7 Days to Die Top 5 Blood Moon Bases

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  • Опубліковано 8 лип 2024
  • Top 5 Blood Moon Base builds for 7 Days to Die. Each base is designed to allow a player to handle the day 7 or 7000 blood moon. Each one was created to match a play style. From Explosives, Ranged or Melee weapons to AFK each base should last and keep you safe. Warning, results may vary depending on Mods. Stayed tuned till the end for a bonus blood moon strategy. Let's get started. Subtitles in English, German, Spanish, Dutch, Korean, Chinese, Japanese, Portuguese, and Hindi.
    Chapters:
    0:00 Intro
    0:23 Trader Leech
    1:36 Stairway
    2:53 Boom Pit
    4:06 POI Conversion
    6:40 Shock and Dart
    8:51 Bonus
    11:12 Outro
    Trader Leech Video • 7 Days to Die Day 7000...
    Stairway to Hell • 7 Days to Die The Lake...
    Conversion Base • 7 Days to Die Darkness...
    No Bases • 7 Days to Die No Base ...
    #7DaysToDie
    #7D2D
    #alpha21
    About 7 Days to Die:
    7 Days to Die has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes. Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics. Take over a ruin, or build from the ground-up. Design the ultimate fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead. The world is fully destructible and moldable. Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land. Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to over 800 in-game items, over 1,300 unique building blocks and a painting system that offers over a quadrillion possibilities. Increase your skills in 5 major disciplines with a multitude of perks under each attribute. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG. Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with nearly 400 unique locations. Encounter over 50 unique zombie archetypes including special infected with unique behaviors and attacks. Experience real hardcore survival mechanics with nearly 50 buff boosts/ailments including hunger, thirst, infections, broken bones, food poisoning, hypothermia, heat exhaustion, dysentery and more. Buildings and terrain formations can collapse under their own weight from structural damage or poor building design. Scavenge the world for the best guns, weapons, tools, armor, clothing, which have 6 quality ranges which govern attributes to provide hundreds of thousands of item permutations. Augment items by attaching a multitude of mods. Go from primitive to high-tech with 3 Tiers of each Weapon. -Meet Trader NPCs to buy and sell goods and complete quest jobs for rewards . Enjoy several quest types in over 350 questable locations. Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world. Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft your own vehicle including bikes, minibikes, motorcycles, 4x4s and even take to the skies in gyrocopters. Ride with a friend and customize your vehicle with mods. Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
    Follow us on Twitter and Facebook to become part our our new and growing community.
    Twitter / beargaming03
  • Ігри

КОМЕНТАРІ • 42

  • @notgonnahappen7899
    @notgonnahappen7899 10 місяців тому +8

    You can stop the zombies from hitting the supports for the Boom Pit if you make the base at least 12 blocks off the ground. If the player is more than 11 blocks away, and there is a valid path to the player, zombies won't ever enter rage mode.

    • @Bear-Gaming
      @Bear-Gaming  10 місяців тому +1

      Great information, thanks for heads up.

  • @Aura_Kallea
    @Aura_Kallea 8 місяців тому +3

    I'm intrigued by the Boom Pit and the Shock and Dart. I'm playing through Darkness Falls again. My group tried a base from someone else and it works really well so far. We tried one with a pit kind of like yours... it worked really well, but like you said, needs a lot of repairs at the end. Thanks for sharing!

    • @Bear-Gaming
      @Bear-Gaming  8 місяців тому

      Glad you enjoyed the video.

  • @ruychavez6242
    @ruychavez6242 Місяць тому +1

    06:40 Shock and Dart can be a way cheaper, if you do the pass 4 block height and 2 block wide.
    It's still functional.

  • @matth7621
    @matth7621 4 місяці тому +1

    Really awesome base ideas. My electrical know how is still lacking so I would need to practice the Shock and Dart base a bit to perfect it in-game. You definitely deserve more subs!

    • @Bear-Gaming
      @Bear-Gaming  4 місяці тому

      Thanks, glad you enjoyed the video. Electrical devices have great potential.

  • @bear1245
    @bear1245 2 місяці тому

    Very nice bases. Great vid

    • @Bear-Gaming
      @Bear-Gaming  2 місяці тому

      Thanks, I hope to start looking into the new environmental traps for converted POI Bases.

    • @bear1245
      @bear1245 2 місяці тому

      @@Bear-Gaming dope

  • @LadyZombieKiller
    @LadyZombieKiller 10 місяців тому +1

    That was a great video! I might try that last base in creative mode. I’m not that good yet to do it in regular play. I can’t believe you got a bear up on the roof!

    • @Bear-Gaming
      @Bear-Gaming  10 місяців тому +1

      Thanks. Darkness Falls is a great mod to try. Just be ready as the blood moon is intense.

  • @joshuacoleman6245
    @joshuacoleman6245 2 місяці тому +1

    Ty

  • @MrDoyle-ky4he
    @MrDoyle-ky4he 2 місяці тому

    Fun fact I discovered today: Cardio skill maxed out, College Jacket, High Performance Running Shoes, you can sprint forever. Take off all your armor or wear good cloth, and run a marathon. Mega Crush to become Sawnik

    • @Bear-Gaming
      @Bear-Gaming  2 місяці тому +1

      Nice combo, there are also a few skill book completions that can fill stanima bar with each kill. Spears are an example. I have a mini series testing each melee vs day 7000 blood moon if you are interested.

  • @killganass
    @killganass 8 місяців тому +1

    make an in-depth guide on each of the base, like how many recourses you need, where to put generators and stuff like that, that would be very useful. :)

    • @Bear-Gaming
      @Bear-Gaming  8 місяців тому

      Good suggestion, I will add it to the list. Thanks

  • @TheMorrogoth
    @TheMorrogoth 9 місяців тому

    You can add Blade Traps to the "Shock & Dart" base - And add a 2nd level to repair everything. You'd need to lower the corridor by 1 block for the Blades to take off heads - But that is what I use.

    • @Bear-Gaming
      @Bear-Gaming  9 місяців тому

      Blades are an good idea. I do find they fail a little too early with waves set at 32 or 64 with longer nights.

    • @TheMorrogoth
      @TheMorrogoth 9 місяців тому

      @@Bear-Gaming That's why I have a level above (Its kind of snaking like yours going up a set of stairs at the "end") that leads to an area to repair everything (including fences).
      I play Insane Nightmare set at 64. But the night legenth is default.

    • @Bear-Gaming
      @Bear-Gaming  9 місяців тому

      I understand the second level now. Clever 👍

  • @Nekromencar
    @Nekromencar 7 місяців тому

    Out of curiosity, for the pressure plates, do you use 1x1 or the 1x5 version?

    • @Bear-Gaming
      @Bear-Gaming  7 місяців тому +1

      They are the 1x5 version.

    • @Nekromencar
      @Nekromencar 7 місяців тому +1

      @@Bear-Gaming Tyty!

  • @scottdonahue7633
    @scottdonahue7633 9 місяців тому

    Sweet. Just found you!

    • @Bear-Gaming
      @Bear-Gaming  9 місяців тому

      Welcome. Hope you enjoy the videos.

  • @wanadiasofuckingbad
    @wanadiasofuckingbad 8 місяців тому

    can i ask is it important what side of trader i chose es main ?

    • @Bear-Gaming
      @Bear-Gaming  8 місяців тому

      It does not matter as long as there are hills sloping down toward the trader. The trench needs to be level on the inside and outside otherwise they may be higher on the outside and can fall/jump over.

  • @-JA-
    @-JA- 10 місяців тому

    👍

  • @Mathias24132
    @Mathias24132 7 місяців тому

    why does his red dot look like that on the tac assualt rifle mine just loos like a red square ?

    • @Bear-Gaming
      @Bear-Gaming  7 місяців тому

      Game gamma may need adjusted down a bit.

  • @nathanburgett1599
    @nathanburgett1599 9 місяців тому +1

    I dont get how the conversion works. All I know about pathing that should not work. They would just treat it like a tower base and go for your bedrock support. How do they think jumping off the side would allow them to reach you? They head straight for the player. They seek to match your height first, as far as they are able, then they will seek you horizontally. Once they do all they can on those two, they seek out the lowest hp block path to start destroying towards you. They act pretty consistently. The only new difference is the attempt to make frame rates better by making zombies dumber if they are a certain amount of blocks from the player.

    • @Bear-Gaming
      @Bear-Gaming  9 місяців тому

      Fast Runners tend to fall off the sides, if they jump at the opening, they will miss and fall due to the pole in the opening. They will begin hitting blocks and usually at the ends of the two paths before they converge. You must stop them there. They see the opening as small enough and you are close enough to reach. If you have ranged weapons to stop the ones at the top of the 2 separate paths them you should be OK. It was mentioned in another comment to make the height over 12 I believe, to prevent support attacks. May not be possible in a conversion, tho.

  • @himawari_nene
    @himawari_nene 10 місяців тому +1

    迎撃拠点で電流フェンスポストを使うと結局壊されてしまって敵に押し込まれることが多かったのだけど 壊される前提で作るといいのかー
    参考なりました ありがとう♪

    • @Bear-Gaming
      @Bear-Gaming  10 місяців тому +2

      電気柵は衝撃を与えるとダメージを受けるため、故障し始めるので十分に使用する必要があります。 警官とデモゾンビが到着するまでにいくつかのレイヤーを用意しておきたいと思います。

  • @wiselychosenname2867
    @wiselychosenname2867 4 місяці тому

    My bloodmoon base is literally just multiple 3 block high 1x1 concrete pillars (steel if i have access to a crucible) scattered around because im not smart enough to build horde bases

    • @Bear-Gaming
      @Bear-Gaming  4 місяці тому

      I usually don't build a horde base but I have been experimenting with narrow paths lately

    • @wiselychosenname2867
      @wiselychosenname2867 4 місяці тому

      @@Bear-Gaming Do zombies path onto the 0.025m pole?

    • @Bear-Gaming
      @Bear-Gaming  4 місяці тому

      I try not to use anything smaller than the 1/4 poles when setting up a path. They tend to just hit anything narrower.

  • @marks99999
    @marks99999 8 місяців тому

    Where is the playthrough for shock and dart?

    • @Bear-Gaming
      @Bear-Gaming  8 місяців тому

      Shock and dart was a purely experimental base design. I have not yet use it on a playthrough.