To really appreciate these older games, when possible like this game it is always best to try it in release order when you can. Build you first couple of decks from a box or two of Premier, then start to add in Alternate Universe, maybe a little Q Continuum and move on from there with what you can get. Trouble with Tribbles and Mirror Mirror (with the Pre-constructed decks from Tribbles) can be a great mini format as well. (Maybe just add a Romulan Outpost and the Bajoran Wormhole from DS9 to make some elements more playable.) Above all, ignore the later house rules the players comity came up with, at least at first until you understand how the game was designed to work. (Cards like Balancing Act and Mirror Image are there for a reason.)
I find the warp speed rules are great for setting aside a lot of aspects of the games that can be confusing for new players (like regions of space and moving ships between quadrants) and opens up straightforward deckbuilding in a game format that doesn't take that long to play. Obviously it's way more vulnerable to making unintended combos, but being able to play 2 cards every turn and drawing until you have 7 at the end of the turn means that a lot of the really wild draw engine cards can be set aside and your deck building can be more focused.
@@XerrolAvengerII No need to worry about quadrants or regions in Premier and the slower pace can be great for learning the game and strategies. If looking for a quicker game we would simply randomize our dilemmas for space/planet and deal them out quick for a faster game, but again that is a house rule for time constraints. Balancing engine cards is helpful to learn early in most games. Filling your hand each turn would sure make interrupts a lot stronger.
To really appreciate these older games, when possible like this game it is always best to try it in release order when you can. Build you first couple of decks from a box or two of Premier, then start to add in Alternate Universe, maybe a little Q Continuum and move on from there with what you can get.
Trouble with Tribbles and Mirror Mirror (with the Pre-constructed decks from Tribbles) can be a great mini format as well. (Maybe just add a Romulan Outpost and the Bajoran Wormhole from DS9 to make some elements more playable.)
Above all, ignore the later house rules the players comity came up with, at least at first until you understand how the game was designed to work. (Cards like Balancing Act and Mirror Image are there for a reason.)
I find the warp speed rules are great for setting aside a lot of aspects of the games that can be confusing for new players (like regions of space and moving ships between quadrants) and opens up straightforward deckbuilding in a game format that doesn't take that long to play. Obviously it's way more vulnerable to making unintended combos, but being able to play 2 cards every turn and drawing until you have 7 at the end of the turn means that a lot of the really wild draw engine cards can be set aside and your deck building can be more focused.
@@XerrolAvengerII No need to worry about quadrants or regions in Premier and the slower pace can be great for learning the game and strategies. If looking for a quicker game we would simply randomize our dilemmas for space/planet and deal them out quick for a faster game, but again that is a house rule for time constraints. Balancing engine cards is helpful to learn early in most games.
Filling your hand each turn would sure make interrupts a lot stronger.
I always had my delema deck labeled so I would just put stacks under missions.
Now do second edition!!
I am actively looking for folks that know 2E! Feel free to reach out if you know someone!
@@boardmatt I wish I did. I got a collection and am looking to build! It’s all just guess work for me though!