural solution that I thought there was something else and it couldn't be that good ;) thanks for clarifying this Martin, this is amazingly helpful

  • @EarringPranksStudios
    @EarringPranksStudios 4 роки тому

    Awesome stuff, thanks for the vid.

  • @ogarga666
    @ogarga666 4 роки тому

    nice, thanks!

  • @eviv8010
    @eviv8010 4 роки тому

    cute

  • @arash926
    @arash926 4 роки тому

    Mind blowing!

  • @mehrankhan7871
    @mehrankhan7871 4 роки тому

    The modifier list was highly NSFW 😅

    • @martincoven
      @martincoven  4 роки тому

      Yep! 😁 some things not ready to be seen.. yet.