Mages, Dwemer, and other planes of existence? This sounds totally up my alley! Looks absolutely amazing in every way. When you were showing off that scripted sequence involving the raising of the ruins, I was suddenly worried and checked the description, but nope, it _is_ OpenMW compatible too! I _need_ to play this mod. It looks amazing,
You can usually tell when DEG really loves a mod by whether or not the video breaks 5 minutes or if he says the words "verticality inducing" haha. Those are the ones to download for sure. What an astounding mod. This is positively a must have staple henceforth. Wow. This is why I love this community and channel. Modders, thank you sincerely. You give an old n'wah joy.
Normally I don't usually go for mods like this, but I got freaking chills down my spine watching that dwemer ruin rise out of the swamp! Billyfighter, you've been killing it lately dude, thanks for all the great mods!
Ah yes, my bad, got a little mixed up during the narration. Sometimes I wonder if I should write a script for these videos instead of doing them ad-lib...
I love guild type mods. They can add so much to the game and really flesh out aspects of the lore in a natural way. Must say, this looks like an epic entry into this area and I’m going to take a look at this one on my upcoming planned playthrough.
By the way if you have the smart companions mod any companions you have will break the first scripted event where the door is unlocked basically I had Julan with me and I activated the door and instead of that woman coming and unlocking the door Julan unlocked it and I could not progress.
Well I was planning to complete my modlist but APPARENTLY now I have to download another mod. Hope this has compatibility with other mods that change Arkngthand.
Should be fine, I know for a fact it's compatible with Better Dwemer Interiors - Arkngthand, I'd assume it would also work with other Arkngthand overhauls. It really doesn't add much to the vanilla interiors.
It definitely wouldn't hurt, I'm not sure if there's any areas that specifically require levitation, but there's certainly plenty of loot that will be hard to reach without it.
I installed this on my openMW with Rebirth, no problems. Great mod!
Mages, Dwemer, and other planes of existence? This sounds totally up my alley! Looks absolutely amazing in every way. When you were showing off that scripted sequence involving the raising of the ruins, I was suddenly worried and checked the description, but nope, it _is_ OpenMW compatible too! I _need_ to play this mod. It looks amazing,
You can usually tell when DEG really loves a mod by whether or not the video breaks 5 minutes or if he says the words "verticality inducing" haha. Those are the ones to download for sure. What an astounding mod. This is positively a must have staple henceforth. Wow. This is why I love this community and channel. Modders, thank you sincerely. You give an old n'wah joy.
Normally I don't usually go for mods like this, but I got freaking chills down my spine watching that dwemer ruin rise out of the swamp!
Billyfighter, you've been killing it lately dude, thanks for all the great mods!
Wow! I've never seen a mod like this one. Billy, you've outdone yourself again!
👍 4:20 With affection, sir, I'm almost certain you mean "...cannot be OVERstated..." Huge respects to Billyfighter, this looks amazing!
Ah yes, my bad, got a little mixed up during the narration. Sometimes I wonder if I should write a script for these videos instead of doing them ad-lib...
I love guild type mods. They can add so much to the game and really flesh out aspects of the lore in a natural way. Must say, this looks like an epic entry into this area and I’m going to take a look at this one on my upcoming planned playthrough.
Really glad it doesn’t conflict with Tel Morgana. Can’t wait to try this one.
YES :)!!!!!! More quest mods
By Azura! This mod looks and sounds so awesome! Time for heavy modding.
Looks like I have to add this to my new LO. This is one of those mods that make you stop everything and start a new game.
Oh this looks so amazing! I can't wait to try this!!!
This looks hella cool!
Wow! Outstanding! 👍🏻
Wow! Can't wait to Play It :D
No conflict with Tel Morgana? Awesome!
By the way if you have the smart companions mod any companions you have will break the first scripted event where the door is unlocked basically I had Julan with me and I activated the door and instead of that woman coming and unlocking the door Julan unlocked it and I could not progress.
Compatible with Darknut's Greater Dwemer Ruins?
Hi mate looks cool can I add stuff like this mid playthrough?
Well I was planning to complete my modlist but APPARENTLY now I have to download another mod. Hope this has compatibility with other mods that change Arkngthand.
Should be fine, I know for a fact it's compatible with Better Dwemer Interiors - Arkngthand, I'd assume it would also work with other Arkngthand overhauls. It really doesn't add much to the vanilla interiors.
@@MorrowindModdingShowcases Ah, that was exactly the mod I was curious about regarding conflicts. Thanks!
🔥🔥🔥🔥🧙♂️
Wish I could figure out Morrowind modding, every install just turns into a mess
Anyone knows about compatibility with BCOM?
Should be compatible, this mod doesn't really touch any cities, outside of a new NPC or two and that shouldn't impact anything.
@@MorrowindModdingShowcases Thanks for the response DEG 👍
Do I need a levitation spell to play this mod properly?
It definitely wouldn't hurt, I'm not sure if there's any areas that specifically require levitation, but there's certainly plenty of loot that will be hard to reach without it.