It's pretty easy to modify or add new elements to the system, you can even script your own shooting logic which uses the same validators But like I said, new staring places aren't too beginner-friendly and Roblox should add guides or billboards on how to actually find your way in all of it.
I just found a solution. You have to go to anim editor and you have to add a animation event. For Equip: EVENT NAME: Sound / PARAMETER: Equip. For Reload: EVENT NAME: Sound / PARAMETER: MagOut. and EVENT NAME: Sound / PARAMETER: MagIn. For Shoot: EVENT NAME: RandomSound/ PARAMETER: Shoot. Your welcome ;)
For beginners this will be very difficulty to edit or add weapons, but it is a very good example of an FPS framework. I'd not recommend beginners to use this.
@@nonproductiveproduction I mean, it's cool & all for them to make it a open source "starter place" but, it doesn't have any guide neither it's beginner friendly.
Is this better than the weapons kit? And could you consider reviewing the original weapons kit, the version where all scripts are in placed in server script service. It covers oop, modules, inheritance, initializing objects, confusing stuff for me
Hello, i've got a question, why would make a client side hit detection only to do it on the server and compare it the client, why don't you just do it directly in the server ?
because if the client detects a miss there's no point in making the calculation on the server. That would increase the load on the server for no reason.
@@kerbereal934 If the server has a different "image" to the client and give priority to the server in cases where the server raycast didn't hit but the client raycast did why bother doing in the client if you're going to trust the server anyways
@@kerbereal934 Why compare server raycasts to the client's if you're going to give priority to the server because if a server's raycast dind't hit something but client's did and trust the server then why bother doing the raycast thing on the client
make a new veiw model and a new tool after u have made new anims for the veiw model you can simply go to the tool and then go to its properties then scroll all the way down to then change the veiw model to the name of your veiw model (eg if ur view model name is glock then change the attribute for the View mode to glock)
Think you'll have to change it manually, since I don't think there's an option to import and export the theme But yeah, I basically copied the color hexes from pycharm and put them into studio
Replace the ID's for the animation instances inside the weapons. And same goes for the viewmodel, it's located inside ReplicatedStorage, then Blaster and ViewModels folders.
@@Paul1Rb Yeah, i was strugglin to use fast castredux in the viewmodel, since it is not a tool, i'll take a look at that template later, they have probably used it
I understand you have to make your profits and benefits some way or another but the advertising for your ugc, group, and discord server is getting a bit too much, I'm not telling you what to do, I love your content, I just don't want you to end up turning out like all those others who just advertise their stuff for living, I know I could skip it, and I do, but its just, you know. We all get adverts every single second of the day no matter where we are.
@@paticat79 what in the world are you actually talking about, that IS how its supposed to be written. youre saying the oxford comma is actually incorrect?
@@paticat79 The sentence that you’re referring to is grammatically correct, but it’s all dependent on the user to add a comma before “and” to mitigate confusion incase the items in the list would be confused for other things. Doesn’t mean you’re wrong though, it’s also correct to not use a comma as well.
Thank you for the opinion, I'm trying to make the promotions as least invasive as I can. I end them on the next time-stamp, I've also put a text before it appeared, but I'll try to either change the formula a bit or make the text appear a bit earlier. Suggestions are also welcome.
Honestly, this is wonderful. I'm capable of doing this on my own, in fact I've done so before. But one made by Roblox is top quality, you can learn from it and see the proper way to do it.
Guys i've been working on a roblox game for 2 weeks and i already done a lot of things in my game but didn't use the fps system template , should i switch to it and start all over again or is it not worth it ?
can you show how to have more realistic light like more realistic light for flash lights with mores like how some flash lights in real life can zoom in and the lights goes farther but lass spread
Finally, i can just add a crouch script instead of looking for a leaked fps system
or you could yk make ur own
a crouch script is not the only thing you will need...
Just gonna be honest. This is really hard to modify. Not sure how you are just gonna add crouching features.
It was made to be modified lol, that’s why it’s a template/framework
@@niletheus You can go ahead and try to modify it. Whoever made this template did not make it easy to modify.
I just saw this, its so fire
you are so good at explaining these things i thank you man!
No prob!
this thing is legit impossible to modify, if you can actually code, you should create a new system or at least build it so you know how to modify it.
It's pretty easy to modify or add new elements to the system, you can even script your own shooting logic which uses the same validators
But like I said, new staring places aren't too beginner-friendly and Roblox should add guides or billboards on how to actually find your way in all of it.
impossible? what? come on.
so im trying to make new guns, but every time i input the new animations for a gun, the sound just breaks
has anyone else had or fixed this?
I have had the same problem. I have not found a way to fix it, but I 100% think that it has to deal with the animation.
I just found a solution. You have to go to anim editor and you have to add a animation event.
For Equip: EVENT NAME: Sound / PARAMETER: Equip.
For Reload: EVENT NAME: Sound / PARAMETER: MagOut. and EVENT NAME: Sound / PARAMETER: MagIn.
For Shoot: EVENT NAME: RandomSound/ PARAMETER: Shoot.
Your welcome ;)
Same exact problem. I cant even find where to change attributes for each weapon.
For beginners this will be very difficulty to edit or add weapons, but it is a very good example of an FPS framework. I'd not recommend beginners to use this.
bad for beginners, and non beginners would probably find it better to just make their own regardless
@@justsomeguy8597 Exactly.
Yeah, at this point either categorize it or just change "starter places" to "templates"
man everytime Roblox makes a W update people immediately trynna find a reason to somehow render it useless smh
@@nonproductiveproduction I mean, it's cool & all for them to make it a open source "starter place" but, it doesn't have any guide neither it's beginner friendly.
can you make a tutorial where you change the gun model because that would help me allot!
all you have to do is change the mesh id of the body of the gun to the mesh you want
Another banger❤️🔥
Ty!
@@Paul1Rb oh i can buy membership the only problem iw my country doesnt1 suport that
Can you show us how to make homelanders laser eyes?
Is this better than the weapons kit? And could you consider reviewing the original weapons kit, the version where all scripts are in placed in server script service. It covers oop, modules, inheritance, initializing objects, confusing stuff for me
Hello, i've got a question, why would make a client side hit detection only to do it on the server and compare it the client, why don't you just do it directly in the server ?
ping i guess
because if the client detects a miss there's no point in making the calculation on the server. That would increase the load on the server for no reason.
instant data transmission was nor invented yet, server might have a different image and raycast compared to the one client sent
@@kerbereal934 If the server has a different "image" to the client and give priority to the server in cases where the server raycast didn't hit but the client raycast did why bother doing in the client if you're going to trust the server anyways
@@kerbereal934 Why compare server raycasts to the client's if you're going to give priority to the server because if a server's raycast dind't hit something but client's did and trust the server then why bother doing the raycast thing on the client
Just asking if you know anyway to customize the arms?
How can you add custom guns
How do i change the gun model?
How can I add a new weapon? Not just duplicating the same one but changing the viewmodel as well?
make a new veiw model and a new tool after u have made new anims for the veiw model you can simply go to the tool and then go to its properties then scroll all the way down to then change the veiw model to the name of your veiw model (eg if ur view model name is glock then change the attribute for the View mode to glock)
how can i cop that script editor theme? reminds me of intellij
Think you'll have to change it manually, since I don't think there's an option to import and export the theme
But yeah, I basically copied the color hexes from pycharm and put them into studio
@@Paul1Rb shee aight
how do i change the animations for the reload and the other animations
Replace the ID's for the animation instances inside the weapons.
And same goes for the viewmodel, it's located inside ReplicatedStorage, then Blaster and ViewModels folders.
W Update
Bruh, I was just making my own fps framework and they make this 😅
Well now you can use samples from the FPS system and put it into your own
@@Paul1Rb Yeah, i was strugglin to use fast castredux in the viewmodel, since it is not a tool, i'll take a look at that template later, they have probably used it
Better than fe gun kit
I understand you have to make your profits and benefits some way or another but the advertising for your ugc, group, and discord server is getting a bit too much, I'm not telling you what to do, I love your content, I just don't want you to end up turning out like all those others who just advertise their stuff for living, I know I could skip it, and I do, but its just, you know. We all get adverts every single second of the day no matter where we are.
"ugc, group, and discord" if you add "and" there U can't use ","
@@paticat79my man, we didn't ask for a grammer lesson
@@paticat79 what in the world are you actually talking about, that IS how its supposed to be written. youre saying the oxford comma is actually incorrect?
@@paticat79 The sentence that you’re referring to is grammatically correct, but it’s all dependent on the user to add a comma before “and” to mitigate confusion incase the items in the list would be confused for other things.
Doesn’t mean you’re wrong though, it’s also correct to not use a comma as well.
Thank you for the opinion, I'm trying to make the promotions as least invasive as I can.
I end them on the next time-stamp, I've also put a text before it appeared, but I'll try to either change the formula a bit or make the text appear a bit earlier. Suggestions are also welcome.
Ok
First Comment! 🎉
120 kiloton nuclear warhead approaching your location:
@@DevLeoArchive_906its true im the nuclear war head
@@macialdo100it's true I'm the location
omg hi first commenter
I Wana sing this with a tune
Perhaps make a more creative comment next time you foul
Honestly, this is wonderful. I'm capable of doing this on my own, in fact I've done so before. But one made by Roblox is top quality, you can learn from it and see the proper way to do it.
Guys i've been working on a roblox game for 2 weeks and i already done a lot of things in my game but didn't use the fps system template , should i switch to it and start all over again or is it not worth it ?
Glad you did a video on it
Yea, that’s also my complain, I had no idea how to add a new weapon, so I had to READ?!?! BORING!!
What do you expect? Put in a little effort dude
You look like someone who would make freemodel games and call it a day
@@crolaa6137 that’s the joke
can you show how to have more realistic light like more realistic light for flash lights with mores like how some flash lights in real life can zoom in and the lights goes farther but lass spread
just use a spot light and change the angle and range attributes and enable shadows
Unfortunate they didnt bother adding ADS
it would be cool if their was ADS
where is the model located when i export it?
how do you add clothes to the arms based on the player
how would you add new animations, im assuming blender but how?
i am adding my own model but i am stuck at the part to make it like holding the gun like the others
how do you edit the stats
If you mean weapon stats, you do so through attributes
More guns in games is what I needed on Roblox, not simulators or kids game. GUNS HAHAHHAHA lol
i wish i can give
Could you make a big or a series of tutorials about game code architecture/code planning?
Yeah but i have no idea how this works
lol
damn and here i was making my own framework ;-;
you should still make your own framework
Make your own framework. It's going to be easier to customize stuff you want
@@Nahwap okay!
make a tutorial on the new ban api thingy majingy
Its released?
@@reddeadleisure i don't know just saying to make a tutorial about it when it gets released ( if its not even released yet )
@@justcool553 i looked into it again and realized its already released wow
@@reddeadleisure yeah with the anti alt prevetion thingy majingy and all that stuff
awesome video! I sent you a message on Twitter / X
Thanks! And I'll get to my dms within few days once I'm less busy
@@Paul1Rb sounds good
Third Comment fr
That's so awesome