My first game or how much can a solo game developer earn
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- Опубліковано 19 сер 2019
- In this video I wanted to share my own experience of developing my very first game for iOS and Android, and also tell about my budgets and my revenues. I hope it will help to get some ideas about mobile game development. As an example I use my game - Ailment.
Ailment - Android/iOS pixel-art style mobile game. The game available on:
GooglePlay: play.google.com/store/apps/de...
AppStore: itunes.apple.com/app/id146303...
Steam: store.steampowered.com/app/11... - Ігри
"In game development, half of the time is spent on making 90% of the game, and the other half on the other 90%" Pure wisdom
Finally someone who knows this shit ;) Thanks!
@@miniyeti88 Stay out of the war.
Слава Україні!
@@Stopinvadingmyhardware and Слава Україні! to you too.
"In game development, half of the time is spent on making 90% of the game, and the other half on the other 90%"
That would be out of 180% ...180% of what? Of 1000%. If game's completion is 100% then it can't be over it +80%
That moment when you finally created all 180% of the game.
Yeah😂best moment
@@miniyeti88 lol you said you made 90 percent and then another 90. I think you meant 10
@@gisketch Well, technically first you create 90% and then you create 90% from the leftovers, leaving you with 98% game done ;P Isn't the idea that a game can never be finished developing?
@@iskariotas But that's not what he meant.. You just made that up to save him. He did a mistake and im not shaming him for it because we all understand. lol.
@@gisketch aye, but my point was that technically even with this mistake it works out ;p
Finally someone that just did his job the right way then checked in the money he earned and just shared it to keep other people motivated :) thank you my friend
there was that scary mention of 90% and then the other 90% though :)
$700 per month doesn't sound like good motivation to me. I would think most western's would not engage for only $700 per month.
@@ShiYuMeng2 it's okay for a first try
@@gigngamer Ok? You mean terrible and not worth the time considering you will make just about the same min wage in 1 week.
@@ShiYuMeng2 It's calling starting a business, he develop a game library don't loose his rights with a publisher etc...he work for himself not for someone else. so it's harder at the start.
Finally, somebody who goes straight to the point.
is this a joke
Am afraid the rwoosh
@@vegalight196 I'm undecided too. He did give all the facts I wanted in under 10 mins so I can't complain.
I agree with you. Many here would tell some kind of tales or others while this sir actually told his own experience from beginning to the end in quite a simple and understandable way, while promoting his own product. Definetily worth a like at least
That was the to the point? I've been looking for the 'tl;dw' comment before the 5th minute.
so it doesn't worth to leave my current drugs business
nono of course not! :D :D LOL
lol
HAHAHAHAHA 10/10!!!
Stay out of my territory.
Everyone has it's own skills so, if you knew drug dealing was easier or best for you, but yeah, cleaner jobs are better most of the times.
1:08 I really love the look of that game
hey you are here also?😂😂😂
@@apnadekhtu I'm everywhere bruh
@@codinginflow It's great to see you here 😁
THIS IS CRAZY.. YOU HERE TOO!!
@@codinginflow R U h🤡cker
8:44 ---> 8 months of development ---> Budget Spent: $2500 ---> Monthly Revenue: $700
Thank you for this comment.
Side note: if the $700/Mo keeps, that's about 3.5 months to recoup invested budget.
@@ashleyanne2056 7:55 "First month was much better. It was around $1,400 .. uh ... $1,500. It's getting lower as I don't use any additional posts to promote it anymore."
@GAME CHANGER • yep. He earned $1400 the first month and was averaging about $700 a month after, every month the profit was getting lower. 700,650,600,550... eventual reaching 0 revenue. That's basically what he was saying. He assumes it will reach 0 based on the trend of the revenue stream.
@GAME CHANGER • he basically covered the cost in 3 months and got passive revenue each months around 400-700
The numbers aren’t bad. If you have a vision and a passion, it works out.
"It's not my job, it's my hobby and my passion."
A lot of would-be aspiring game developer students should abide by this.
yeah but thats what companies use to pay you next to nothing :'D So people who have studied game development please don't work for peas charge reasonably for your skillset don't ruin it for everybody
The problem is, most basic skill sets can be learn in 6 months, knowing enough to do 80% of the work. So its not hard to replace someone if they're asking for too much $$$. Generally speaking, the long it takes to train to do a particular job, the more you get paid.
It's my dream and I want it to be my job.
@@TeddyboyRnR13 similar idea with fashion. rich kids will work for top designers for 0 pay cuz they want the title. leaves trained designers with little pay or completely out of the field.
@@averagegamerscollective define "basic skills" and define "6 months" please. Knowing just enough is one reason why people get paid pittance and a defining factor of this new AI era, we're coming into.
Wow ive just installed your game, and this video showed up on my recommend section coincidence, na its google controlling the world
LOL :D
@Thunripper bru
You agreed to it own that
@Manannan anam I just use pale moon and ecosia :)
Respect! No everybody are brave enough to show those numbers, and more people are not brave enough to start their own project 👍
Thanks 😊
As someone making the same steps into the solo-dev attempt, I really appreciate your video, it's actually helping spur me on in completing my first release project. I have a number part finished projects that I want to release, and that friends who have seen them want released, but I have been doubting their value.
Cheers, and subbed.
thank you for writing my exact story
How it went with your game? Did you manage to release it?
I do like how you strategically manage your way around barriers you have!
I love russians? (Am probably punching myself in the mouth here)
Thank you so much guys for these amazing comments and your questions! Im gonna make another video soon, talking about some news and sharing some more info!
you just inspired me to make my own game, I've always had this idea of making a 2D platform shooter and I'm currently a student in IT. Wish me luck, and may you become successful with your future games
Thanks 😊 I’m super glad! Good luck!!
so did you do it?
I'm also curious if he did yet
Wow, you've provided a great asset for all Indie developers like me who are still working on their first game. I also have a day job that has nothing to do with game development except that we use Unity for our App developments which are not games. Still, I spend the bulk of my time on my day job and family time. It's tough staying motivated to finish. Based on your experience it's still worth it for me. Thanks. Good luck in your next game.
It is interesting to know that a game engine is used for regular app development, I am curious to know how this has turned out for your company. Is it stable or a complete disaster?
That sounds like a weird idea given how many frameworks for native app development there are nowadays! Mind sharing what is it that you're working on?
same thing here
Thanks for the Video, Going through a hard phase at the moment and this is really something to cheer me up and keep me going.
Your backstory is super lot like mine. The difference is I havent start working on my game, even though I know how to use 3 game engines already. This is very inspiring to me.
Btw, you did the right thing to spend on advertising. Most devs (even companies) failed their first games because they dont reach enough people.
edited: You asked your friends to do the localization for free. That's not good. always give them something in return. Even if it's only treating them a lunch or two as a thanks. Never ask for a free favor when you're earning something out of it.
He gave them thanks in the description of the game on the appstore
@@mixer8774 that's basically nothing
If you don't have to give back, you don't.
Congrats on your Game , And Inspiring me to not give up on my game.
thank you all, for the likes,don't forget to check my devlog videos in my channel.
Thank you! And good luck!
Good luck, buddy
How are those numbers inspiring? That's not a lot. Making me thinking of giving up on my game
@@Yoni123 thats a passive income dude that prolly last for 3-5years
Damn I like the art style man ! Gives me "Enter the gungeon" and "Dungeon of the endless" vibes. Glad your game turned out to be a success. My little games I make never make it that far. Someday it will.
Thank you man! keep it up!
Having the art skills is a huge bonus! Game looks great, I'll have to try it out.
Always refreshing and encouraging to see a success story in Indie Game Dev!! Well done!!
Congrats, dude. Really glad that it turned out good for you. Having almost a similar background and only starting my own solo dev path - your story motivates me a lot.
Дякую :)
Im Really glad man! Good luck!
Love it, short and to the point with a time and finance breakdown as well as history. This was better than my resume xD
RemyBlack maybe don’t put your finance breakdowns on a resume…
You deserved it u worked really hard even if u enjoyed every moment and I for one will always look up to u when I'm doing any project
5:45 Oh EMAILS! I thought I heard "lot's of females."
LOL
@@miniyeti88 ivan bro how did managed to avoid copyright in sounds and stuff like that ¿any problem with that? or u also made all the sfx and background music. What an adventure dude!!!.
@@Damian_h I paid for music ;)
@@miniyeti88 noob
@@neonueOf course! That's what Im saying in the video. LOL
this actually generated even more attention for your game >< I'm gonna try it.
Thanks 😊
Thanks for this. I'm doing solo animation, but it all pretty much applies. It's nice to see others out there doing their thing and keeping it real.
Now SOUL KNIGHT have more than 10 MILLION DOWNLOADS!!!!!!!!!
You absolutely deserve more than this
TL;DW summary:
$600-800 per month from advertisements and iAPs, but of course this will only last for so long.
That return is coming from a $2500 investment, but I'm not sure if that counts the work done on making the game.
You are the real hero here.
Wrong
So TL;DR to that is: game dev is poorly paid job xD
@@beatinggustawo007 yeah paid peanuts to do seriously difficult work.
Downloads and revenue drop drastically after first few months. Would say this was a total waste of time... It's crazy polished too.
i like this video a ture game dev straight to the point and honest with us stuff like this will give u fans my friend and then later those fans will back u because ur honest and to the point with us
COngrats and I hope you keep moving forward. Goes for everyone looking to better themselves.
this is super inspiring and great work on your production! I went to school for CG and mostly self taught. Currently teaching myself programming and seeing as I'm going through similar situation as you did with working a full time job (not in the CG industry sadly :( ) and managing life, seeing someone else achieve this goal and the rewards available is all i need to boost me into getting my idea going. Hopefully in the next year i can have something to share :D
I wish you patience and good luck! Thank man!
The most important part, 600+ emails and Mad marketing, thats the 3rd half at 90%
Thanks for sharing, I love hear other people's success stories - gives me hope.
Thank you for taking time to make this video. I am currently at about 80% of my game and I think I just got some inspiration to continue! I think that even if you are a code expert, or a graphics expert or whatever field expert, what matters most is that you have the general quality as a human, in order to complete the project! Few people do and they deserve congratulations!
Thanks man! Totally agree!
Not knowing what I want to do with my life usually leads me to watch a bunch of random videos about coding, video editing, 3d modeling, game design, graphic design, etc. etc. and I find that a lot of the videos are bogged down drags, but yours was straight to the point and informative. Thank you for sharing your story, and your struggles, I just might have to try making my own game
Thanks 😊😊😊
I wish I had more time to make a game, I've messed around with unity a lot, I'm no good at art or pixel art though, your game is amazing and really fun
@Farouk Chahal thanks for the encouragement bud hopefully
@Farouk Chahal I wish you good luck too then, I've written some c# scripts for gta iv mods and some simple scripts for unity, I think it's pretty easy to follow along with the tutorials there is just so many resources available for unity and I've purchased a ton of assets. I just dont have any free time right now, I'm sure I have enough assets to do pretty much anything I want to do when I find the time theres just so much i want to do
Thank you this motivated me at least a little bit to don't quit the learning.
It's kinda hard when you are beginning.
Congrats. I had to get the game after watching this. Really impressive work.
Ahahaha, thanks Ryan!
Very Inspiring story, I'm looking for something to do on the side for fun and make a little money. You. gave me a lot to think about. - Thanks
thanks for this video, it was exactly what i wanted to know to decide start my own game
i've been playing your game for weeks, i've been using unity for years and i can't even fathom how you did it alone in such a short time, i swear you have a hit on your hands. i'm sure people would buy this on pc for 10-30$, great job man.
Thank you Ali, I guess I was just pushing my self a lot, and as it was new to me, I got super excited
I released it for pc on Steam 23 of October for 5.99 but since then i got 18 sales... I dint do any advertising for PC version, that's the result. Also I think it's still too simple for PC. For mobile it's okeish
ok i just finished the vid and trust me you don't need a publisher, i heard so many stories of people having their ip stolen, money taken away even by multi million dollar companies self publishing is perfectly viable today and you'll need minimal polish for the pc version and marketing you can contract for that early bump so its not worth it, good luck with the game buddy
@@aliatef7203 yeah, I don't really want to go with publishers, want to try on my own and see how it goes
@@miniyeti88 Hi Ivan if u put it on Steam and only get a few sale at first, don't be discouraged. PC games can take a long time to get rolling bc there are so many games on Steam store. But it's fun & once a few ppl play it, then the game will have more sales. I'm same artist as u & sometimes worked on small project that start slow like this but eventually get over million downloads
I dont wanna pretend like im an expert but ive been marketing digital products for a couple months now and now im learning how to market games organically and trust me ill try to get you sales since I.need the practice and I really like the game, im not gonna ask for a cut or anything since it wont cost me but if it works that means im learning and my favourite mobilr game is getting known so win win, you're a cool dev Ivan, keep going
props man. That is extremely impressive. Way to go!
Good for you man. I started working full-time not too long ago but started game dev on the side. Hearing this is a nice motivational boost. Also will be giving your game a download. Awesome and good luck with your future games!
Thanks! Good luck to you as well !😊
I feel that, man. I'm trying to solo develop 2 games for some time now. One of them I have no hurry, because it is a passion project and a lot of people are willing to help me on that, but on their own pace and free time, so I don't have to worry. But the second one has been where I spend MOST of my "free time".
The funny part of this video is that I'm the total opposite. I'm a programmer, pretty familiar with C# (but using Unreal Engine), and now I'm venturing myself on the CGI universe. And boy, it is a universe.
Congrats! That's pretty good, if you have a few games bringing in a few hundred a month you're going to be able to make bigger games that have more active players
Amazing story thanks for sharing - thinking about doing this myself, just been made redundant from my job so time to make changes as I not getting any younger, I have a passion for graphics design and love gaming so I want to combine them together. You have inspired me
Awesome job dude! That is amazing that you were able to get all that per month by self-publishing. This was very insightful and quite inspirational! Keep up the good work!
We finally found him, LEGEND
Мужик, да ты просто космос, респект!!! P.S. было бы круто увидеть видос про вшивку покупок и рекламы в игру)))
I have a similar background to you, and made a game in a very similar way. I published it for free, with ads on android and appstore. The first months it had a couple of thousand users, and now two years later it still has around 15-20 weekly users (even though I haven't updated it since 2018). However, the ads only made me money from US users. I had many users in Brazil and Europe, but they didnt earn me any money from ads. All in all I made about 200 dollars, which covered the cost of getting into appstore. I've kept working on little games because it's fun, but I wouldn't give up my day job anytime soon.
What is your game name?
I decided to not stay an apple developer. It was costing to much. So my game is gone from the store now.
Congrats, nice work, don't stop developing, you're really good bro. Good luck. ;)
Good job bro! especially the money risk You took in the beginning.
our channel was one of the 600 u contacted, firstly we were not sure about the game, but when we checked it out we really saw the potential and featured it in several of our videos. good job
I could listen to this all day, well done and thanks for taking the time to make this. All the best for the future!!
WOW thanks for sharing this!! OMG $1800 for advertising, total $2500 spend??? then around 600 emails???!! wooooow i too think that marketing is the next hardest part after we finish the game, and MANY developer failed on that. Wasted months of developing game because didnt try harder to spread the words and didnt want to PAY the advertising.
my friend is also like that, he makes good quality game, BUT didnt want to spend ads and only spread the words to his friends.. it's sad that 3 month after release, the game still have bellow 10 review :( game development is scary...
but i'm glad the result is so worth it for you! thank you for sharing this! i'll also watch your other video
Your graphics and animations look very cool. The game looks impressive to me. I'm not a game developer myself. I have do have plenty of experience with desktop software development. Looking at your code my initial reaction is that you could do with removing a lot of the nested conditions. Move the code into smaller well named methods that have a single responsibility. It will make your coding life so much easier. That massive method with all those if statements would hurt my brain. Fantastic achievement tho.
Are nested conditions, if statements inside of if statements? If so, how would you remove them?
@@Katatonya look up object oriented programming. programming and thinking in OOP makes you write leaner methods/functions (having less nested statements), which is more efficient, less error prone and like @POW said easier on the brain :)
@@cooladi002 I know OOP and still can't answer this.
@@Katatonya There's definitely not one answer to that, but in the simplest case:
if(ConditionA)
{
if(ConditionB)
{
doSomething();
}
}
could be translated to
if(ConditionA && ConditionB)
{
doSomething();
}
another simple situation where you have several conditions (let's say, all the letters in the alphabet):
if(ConditionA)
{
if(ConditionB)
{
...
if(ConditionZ)
{
doSomething();
}
}
}
In other words, there are A-Z conditions, just put all of those conditions in an array, and check them in a loop, if they are all true, then do something:
bool[] ConditionArray = new bool[22];
ConditionArray[0] = ConditionA;
...
ConditionArray[21] = ConditionZ;
Then just create a simple function to help reduce how much you have to type this:
public function checkToDoSomething()
{
bool ShouldDoIt = True;
foreach(condition in ConditionArray)
{
if(condition == False) ShouldDoIt = False;
}
if(ShouldDoIt) doSomething();
}
This is all C# since this video is talking about Unity, but the same principle applies in most languages. And as the others have said using OOP (Classes, Enum's, etc.) This could all be much more readable.
Hope that helps.
@@knkp513 the first example is obvious, but in most cases, if it is nested like that, the first if contains other code too, but I guess it shouldn't, and be separated?
second example is pretty interesting
Congratulations, it's a great game! I see you posted it to Steam too a few days ago. I'd love to hear from you about the Steam experience as well.
I will do video about that very soon!
Thanks for sharing this! It's always interesting to hear the full story behind indie games, especially when its all one person. Congrats on your success :)
GG man! I think making a video game is the only thing I've truly wanted for years but never got into it
Хорошее хобби у тебя, однако, а хорошее потому, что ты живешь тем, чем интересуешься. Поздравляю с успехом и желаю новых высот и популярных игр!
Nice to see that some solo developer are having success even now that the market is bloated! I'm happy to ear your story, It would be cool if you could tell more about how you gathered interest to the game
Thanks a lot for making this and good luck with potential future projects!
Thank you for being so transparent and sharing your story! Wish you luck in your future endeavours!
Thank you, Ivan, for sharing your dev story and supplying the figures for your costs as well as gains. I am considered by most of the people in my life to be overly optimistic, and sometimes that can be discouraging to know that the people around you are expecting so little to come of my efforts. Thanks to this video, my spirits are once more lifted to the skies and I feel that I can continue my efforts. This was a true blessing.
Thank you James😊😊
I was also trying to starting game dev and that also solo. You gave me even more boost for my determination to continue
I’m very glad 😊
What engine are you planning to use?
I'm looking to get into Game Development too. Thank you for this. Gonna give your game a try !
I hope all the indie game devs of youtube make a coalition of some sort and sell or help each other based on their skillsets and what not. Their content would be amazing and extremely entertaining
Dude you literally gave me so much motivation to finish my first game i was almost about to quit
It’s really cool that you have made it this far without the help of any other guy.
As hard as it may be to work alone sometimes it is best, you feel more excited when things start to work.
Great work man! It's really inspiring! Hopefully one day, I can work out with my own game too.
You inspired me man, great story.
I am a gamer myself, running my own business and under stress all day.
My dream as a kid was to develop my own game, thanks to you I know that it might take me a year or two but it is possible.
That’s great! I’m very glad man!
TLDR: Will it make you a fortune? No. But if you enjoyed the development process, that makes up for it.
Cool!! This is an awesome story, extreme dedication and cool that you are realizing your dream, people can learn from that! Once tried to make an RPG in RPG maker, created the story, characters, boss battles and world building / settings, (lets say the game was on 10%) but needed to do all the coding of events / text mechanics and all the other details. Basically I did the easy part. So I thought ''what do I actually want to accomplish?'' Well... tell a story, then realized writing was my true passion so I wrote a book -> will upload it to amazon after 2 revisions. In the future I want to work with a talented programmer similar to you to make a game out of it as well :P!
Ahaha thats amazing! Yeah I think its very important to do something not only for money but just because you have flame burning in your chest ;)
whats the name of the book
@@sanicmovie4894 Origyn Dicing with Demons, its about two protagonist who - together with their teams - have to fight eachother in the middle of a big conflict. The reader will see both sides of the conflict and get the opportunity to decide which is righteous. (epic fantasy action genre). However there is still a lot off work to do as i think the story is fine, pacing is quite ok as of now. Grammar is bad (but working on it) and character development not fully fledged out yet.
Visual Novel Arts thanks dude stay cool
Visual Novel Arts you just earned a sub
thanks as someone trying to complete my first game this is very encouraging
Thank you for the video, it was very informative. I find it way better for a free game to have paid levels, like Oddmar did it, rather than ads. Maybe take this into consideration for your next free games. Good luck and hope for the best. Cheers!
Крутая работа! После 10 лет в вебе что то тоже потянуло на юнити как хобби (видимо, творческой реализации не хватает))) - вот сижу изучаю. Удачи в будущих проектах!
Congrats on your success story! It's not to be taken for granted. I was wondering how much adding localization and multiple languages actually yield a significant benefit from a revenue standpoint.
It actually didnt change much, only people stopped complaining that much that the game didnt have their language :D
@@miniyeti88 do you think there may have been an invisible effect that less negative reviews, leading to better rating and therefore more exposure (or rather, less loss of exposure)
@@Zuriki09 difficult to say, but what I noticed that the game gets more downloads if Im active, making updates, replying reviews etc. Also it helped my game to become featured in the Indie Game Corner on Play Store.
Amazing effort, very inspiring stuff! I'm in a similar position, I work as a web developer but have never really done game dev. I'd like to try it but seems like a huge undertaking, it's great to see where you started and where you finished. Thank you!
Thanks William! And good luck!
Great video and thank you for bring us such important informations about the sales and show us how well your first game gone. It's a motivation for the indies developers.
LOL . Finally someone on youtube who brought us real earnings about a game
Wth dude, dont you ever watch blackthornprod or literally any decent developer logs on youtube
@@mordakai6969 nope , I appreciate if you suggest another decents developers on youtube
@@matadordeleoes How about Jonas Tyroller
@@mordakai6969 thanks , I just watching blackthornprod , I'll take a look at Jonas.
@@matadordeleoes theres also ask gamedev, they made like big lists of AAA companies revenue and multiple indie games aswell, enjoy
I'am first year in computer network administration, found Alex Okita book in the library about game development, so maybe maybe
Codecademy the website is amazing for learning. I already know C++, but it helped me refresh myself by relearning it. And now I’m learning Python. For games in Unity, you should learn JavaScript or C#.
congratulations! after looking through various videos about indie game development i found your video that gets to the point straight up! you inspired me. awesome work
This is great. Love the art style and the passion you have for it. I also love your attitude towards game dev as it is pretty similar to mine. Game dev is for me firstly a hobby, secondly would be nice to earn some $ on the side and thirdly yes of course it would be nice to do it full time one day but either way I'm still happy doing it as a creative outlet. I'm a coder who has to learn game art so coming from the opposite angle. I used to draw a lot as a child and I've found that game dev has brought back a lot of that enjoyment.
Hey dude ! Congrats
It does man! Thank you!
Thanks for sharing this video! I'd like to chime in and say that JUST FINISHING something is a critical first step. Make your initial goal to simply finish.
Exactly!
As someone who's currently in development with a team of 9 people, this is really good to know. I know it's an older video, but it's still good!
Very inspiring man, thanks for sharing this. I've been wanting to make games and have been studying on and off about art assets and programming but I have to get that bread for the family so I still really have to do the 9 to 5. Its a really hard balancing act. What you accomplished is amazing.
Thank you, yeah I know its hard, I have permanent job too, at the moment making games is my hobby, but I enjoy it a lot!
Thank you for sharing your story, and congratulations - it sounds like your game is doing great!
Thanks!
Woah, I actually played Ailment before watching this. Pretty cool game. I enjoyed it.
Congrats! Inspires me to continue working on my first game. Great job!
Thanks for being open about everything. Especially the emailing tip, since I too expect to release a game for android pretty soon.
No worries!
this one video. thats all i need to be motivated. thanks man. :)
*This guy:* "I spent 2500$ to make the game, then 80-100$ per localization. The rest I did it myself."
*Every other channel:* "So, how much money do you need to develop a game? Well, in our case we decided to pay ourselves 10000$ a month, but... [spends 10 minutes speaking about money spent by triple A studios and massive ad campaigns]. So yeah, if you are thinking about developing your first amateur game, you will need at least a million dollars to get started."
Am I the only one who have always thought that those types of videos are super annoying? I mean, if I'm watching a video on budgeting my first game, I'm probably doing it as a passion project, and I'm absolutely not expecting to pay myself an industry-standard salary, nor making a triple A game.
I mean this guy also didn't provide us with any of his actual living expenses... It's very incomplete data. Him saying that $700 a month is great is nonsense... He worked 8 months on this game. Assuming he put in at least 40 hours per week on it (which might be way more or way less) then he's making $175 per week, RETROACTIVELY. Meaning he worked for NO PAY for 8 months only to then be getting paid $175 per week. This is peanuts.
Most games require minimum of 1 year to develop and that's going to need to cover the costs of at least one person's living expenses. So at minimum like $30,000 a year for the average adult or more depending on your location or your circumstances (if you are taking care of an entire family or have large medical bills or whatever)
I'm not saying every game needs a million dollars but if this guy even worked a $15 an hour job for 8 months he'd have made $19,200 which is FAR more than a measly $700 a month (which is dropping every month)
@@k0nidiasWell he did say at least twice in the video that he was working full time on the side and doing the game on his free time. And if thats still the case, then considering it was basically a hobby project, an additional $700/month isn't too bad.
If I learn to do all of the game dev skills out there, I could make a game like that for free (not including advertisement costs)
@@ArtisticScratch Free in what sense? That it costs nothing to make? That would be 100% wrong. You need a computer, the software, a place to work, you need to feed yourself and stay healthy, and it's costing you many hours of work. Time is money, after all.
@@k0nidias uh, those are things youd be doing even if you werent making the thing. Living costs should be accounted for if by chance if it is your only job and source of money but whether hes doing this or not a mans gotta eat.
Now if you say needed consulting or medication or something for stress i can see what you mean. But time is money doesnt mean anything on the instance that him not doing this means hes objectively making less.
Tldr; if hes not spending money on any resources he is making it for free because the costs needed to make the game are solely living costs, things that would be payed for with or without the project. Which would be far more a cost if he didnt have another full time job.
hey thanks for the video! I like how straightforward you were, good luck in the future!
Congratulations man. That was a hell of work especially since you were working also. It must have felt amazing to get it done and to have people like it too. I'm also developing my own RPG game solo and I'm having a problems with content as I have too much and I'm also working. Best of luck to you in the future. I'll give your game a go too.
Great looking game. Now that you have that game made for mobile, I imagine if you do make a sequel and release it as a two pack(part1, part2) for the Switch/other consoles that you could probably make a decent profit. If you added bonus content to the this game as part of the part1 package and sold the package for say $1 profit you could make $20k if you only had 10% repeat customers.
thats a great business idea.. cashing on the existing customers, will be a little easier compared to the first paycheque since the customer acquisition costs are already paid for !!
Отличная игра получилась, рад что у тебя все вышло прекрасно
Οπα, δηλαδη, εχεις ελληνικο ονομα σε αγγλικο βιντεο στο οποιο γραφεις σχολιο στα ρωσικα XD
@@theodorechatzis7881 Which Language?
@@michaelmichael8602 greek
Michael Taylor greece
@@michaelmichael8602 german
Thanks for the motivating video.
This is great news that nowadays, a single developer has a chance, to earn money by doing his own project. 😀
Thank you for sharing mate! Good luck in future endeavors!