9 year old blender tutorial and it finally worked for me. Literally people be click baiting me how to model a diamond and add from extra object or 2nd grade modelling, new artists hardly have patience to create it intricately. Thank you man for this
Very well done! I love how you went to the extra effort to explain WHY some of the values are there, this is the sort of technical details I love to know, it helps in understanding what you are doing as well.
7:36 Alternatively, a Glass shader is just a combination of a Glossy shader and a Refraction shader anyway. So if you had those separately, you could have three (or four) Refraction shaders to do the colour dispersion effect, and a single Glossy to do the uncoloured reflection.
To create the diamond (mesh) there is a much easier way. First you have to activate an blender integrated add on called "Add Mesh: Extra Objects" in the blender preferences menu. After that you can directly create diamond shapes with a few clicks. Add ==> Mesh ==> Extras ==> Diamonds ==> Brilliant Diamond. Also Explained in "ua-cam.com/video/2BdobYeEces/v-deo.html". But you should use the material setup from this tutorial, because it pretty realistic.
A super small unmentioned detail: for changing the diamond colors the plain glass bsdf (with the color you want the gem to be) has to be connected to the first/top slot of the mix shader *not* the second/bottom. Not sure why, the blender docs do not say much about the slots in the mix node.
Having trouble seeing the change in color for the plain glasss bsdf so I tried this but it's just connecting to the FAC and the line turns red.... anyone have any tips to get the color to change?
Uh...??? Wait....What da??? Is there a manual on this?! Boy....I bet a guy could spend a very long time trying to figure out how to do this. I was just completely lost on all the shader module combining. Does Blender require a degree or something? This guy must be a genius... Awesome job!
For anyone struggling in following this dude in 2023 go to edit next to file on nav bar - > preferences -> add ons -> and search extra _> check both the options below (add curve : extra objects and add mesh extra objects. Close everything add add inside add an object shift + a inside mesh. at the bottom you can find diamond.
I don't know... i did all the same but my diamond looks different. When i start render preview i can see red green blue noise like it doesnt mix. You have kinda pink, lime green color and less noise....
after the first step when you add the glass BSDF, my diamond just looks muted and almost invisible. It is not clear either? Meaning i cant see the other sides refracting
I'm having two issues that I can't figure out exactly why (just to clear I'm a total beginner in rendering). First, I can't make each diamond a different color. Maybe because I "ald+deeed" the object instead of "control+deeed"? And lastly, the lights of the HDRI are not applying on the final render, only at the workscreen/procedural. How can I fiz that?
For anyone struggling in following this dude in 2023 go to edit next to file on nav bar - > preferences -> add ons -> and search extra _> check both the options below (add curve : extra objects and add mesh extra objects. Close everything add add inside add an object shift + a inside mesh. at the bottom you can find diamond.
When I watch the preview render after adding the hdri and hue saturation values and setting strength to 5. Everything is so white, not grey as you see it. But so white I can almost not see anything.
Right toolbar, click on the World icon, then click on Color, click Environment Texture, then below click on Open and search your picture on your pc. Press 4 to go to Rendered view
Having done this in blender - I want to add your dispersion numbers are way too big. Daimond refracts yellow light at 2.417 Red light refracts at 2.407 And blue light refracts at 2.451 The 0.1 to 0.2 is way too much in your math nodes - which makes them look funny in my renders. I set green to 2.427 and it looks about right.
@@primitivepatterns just confused cause I didn't use a texture/picture, just made the glass shader how he showed in the video, I tried baking but didn't seem to initiate or do anything
For anyone struggling in following this dude in 2023 go to edit next to file on nav bar - > preferences -> add ons -> and search extra _> check both the options below (add curve : extra objects and add mesh extra objects. Close everything add add inside add an object shift + a inside mesh. at the bottom you can find diamond.
Hi thanks for the tutorial, I have an issue when i follow this tutorial . I get Black reflection in shader on my diamond. Please reply how to solve. Thanks
Great tutorial! I've got one question though: how did you copy the first node material onto two other diamonds? (I wish the hotkeys were shown, but they disappeared halfway in the video :( ) Thank you!
You've probably already figured it out, but he's just selecting the material using the menu, not using any hotkeys. (Same area where you clicked to create a new material)
I got everything, except this, how did you applied variations of the material to the other 2 diamonds?, you have 3 rendered diamonds all with different colors using the same nodes material, how did you do that?. Edit: NVM I found it, I had no idea you can copy materials =D Yes I'm a noob.
That's because all diamonds use same material Im newbie too, but i think you need to duplicate material by pressing on number-button near material name. And you should have like "Diamond" material for first diamond, "Diamond.001" for 2nd, and "Diamond.002" for 3rd. And then change color for each material.
9 year old blender tutorial and it finally worked for me. Literally people be click baiting me how to model a diamond and add from extra object or 2nd grade modelling, new artists hardly have patience to create it intricately. Thank you man for this
Very well done! I love how you went to the extra effort to explain WHY some of the values are there, this is the sort of technical details I love to know, it helps in understanding what you are doing as well.
Ay its been 5 years, have you kept up with blender?
oh thank You for this nice diamonds, especially for playing with colors and refraction index. so it looks a bit more naturally.
7:36 Alternatively, a Glass shader is just a combination of a Glossy shader and a Refraction shader anyway. So if you had those separately, you could have three (or four) Refraction shaders to do the colour dispersion effect, and a single Glossy to do the uncoloured reflection.
You are right. Would be a bit more elegant solution. Thanks ;)
Oh my god...I can never understand how it works. I can just follow all your steps! Thank you!!
To create the diamond (mesh) there is a much easier way. First you have to activate an blender integrated add on called "Add Mesh: Extra Objects" in the blender preferences menu. After that you can directly create diamond shapes with a few clicks.
Add ==> Mesh ==> Extras ==> Diamonds ==> Brilliant Diamond.
Also Explained in "ua-cam.com/video/2BdobYeEces/v-deo.html".
But you should use the material setup from this tutorial, because it pretty realistic.
You are the King bro , Thanks a lot!
"Darling, will you marry me? Here is the diamond ring I have rendered with all my 16 cœurs."
This comment deserves more likes
😂
She'll probably think you're an octopus..
@Artist Arav 😜
A super small unmentioned detail: for changing the diamond colors the plain glass bsdf (with the color you want the gem to be) has to be connected to the first/top slot of the mix shader *not* the second/bottom. Not sure why, the blender docs do not say much about the slots in the mix node.
Having trouble seeing the change in color for the plain glasss bsdf so I tried this but it's just connecting to the FAC and the line turns red.... anyone have any tips to get the color to change?
After the starter donut, I never expected the diamond to be so simple in comparison.
Btw... just tried putting color ramps into the color input of the 3 glass nodes
Result improved. From blue to red, red to green and green to blue.
A very sustainable Tutorial... thank you!!!
excellent tutorial, i had to pause alot but was able to reproduce it
Great tutorial! Thank you for sharing, great method and easy to understand, love the way you made the diamond!
Thank you . I learn more than just make a diamond. Got a lot of information from this video.
Uh...??? Wait....What da???
Is there a manual on this?!
Boy....I bet a guy could spend a very long time trying to figure out how to do this.
I was just completely lost on all the shader module combining.
Does Blender require a degree or something?
This guy must be a genius...
Awesome job!
😂 Yeah it indeed took me a lot of hours figuring this out in the first place. But keep it up. Figuring things out is a lot of fun 🔥
oh my goodness this is so great!!!
Just in time! Thank you!
9:11 You could save the Multiply node by chaining the second Add node off the output of the first one.
Well spottet. Did not see that in the video. Thanks.
Dude I love you, thank you for this!
...great tutorial!
still works good with todays Blender
looking for this comment- thank you!
Amazing tutorial ! thank you so much !
Amazing video! Thanks a lot.
Thank you this is wonderful...Subscribed!!!
loved it bro! thx!!
Very good tutorial
For anyone struggling in following this dude in 2023 go to edit next to file on nav bar - > preferences -> add ons -> and search extra _> check both the options below (add curve : extra objects and add mesh extra objects. Close everything add add inside add an object shift + a inside mesh. at the bottom you can find diamond.
very easy to follow, good work
Thnx for this amazing video, i just started working with blender and your video was extremly helpful!
Great, I can do it because of you. Watching other clips teach, don't understand
Thank`s for the perfect node setup.
OML! ...beautiful!...thanks a lot schwedmedia, you are great!
der bre hat mir 7 jahre nach dem video release geholfen
I don't know... i did all the same but my diamond looks different. When i start render preview i can see red green blue noise like it doesnt mix. You have kinda pink, lime green color and less noise....
Same. Also, mine's not as bright as his no matter how much I try to adjust the lamps
Great tuturial Thanks i learnd *77%* of blender on _you tube_
Excelent tutorial, beautiful materials
OMG Thanks! I used this tutorial to help me make a Tanzanite Gem :D
great tutorial, super clear and simple thank you!
after the first step when you add the glass BSDF, my diamond just looks muted and almost invisible. It is not clear either? Meaning i cant see the other sides refracting
Awesome tutorial
Awesome!!!
Thanks
thank you so much for this tutorial. it helps a lot
I'm having two issues that I can't figure out exactly why (just to clear I'm a total beginner in rendering). First, I can't make each diamond a different color. Maybe because I "ald+deeed" the object instead of "control+deeed"? And lastly, the lights of the HDRI are not applying on the final render, only at the workscreen/procedural. How can I fiz that?
For anyone struggling in following this dude in 2023 go to edit next to file on nav bar - > preferences -> add ons -> and search extra _> check both the options below (add curve : extra objects and add mesh extra objects. Close everything add add inside add an object shift + a inside mesh. at the bottom you can find diamond.
Why is my shadow still solid dark? I'm using 2.8 cycles.
thank you this is beyond perfection
you rule! thanks so much :)
holy crap dude. You're awesome!
really great tutorial! Very nice!
It's amazing!!
great tutorial - thank you. :)
incredible
thanks for the help!
Nice men👍🏻
When I watch the preview render after adding the hdri and hue saturation values and setting strength to 5. Everything is so white, not grey as you see it. But so white I can almost not see anything.
Same here.
In the video he has added a plane beneath the diamond. Otherwise, with no object in the background it will be pure white
Thanks I saw that, did that but it didn't work. I went out of the program, went back in, tried again and it worked. May have been a glitch.
help, mine is still all white even after adding the plane
Good tutorial!
This tutorial helps me a lot. Thank you so much. Keep up the good work. :)
how do i add the HDRI to blender i have no clue how to do this iv only been using blender for 3 days
Right toolbar, click on the World icon, then click on Color, click Environment Texture, then below click on Open and search your picture on your pc. Press 4 to go to Rendered view
Surely if you were to colour the diamonds accurately you should colour them volumetrically rather than adjusting the colour values?
Very helpful, thank u for sharing
how are you adding a shader bsdf? i cant find it in the add tab
amazing man, thanks for share.
It is perhaps easier to just the mine and polish diamonds.
Lovely, thanks :)
+Sardi Pax Thank u ;)
Having done this in blender - I want to add your dispersion numbers are way too big.
Daimond refracts yellow light at 2.417
Red light refracts at 2.407
And blue light refracts at 2.451
The 0.1 to 0.2 is way too much in your math nodes - which makes them look funny in my renders. I set green to 2.427 and it looks about right.
So cool thanks for nice tutorial :)
if i export the model with these textures and put them to a gameengine or SFM the textures will be there or it will be invisible ?
you must write your own shader or bake
wouldnt it be easier to use a screw modifier on a 2d diamond shape
then rotating and dissolve certain verts?
Yeah that would work, but i don't know if you would be faster that way. Need to try it though. Thanks :)
Does the HDRi make a big difference?
I want to know how you arrange the lighting.
Small issue, when i import my prop into unity , the shader data doesnt seem to transfer?
I'm not a Unity pro but I think you have to bake out the various maps for the texture and then make a new material with those in Unity..
@@primitivepatterns just confused cause I didn't use a texture/picture, just made the glass shader how he showed in the video, I tried baking but didn't seem to initiate or do anything
I'm have a hard time following you because I have Ver: 3.4 right at 7:38 I get lost
For anyone struggling in following this dude in 2023 go to edit next to file on nav bar - > preferences -> add ons -> and search extra _> check both the options below (add curve : extra objects and add mesh extra objects. Close everything add add inside add an object shift + a inside mesh. at the bottom you can find diamond.
Hallo,.. gibt es diese Software auch in deutscher Sprache?
Did you use any lighting in addition to the environment map?
Hi thanks for the tutorial, I have an issue when i follow this tutorial . I get Black reflection in shader on my diamond. Please reply how to solve. Thanks
What's your hardware, and what rendering settings (i.e., sampling) did you use?
great tut! but the used HDR on strength 5 causes massive overexposing, i had to tone it down to 1,5, wonder why that is...
What does the light path node do ? I don't understand. Why use it as a Factor for the mix shader ?? Someone please haalp
Can you tutor on the node compile section, for the lighting? I was not clear on that.
WOW, ty for this tutorial, you are awesome!
I'm not able to download the HDRi
Nice Tutorial! What's about the HDR dload link? :)
+Backstage Arts Oops ;) Thank you for reminding me. zbyg.deviantart.com/art/HDRi-Pack-2-103458406
when i go into 'edge select' it doesnt the ring in only selects 1 edge of the ring?
Super late, but you need to hold "Alt" and then select with a click.
@@kungpaogao even later, but your comment helped me just now
At 3:38 when you turn the top faces (Tris to Quads) mine does nothing did I do something wrong along the way? (Never mind fixed it XD)
Works for me!
Great tutorial! I've got one question though: how did you copy the first node material onto two other diamonds? (I wish the hotkeys were shown, but they disappeared halfway in the video :( ) Thank you!
You've probably already figured it out, but he's just selecting the material using the menu, not using any hotkeys. (Same area where you clicked to create a new material)
when I use ctrl t just appear two triangles on face selected, how can I resolve this?
lol, i used cylinder without fan mode
Thx, because of you I can finally obtain all 7 chaos emeralds
why did you rotate those verticles?
How can i export this for a game?
how do you rotate the top vertexes like that ?
how did you join all the nodes wires into 1 joint at 9:34
+Dr.Oscar Lourenco Shift + Drag
thanks a lot help to make things look cleaner
+The Digital M i am working in Blender 2.76 version and i can find (5:26) "world command" near as command "Shader, composing" ?
can make a video about rendering, because when i render it was good like your picture
Diamond is not the material with the highest refractive index. Moissanite is higher.
Huh???
did anyone get a strange error changing tri's to quads, mine looks weird blender 2.79
This tutorial is invalid for 2.8 sadly (at least it straight up doesn't work for me)
did you get to find an updated version? it should be easier using the principled bsdf node
I got everything, except this, how did you applied variations of the material to the other 2 diamonds?, you have 3 rendered diamonds all with different colors using the same nodes material, how did you do that?.
Edit:
NVM I found it, I had no idea you can copy materials =D
Yes I'm a noob.
yes
@A person who never keeps mouth shut lmao
When I go to change each individual color of the diamonds they all change at once? How do I prevent this?
That's because all diamonds use same material
Im newbie too, but i think you need to duplicate material by pressing on number-button near material name. And you should have like "Diamond" material for first diamond, "Diamond.001" for 2nd, and "Diamond.002" for 3rd. And then change color for each material.
Annie ADC That would make a lot of sense thanks so much
Great tutorial! What button did you press at 9:30?
+DerkoalaLP Thanks ;) I pressed "Shift" while dragging.
brilliant
Thanks!