I second that. Additionally, if you like Perun's weekly PowerPoints, you can check out his current playthrough - he also explains a lot of mechanics. That's how I finally got into the X-series.
I considered it, but maaaan this is a slow game (says the guy making content about factory games, I know...) Realistically it would mean dedicating the majority of my recording time to this game for several months, and there's so much other fun stuff coming!
Cradle of Humanity is really recommended though - the Terran start does a great job of introducing you to the universe and their economy relies on only 3 goods to build anything (programmable matter for the win). Also try to get yourself a medium miner asap and check for systems with resources AND consumers of said resources. Set the miner to local automine and enjoy the passive income. Scale up from there, a solar power plant is always a good starter to gain some additional cash, as it doesn't require any other inputs. If you have cradle of humanity, Mercury has a bonkers solar multiplier and the Terran economy thirsts for energy cells like there's no tomorrow.
Great review! That elevator story is quite funny! "Wait this isn't my bridge!", "Docking clamps disengaged" What control scheme did you use to play this just M&KB?
just now looking at the game settings you can also set "maintain speed in menus" to on which is another annoyance I was having where I couldn't observe the map while flying a ship towards a jump gate or something.
There's absolutely a reason, but the game's UX is lacklustre so it probably didn't make clear what killed you. Playing X is like learning a new skill - there's a steep learning curve, but check out a playthrough to get the hang of it. There are tons of mechanics that aren't explained too well or are part of some questline that you usually encounter 20 hours after it would've become useful.
I had that happen a few times as well, although in most cases I suspect there was a good reason (but it's hard to tell when you die while looking at 3 menus and a spreadsheet) The lack of a *good* tutorial is definitely something I think is a detractor. As I mentioned in the review, for everything that is explained there's several systems/options that aren't, and the UI isn't going to win awards for being intuitive. Usually those systems aren't super vital and more for advanced players - but they ARE useful to know about once you get the basics under control. But if no one explains that they are there to begin with, it's a struggle to find them.
At least you're not playing Dead is Dead mode in some of the old games. There, once you died, you would loose your entire save. The worst part is that you could easily die by just going through a gate and instantly crashing into a ship on the other side, or while undocking some ships would hit the station, also resulting in a game over.
Thank you for your review! 🪐
Perfect review, thanks🤜🤛
Thank you!
Thanks TDA for another great vid!! You know, a “Let’s Play” would be perfect for this game, next… 🤨
I second that. Additionally, if you like Perun's weekly PowerPoints, you can check out his current playthrough - he also explains a lot of mechanics. That's how I finally got into the X-series.
I considered it, but maaaan this is a slow game (says the guy making content about factory games, I know...)
Realistically it would mean dedicating the majority of my recording time to this game for several months, and there's so much other fun stuff coming!
Interesting review. I have been thinking about it and now I'm sure i will give the base game a try.
Cradle of Humanity is really recommended though - the Terran start does a great job of introducing you to the universe and their economy relies on only 3 goods to build anything (programmable matter for the win). Also try to get yourself a medium miner asap and check for systems with resources AND consumers of said resources. Set the miner to local automine and enjoy the passive income. Scale up from there, a solar power plant is always a good starter to gain some additional cash, as it doesn't require any other inputs.
If you have cradle of humanity, Mercury has a bonkers solar multiplier and the Terran economy thirsts for energy cells like there's no tomorrow.
Getting 1-2 of the expansions I recommended might not be a bad thing to enhance your experience (it definitely did for me)
You could've jumped into your spacesuit and just gone back to the station after you were accidentally "kidnapped" you didn't need to reload your save.
Great review!
That elevator story is quite funny! "Wait this isn't my bridge!", "Docking clamps disengaged"
What control scheme did you use to play this just M&KB?
Thank you!!!
M&KB yes, although the ship controls in particular aren't super intuitive.
I like using M&KB for empire control but for flying I use controller
I've been having some issues with the game where I spontaneously die for seemingly no reason, setting me back a very long time.
just now looking at the game settings you can also set "maintain speed in menus" to on which is another annoyance I was having where I couldn't observe the map while flying a ship towards a jump gate or something.
There's absolutely a reason, but the game's UX is lacklustre so it probably didn't make clear what killed you. Playing X is like learning a new skill - there's a steep learning curve, but check out a playthrough to get the hang of it. There are tons of mechanics that aren't explained too well or are part of some questline that you usually encounter 20 hours after it would've become useful.
I had that happen a few times as well, although in most cases I suspect there was a good reason (but it's hard to tell when you die while looking at 3 menus and a spreadsheet)
The lack of a *good* tutorial is definitely something I think is a detractor. As I mentioned in the review, for everything that is explained there's several systems/options that aren't, and the UI isn't going to win awards for being intuitive.
Usually those systems aren't super vital and more for advanced players - but they ARE useful to know about once you get the basics under control. But if no one explains that they are there to begin with, it's a struggle to find them.
At least you're not playing Dead is Dead mode in some of the old games. There, once you died, you would loose your entire save. The worst part is that you could easily die by just going through a gate and instantly crashing into a ship on the other side, or while undocking some ships would hit the station, also resulting in a game over.