I just finished signalis and got the “Memory” ending, and I realized something during the credits. It made me tear up Spoilers! As you might know, The last scene is where the player “Elster” stays besides Ariane “the white haired girl” And then Elster says that she wants to stay by Ariane’s side for a bit longer. If you play with a controller, you can actually feel the controller vibrates like a heartbeat. The heartbeats are active during credits, even during the results screen. I believe this is intentional. You the player are the one who decides to end her cycle, thus ending her life. To continue you must hold any button, they don’t want you to ACCIDENTALLY press a button and end the cycle. This made me feel so much guilt knowing that I’m the one who will end her cycle. So I turned off the game without skipping the RESULTS screen
Small detail: the pile of corpses is just 2 floors high. The Protektor elevator only goes down to the 6th level - below that, is the room with Boecklin's painting.
One thing that made SIGNALIS my new platinum standard for survival horror games was simply the fact that there were so many small room with their dedicated soundtrack to them. You're so used to only safe rooms being a place of comfort and safety, but here I found so many rooms (such as Adlers office or the Hospital room) where I just felt an odd sense of comfort and calm while the Safe room always felt so uneasy, knowing well that you have to continue any minute now once you got your stuff sorted out. And it also gave a lot of areas their own Character in some way, reading about the individual planets and their lore in the briefing room, reading Adlers diary about the last few days and even reading about the Bioresonance in the Butterfly room sometimes felt like the area itself is telling me a small story. The only game I can recall having such simillar vibes with various rooms and an uneasy safe room was Organ Quarter which also did this in many ways.
Another thing I just remembered was also the way the puzzles worked. They're pretty common and standard for survival horror but my personal issue with survival horror puzzles (especially Resident Evil) was that most of them felt way to elaborate for their outcome. RE2 Remake is a great game but I still can't get over how absolutely nonsensical it was to obtain that one S.T.A.R.S badge because theres just no ingame reason for it to be like this (despite the clever excuse of RE2's puzzle back being that is was an old museum) The puzzles in SIGNALIS felt pretty grounded in reality for the most part (or at least grounded in the reality of the games lore) and most puzzles that went out of this grounded rule made good use of the "Everything is changing and falling appart" story.
I caught myself twice now reading all the logs i collected so far in Adlers room because that room itself has my 2nd favourite track from the entire games OST
Yes! In contrast to the calm you felt, there were some rooms with really disquieting music… in that first monofilament maze, the music crept in slowly (and kicks in right when you might walk into a wire), and really exaggerated the “wrongness” of the room.
The theory I choose to follow stems from the fact that Ariane is bioresonant and she is forever kept alive by the stasis pod but her bio resonance is being amplified by her deep love and sorrow and by the Elsters all having those memories and emotions inside them that she is the red eye in the sky she is manifesting and shaping the world into its self destructive cycle
One of the notes implies that it's been over 700 years since the crash and Elster's cycles.. it's awful to think how long Ariane has suffered, which would also explain the continued decay as her suffering materializes due to her and Falke's bioresonance making a feedback loop
@@ZeroZmmWhich note implies that? I also have to wonder if the cycles started immediately after the crash, since 512 Elster's body was recovered and used as a template for the new models, which definitely took some time. Also this begs the question, how did Falke come across the ship for the first time? It must had been discovered already otherwise how did the Nation get the 512 body
@@Blue-hx8qu I remember one of the notes or computer screens having recorded an exorbitant amount of time in smaller units of measurement has past. Might have been on the ship.
Yeah I follow the same theory, Ariane was a bioresonant, one of the notes you discover from a spy going into hiding notes that they realized a flower shop girl must have been bioresonant and they're getting the hell out of their mission area because she must be a government plant. That must have been Ariane and at some point the gov must have realized she had the potential to be one. Since her personality didnt fit what she needed, and the potential hazards of just attempting to execute a bioresonant, they gave her a weighted decision to just be sent off into space as far as they could throw her. unfortunately for them she ended up being an extremely powerful bioresonant, even stronger than their machine god Falkes. Neither energy and matter nor Space and time matter to bioresonance. Everything tied to her life experiences and memories started to be warped and blended as she lay in stasis inside her pod. She simply sort release from the pain through the keeping of a failed promise, emitting her subconscious through reality with her subconscious unintentionally emitting her physical and emotional suffering.
@@Blue-hx8qu a clarification for the second question: the game doesn't say that all of the LSTR units are from unit 512 specifically, just that they were copies of an LSTR unit from the penrose program. From my understanding, the ship Ariane and Elster were on never reached a destination until it crashed making it impossible for the nation to use LSTR 512 specifically.
This is why I love indie games they don't follow trends are usually made with love and care aren't filled with greed are usually creative and developers have so much freedom to make whatever they want to satisfy gamers like me and everyone else
My sentiments exactly I thought I grew out of video games or they were boring to me for some reason but it turns out the industry turned to garbage and indie games brought that love back that I once had
There's a depressing read of the story, and a more depressing read. Is Ariane actually still alive after decades (Maybe a century?) Of suspended animation? Was her pod actually discovered at a real mining station and countless LSTR units are drawn to her because every LSTR unit is based on a copy of a copy of a real person? A copy of the LSTR unit that loved Ariane? Or is this all just what happens to every LSTR unit as they break down and their minds turn to jelly? As a copy of a copy of a person, Every LSTR has two lifetimes of memories that haunt them, and Ariane has been dead for centuries, only living in the minds of malfunctioning LSTR units? So is the ending a thing that literally happens? Or only something that metaphorically happens? It's odd to me that the LSTR that accompanied Ariane would be discovered and the neural pattern copied countless times only for Ariane herself to be discovered decades (century?) Later. How did that LSTR get separated from Ariane if there is a literal component to the ending of the story?
Oh my gosh, that makes me feel even more sad for the protagonist. Forced to go through an endless loop over and over for someone that isn't even alive. I love it!
The game endings, jumps in setting and multiple explanations lend themselves to a myriad of interpretations, partly by choice of the creators, so a definitive answer cannot be extracted from the events of the game, specially considering reality itself works under dream logic in Signalis. The take in this video is valid of course, but it misses the significance of the other endings. My personal interpretation is that (if you take a lot of the notes at face value): Ariane was an offshoot from the Royal family who lived in a remote area. Eventually she gets bullied at their school but finds a friend in Alina Seo, who later sacrifices herself for Ariane and is killed as a spy, likely because of suspicions falling over Ariane because of her origin. (Sacrifice) In a life now devoid of meaning, she decides to take on the space program expecting to die or find happiness at the end of the trip. Instead she ends up falling in love with the LSTR unit she had for a companion partly because she awakens the human pathways in the neural network of this unit through showing her war movies and music. (Love) The trip shows no sign of succeeding, but Ariane is reluctant to let go of her life as instructed as has been shown to be her nature, deciding to live as long as possible with LSTR through the leaking radiation. Eventually this becomes too much for her, and wishes for death, making LSTR promise that she will kill her when the time comes. However, LSTR who has now awakened a good deal of human emotions becomes reluctant herself, and puts her into indefinite Cryostasis instead. (Eternity) Once the ship crashes, LSTR ventures outside looking for a way to save Ariane, but finds nothingness: a red ever stretching wasteland of unknown proportions. Eventually Ariane awakens and uses her bioresonance to call LSTR back to the ship and finish the job. To fulfil her promise. The connection however causes LSTR to experience a nightmare made out of locations and characters known to Ariane from her past before the trip, slowly becoming twisted due to the "cancerous growths" that spread through it. It is also worth nothing that the characters in this "nightmare" do manage to keep their memories through the cycles. Alina manages to remember at the end, and ADLER and FALKE being Replikas like LSTR they remember most of the time (FALKE in particular is affected far worse because of her own Bioresonance, making her more vulnerable to Ariane's own bioresonance). Here the endings indicate a set of repetitions (as seen by the pile of LSTR corpses in the elevator after ADLR pushes her): 1) LSTR returns, but is unable to face Ariane after failing her for so long, and decides to wander into the red desert until she's broken beyond repair, becoming one of many corpses on the way to the ship. (It is implied by the ending-method that LSTR is hesitant, wasting time speaking to NPCs and spending a lot of time reminiscing in Ariane's memories.) 2) LSTR returns, and manages to face Ariane at her cryogenic pod, but gives up next to her after finding out she has no memory of their time together and shuts down, becoming the corpse LSTR will pilfer for parts. (It is implied by the ending-method that LSTR goes through the nightmare straight for Ariane to keep the promise, wasting no time ignoring the monsters and NPCs altogether, but ignoring the enemies that appear to be the result of Ariane's declining health end up causing Ariane to forget the promise and her time together with LSTR.) 3) LSTR returns, meets Ariane and carries out the promise. (It is implied by the ending-method that LSTR puts herself in danger, dying over and over in order to cleanse the nightmare of the monsters that wander through it, taking more time but allowing Ariane's mind to clear enough to remember LSTR and the promise.) 4) LSTR tunes into the Bioresonance connection transmitting Ariane's past and projecting the nightmare to her, and after powering through her own will reverses the flow to cast Ariane into a happy everlasting dream of their time together instead of killing her. (The ending-method for this ending requires the player to care the most about the game and it's ending, which reflects LSTR's own desires to sacrifice herself to give Ariane an eternity of love.) I'm not saying this is "THE" interpretation btw, just my personal take on it from all the information.
I have yet to watch this video, but you’re very close to the conclusion I made: Ariana has been floating in cryostasis, her mind has been recreating LSTR over and over again for possibly thousands of years. There are details of LSTR’s life such as her double copied brain, and aspects of Isa’s life such as witnessing Ariane’s mistreatment in school. It is hard to believe that Ariane imagined these unique elements of these peoples lives (though possible). My conclusion on this is that Ariane, being a powerful bio resonant, had these people’s memories and “brains imprinted on her, and it was created in her “dream” during stasis over and over. Ultimately this begs the question: Is Isa, LSTR, and the rest of the cast real? They have autonomy, they fear, they feel pain, they make their own decisions. More specifically a fresh out of the box LSTR unit is the copied mind of a real person put into an artificial body - how does that differ from Ariane’s imagination of these people?
@@miles3101 I don't think Arianne knew who Alina was. There are notes in game that state Arainne's mother is surprised how similar Alina Seo looks to Arianne. It's likely the first ELSTER units were based off the Gestalt life of Lillith, Alina Seo's comrade as seen in the picture at the Yeong photo store. Further proof is Lilith is Vinetan and the neurological imprint ELSTER units had was that of a Vinetan soldier. Of course, this doesnt touch the subject of the Penrose Program ELSTER being the new neurological pattern after Lilith's was lost. This can explain how at the very start, when looking for Arianne you show everyone pictures of Alina. You see diary entries from Alina. Arianne was never at Sirpinski, but she had a choice between that or getting accepted into the Penrose program. In game, Arianne had wrote she thought in the photo of Alina, she looked happy and she had wished her life was similar. Another reference to the Yellow King for sure, but also confirming that she wasn't there and didn't know Alina Seo outside of a photograph that was developed at her shop.
There is an image of Falke that is identical to a particular image of Ariane. Every hairstrand, the position of the shoulders, shapes of eyes, nose and chin. The only difference is that Airane is all white with bandages and Falke has a black and yellow feather in her hair, has blue eye, has them typical replika black line below the yes and on her nose-bridge and a red diamond shape on her forehead. It's as if Falke, Alina and Ariane were one. Also Falke was too bioresonant, just as Ariane and Falke mentioned that she feels sort of trapped between Ariane and herself. Can someone explain that?
(spoiler alert) I think it’s implied that Arianne is a reincarnation of the Empress, who was bioresonant and whose face and neural patterns are the basis of Falke’s as well
@@ulinarsinaga6629 where is it implied pls? I love the signalis community. Back when I kept track I was impressed by the work people put into interpretations of the game
@@billyparham630I don’t remember any implication that Ariane is exactly a reincarnation, or that reincarnation exists in this world. BUT, it IS implied that literature on the empress is forbidden and Ariane was a dabbler in the forbidden literature when she worked at the book store. This story, and a desire to not be a cancer ridden, decrepit, and diseased person, had her create a “self insert” as Falke. Basically a version of herself that was strong, powerful, respected, and healthy.
@@onthespiral4054 i see it that way too, but that it also blended with other notions of her subconscious. She unintentionally inserted Elster's bioprint into her too, slowly replacing Falke's original self because she associates strength, peace, respect and health with Elster, who is the one she's waiting to come for her, which is what Falke did.
Man, I love this game almost as much as you do, but, of all the examples to pull from, TLOU and Bioshock 2 multiplayer were genuinely awesome and truly baked into the game.
Yeah, Bioshock 2 multiplayer was actually pretty sweet. Was always satisfying to paralyze players with electrocute, and then easily shoot a crossbow bolt into their heads for a one-hit kill.
The survival horror aspects of the game, while executed extremely well and as the main driver of the game work perfectly, are not what I find to be Signalis's greatest triumph. There is obviously a deep love of the genre from rose-engine, and they made a work that plays exceptionally well moment to moment. But, to me, when stepping away from the game, that is not what lingers in my mind. What does is the presentation of the ideas that the designers wanted to convey. And how they succeeded in making a game that both leaves you satisfied at its conclusion while also leaving so much to the player to interpret for their own. To take a directorial style of the monogatari anime, a sort of visual overload, and applying that to horror was a brilliant decision. To have every single note written be from a particular perspective and leaving it to us to have to PERSONALLY read between the lines and interpret what the writer is leaving unsaid. And so it is that this is a piece of art that everyone can walk away from thinking of differently. To that end I think I'd have actually liked to hear more of those thoughts from you in general. There are certain things which we can see are true, but then there's so much that we don't. From my experience, the horror of the game eventually faded away to one of the deepest melancholy's I've seen in a game. (In my view, most of this game's events are entirely disconnected from reality. I think it's even been described as akin to a 'dream about dreaming'). But that's mostly based on my interpretation, what I'm most interested in is what other people's opinions on the game are.
My interpretation of the game is at it follows: although the last order for Ariane's expedition was to commit suicide, (since there wasn't any plans nor resources left for a return trip), Ariane decided to disregard this order and to head back home anyway. Redirecting her ship to Rotfront, she ordered Elster to put her inside the cryopod but stay awake in case the ship goes FUBAR and needs to get euthanized. The whole plan went to hell: When the ship started to fell apart, Elster was unable or unwilling (On one part, Elster was nearing the end of her life cycle; on the other, The manual is just so adamant to not get close to her that she may not had the will to fulfill the promise then, either way this is why you find a dead Elster on the room beside the cryochamber) to euthanize Ariane; and to insult to injury the ship crashed into Leng instead of Rotfront. Perhaps it was the ship that they dug out in the mines. At some point, be it on the way back or after crashing, Arianes becomes conscious again. With the reactor breaking down she waited for her dead to come, unknown to her Elster has perished. Furthermore, she was unable to die thanks to the life extensión system of the chamber. She suffered an unknown amount of time, until the ship was either dug out or crash landed into Leng. Once in Leng, she started the time loop in an effort to get free from this hell. Mind you, this is not a proper time loop, otherwise there wouldn't a copius amount of Elsters in the elevator to cushion the fall nor would have Adler realized through his very own journal entries that he is relieving the same day over and over again. As such, this is only a loop for the replicants, but not for Ariane. How could she do this? In the Rotfront level together with the Sun card we find a letter that someone suspect Ariane to be a bioresonant, an individual with psychic powers. This enabled to manipulate the replicants into living the same day over and over again, to upload Original's Elster memory into newer Elsters, to mind rape Falke by trying to hijack her and even to manipulate reality. This explain the last level Rotfront and Nowhere. As said before, the whole game happens in Leng, the Rotfront level is merely a reminiscence that she has of the place. Nowhere, on the other hand, is a reflection of the tribulations she is suffering. The red landscape we see in the endings is also an attempt in creating Rotfront. As such in this intepretation, Ariane do die in the promise ending. Again, this is my personal take on the game. I want a escape for our characters, for a kafkaesque nightmare is the worst type of hell.
great video, I love horror and survival horror games but I find Signalis... difficult to play... not because its bad... it's a fantastic game but I think its because the feeling it gives me just reminds me so much of actual nightmares that I experience (thankfully not frequently). Its a sort of feeling of consistant tension and the inability to run away or find a save space for reprieve. I have to enjoy the game in small doses :P.
I loved the demo but then kinda got disappointed with the full game, that 6 slot inventory and extreme amounts of backtracking just grinded my nerves to dust… To the point where when that “plot twist” happens I just got really fucking angry, because I didn’t want to play it anymore… Thankfully the next part of the game was actually enjoyable to me so I did manage to finish it. However I have a feeling that the plot itself only makes sense if you give the devs the benefit of the doubt and assume that everything means something in this one, if you are unable to do that - you’ll end up like me - feeling like I played an even more pretentious version of silent hill lol.
Finisihed the game had no idea what happened, was told it was a fake ending played it again, got the memory ending still unsure, but now piecing together and feels fun watching other peoples takes, great video, and yeah I've never played survival horror apart from re4 and this was a very fun game to play with the item management and fun puzzles and atmosphere. Good genre
This game is masterpiece i wasn't expecting. It literally crawled into my mind even tho I finished it a month ago I still think about the lore and setting .
As someone who just finished the game about a week ago and has had an extra 4 months of "rumination" and theory crafting from the community personally I choose to believe that the cycle ends in the promise ending. However, I think this unbelievably excellent analysis highlights why the game is so amazing and well put together from a narrative standpoint as your interpretations still stand as a completely valid perspective that challenged my own interpretation of the game. Great job - I think content like this along with all the comments underneath really highlight how magical a game like Signalis can be and how it can sometimes be like a brain-worm that stays with us for a long time.
My thinking on what caused this is a mix between Ariane's last memories and Elster's PTSD (essentially that how it can be sumarized) SPOILERS: Ariane is psychic (or at least the Signalis' take on one) and her last dying memories as she was put in the cryochamber in the spaceship that was falling apart were the promise Elster unit she was with made- she will kill Ariane, be it if the ship can no longer be fixed or be it if they never land anywhere (the Nation already written them down as lost), the jist was that Elster supposed to kill her to ease her suffering. Whatever happened after is unclear but Ariane is now stuck as this dying conciousness, somewhere near that frozen planet and whenever an Elster unit arrieves- they connect, and cycle restarts. The less "magical" explanation is far closer to what you proposed- it's all just within Elster and Ariane passed away, but due to how Replika's are made the trigger for Elster is preserved in her scans and it's so broad that anything can restart this, tho this explanation doesn't explain the weird memory interfacing between everyone- Elster, Falke, Adler etc
What a video! I can tell you wrote it in a manic episode because it exudes passion and it feels so genuine! Signalis is the best game ive played since nier automata, blows my mind how a small small team of 2 people manage to out do anything AAA studios have done in decades. A master work in writing and meta narrative, the theme of cycles def fits into the gameplay and writing
Another great video. Your own cycle came after an ad break and I thought the video started over, nice touch I haven’t played Signalis yet but it’s high on my list. I like that games are grappling with what it must be like for a player character to exist inside a game, their existence constantly resetting due to a death or hitting new game after the credits roll. It must be hell
im only just starting out this game, just barely past through the intro, and i have already been broken by its amazing visuals, interesting story, and just everything
I just finished signalis and got the “Memory” ending, and I realized something during the credits. It made me tear up Spoilers! As you might know, The last scene is where the player “Elster” stays besides Ariane “the white haired girl” And then Elster says that she wants to stay by Ariane’s side for a bit longer. If you play with a controller, you can actually feel the controller vibrates like a heartbeat. The heartbeats are active during credits, even during the results screen. I believe this is intentional. You the player are the one who decides to end her cycle, thus ending her life. To continue you must hold any button, they don’t want you to ACCIDENTALLY press a button and end the cycle. This made me feel so much guilt knowing that I’m the one who will end her cycle. So I turned off the game without skipping the RESULTS screen
This is interesting and kinda funny to listen to as a Signalis speedrunner. I have completed the game hundreds of times, mapped out the route for endings like Promise and Leave, etc. etc. Deconstructed it to find glitches and skips. Just like Elster, I come back over and over again to make the same journey, just to see if it'll be just a *bit* different (faster) this time.
Okay, fine, I will play the funny German game. You have convinced me. Looking forward to watching the latter half of the video when I actually finish the thing! Also, I heard that "Scorn" soundbite, you can't slip that by me!
good review, analysis, and breakdown of the game. glad i found your video, i just beat it and wanted to see other people's thoughts on it, such a wonderful game
I love this game, I played it in the normal and survival difficulty and it was a blast. Its good to know that this game is gaining the recognition it deserves.
Obviously the cycle can't continue forever. Eventually the facility is just going to overflow with so many Elster corpses (like the ones that died in the elevator shaft) that Elster won't be able to tunnel her way through them.
SIGNALIS has an amazing look, though. Probably the reason I picked it up in the first place. Like Vagrant Story and Ghost in the Shell had a cosmic survival horror baby. The fact that it doesn't look like Resident Evil or Silent Hill is fantastic.
I immediately checked the PS store for “No One Lives Under the Lighthouse” after seeing what little you showed. I’d never heard of it, and I can’t wait to go in blind. The Voidness: LiDAR looks incredible too, but I can’t play it, because I only have a PS4.
Nice video! You've written and brought forth your thoughts in a interesting and clear way. Very well put together. I also wrote a short review of this game in a single "manic-esque" sitting on steam. Funny that I, in part, described the game in a similar manner, being filled with or built around that same mysterious feeling you get when staring at "The Isle of the Dead".
Gotta say, I often find it funny how some survival horror fans are bemoaning the doom of their beloved genre. If anything, they're still eating pretty well. Can't say the same for RTS fans though.
I make it through the first run with only 5 slots inventory because I kept the photograph with me at all times. lol I only take the pistol without ammo, no meds and just flashlight.
Its Chaos !!! :)) The rise of the thinking machines :)) Ariane became... is becoming a Chaos God thru' this Event Horizon kinda thing :)) ...being bio-resonant (psyker) and all that :)) Begining... one AVA suit missing :) All of the endings are a ending/ continuation of a Elster unit... cycle. But the last one... which is very hard to find... is a completion of the journey... Elster keeps her promise and more... I see that this video has hinted somewhat... RE 2 ? cages ? key ? :) Ariane manifests all, her signal influence the planets/ moons and mostly, once synchronicity starts, she reaches for Elster :) Elster... her original neural pattern was lost... and I think is ingame, they say the new Elster units are based on a old one that they found... Her gestalt is definetly resurfacing... The bioresonant tech is little understood... and my opinion is that is unknowable :) The game is a masterpiece :)
To me this game and it’s narrative is one of the best I’ve ever experienced but also one of the most infuriating. This argument was presented by another UA-camr but essentially I don’t think signalis is the type of game you can try and break down logically to find some true interpretation because simply… well I think the key of eternity puts it best “you keep trying too find awnsers where there are only questions it only ends in heartbreak” the key is speaking too the player telling it that trying too find answers too the story only finds more questions any time they try and find a answer too what happens it always ends in heartbreak of realizing that trying too find questions always results in more questions
I havent seen one signalis video explore all the hidden images like at 25:15 you can see a girl that looks exactly like elster with a injury to her right eye(exactly like elster) but has black hair and looks like is in a trench in a war and has a image of the artifact ending
I can't finish the last 4 minutes cause I'm barely at the part when elster rebuilds her body on part 2 but I noticed the one thing you never addressed and I don't know if it ever is answered is who the hell is watching the security cameras and they are always following your every move lol
I dont know if you watch anime. But if you do, i recommend yo you watch Monogatari Series. Its the same type of art. And the Game catch my attention twice, first because the ambient, and later for The art. Monogatari series is my favourite anime because all the psychological message it has. When i saw the flashing cartels and the cut scenes, i said "this was a nisioisin influence". Sorry, i dont speak english well, but i understeand all what i hear. Thx for the video.
You mentioned at first glance you thought a game that "looks like this" couldn't be like Resident Evil and would be in some way lacking. I was wondering what made you think that? The overhead camera?
Ready to lose your mind even more? Spoiler warning. The ship is still in flight at the end of the game. The crashed planet is "unknown" on the ship computer, but S-23 (the first facility we encounter) is on Leng. Leng has a temperate, warm atmosphere. The apartments and such are on Rotfront, the moon orbiting the fourth planet. Rotfront is under an eternal winter with subzero temperatures outdoors. The ship made it beyond 3000 cycles (8 years). "Congratulations, Comrade! You've survived 3000 cycles, reaching the final phase of the Penrose Program. With the end of the operational lifetime of your Replika unit approaching, it is time to prepare for the final phase of your mission. If you have not found a suitable world for landing by this point, accept that you will not. Find solace in the thought that others might be successful where you failed. As you are probably aware, your ship's spare parts and rations will soon be depleted. Life support systems and reactor shielding will soon begin to fail, and radiation may begin to leak from the cooling system. We recommend you do not attempt to prolong your suffering by reusing old filters or rationing supplies. Instead, make peace with your fate. We suggest that you ask your Replika, while it is still functional, to spare you a slow and agonizing death, or that you take permanent rest in the cryogenic pod." The ship is failing with no useful planet to land on, no hope for the future, and will soon have too much radiation for the Gestalt to survive. Meanwhile, it appears that the daughter of the Gestalt Lilith Itou, Isa Itou, is looking for Erika Itou, doing an adventure in S23 are starting the Ritual of the King in Yellow, a book once found in Ariana's possession, likely found by Isolde (Isa) Itou. It's a shame, and perhaps a mercy, that Elster may never know her connection to the Gestalt she did find.
Survival horror is one of my favorite genres, but signalis simply doesn't click. Too many references, in gameplay, narrative, art and mechanics. As if game doesn't have its own voice. Also limited inventory and puzzles are horrendous and completely ruin any potential joy from this game to me. I don't really like sh4 for the same reason. Re2r is still the best survival horror game rn.
Its impossible to loose two hours of progress in remake 2 since it autosaves checkpoints pretty regularly but i agree all the titles after code veronica are garbage especially re4 and RE5 just trash that has no buisness calling itself a survival horror game and that they are choosing to remake re5 is just completely retatded
After finishing this game, i don't feel like the same person. This game has layer upon layer. If only my brain was able to understand it . . .
I hope my video helped a little bit! :')
That's what makes great horror games (or any medium really): interwoven mechanics, themes, story and characters
Just finished the game. I am in limbo.
Games with stories like this are like onions. You'll peel the layers watching an analysis and as you grow older.
I just finished signalis and got the “Memory” ending, and I realized something during the credits. It made me tear up
Spoilers!
As you might know,
The last scene is where the player “Elster” stays besides Ariane “the white haired girl”
And then Elster says that she wants to stay by Ariane’s side for a bit longer. If you play with a controller, you can actually feel the controller vibrates like a heartbeat. The heartbeats are active during credits, even during the results screen. I believe this is intentional. You the player are the one who decides to end her cycle, thus ending her life. To continue you must hold any button, they don’t want you to ACCIDENTALLY press a button and end the cycle.
This made me feel so much guilt knowing that I’m the one who will end her cycle.
So I turned off the game without skipping the RESULTS screen
Small detail: the pile of corpses is just 2 floors high.
The Protektor elevator only goes down to the 6th level - below that, is the room with Boecklin's painting.
One thing that made SIGNALIS my new platinum standard for survival horror games was simply the fact that there were so many small room with their dedicated soundtrack to them.
You're so used to only safe rooms being a place of comfort and safety, but here I found so many rooms (such as Adlers office or the Hospital room) where I just felt an odd sense of comfort and calm while the Safe room always felt so uneasy, knowing well that you have to continue any minute now once you got your stuff sorted out.
And it also gave a lot of areas their own Character in some way, reading about the individual planets and their lore in the briefing room, reading Adlers diary about the last few days and even reading about the Bioresonance in the Butterfly room sometimes felt like the area itself is telling me a small story.
The only game I can recall having such simillar vibes with various rooms and an uneasy safe room was Organ Quarter which also did this in many ways.
Thats a great point! I wish i had brought that up in the video! D R A T
Another thing I just remembered was also the way the puzzles worked.
They're pretty common and standard for survival horror but my personal issue with survival horror puzzles (especially Resident Evil) was that most of them felt way to elaborate for their outcome. RE2 Remake is a great game but I still can't get over how absolutely nonsensical it was to obtain that one S.T.A.R.S badge because theres just no ingame reason for it to be like this (despite the clever excuse of RE2's puzzle back being that is was an old museum)
The puzzles in SIGNALIS felt pretty grounded in reality for the most part (or at least grounded in the reality of the games lore) and most puzzles that went out of this grounded rule made good use of the "Everything is changing and falling appart" story.
I caught myself twice now reading all the logs i collected so far in Adlers room because that room itself has my 2nd favourite track from the entire games OST
Yes! In contrast to the calm you felt, there were some rooms with really disquieting music… in that first monofilament maze, the music crept in slowly (and kicks in right when you might walk into a wire), and really exaggerated the “wrongness” of the room.
@@milesgibbons9287Coal Ash Slurry, my beloathed.
The theory I choose to follow stems from the fact that Ariane is bioresonant and she is forever kept alive by the stasis pod but her bio resonance is being amplified by her deep love and sorrow and by the Elsters all having those memories and emotions inside them that she is the red eye in the sky she is manifesting and shaping the world into its self destructive cycle
One of the notes implies that it's been over 700 years since the crash and Elster's cycles.. it's awful to think how long Ariane has suffered, which would also explain the continued decay as her suffering materializes due to her and Falke's bioresonance making a feedback loop
@@ZeroZmmWhich note implies that? I also have to wonder if the cycles started immediately after the crash, since 512 Elster's body was recovered and used as a template for the new models, which definitely took some time.
Also this begs the question, how did Falke come across the ship for the first time? It must had been discovered already otherwise how did the Nation get the 512 body
@@Blue-hx8qu I remember one of the notes or computer screens having recorded an exorbitant amount of time in smaller units of measurement has past. Might have been on the ship.
Yeah I follow the same theory, Ariane was a bioresonant, one of the notes you discover from a spy going into hiding notes that they realized a flower shop girl must have been bioresonant and they're getting the hell out of their mission area because she must be a government plant. That must have been Ariane and at some point the gov must have realized she had the potential to be one.
Since her personality didnt fit what she needed, and the potential hazards of just attempting to execute a bioresonant, they gave her a weighted decision to just be sent off into space as far as they could throw her.
unfortunately for them she ended up being an extremely powerful bioresonant, even stronger than their machine god Falkes. Neither energy and matter nor Space and time matter to bioresonance. Everything tied to her life experiences and memories started to be warped and blended as she lay in stasis inside her pod. She simply sort release from the pain through the keeping of a failed promise, emitting her subconscious through reality with her subconscious unintentionally emitting her physical and emotional suffering.
@@Blue-hx8qu a clarification for the second question: the game doesn't say that all of the LSTR units are from unit 512 specifically, just that they were copies of an LSTR unit from the penrose program. From my understanding, the ship Ariane and Elster were on never reached a destination until it crashed making it impossible for the nation to use LSTR 512 specifically.
Praise be - another excellent Signalis analysis. So glad more people are diving into this excellent game!
Thank you!!
@@Sputnik34 weird question, does a replika have a soul?
This is why I love indie games they don't follow trends are usually made with love and care aren't filled with greed are usually creative and developers have so much freedom to make whatever they want to satisfy gamers like me and everyone else
My sentiments exactly I thought I grew out of video games or they were boring to me for some reason but it turns out the industry turned to garbage and indie games brought that love back that I once had
I can't sing this game's praises enough. Such a haunting experience.
There's a depressing read of the story, and a more depressing read.
Is Ariane actually still alive after decades (Maybe a century?) Of suspended animation? Was her pod actually discovered at a real mining station and countless LSTR units are drawn to her because every LSTR unit is based on a copy of a copy of a real person? A copy of the LSTR unit that loved Ariane?
Or is this all just what happens to every LSTR unit as they break down and their minds turn to jelly? As a copy of a copy of a person, Every LSTR has two lifetimes of memories that haunt them, and Ariane has been dead for centuries, only living in the minds of malfunctioning LSTR units?
So is the ending a thing that literally happens? Or only something that metaphorically happens?
It's odd to me that the LSTR that accompanied Ariane would be discovered and the neural pattern copied countless times only for Ariane herself to be discovered decades (century?) Later. How did that LSTR get separated from Ariane if there is a literal component to the ending of the story?
Oh my gosh, that makes me feel even more sad for the protagonist. Forced to go through an endless loop over and over for someone that isn't even alive. I love it!
The game endings, jumps in setting and multiple explanations lend themselves to a myriad of interpretations, partly by choice of the creators, so a definitive answer cannot be extracted from the events of the game, specially considering reality itself works under dream logic in Signalis.
The take in this video is valid of course, but it misses the significance of the other endings.
My personal interpretation is that (if you take a lot of the notes at face value):
Ariane was an offshoot from the Royal family who lived in a remote area. Eventually she gets bullied at their school but finds a friend in Alina Seo, who later sacrifices herself for Ariane and is killed as a spy, likely because of suspicions falling over Ariane because of her origin. (Sacrifice)
In a life now devoid of meaning, she decides to take on the space program expecting to die or find happiness at the end of the trip.
Instead she ends up falling in love with the LSTR unit she had for a companion partly because she awakens the human pathways in the neural network of this unit through showing her war movies and music. (Love)
The trip shows no sign of succeeding, but Ariane is reluctant to let go of her life as instructed as has been shown to be her nature, deciding to live as long as possible with LSTR through the leaking radiation.
Eventually this becomes too much for her, and wishes for death, making LSTR promise that she will kill her when the time comes. However, LSTR who has now awakened a good deal of human emotions becomes reluctant herself, and puts her into indefinite Cryostasis instead. (Eternity)
Once the ship crashes, LSTR ventures outside looking for a way to save Ariane, but finds nothingness: a red ever stretching wasteland of unknown proportions.
Eventually Ariane awakens and uses her bioresonance to call LSTR back to the ship and finish the job. To fulfil her promise. The connection however causes LSTR to experience a nightmare made out of locations and characters known to Ariane from her past before the trip, slowly becoming twisted due to the "cancerous growths" that spread through it.
It is also worth nothing that the characters in this "nightmare" do manage to keep their memories through the cycles. Alina manages to remember at the end, and ADLER and FALKE being Replikas like LSTR they remember most of the time (FALKE in particular is affected far worse because of her own Bioresonance, making her more vulnerable to Ariane's own bioresonance). Here the endings indicate a set of repetitions (as seen by the pile of LSTR corpses in the elevator after ADLR pushes her):
1) LSTR returns, but is unable to face Ariane after failing her for so long, and decides to wander into the red desert until she's broken beyond repair, becoming one of many corpses on the way to the ship. (It is implied by the ending-method that LSTR is hesitant, wasting time speaking to NPCs and spending a lot of time reminiscing in Ariane's memories.)
2) LSTR returns, and manages to face Ariane at her cryogenic pod, but gives up next to her after finding out she has no memory of their time together and shuts down, becoming the corpse LSTR will pilfer for parts. (It is implied by the ending-method that LSTR goes through the nightmare straight for Ariane to keep the promise, wasting no time ignoring the monsters and NPCs altogether, but ignoring the enemies that appear to be the result of Ariane's declining health end up causing Ariane to forget the promise and her time together with LSTR.)
3) LSTR returns, meets Ariane and carries out the promise. (It is implied by the ending-method that LSTR puts herself in danger, dying over and over in order to cleanse the nightmare of the monsters that wander through it, taking more time but allowing Ariane's mind to clear enough to remember LSTR and the promise.)
4) LSTR tunes into the Bioresonance connection transmitting Ariane's past and projecting the nightmare to her, and after powering through her own will reverses the flow to cast Ariane into a happy everlasting dream of their time together instead of killing her. (The ending-method for this ending requires the player to care the most about the game and it's ending, which reflects LSTR's own desires to sacrifice herself to give Ariane an eternity of love.)
I'm not saying this is "THE" interpretation btw, just my personal take on it from all the information.
I have yet to watch this video, but you’re very close to the conclusion I made:
Ariana has been floating in cryostasis, her mind has been recreating LSTR over and over again for possibly thousands of years.
There are details of LSTR’s life such as her double copied brain, and aspects of Isa’s life such as witnessing Ariane’s mistreatment in school.
It is hard to believe that Ariane imagined these unique elements of these peoples lives (though possible).
My conclusion on this is that Ariane, being a powerful bio resonant, had these people’s memories and “brains imprinted on her, and it was created in her “dream” during stasis over and over.
Ultimately this begs the question: Is Isa, LSTR, and the rest of the cast real? They have autonomy, they fear, they feel pain, they make their own decisions. More specifically a fresh out of the box LSTR unit is the copied mind of a real person put into an artificial body - how does that differ from Ariane’s imagination of these people?
@@miles3101 I don't think Arianne knew who Alina was. There are notes in game that state Arainne's mother is surprised how similar Alina Seo looks to Arianne. It's likely the first ELSTER units were based off the Gestalt life of Lillith, Alina Seo's comrade as seen in the picture at the Yeong photo store. Further proof is Lilith is Vinetan and the neurological imprint ELSTER units had was that of a Vinetan soldier. Of course, this doesnt touch the subject of the Penrose Program ELSTER being the new neurological pattern after Lilith's was lost. This can explain how at the very start, when looking for Arianne you show everyone pictures of Alina. You see diary entries from Alina. Arianne was never at Sirpinski, but she had a choice between that or getting accepted into the Penrose program. In game, Arianne had wrote she thought in the photo of Alina, she looked happy and she had wished her life was similar. Another reference to the Yellow King for sure, but also confirming that she wasn't there and didn't know Alina Seo outside of a photograph that was developed at her shop.
The existence of the flesh and the Bioresonance, to me, tells me that all of this *is* actually happening- it’s just that not *all* of it is.
There is an image of Falke that is identical to a particular image of Ariane. Every hairstrand, the position of the shoulders, shapes of eyes, nose and chin. The only difference is that Airane is all white with bandages and Falke has a black and yellow feather in her hair, has blue eye, has them typical replika black line below the yes and on her nose-bridge and a red diamond shape on her forehead. It's as if Falke, Alina and Ariane were one. Also Falke was too bioresonant, just as Ariane and Falke mentioned that she feels sort of trapped between Ariane and herself. Can someone explain that?
(spoiler alert) I think it’s implied that Arianne is a reincarnation of the Empress, who was bioresonant and whose face and neural patterns are the basis of Falke’s as well
@@ulinarsinaga6629 where is it implied pls? I love the signalis community. Back when I kept track I was impressed by the work people put into interpretations of the game
@@billyparham630I don’t remember any implication that Ariane is exactly a reincarnation, or that reincarnation exists in this world.
BUT, it IS implied that literature on the empress is forbidden and Ariane was a dabbler in the forbidden literature when she worked at the book store.
This story, and a desire to not be a cancer ridden, decrepit, and diseased person, had her create a “self insert” as Falke.
Basically a version of herself that was strong, powerful, respected, and healthy.
@@onthespiral4054 i see it that way too, but that it also blended with other notions of her subconscious. She unintentionally inserted Elster's bioprint into her too, slowly replacing Falke's original self because she associates strength, peace, respect and health with Elster, who is the one she's waiting to come for her, which is what Falke did.
@@tenjenk this does make sense as well
Man, I love this game almost as much as you do, but, of all the examples to pull from, TLOU and Bioshock 2 multiplayer were genuinely awesome and truly baked into the game.
Yeah, Bioshock 2 multiplayer was actually pretty sweet. Was always satisfying to paralyze players with electrocute, and then easily shoot a crossbow bolt into their heads for a one-hit kill.
achtung achtung, best game of 2022, what a great video man !
Thank you so much :')
I agree. SIGNALIS is my personal favorite game of the year.
The survival horror aspects of the game, while executed extremely well and as the main driver of the game work perfectly, are not what I find to be Signalis's greatest triumph. There is obviously a deep love of the genre from rose-engine, and they made a work that plays exceptionally well moment to moment. But, to me, when stepping away from the game, that is not what lingers in my mind.
What does is the presentation of the ideas that the designers wanted to convey. And how they succeeded in making a game that both leaves you satisfied at its conclusion while also leaving so much to the player to interpret for their own. To take a directorial style of the monogatari anime, a sort of visual overload, and applying that to horror was a brilliant decision. To have every single note written be from a particular perspective and leaving it to us to have to PERSONALLY read between the lines and interpret what the writer is leaving unsaid.
And so it is that this is a piece of art that everyone can walk away from thinking of differently. To that end I think I'd have actually liked to hear more of those thoughts from you in general. There are certain things which we can see are true, but then there's so much that we don't.
From my experience, the horror of the game eventually faded away to one of the deepest melancholy's I've seen in a game. (In my view, most of this game's events are entirely disconnected from reality. I think it's even been described as akin to a 'dream about dreaming'). But that's mostly based on my interpretation, what I'm most interested in is what other people's opinions on the game are.
thank you so much for watching and for that insightful comment :')
My interpretation of the game is at it follows:
although the last order for Ariane's expedition was to commit suicide, (since there wasn't any plans nor resources left for a return trip), Ariane decided to disregard this order and to head back home anyway. Redirecting her ship to Rotfront, she ordered Elster to put her inside the cryopod but stay awake in case the ship goes FUBAR and needs to get euthanized.
The whole plan went to hell: When the ship started to fell apart, Elster was unable or unwilling (On one part, Elster was nearing the end of her life cycle; on the other, The manual is just so adamant to not get close to her that she may not had the will to fulfill the promise then, either way this is why you find a dead Elster on the room beside the cryochamber) to euthanize Ariane; and to insult to injury the ship crashed into Leng instead of Rotfront. Perhaps it was the ship that they dug out in the mines.
At some point, be it on the way back or after crashing, Arianes becomes conscious again. With the reactor breaking down she waited for her dead to come, unknown to her Elster has perished. Furthermore, she was unable to die thanks to the life extensión system of the chamber. She suffered an unknown amount of time, until the ship was either dug out or crash landed into Leng.
Once in Leng, she started the time loop in an effort to get free from this hell. Mind you, this is not a proper time loop, otherwise there wouldn't a copius amount of Elsters in the elevator to cushion the fall nor would have Adler realized through his very own journal entries that he is relieving the same day over and over again. As such, this is only a loop for the replicants, but not for Ariane.
How could she do this? In the Rotfront level together with the Sun card we find a letter that someone suspect Ariane to be a bioresonant, an individual with psychic powers. This enabled to manipulate the replicants into living the same day over and over again, to upload Original's Elster memory into newer Elsters, to mind rape Falke by trying to hijack her and even to manipulate reality. This explain the last level Rotfront and Nowhere. As said before, the whole game happens in Leng, the Rotfront level is merely a reminiscence that she has of the place. Nowhere, on the other hand, is a reflection of the tribulations she is suffering. The red landscape we see in the endings is also an attempt in creating Rotfront.
As such in this intepretation, Ariane do die in the promise ending. Again, this is my personal take on the game. I want a escape for our characters, for a kafkaesque nightmare is the worst type of hell.
great video, I love horror and survival horror games but I find Signalis... difficult to play... not because its bad... it's a fantastic game but I think its because the feeling it gives me just reminds me so much of actual nightmares that I experience (thankfully not frequently). Its a sort of feeling of consistant tension and the inability to run away or find a save space for reprieve. I have to enjoy the game in small doses :P.
Thanks so much :') Its tied with TUNIC as my GOTY
Merry Christmas! I hope you enjoy the video. What did YOU think of Signalis?
Love your face, love your show. :')
🥇
I loved the demo but then kinda got disappointed with the full game, that 6 slot inventory and extreme amounts of backtracking just grinded my nerves to dust… To the point where when that “plot twist” happens I just got really fucking angry, because I didn’t want to play it anymore… Thankfully the next part of the game was actually enjoyable to me so I did manage to finish it. However I have a feeling that the plot itself only makes sense if you give the devs the benefit of the doubt and assume that everything means something in this one, if you are unable to do that - you’ll end up like me - feeling like I played an even more pretentious version of silent hill lol.
@@ThePrimordialChronicles D':
Congrats on 8K views though my dude!
Finisihed the game had no idea what happened, was told it was a fake ending played it again, got the memory ending still unsure, but now piecing together and feels fun watching other peoples takes, great video, and yeah I've never played survival horror apart from re4 and this was a very fun game to play with the item management and fun puzzles and atmosphere. Good genre
This game is masterpiece i wasn't expecting. It literally crawled into my mind even tho I finished it a month ago I still think about the lore and setting .
This is a wonderful video, thank you so much for giving us your thoughts and feelings about signalis! 💗 have a happy new year!
Thank you so much for watching :') happy new year to you too!
this is solid - deserves so much more love than its already got!!!
Thanks so much. Feel free to share it around!
As someone who just finished the game about a week ago and has had an extra 4 months of "rumination" and theory crafting from the community personally I choose to believe that the cycle ends in the promise ending.
However, I think this unbelievably excellent analysis highlights why the game is so amazing and well put together from a narrative standpoint as your interpretations still stand as a completely valid perspective that challenged my own interpretation of the game. Great job - I think content like this along with all the comments underneath really highlight how magical a game like Signalis can be and how it can sometimes be like a brain-worm that stays with us for a long time.
My thinking on what caused this is a mix between Ariane's last memories and Elster's PTSD (essentially that how it can be sumarized)
SPOILERS:
Ariane is psychic (or at least the Signalis' take on one) and her last dying memories as she was put in the cryochamber in the spaceship that was falling apart were the promise Elster unit she was with made- she will kill Ariane, be it if the ship can no longer be fixed or be it if they never land anywhere (the Nation already written them down as lost), the jist was that Elster supposed to kill her to ease her suffering.
Whatever happened after is unclear but Ariane is now stuck as this dying conciousness, somewhere near that frozen planet and whenever an Elster unit arrieves- they connect, and cycle restarts.
The less "magical" explanation is far closer to what you proposed- it's all just within Elster and Ariane passed away, but due to how Replika's are made the trigger for Elster is preserved in her scans and it's so broad that anything can restart this, tho this explanation doesn't explain the weird memory interfacing between everyone- Elster, Falke, Adler etc
Another great video about Signalis. This game deserves all the attention it can get.
Thanks so much :')
love this video, it dragged on a bit at the start but was overall really well done, and you had some really good insights like circle motif
Thank you! :')
amazing video, i can’t believe it only has 300 views!!! you deserve way more!!
Thank you so much!! I hope one day it will! :')
What a video! I can tell you wrote it in a manic episode because it exudes passion and it feels so genuine! Signalis is the best game ive played since nier automata, blows my mind how a small small team of 2 people manage to out do anything AAA studios have done in decades. A master work in writing and meta narrative, the theme of cycles def fits into the gameplay and writing
thank you so much :')
What a great video bro, so clear and well edited. I hope more people find your video and more people talk about signalis.
Thank you so much :')
Another great video. Your own cycle came after an ad break and I thought the video started over, nice touch
I haven’t played Signalis yet but it’s high on my list. I like that games are grappling with what it must be like for a player character to exist inside a game, their existence constantly resetting due to a death or hitting new game after the credits roll.
It must be hell
im only just starting out this game, just barely past through the intro, and i have already been broken by its amazing visuals, interesting story, and just everything
I just finished signalis and got the “Memory” ending, and I realized something during the credits. It made me tear up
Spoilers!
As you might know,
The last scene is where the player “Elster” stays besides Ariane “the white haired girl”
And then Elster says that she wants to stay by Ariane’s side for a bit longer. If you play with a controller, you can actually feel the controller vibrates like a heartbeat. The heartbeats are active during credits, even during the results screen. I believe this is intentional. You the player are the one who decides to end her cycle, thus ending her life. To continue you must hold any button, they don’t want you to ACCIDENTALLY press a button and end the cycle.
This made me feel so much guilt knowing that I’m the one who will end her cycle.
So I turned off the game without skipping the RESULTS screen
Love the vid and the game. Really liked the bit where the video "cycled "
Thank you!
Really fantastic video! Super happy I found you through it because the rest of your channel is great too. Keep up the good work!
Aw thank you so much! I'm so happy to hear that :')
This is interesting and kinda funny to listen to as a Signalis speedrunner. I have completed the game hundreds of times, mapped out the route for endings like Promise and Leave, etc. etc. Deconstructed it to find glitches and skips. Just like Elster, I come back over and over again to make the same journey, just to see if it'll be just a *bit* different (faster) this time.
It's a self fulfilling narrative! It's awesome
It says a lot about a game when basically every single video essay on it is pure white hot fire
Thank you!
The promise was either that Lster would see her lover again, or, Lster to kill her lover.
Really good and well put together video.
Thanks so much :')
Okay, fine, I will play the funny German game. You have convinced me. Looking forward to watching the latter half of the video when I actually finish the thing!
Also, I heard that "Scorn" soundbite, you can't slip that by me!
good review, analysis, and breakdown of the game. glad i found your video, i just beat it and wanted to see other people's thoughts on it, such a wonderful game
Thank you so much! :')
I love this game, I played it in the normal and survival difficulty and it was a blast.
Its good to know that this game is gaining the recognition it deserves.
Obviously the cycle can't continue forever. Eventually the facility is just going to overflow with so many Elster corpses (like the ones that died in the elevator shaft) that Elster won't be able to tunnel her way through them.
Wonderful video, beautifully and artistically written! Thank you sincerely for your work!
Thank you so much! :')
SIGNALIS has an amazing look, though. Probably the reason I picked it up in the first place. Like Vagrant Story and Ghost in the Shell had a cosmic survival horror baby. The fact that it doesn't look like Resident Evil or Silent Hill is fantastic.
Yeah it does! I just didn't think so when looking at the screenshots. I definitely have come around to the art style since
I immediately checked the PS store for “No One Lives Under the Lighthouse” after seeing what little you showed. I’d never heard of it, and I can’t wait to go in blind.
The Voidness: LiDAR looks incredible too, but I can’t play it, because I only have a PS4.
This video was a masterpiece, great job
thank you so much :')
Great video, you've got a really good channel going here. Glad I found it
Thank you for so much! :')
Nice video! You've written and brought forth your thoughts in a interesting and clear way. Very well put together.
I also wrote a short review of this game in a single "manic-esque" sitting on steam. Funny that I, in part, described the game in a similar manner, being filled with or built around that same mysterious feeling you get when staring at "The Isle of the Dead".
Thank you for making a great video of this underrated gem!! I have subscribed to your channel.
Thanks! :')
There's multiple endings, one where you kill her and complete the promise
Gotta say, I often find it funny how some survival horror fans are bemoaning the doom of their beloved genre. If anything, they're still eating pretty well. Can't say the same for RTS fans though.
we are eating incredibly well. it's insane tbh
You explain yourself so well. I'm always impressed.
Thanks so much :')
Correction, you don't return to Sierpinski station after the fakeout ending. You're in Rotfront.
20:40 don't know why but the island reminds me of halo ce one of your first missions is going around an island
Hearing paper mario made this video go from background noise to my main focus
Astonished with how much I enjoyed your analysis. : )
Thanks so much! :')
I make it through the first run with only 5 slots inventory because I kept the photograph with me at all times. lol
I only take the pistol without ammo, no meds and just flashlight.
Its Chaos !!! :))
The rise of the thinking machines :)) Ariane became... is becoming a Chaos God thru' this Event Horizon kinda thing :)) ...being bio-resonant (psyker) and all that :))
Begining... one AVA suit missing :)
All of the endings are a ending/ continuation of a Elster unit... cycle. But the last one... which is very hard to find... is a completion of the journey... Elster keeps her promise and more...
I see that this video has hinted somewhat... RE 2 ? cages ? key ? :)
Ariane manifests all, her signal influence the planets/ moons and mostly, once synchronicity starts, she reaches for Elster :)
Elster... her original neural pattern was lost... and I think is ingame, they say the new Elster units are based on a old one that they found... Her gestalt is definetly resurfacing...
The bioresonant tech is little understood... and my opinion is that is unknowable :)
The game is a masterpiece :)
To me this game and it’s narrative is one of the best I’ve ever experienced but also one of the most infuriating. This argument was presented by another UA-camr but essentially I don’t think signalis is the type of game you can try and break down logically to find some true interpretation because simply… well I think the key of eternity puts it best “you keep trying too find awnsers where there are only questions it only ends in heartbreak” the key is speaking too the player telling it that trying too find answers too the story only finds more questions any time they try and find a answer too what happens it always ends in heartbreak of realizing that trying too find questions always results in more questions
Isle of Dead always reminds me of Kuroshitsuji. It's been part of OP. Or ED. Maybe ;)
Amazing video analysis that somehow managed to suck me. Great video.
Thanks so much for watching!
Rotfront isnt part of Sierpinski. Its a whole other planet. Its where Ariane, Isa and Erika lived before the Penrose mission.
great video, thank you! 🙏
I havent seen one signalis video explore all the hidden images like at 25:15 you can see a girl that looks exactly like elster with a injury to her right eye(exactly like elster) but has black hair and looks like is in a trench in a war and has a image of the artifact ending
I do in hindsight wish I had brought that up :'(
I can't finish the last 4 minutes cause I'm barely at the part when elster rebuilds her body on part 2 but I noticed the one thing you never addressed and I don't know if it ever is answered is who the hell is watching the security cameras and they are always following your every move lol
The final finished cycle is truly the end, the promise ending ends all cycles.
I dont know if you watch anime. But if you do, i recommend yo you watch Monogatari Series. Its the same type of art. And the Game catch my attention twice, first because the ambient, and later for The art.
Monogatari series is my favourite anime because all the psychological message it has. When i saw the flashing cartels and the cut scenes, i said "this was a nisioisin influence".
Sorry, i dont speak english well, but i understeand all what i hear.
Thx for the video.
i don't watch a lot of anime, but i have heard of this one quite a bit. i might look into it during my january break! :')
17:12 I SEE WHAT YOU DID THERE! God damit I almost spilled my tea on the table from laughing
Very itchy, very tasty.
hahahaha :D
Good analysis, thanks for making it
Always happy to provide :')
You do know that after the first credits roll you hit continue to play the subsequent cycle? Very different
I love stargrave! Its great.
And that's not even trying to make sense of the endings... My mind will be occupied for some time
I'd argue that Signalis has as much (If not more?) of a Silent Hill influence as much of Resident Evil. I found its themes more SH.
It's themes are definitely more SH but it's gameplay is very much Resident Evil IMO
Great video, bud!
Thanks so much :')
Loved the video!
Thank you! :')
7:59 "I wear no mask."
You mentioned at first glance you thought a game that "looks like this" couldn't be like Resident Evil and would be in some way lacking. I was wondering what made you think that? The overhead camera?
6:50 I know I'm late but what was wrong with it ?
Signalis 🎉
And Fröhliche Weihnachten☃️
Better than SCORN I dare say
SCORN
Well done.
Thank you :')
What is playing for the first 30 seconds of this video? It is very intriguing
It's a famous radio broadcast. It's in the game a lot
I wanna know about the possum
I just like possums :')
@@Sputnik34 is the possum yours? The fur baby is adorable
S C O R N
Good review of a good game! By the way, what's the website he shows at 0:50?
www.backloggd.com/u/Sputnik34/
Its essentially a Letterboxed for video games! You can track, review and list all the games you've played.
Only 300 views? Excuse me?
Im youtube's little video essayist that could :')
Feel free to share!
what's the name of the website at 0:52 ?
www.backloggd.com/ it's essentially Letterboxd for video games :')
@@Sputnik34 thank you
Is der a mode that i can make a male caption and the elster unite is a female
Where they dance
Favourite games: DS2
BASED ALERT!! BASED ALERT!!
😎
I believe the promise ending ends the cycle, but the body from the memory ending is used for the other cycle.
The promise ending ends with Elster in the position that you find her in at the beginning of Chapter 3. I believe that its just another cycle
Ready to lose your mind even more? Spoiler warning.
The ship is still in flight at the end of the game.
The crashed planet is "unknown" on the ship computer, but S-23 (the first facility we encounter) is on Leng. Leng has a temperate, warm atmosphere.
The apartments and such are on Rotfront, the moon orbiting the fourth planet. Rotfront is under an eternal winter with subzero temperatures outdoors.
The ship made it beyond 3000 cycles (8 years).
"Congratulations, Comrade! You've survived 3000 cycles, reaching the final phase of the Penrose Program. With the end of the operational lifetime of your Replika unit approaching, it is time to prepare for the final phase of your mission.
If you have not found a suitable world for landing by this point, accept that you will not. Find solace in the thought that others might be successful where you failed. As you are probably aware, your ship's spare parts and rations will soon be depleted.
Life support systems and reactor shielding will soon begin to fail, and radiation may begin to leak from the cooling system. We recommend you do not attempt to prolong your suffering by reusing old filters or rationing supplies.
Instead, make peace with your fate. We suggest that you ask your Replika, while it is still functional, to spare you a slow and agonizing death, or that you take permanent rest in the cryogenic pod."
The ship is failing with no useful planet to land on, no hope for the future, and will soon have too much radiation for the Gestalt to survive.
Meanwhile, it appears that the daughter of the Gestalt Lilith Itou, Isa Itou, is looking for Erika Itou, doing an adventure in S23 are starting the Ritual of the King in Yellow, a book once found in Ariana's possession, likely found by Isolde (Isa) Itou.
It's a shame, and perhaps a mercy, that Elster may never know her connection to the Gestalt she did find.
Ariane survives 2,400 more after the 3,000th cycle. there could be a planet, but probably not
Achtung
Autism and this game interact really well.
Huh? How so?
Survival horror is one of my favorite genres, but signalis simply doesn't click. Too many references, in gameplay, narrative, art and mechanics. As if game doesn't have its own voice. Also limited inventory and puzzles are horrendous and completely ruin any potential joy from this game to me. I don't really like sh4 for the same reason. Re2r is still the best survival horror game rn.
Maybe me loving SH4 has something to do with my love of Signalis :'P
Its impossible to loose two hours of progress in remake 2 since it autosaves checkpoints pretty regularly but i agree all the titles after code veronica are garbage especially re4 and RE5 just trash that has no buisness calling itself a survival horror game and that they are choosing to remake re5 is just completely retatded