I liked how ruinous powers let me go melee without kandarin. Gets a thumbs up from me for that I think that made it a really cool addition, at least for those going melee
I can see Equilibrium being a slightly nice pick if it gave you access to Mac's island/max cape when you max (even if you don't pick Asgarnia), and would let any max cape act as the BiS cape of all 3 styles (except for melee until you use an infernal cape on it). I just feel that since it's the XP relic, it should interact nicely with the max cape and not lock you into a region for that. Of course, balancing the XP buff better would also be neat.
Quite surprised to hear you talk so highly of fire sale, I can appreciate you changing your mind about it after seeing it perform so well throughout the league.
I think it's mostly about play styles, fire sale is not bad per se, but horrible for those fighting for top page, also best when picked specific areas.
I agree that soul stealer is really weak if you're good at the game, but as someone who is learning bosses, not having to worry about eating chip damage or drinking ppots is a big deal that lets you focus on learning mechanics
One thing I regret was not pairing infernal gathering with Asgarnia, it made mining such a slog and basically forces you to learn 3-tick granite my friend called me a sweat :(
For zuk helm gamers, soul stealer might have not been the best move, but for someone learning raids for the first time during leagues, soul stealer was my absolute best friend. Not to mention, since i tried to always sit at high hp, the on-hit 10% minimum gave me more dps than berker would have. Sure it didnt work with aoe attacks, but that really only applies to slayer mostly, and slayer was a ridiculously fast 99 anyways, and i didnt even go for bloodthirsty.
Guardian was insanely useful in fight caves/inferno/gauntlet for us plebians who didn't take berserker. And i think 2t guardian deserves a mention as well, just adds 15 max hits to your shadow that is already hitting 100s
Could probably have mentioned the strength of guardian for the melee relic. With no good mage weapons outside of sang or shadow, it made toa p2 warden quite a lot faster. (saving upwards of several minutes on p2 alone)
I picked guardian on my melee alt not even taking any of that into consideration and I'm glad I picked it for it. Also helped quite a bit with zebak, being the most annoying and dangerous room as melee, and dealing with sire vents much quicker without having to actually be at a dangerously low hp as a non undying user. But yeah p2 wardens I'd say was the biggest help bar none on that account.
Guardian was generally a great pick for raids since you often need off style damage (especially thinking akkha, wardens P2 and olm). For main style the dps was small in comparison, but for the other styles it made an incredible difference. Admittedly it's the most boring pick, but for a lot of regions it actually gave the best time save.
Fairy's Flight is heavily area dependent. Mory/Desert/Asgarnia, there's nowhere that I can think of that it can really teleport you to that you don't get with Globetrotter. Salve Graveyard gives you a Fairy Ring real close as well.
Huh? Desert? Globetrotter takes you absolutely nowhere in desert but Al Kharid and fairies flight can take you there too alongside nardah, kalphite hive, and toa. There’s also taverley and skelly wyverns dungeon in asgarnia and port phasmatys in mory. I agree GT is generally a strong pick in mory and it’s basically a 50/50 in asgarnia, but there’s no way to realistically argue that fairies flight doesn’t win desert by a landslide. Yes, you do eventually get access to those fairy rings as well, but instant access to them from anywhere and without having to grab a staff from your bank definitely beats nothing, which is what GT gets you in desert.
I dont think anyone counted the fairy rings as a real benefit of fairys flight because you started leagues with a dramen staff and could complete lumby elites no matter what areas you chose, which made the whole fairy ring aspect of the relic kind of pointless, so with the no tool leprechauns it was pretty useless to have.
With undying retribution, I think it gets the dialogue thumb, simply because it only worked if you hit the SW tile of larger NPCs. Which wasn’t double at some raid bosses.
If you picked Production Prodigy, you didn't really mind the loss of no Farmer's Fortune since it effectively triple-dipped on Herblore anyway. (Dupe on cleaning, dupe on unf potions, dupe on potion making which had unintended effects with amulet of chemistry where if it procced a 4-dose, all crafts after it in a batch were also 4-dose, including all dupe crafts.) I think Ruinous Powers were particularly strong with mage relic, since accuracy was still an issue on some content till you had a shadow. And where even a shadow has accuracy issues, it fixed those too. Intensify ends up being the better dps option on most things for mage relic. Being able to drain 15% magic & defence levels on bosses was also pretty nice for raid content & were very nice when grouped too, the accuracy benefits in even in ToA which has stat drain caps, it still gave me 10% or so hit rate for Trident on like a 500 invo Baba.
I think equilibrium wasn't quite as bad as you made it out to be. it wasn't great, but it had some uses. for instance, I trained all of my agility on my harvester account by barb fishing. the 10-20% of your total lvl in xp makes a big difference in things that are otherwise low xp per action.
That's what I did. Equilibrium is good, but you gotta know what specifically to pair it with. e.g. - training melee combat stats to 50mil is easy with shared xp
Great video! I think the mage relic was a bit stronger than it needed to be, as I said before launch it had as many words as the other two combined, simply too powerful. I don't think the random +20% damage was necessary
I disagree, it just shows how weak magic is in general. Until you have a shadow, the range relic is vastly superior, cheaper ammo, higher max hit, much better gear progression 10% more hits, better accuracy AND bolt procs on top of all of that. Until you get a shadow, a mage is running round in full mystic/infinity with 0 defence and accuracy that’s only just high enough to kill vorkath slower than melee/range in the main game. The relic only becomes insane once you have a shadow because THEN you’re accurate enough to farm levi and other bosses not designed to be maged
1:43 - A duein? Pretty sure its arr-DOYN Guardian was ok, it provided constant DPS. It's one of those things you miss if you don't have it. Though for me there were two issues: Guardian gets confused at places like warped terrorbirds and keeps respawning itself, and that anything that spawns after Guardian and stands under it can't be targeted (thrall bug). Also it can help you tag monsters off tick or even when moving around. For example sire's respiratory systems. I agree that superior sorc splash was issue (i.e. you only wanna kill termy), but I also never understood how to get it to work. Also auto-cast has 1 tick delay. The prob i have with bloodthirsty is that I still don't have my imbued heart. to be fair though, i did SW for CB stats
I'd like to slightly defend equilibrium - it was definitely the weakest in general but it had some cool synergies, especially with endless harvest as the double yield seemed to also apply the equilibrium xp twice, so things like pure essence and barb fishing were pretty nice afk options for mining and agility respectively. For the rank chasers though the effect of not being time-gated by farm runs is unmatched
Fire sale has been extremely useful for me in late game. I burn through runes and food like crazy. Plus all the 50m exp tasks it helps with have been nice. I think it’s been underutilized because bank note is good for pvm so everyone kinda forgot how insane Fire sale is for exp.
I went trickster, but PP was definitely better points. It just boosts more skills. Thieving is one of the fastest skills in the game, agility is the 1 good one, hunter is extremely fast (and passive if you do BH from day 1), FM you needed the logs and again super fast regardless.
Honestly, the tick manipulation from the infernal tools was so nice. I really dislike having to 3t cycle when im skilling. Not to mention not needing coal at all. Id say harvest needs a bit of a buff to be more in line with the other two. Sure its great for idling, but who needs 20,000 karambwans? Buff the gathering skills like production does, or add the tick speed tools to it.
I think soul stealer was one of the BIS picks for melee seen as you couldnt double/triple dip with Berserker. From my experience it let me 0 time artio and spindel by turning on protection prayers and leaving my pc with auto retalliate
I picked equilibrium because when I read it I thought that it would give the XP to your lowest skill regardless of what you were training. So like training slayer getting mining XP every 2 ticks... I was pretty disappointed and I think that would be a good way to fix this relic. Give the extra XP to your lowest skill only, for every instance of XP that you gain.
I didn’t pick equilibrium because luckily I passed reading comprehension. But I originally thought that it would give you the bonus xp in your lowest skill from any training method. So you could use your fastest skilling method like Chinning and it would make your low mining level get 20% of that xp. IMO that is the only good way to buff this one.
Very surprised by your take on Equilibrium. Farmers fortune basically offers nothing if you have Mory or Zeah for ToB or Farming Guild, you get 50m in a matter of a few hours spent on the skill no matter what. Same for herblore, you get so many herbs from raids/pvm that the ability to farm them quickly falls off very fast. Equilibrium helps a lot as you need 50m xp in every single skill, especially helpful for things like shooting stars.
I completely agree with you. FF is weak and Equi is OP considering all the boring xp tasks. I just hope they will be more creative with tasks next time, stop at level 99 and don't bring back equilibrium. Farmer's fortune while weak is a well designed relic. It offers a unique ability to the game.
Undying combos with both berserker because you want to camp low hp and weapon master because you can dump specs and either quickly spam eat karambwans to keep dumping specs, or die and refill everything. It let you play risky with spending hp for specs which was super nice. Also you can use the 25 damage to purposefully lower your hp if you're trying to proc undying
Fire sale gave me a lot of free points with Frem and Tiranwn. Free 50m construction, that crystal crown and demonic throne (400 pts each), building the gold sink and gilded portal nexus, early crafting/smithing & cooking, buying the obsidian items and onyxes in karamja, just to name a few. True, getting 99 runecraft was annoying without bankers note. But I really liked how well this relic synergyzed with my region choices. Didnt need infinite supplies anyway since I did not do any raids and can simply sip from the ornate pool in my poh
Mild disagree with T8: Exec and Undying were really good in situations where they were viable, but in unviable situations or during cooldowns or if you weren't using them optimally, those were straight up cosmetic. All the while guardian was viable everywhere, no matter what, you didn't need to worry about using it optimally, because it worked automatically. That shit just worked, no bugs (unlike undying), no obsolescence (in case of two execs).
undy explosion does work against vorkath as a specified exception to his recoil immunity (along with nex, hespori and wildy bosses), i used it for a speedrun CA also another underrated benefit to firesale is saving inv space by ignoring drops that would otherwise be valuable, things you can get infinite amounts of like rune plates and battlestaves
Equilibrium is actually really good, but it's more of a casual playstyle relic and dependent upon your other choices. For my alt I took EH, Infernal, and Equi and it meant I was getting like 1.4m exp/hr afk at pess on top of being able to do barb fishing for good strength/agility training (like at least 600k/hr without a great total level), plus the ability to do afk off-style training with Balanced. It's definitely an iffier pick though depending on what you're aiming for and what you want to invest into the league. I don't have access to it, but it definitely goes well with PP as well for things such as fletching and herblore, but the problem is definitely getting the herbs needed for the latter.
The reason it was very underwhelming is that it only suites a very specific playstyle or goal. As an Asgarnia ranger I wanted to max as quickly as possible so in that case it is actually the best pick, but the other relics were just generally good for almost all players. Imo this is how the relics should be designed, as a choice most players have a hard time with.
Mage relic was definitely a tier above ranged and melee. I'd say it was Mage >> Range > Melee. Melee relics issue wasn't even the damage, it just genuinely wasn't that tanky for having to be in melee all the time. Literally the only down side to mager was that it had a weird power curve that left it kind of relatively weak just before getting shadow; whereas ranger and meleer didn't fall off at any point. Post Shadow though mager was just god tier and crushed everything in the game. Soul stealer was complete garbage and should've guaranteed you can't hit 0s. I think you underrated guardian a little bit tbh. Just think about how many hours you spent going for shadow shooting warden with an MSB. You could've sped every off-style phase up by 30-40% with guardian. T8 was pretty amazingly balanced with all 3 relics being extremely strong. Clue scroll relic was only top tier for people trying to get every task done. Even with the clue scroll relic it wasn't time efficient to go for 75/150 Hard/Elite/Master clues. Even 25 Master clues took me forever with the relic lmao. The bloodthirsty relic was better for average players to get more points faster. There were a lot of slayer uniques like heart and eternal gem which I didn't even get. I don't even have 75 superior slayer encounters done lol, but I did do a bunch of slayer bossing I guess. I personally regret going PP because it doesn't even work on a ton of content like darts, arrows, pies, etc. It made cooking really fast I guess. Trickster just looked like way way more fun. I wish I had enough time to make a trickster account after getting dragon.
I did 3 runs to t8. All with varied relics/regions. I had no regrets except on my second run i had fire sale and regretted it. Bankers note was so much atronger imo
I would’ve absolutely regretted guardian if it weren’t for the ability to tick Manip the thrall, but if you were willing to do that, I think that’s mainly what gave this relic its power. I could get 75 kph on kree doing this with rune darts, for example (I’m melee relic and had 0 passable options for kree otherwise). I think that tick manip was the saving grace of this relic, if it truly had one.
i went for range relic, blowpipe, ans ruinous + soul sucker, those together made pvm both comfy and reasonably high dps especially for toa surprisingly
i kinda of regret farmer fortune, i got produiction prodigy but was stuck on eagle eye. i think i could have gotten enough herblore and farming suplies if i could do bosses better with better prayers. also depends if you go for most points or more casualy, most points the easy 50m xp points are nice but for less efficient players the bonus from the prayers would make it a funner gameplay. i ended with 50k points, mostly skilling and misc but made some dumb choices, range build with 0 range damage gear etc, so i didnt do well on bosses i had never done before
yeah I had a ton of fun with it and never needed to do herb runs which is great@@AlbinoBanana2 . but the pb difference was massive between soulstealer and berserker.
@@ThatCoconutGuy how if is already fully grown like i try to pay the celest thing tree and they said i dont have anything plant i didnot try anything else after i jsut give up on those points
I think your opinion on globetrotter is a bit skewed by your use of the mage relic. Without the mage relic, switching spellbook to get say, desert teleports, was almost never worth it, but with globetrotter it could cover that blind spot, which was especially useful for clues.
I'm surprised you didn't mention how Guardian could be two-ticked. That took it from a boring 3dps up to a pretty broken 8. Watching Gnomonkey use Shadow uselessly on Akkha cum phase because Guardian alone did more damage than Fang with the afk guardian was hilarious.
The one that surprised me was that i took trickster on my main and thought it was dope, was all about it, on my 2nd account i made after i got dragon i took production and man, it was way better i wish i wouldve taken it on my main
It's honestly not a bad pick in a lot of scenarios if you'd run the numbers. But it is definitely the most boring one so I get why a lot of people chose relics that enabled doing things that are very different from the main game. That is what leagues stands for after all.
I agree with everything you stated except guardian and soul stealer. guardian dps is more than you're thinking, i think, especially over the course of long fights when you calculate the damage it would do comparably (or more, even) than exe or undying, especially being more versatile at small mobs (more relevant without beserker) or certain bosses when fighting off-style. likewise I think soulsteal is a sideways thumb. berserk and WM are obviously oustanding but as a ranger I don't regret picking it at all, especially in combination with ruinous prayers to help upkeep. part of the issue is that berserker is much more added benefit on mage in comparison to range due to rubies and projectile timing, and I think you're sleeping on how "free" healing/supplies are for certain scenarios or builds. likewise, it was messed up for mage barrages meaning it was extra disincentivized from being picked, but I think it was still competitive for rangers. i think my build ended up being relatively uncommon but had a ton of synergy: fire sale, range, soulsteal, guardian, with frem as a region pick. my picks made up for a lot of the perceived losses of e.g. no BN, no zeah, and relying on zcb and rubies. obviously I could have gone WM with zcb but frankly that high of apm didn't sound fun. i very relaxedly can still mvp in places like nex over my clanmates who use mage+shadow and still had a breeze with slayer and pretty much every boss i touched. in fact, it allowed for a lot of cheese i don't think would have been possible otherwise--guardian in particular really rounds the build out. good vid though, just my small thoughts on where i disagreed :)
While I disagree about globetrotter, equilibrium and fire sale being worse than the other choices, I agree that fairy's flight, banker's note and farmer's fortune are just more fun because they introduced new abilities to the game. For that same reason Guardian, Executioner and Soulstealer are boring because the other option are new mechanics. I hope they will think more in that line next time and get more creative with tasks. Stop at level 99s and just make a hundred more creative tasks.
the guardian was busted u could step under and resummon it every 2t and over double its dps output, i was melee with tbow/shadow and it was more dps for me to step under and 2t melee p2 warden than it was to range/mage it, also went crazy for nylo, was more useful as a ranger than a meleer
This was my first League and I played till Dragon with KAM Melee. For the relics I picked PP, GT, FS, Brawler, TS, FF, Berserker and Undying Retribution. No regrets on any of the relics, had a great time all the way through. The most fun was definitely DH bombing the shit out of everything with Berserker and Undying, with Infernal cape and other max I had access to I could max a 266 with the crit and it was a nice challenge to do 6 Jads with the 1hp Dharoks.
I'm surprised you put soul stealer at a low tier. I guess it all depends on what combat style synergizes with each tier 7 the best. Berserker synergizes with mage the best because of the projectile delay. I went with a melee build and the soulreaper axe really does well with the soul stealer relic. as you mentioned in the video it all depends on the player's playstyle
bloodthirsty under-rated big time. Clue relic *only* good if you're gonna do the stretch clue counts (600 beginners 200 elites 100 masters etc) which was only like 0.1% of players. It dropped off insta with how quickly you can do clue anyway, and bloodthirsty also accelerated how many clues you got. Was also super benefitial for secondaries and heart hunting for mages. No idea how Infernal is higher rated in your mind.
last tier bit odd to me too. executioner should be sideways thumb. its *strong* but you get zero use out of it if in a team with someone else with it. so was nice if all you did was solo raid, but content outside of raiding and Nex/nightmare it was pretty pointless at (barely saving time and increasing mental effort). In team raids having 1 was crucial, but any more pointless. Guardian is the biggest DPS boost out of all them, and undying was pretty much just a good pairing with berserker and added some tech to nuke bosses off relic etc (armadyl on a melee relic etc.) I'd say exec is sideways or diagonal, and the other 2 are thumbs up.
The clue relic is only so good because there’s so many points behind clues. You feel compelled to take the relic because it makes clues bearable and reduces the clue grind jagex love forcing on us each league.
Clues have got to be some of the worst things to do. Only thing that would make me consider it would be if the monsters dropped caskets instead of scrolls.
your videos baited me into picking equilibrium on my alt leagues account and i burned out when i realized i had to actually farm again. Mega thumbs down.
As a ranger relic player I obviously took kourend for the sweet twisted bow and let me tell you the pure joy that I had upon using undying retribution on tekton for a guarantee 200 dmg , 400-600 dmg on shaman if they bounced on me and 600-800 dmg from stacking mystic skeleton with a large enough team for CM. I didn't set myself level 126 on purpose just to have a smuck level 115 obliterating maxed combat level teamates in terms on points. Also it allowed me to learn inferno and actually get one on the main game by reviving for slight mystake rather than flicking prayer and blood baraging for 2 hours straight ^_^
should be noted u can tick manipulate the guardian's attacks if after you summon after you attack, taking its attack speed up from 5 tick to 2 tick essentially making its dps 1.5x and therefore much stronger for those willing to sweat.. but axe gang still a winner for me B)
Forgot to mention that UR works well with berserker since you can safely camp at low hp. Also for me, UR was often just a prayer/hp refresh, making it effectively a superior soul stealer
Soul Stealer seemed like it would be good for an ultranoob like me, but I think you're right. I didn't realize how much healing there already is in the game... And given that I took banker's note and farmer's fortune? I already had infinite health and prayer.
Guardian was goated for melee relics especially those of us that took Zeah. Trident of the Seas only would be hell on Olm. I thumbs up that relic all day. I also took Soul Stealer as a meleer, my entire Leagues thought after not playing any OSRS/RS all of 2023 was "lets have fun" and taking this relic was great for everything but CoX. I would give it a hard sideways thumb for us that just wanted to have a chill experience during leagues.
as someone who took prodigy, banknote, range, farmers, spec, and exe, bossing and raiding with infinite zcb specs and infinite food was genuinely the most fun i have ever had in rs. when i finally got my zcb after 420 nex kills i was straight up cackling at the ~90 dps i was doing
"in my opinion x was objectively", the word you're looking for is subjectively, objectively is without opinion. I found the one thing most people didn't consider is that with firesale you can buy all the bank slots super easily which is a 10/10 quality of life improvement.
@@tparr7268yeah, just maybe drop all the useless shit that clogs up the bank, I know they got like 200 useless items in there but are too lazy to get rid of
@@Zudexa subjectively the wrong pick for you maybe. The point of leagues for me was to have fun, and getting dragon cup and all end game gear after a few weeks with firesale satisfied that. Needing bankers note endgame with all the OP relics in leagues is just a skill issue.
Thats the thing about soulstealer... people assumed you cant splash with mit because of 10% boost in dmg but it actually only applies if you land so you could still miss making it kinda dogshit bad compared to berserker
Interesting video but why are you reading the description of every relic 6 weeks into the league anyone watching this video knows what they do. Had to skip a lot
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I liked how ruinous powers let me go melee without kandarin. Gets a thumbs up from me for that I think that made it a really cool addition, at least for those going melee
Wow, now that you say it... the hunter perk should absolutely have been part of Endless Harvest.
I can see Equilibrium being a slightly nice pick if it gave you access to Mac's island/max cape when you max (even if you don't pick Asgarnia), and would let any max cape act as the BiS cape of all 3 styles (except for melee until you use an infernal cape on it). I just feel that since it's the XP relic, it should interact nicely with the max cape and not lock you into a region for that.
Of course, balancing the XP buff better would also be neat.
Quite surprised to hear you talk so highly of fire sale, I can appreciate you changing your mind about it after seeing it perform so well throughout the league.
I think it’s called ‘banter’. Hope you didn’t take it to heart
@@ImNayf huh?
@@TediousRS the guy’s talking bad about fire sale, it was all just jokes for the memes. Both were good choices
@@ImNayf thamks for the explanation
I think it's mostly about play styles, fire sale is not bad per se, but horrible for those fighting for top page, also best when picked specific areas.
I agree that soul stealer is really weak if you're good at the game, but as someone who is learning bosses, not having to worry about eating chip damage or drinking ppots is a big deal that lets you focus on learning mechanics
One thing I regret was not pairing infernal gathering with Asgarnia, it made mining such a slog and basically forces you to learn 3-tick granite
my friend called me a sweat :(
rating them isolated is alright but id like to see more emphasis on rating based on picks/synergies especially with regions
For zuk helm gamers, soul stealer might have not been the best move, but for someone learning raids for the first time during leagues, soul stealer was my absolute best friend. Not to mention, since i tried to always sit at high hp, the on-hit 10% minimum gave me more dps than berker would have. Sure it didnt work with aoe attacks, but that really only applies to slayer mostly, and slayer was a ridiculously fast 99 anyways, and i didnt even go for bloodthirsty.
Guardian was insanely useful in fight caves/inferno/gauntlet for us plebians who didn't take berserker. And i think 2t guardian deserves a mention as well, just adds 15 max hits to your shadow that is already hitting 100s
Could probably have mentioned the strength of guardian for the melee relic. With no good mage weapons outside of sang or shadow, it made toa p2 warden quite a lot faster. (saving upwards of several minutes on p2 alone)
I picked guardian on my melee alt not even taking any of that into consideration and I'm glad I picked it for it. Also helped quite a bit with zebak, being the most annoying and dangerous room as melee, and dealing with sire vents much quicker without having to actually be at a dangerously low hp as a non undying user. But yeah p2 wardens I'd say was the biggest help bar none on that account.
Guardian was generally a great pick for raids since you often need off style damage (especially thinking akkha, wardens P2 and olm). For main style the dps was small in comparison, but for the other styles it made an incredible difference. Admittedly it's the most boring pick, but for a lot of regions it actually gave the best time save.
Fairy's Flight is heavily area dependent. Mory/Desert/Asgarnia, there's nowhere that I can think of that it can really teleport you to that you don't get with Globetrotter. Salve Graveyard gives you a Fairy Ring real close as well.
@@slayer100141 For me, typing a Fairy Ring in for every teleport instead of just memorizing a key made me skip it.
Huh? Desert? Globetrotter takes you absolutely nowhere in desert but Al Kharid and fairies flight can take you there too alongside nardah, kalphite hive, and toa.
There’s also taverley and skelly wyverns dungeon in asgarnia and port phasmatys in mory. I agree GT is generally a strong pick in mory and it’s basically a 50/50 in asgarnia, but there’s no way to realistically argue that fairies flight doesn’t win desert by a landslide. Yes, you do eventually get access to those fairy rings as well, but instant access to them from anywhere and without having to grab a staff from your bank definitely beats nothing, which is what GT gets you in desert.
I dont think anyone counted the fairy rings as a real benefit of fairys flight because you started leagues with a dramen staff and could complete lumby elites no matter what areas you chose, which made the whole fairy ring aspect of the relic kind of pointless, so with the no tool leprechauns it was pretty useless to have.
Love the fact you said equilibrium is hard to balance, the irony😂
With undying retribution, I think it gets the dialogue thumb, simply because it only worked if you hit the SW tile of larger NPCs. Which wasn’t double at some raid bosses.
If you picked Production Prodigy, you didn't really mind the loss of no Farmer's Fortune since it effectively triple-dipped on Herblore anyway. (Dupe on cleaning, dupe on unf potions, dupe on potion making which had unintended effects with amulet of chemistry where if it procced a 4-dose, all crafts after it in a batch were also 4-dose, including all dupe crafts.)
I think Ruinous Powers were particularly strong with mage relic, since accuracy was still an issue on some content till you had a shadow. And where even a shadow has accuracy issues, it fixed those too. Intensify ends up being the better dps option on most things for mage relic.
Being able to drain 15% magic & defence levels on bosses was also pretty nice for raid content & were very nice when grouped too, the accuracy benefits in even in ToA which has stat drain caps, it still gave me 10% or so hit rate for Trident on like a 500 invo Baba.
nicely done! I took trailblazer tools and was able to clear tempoross in 56 seconds. I was probably 95 fishing at the time.
I think equilibrium wasn't quite as bad as you made it out to be. it wasn't great, but it had some uses. for instance, I trained all of my agility on my harvester account by barb fishing. the 10-20% of your total lvl in xp makes a big difference in things that are otherwise low xp per action.
That's what I did. Equilibrium is good, but you gotta know what specifically to pair it with. e.g. - training melee combat stats to 50mil is easy with shared xp
Great video!
I think the mage relic was a bit stronger than it needed to be, as I said before launch it had as many words as the other two combined, simply too powerful. I don't think the random +20% damage was necessary
I disagree, it just shows how weak magic is in general.
Until you have a shadow, the range relic is vastly superior, cheaper ammo, higher max hit, much better gear progression 10% more hits, better accuracy AND bolt procs on top of all of that.
Until you get a shadow, a mage is running round in full mystic/infinity with 0 defence and accuracy that’s only just high enough to kill vorkath slower than melee/range in the main game. The relic only becomes insane once you have a shadow because THEN you’re accurate enough to farm levi and other bosses not designed to be maged
1:43 - A duein? Pretty sure its arr-DOYN
Guardian was ok, it provided constant DPS. It's one of those things you miss if you don't have it. Though for me there were two issues: Guardian gets confused at places like warped terrorbirds and keeps respawning itself, and that anything that spawns after Guardian and stands under it can't be targeted (thrall bug).
Also it can help you tag monsters off tick or even when moving around. For example sire's respiratory systems.
I agree that superior sorc splash was issue (i.e. you only wanna kill termy), but I also never understood how to get it to work. Also auto-cast has 1 tick delay.
The prob i have with bloodthirsty is that I still don't have my imbued heart.
to be fair though, i did SW for CB stats
I'd like to slightly defend equilibrium - it was definitely the weakest in general but it had some cool synergies, especially with endless harvest as the double yield seemed to also apply the equilibrium xp twice, so things like pure essence and barb fishing were pretty nice afk options for mining and agility respectively.
For the rank chasers though the effect of not being time-gated by farm runs is unmatched
Fire sale has been extremely useful for me in late game. I burn through runes and food like crazy. Plus all the 50m exp tasks it helps with have been nice. I think it’s been underutilized because bank note is good for pvm so everyone kinda forgot how insane Fire sale is for exp.
I went trickster, but PP was definitely better points. It just boosts more skills. Thieving is one of the fastest skills in the game, agility is the 1 good one, hunter is extremely fast (and passive if you do BH from day 1), FM you needed the logs and again super fast regardless.
Honestly, the tick manipulation from the infernal tools was so nice. I really dislike having to 3t cycle when im skilling. Not to mention not needing coal at all.
Id say harvest needs a bit of a buff to be more in line with the other two. Sure its great for idling, but who needs 20,000 karambwans? Buff the gathering skills like production does, or add the tick speed tools to it.
I think soul stealer was one of the BIS picks for melee seen as you couldnt double/triple dip with Berserker. From my experience it let me 0 time artio and spindel by turning on protection prayers and leaving my pc with auto retalliate
I picked equilibrium because when I read it I thought that it would give the XP to your lowest skill regardless of what you were training. So like training slayer getting mining XP every 2 ticks...
I was pretty disappointed and I think that would be a good way to fix this relic. Give the extra XP to your lowest skill only, for every instance of XP that you gain.
I picked the tools and did 99 fishing with 1:05 1-downs at temp, it was kinda nutty.
I didn’t pick equilibrium because luckily I passed reading comprehension. But I originally thought that it would give you the bonus xp in your lowest skill from any training method. So you could use your fastest skilling method like Chinning and it would make your low mining level get 20% of that xp. IMO that is the only good way to buff this one.
Excited to see your breakdown on this. Loved your series!
Very surprised by your take on Equilibrium. Farmers fortune basically offers nothing if you have Mory or Zeah for ToB or Farming Guild, you get 50m in a matter of a few hours spent on the skill no matter what. Same for herblore, you get so many herbs from raids/pvm that the ability to farm them quickly falls off very fast. Equilibrium helps a lot as you need 50m xp in every single skill, especially helpful for things like shooting stars.
@@slayer100141 right, but depending on your regions a daily farm run gives >2m farming xp for ~5 minutes work (with the help of fairy's flight).
I completely agree with you. FF is weak and Equi is OP considering all the boring xp tasks. I just hope they will be more creative with tasks next time, stop at level 99 and don't bring back equilibrium. Farmer's fortune while weak is a well designed relic. It offers a unique ability to the game.
Undying combos with both berserker because you want to camp low hp and weapon master because you can dump specs and either quickly spam eat karambwans to keep dumping specs, or die and refill everything. It let you play risky with spending hp for specs which was super nice. Also you can use the 25 damage to purposefully lower your hp if you're trying to proc undying
Fire sale gave me a lot of free points with Frem and Tiranwn. Free 50m construction, that crystal crown and demonic throne (400 pts each), building the gold sink and gilded portal nexus, early crafting/smithing & cooking, buying the obsidian items and onyxes in karamja, just to name a few. True, getting 99 runecraft was annoying without bankers note. But I really liked how well this relic synergyzed with my region choices. Didnt need infinite supplies anyway since I did not do any raids and can simply sip from the ornate pool in my poh
Mild disagree with T8: Exec and Undying were really good in situations where they were viable, but in unviable situations or during cooldowns or if you weren't using them optimally, those were straight up cosmetic. All the while guardian was viable everywhere, no matter what, you didn't need to worry about using it optimally, because it worked automatically. That shit just worked, no bugs (unlike undying), no obsolescence (in case of two execs).
Vorkath is not immune to typeless damage from undying ret, I personally used it against Vork
Runious was pretty much a must have with melee and no kandarin, nice to see this
undy explosion does work against vorkath as a specified exception to his recoil immunity (along with nex, hespori and wildy bosses), i used it for a speedrun CA
also another underrated benefit to firesale is saving inv space by ignoring drops that would otherwise be valuable, things you can get infinite amounts of like rune plates and battlestaves
Not harsh enough on the Fire Salers, I was hoping for a bit more
dw, everyone who picked fire saler quit so long ago they wont be watching this video
Equilibrium is actually really good, but it's more of a casual playstyle relic and dependent upon your other choices. For my alt I took EH, Infernal, and Equi and it meant I was getting like 1.4m exp/hr afk at pess on top of being able to do barb fishing for good strength/agility training (like at least 600k/hr without a great total level), plus the ability to do afk off-style training with Balanced. It's definitely an iffier pick though depending on what you're aiming for and what you want to invest into the league. I don't have access to it, but it definitely goes well with PP as well for things such as fletching and herblore, but the problem is definitely getting the herbs needed for the latter.
The reason it was very underwhelming is that it only suites a very specific playstyle or goal. As an Asgarnia ranger I wanted to max as quickly as possible so in that case it is actually the best pick, but the other relics were just generally good for almost all players. Imo this is how the relics should be designed, as a choice most players have a hard time with.
Mage relic was definitely a tier above ranged and melee. I'd say it was Mage >> Range > Melee. Melee relics issue wasn't even the damage, it just genuinely wasn't that tanky for having to be in melee all the time. Literally the only down side to mager was that it had a weird power curve that left it kind of relatively weak just before getting shadow; whereas ranger and meleer didn't fall off at any point. Post Shadow though mager was just god tier and crushed everything in the game. Soul stealer was complete garbage and should've guaranteed you can't hit 0s.
I think you underrated guardian a little bit tbh. Just think about how many hours you spent going for shadow shooting warden with an MSB. You could've sped every off-style phase up by 30-40% with guardian. T8 was pretty amazingly balanced with all 3 relics being extremely strong.
Clue scroll relic was only top tier for people trying to get every task done. Even with the clue scroll relic it wasn't time efficient to go for 75/150 Hard/Elite/Master clues. Even 25 Master clues took me forever with the relic lmao. The bloodthirsty relic was better for average players to get more points faster. There were a lot of slayer uniques like heart and eternal gem which I didn't even get. I don't even have 75 superior slayer encounters done lol, but I did do a bunch of slayer bossing I guess.
I personally regret going PP because it doesn't even work on a ton of content like darts, arrows, pies, etc. It made cooking really fast I guess. Trickster just looked like way way more fun. I wish I had enough time to make a trickster account after getting dragon.
I did 3 runs to t8. All with varied relics/regions. I had no regrets except on my second run i had fire sale and regretted it. Bankers note was so much atronger imo
I would’ve absolutely regretted guardian if it weren’t for the ability to tick Manip the thrall, but if you were willing to do that, I think that’s mainly what gave this relic its power. I could get 75 kph on kree doing this with rune darts, for example (I’m melee relic and had 0 passable options for kree otherwise). I think that tick manip was the saving grace of this relic, if it truly had one.
i went for range relic, blowpipe, ans ruinous + soul sucker, those together made pvm both comfy and reasonably high dps especially for toa surprisingly
i kinda of regret farmer fortune, i got produiction prodigy but was stuck on eagle eye. i think i could have gotten enough herblore and farming suplies if i could do bosses better with better prayers. also depends if you go for most points or more casualy, most points the easy 50m xp points are nice but for less efficient players the bonus from the prayers would make it a funner gameplay. i ended with 50k points, mostly skilling and misc but made some dumb choices, range build with 0 range damage gear etc, so i didnt do well on bosses i had never done before
Excellent video. I unironically picked the worst relics (firesale - soulstealer) but still had a blast on my melee build.
Soul Stealer felt amazing on my melee build. It was a great boost without changing the gameplay too much.
yeah I had a ton of fun with it and never needed to do herb runs which is great@@AlbinoBanana2 . but the pb difference was massive between soulstealer and berserker.
the only thing i notice and regret with farming fortune relic is i was not able to do some tasks.. like protect a patch and use ressurect crop
I believe that got fixed, or at least the protect thing was? Something along the lines of getting the task if you try to protect a patch
@@ThatCoconutGuy how if is already fully grown like i try to pay the celest thing tree and they said i dont have anything plant i didnot try anything else after i jsut give up on those points
undying retribution did work on vorkath just an fyi :) great video though
I think your opinion on globetrotter is a bit skewed by your use of the mage relic. Without the mage relic, switching spellbook to get say, desert teleports, was almost never worth it, but with globetrotter it could cover that blind spot, which was especially useful for clues.
I'm surprised you didn't mention how Guardian could be two-ticked. That took it from a boring 3dps up to a pretty broken 8. Watching Gnomonkey use Shadow uselessly on Akkha cum phase because Guardian alone did more damage than Fang with the afk guardian was hilarious.
The one that surprised me was that i took trickster on my main and thought it was dope, was all about it, on my 2nd account i made after i got dragon i took production and man, it was way better i wish i wouldve taken it on my main
I just don't think Equilibriums concept works well with Leagues exp multiplier.
It's honestly not a bad pick in a lot of scenarios if you'd run the numbers. But it is definitely the most boring one so I get why a lot of people chose relics that enabled doing things that are very different from the main game. That is what leagues stands for after all.
fairy's flight also offered a teleport from anywhere in the wilderness
dont do that
Undying retribution let me complete inferno first time ever on first try, so it was a win for me
I agree with everything you stated except guardian and soul stealer. guardian dps is more than you're thinking, i think, especially over the course of long fights when you calculate the damage it would do comparably (or more, even) than exe or undying, especially being more versatile at small mobs (more relevant without beserker) or certain bosses when fighting off-style.
likewise I think soulsteal is a sideways thumb. berserk and WM are obviously oustanding but as a ranger I don't regret picking it at all, especially in combination with ruinous prayers to help upkeep. part of the issue is that berserker is much more added benefit on mage in comparison to range due to rubies and projectile timing, and I think you're sleeping on how "free" healing/supplies are for certain scenarios or builds. likewise, it was messed up for mage barrages meaning it was extra disincentivized from being picked, but I think it was still competitive for rangers.
i think my build ended up being relatively uncommon but had a ton of synergy: fire sale, range, soulsteal, guardian, with frem as a region pick. my picks made up for a lot of the perceived losses of e.g. no BN, no zeah, and relying on zcb and rubies.
obviously I could have gone WM with zcb but frankly that high of apm didn't sound fun. i very relaxedly can still mvp in places like nex over my clanmates who use mage+shadow and still had a breeze with slayer and pretty much every boss i touched. in fact, it allowed for a lot of cheese i don't think would have been possible otherwise--guardian in particular really rounds the build out.
good vid though, just my small thoughts on where i disagreed :)
I wouldn't have gotten Dragon Cup if I picked Banker's Note
While I disagree about globetrotter, equilibrium and fire sale being worse than the other choices, I agree that fairy's flight, banker's note and farmer's fortune are just more fun because they introduced new abilities to the game. For that same reason Guardian, Executioner and Soulstealer are boring because the other option are new mechanics. I hope they will think more in that line next time and get more creative with tasks. Stop at level 99s and just make a hundred more creative tasks.
the guardian was busted u could step under and resummon it every 2t and over double its dps output, i was melee with tbow/shadow and it was more dps for me to step under and 2t melee p2 warden than it was to range/mage it, also went crazy for nylo, was more useful as a ranger than a meleer
i know milk when i see it.
This was my first League and I played till Dragon with KAM Melee. For the relics I picked PP, GT, FS, Brawler, TS, FF, Berserker and Undying Retribution. No regrets on any of the relics, had a great time all the way through.
The most fun was definitely DH bombing the shit out of everything with Berserker and Undying, with Infernal cape and other max I had access to I could max a 266 with the crit and it was a nice challenge to do 6 Jads with the 1hp Dharoks.
I'm surprised you put soul stealer at a low tier. I guess it all depends on what combat style synergizes with each tier 7 the best. Berserker synergizes with mage the best because of the projectile delay. I went with a melee build and the soulreaper axe really does well with the soul stealer relic. as you mentioned in the video it all depends on the player's playstyle
bankers note def better for longer term. for ppl who just wanted x amount of pts (me i wanted 25k for the rewards) fire sale made more sense
globe trotter should have included unlimited charges for master scroll book teleports
Equilibrium has been great for me, and I would choose it again. I don’t really care for pvm, since I’m a skilled at heart.
solo tempoross in just under 2 minutes? it was more like 50-55 seconds with both relics for me
Bit strange you started with 3 tiers of voting but then changed to a 4th tier early on and consistently used it 😂
As one who also took Equilibrium i'm confident you could fit a 3rd thumbs down in there.
pray bread ❤
bloodthirsty under-rated big time. Clue relic *only* good if you're gonna do the stretch clue counts (600 beginners 200 elites 100 masters etc) which was only like 0.1% of players. It dropped off insta with how quickly you can do clue anyway, and bloodthirsty also accelerated how many clues you got. Was also super benefitial for secondaries and heart hunting for mages. No idea how Infernal is higher rated in your mind.
last tier bit odd to me too. executioner should be sideways thumb. its *strong* but you get zero use out of it if in a team with someone else with it. so was nice if all you did was solo raid, but content outside of raiding and Nex/nightmare it was pretty pointless at (barely saving time and increasing mental effort). In team raids having 1 was crucial, but any more pointless.
Guardian is the biggest DPS boost out of all them, and undying was pretty much just a good pairing with berserker and added some tech to nuke bosses off relic etc (armadyl on a melee relic etc.)
I'd say exec is sideways or diagonal, and the other 2 are thumbs up.
Prod Prodigy and Equilibrium were just a bit of a scam weren't they? :(
I dont think production was a scam. Its just that trickster was so good
undying is bis
Bloodthirsty was underrated in my opinion, but that's coming as someone who can't stand doing clues.
The clue relic is only so good because there’s so many points behind clues. You feel compelled to take the relic because it makes clues bearable and reduces the clue grind jagex love forcing on us each league.
Clues have got to be some of the worst things to do. Only thing that would make me consider it would be if the monsters dropped caskets instead of scrolls.
@@slayer100141 Depends on your goals. I didn't play to max out my tasks, so I did maybe 30 clues total and called it a day.
bro said joelle
your videos baited me into picking equilibrium on my alt leagues account and i burned out when i realized i had to actually farm again. Mega thumbs down.
jo-ell
As a ranger relic player I obviously took kourend for the sweet twisted bow and let me tell you the pure joy that I had upon using undying retribution on tekton for a guarantee 200 dmg , 400-600 dmg on shaman if they bounced on me and 600-800 dmg from stacking mystic skeleton with a large enough team for CM. I didn't set myself level 126 on purpose just to have a smuck level 115 obliterating maxed combat level teamates in terms on points. Also it allowed me to learn inferno and actually get one on the main game by reviving for slight mystake rather than flicking prayer and blood baraging for 2 hours straight ^_^
should be noted u can tick manipulate the guardian's attacks if after you summon after you attack, taking its attack speed up from 5 tick to 2 tick essentially making its dps 1.5x and therefore much stronger for those willing to sweat.. but axe gang still a winner for me B)
Forgot to mention that UR works well with berserker since you can safely camp at low hp.
Also for me, UR was often just a prayer/hp refresh, making it effectively a superior soul stealer
Melee player picking blood thruisty, I'd give it a thumbs down.
Soul Stealer seemed like it would be good for an ultranoob like me, but I think you're right. I didn't realize how much healing there already is in the game... And given that I took banker's note and farmer's fortune? I already had infinite health and prayer.
Ugh, even then Nord VPN isn't as good as fairy's flight.
Guardian was goated for melee relics especially those of us that took Zeah. Trident of the Seas only would be hell on Olm. I thumbs up that relic all day.
I also took Soul Stealer as a meleer, my entire Leagues thought after not playing any OSRS/RS all of 2023 was "lets have fun" and taking this relic was great for everything but CoX. I would give it a hard sideways thumb for us that just wanted to have a chill experience during leagues.
as someone who took prodigy, banknote, range, farmers, spec, and exe, bossing and raiding with infinite zcb specs and infinite food was genuinely the most fun i have ever had in rs. when i finally got my zcb after 420 nex kills i was straight up cackling at the ~90 dps i was doing
"in my opinion x was objectively", the word you're looking for is subjectively, objectively is without opinion. I found the one thing most people didn't consider is that with firesale you can buy all the bank slots super easily which is a 10/10 quality of life improvement.
Yeah. He is an idiot.
Bro this is the biggest cope I’ve ever heard just build a costume room or drop stuff
@@tparr7268yeah, just maybe drop all the useless shit that clogs up the bank, I know they got like 200 useless items in there but are too lazy to get rid of
Fire sale was objectively the wrong pick unless you planned on not playing past early game
@@Zudexa subjectively the wrong pick for you maybe. The point of leagues for me was to have fun, and getting dragon cup and all end game gear after a few weeks with firesale satisfied that. Needing bankers note endgame with all the OP relics in leagues is just a skill issue.
Thats the thing about soulstealer... people assumed you cant splash with mit because of 10% boost in dmg but it actually only applies if you land so you could still miss making it kinda dogshit bad compared to berserker
Yo mama was good
Interesting video but why are you reading the description of every relic 6 weeks into the league anyone watching this video knows what they do. Had to skip a lot
I hope this is a video ment to shit on firesaler
not fire sale